mirror of
https://github.com/codeninjasllc/codecombat.git
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112 lines
5.1 KiB
CoffeeScript
112 lines
5.1 KiB
CoffeeScript
log = require 'winston'
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async = require 'async'
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errors = require '../../commons/errors'
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scoringUtils = require './scoringUtils'
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LevelSession = require '../../models/LevelSession'
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Level = require '../../models/Level'
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module.exports = createNewTask = (req, res) ->
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requestSessionID = req.body.session
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originalLevelID = req.body.originalLevelID
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currentLevelID = req.body.levelID
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requestLevelMajorVersion = parseInt(req.body.levelMajorVersion)
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yetiGuru = {}
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async.waterfall [
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validatePermissions.bind(yetiGuru, req, requestSessionID)
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fetchAndVerifyLevelType.bind(yetiGuru, currentLevelID)
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fetchSessionObjectToSubmit.bind(yetiGuru, requestSessionID)
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updateSessionToSubmit.bind(yetiGuru, req.user)
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# Because there's some bug where the chained rankings don't work, and this is super slow, let's just not do this until we fix it.
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#fetchInitialSessionsToRankAgainst.bind(yetiGuru, requestLevelMajorVersion, originalLevelID)
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#generateAndSendTaskPairsToTheQueue
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], (err, successMessageObject) ->
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if err? then return errors.serverError res, "There was an error submitting the game to the queue: #{err}"
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scoringUtils.sendResponseObject res, successMessageObject
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validatePermissions = (req, sessionID, callback) ->
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return callback 'You are unauthorized to submit that game to the simulator.' unless req.user?.get('email')
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return callback null if req.user?.isAdmin()
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findParameters = _id: sessionID
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selectString = 'creator submittedCode code'
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LevelSession.findOne(findParameters).select(selectString).lean().exec (err, retrievedSession) =>
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if err? then return callback err
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userHasPermissionToSubmitCode = retrievedSession.creator is req.user?.id
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unless userHasPermissionToSubmitCode then return callback 'You are unauthorized to submit that game to the simulator.'
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# Disabling this for now, since mirror matches submit different transpiled code for the same source code.
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#alreadySubmitted = _.isEqual(retrievedSession.code, retrievedSession.submittedCode)
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#unless alreadySubmitted then return callback 'You have already submitted that exact code for simulation.'
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callback null
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fetchAndVerifyLevelType = (levelID, cb) ->
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Level.findOne(_id: levelID).select('type').lean().exec (err, levelWithType) ->
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if err? then return cb err
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if not levelWithType.type or not (levelWithType.type in ['ladder', 'hero-ladder', 'course-ladder']) then return cb 'Level isn\'t of type "ladder"'
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cb null
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fetchSessionObjectToSubmit = (sessionID, callback) ->
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LevelSession.findOne({_id: sessionID}).select('team code leagues codeLanguage').exec (err, session) ->
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callback err, session?.toObject()
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updateSessionToSubmit = (user, sessionToUpdate, callback) ->
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sessionUpdateObject =
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submitted: true
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submittedCode: sessionToUpdate.code
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submittedCodeLanguage: sessionToUpdate.codeLanguage or 'python'
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submitDate: new Date()
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#meanStrength: 25 # Let's try not resetting the score on resubmission
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standardDeviation: 25 / 3
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#totalScore: 10 # Let's try not resetting the score on resubmission
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numberOfWinsAndTies: 0
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numberOfLosses: 0
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isRanking: true
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randomSimulationIndex: Math.random()
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# Reset all league stats as well, and enter the session into any leagues the user is currently part of (not retroactive when joining new leagues)
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leagueIDs = user.get('clans') or []
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leagueIDs = leagueIDs.concat user.get('courseInstances') or []
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leagueIDs = (leagueID + '' for leagueID in leagueIDs) # Make sure to save them as strings.
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newLeagues = []
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for leagueID in leagueIDs
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league = _.clone(_.find(sessionToUpdate.leagues, leagueID: leagueID) ? leagueID: leagueID)
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league.stats ?= {}
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league.stats.standardDeviation = 25 / 3
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league.stats.numberOfWinsAndTies = 0
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league.stats.numberOfLosses = 0
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league.stats.meanStrength ?= 25
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league.stats.totalScore ?= 10
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delete league.lastOpponentSubmitDate
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newLeagues.push(league)
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unless _.isEqual newLeagues, sessionToUpdate.leagues
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sessionUpdateObject.leagues = sessionToUpdate.leagues = newLeagues
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LevelSession.update {_id: sessionToUpdate._id}, sessionUpdateObject, (err, result) ->
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callback err, sessionToUpdate
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fetchInitialSessionsToRankAgainst = (levelMajorVersion, levelID, submittedSession, callback) ->
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opposingTeam = scoringUtils.calculateOpposingTeam(submittedSession.team)
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findParameters =
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'level.original': levelID
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'level.majorVersion': levelMajorVersion
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submitted: true
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team: opposingTeam
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sortParameters = totalScore: 1
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limitNumber = 1
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query = LevelSession.aggregate [
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{$match: findParameters}
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{$sort: sortParameters}
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{$limit: limitNumber}
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]
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query.exec (err, sessionToRankAgainst) ->
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callback err, sessionToRankAgainst, submittedSession
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generateAndSendTaskPairsToTheQueue = (sessionToRankAgainst, submittedSession, callback) ->
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taskPairs = scoringUtils.generateTaskPairs(sessionToRankAgainst, submittedSession)
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scoringUtils.sendEachTaskPairToTheQueue taskPairs, (taskPairError) ->
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if taskPairError? then return callback taskPairError
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#console.log 'Sent task pairs to the queue!'
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#console.log taskPairs
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callback null, {message: 'All task pairs were succesfully sent to the queue'}
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