mirror of
https://github.com/codeninjasllc/codecombat.git
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145 lines
5.4 KiB
CoffeeScript
145 lines
5.4 KiB
CoffeeScript
###
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This file will simulate games on node.js by emulating the browser environment.
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In order to use, followed these steps:
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1. Setup dev environment as usual
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2. Create a `login.coffee` file in coco which contains:
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module.exports = username: 'email@example.com', password: 'your_password'
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3. Run `./node_modules/coffee-script/bin/coffee ./headless_client.coffee`
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Alternatively, if you wish only to simulate a single game run `coffee ./headless_client.coffee one-game`
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Or, if you want to always simulate only one game, change the line below this to "true". This takes way more bandwidth.
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###
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simulateOneGame = false
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if process.argv[2] is 'one-game'
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#calculate result of one game here
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simulateOneGame = true
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console.log "Simulating #{process.argv[3]} vs #{process.argv[4]}"
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bowerComponentsPath = './bower_components/'
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headlessClientPath = './headless_client/'
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# SETTINGS
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options =
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workerCode: require headlessClientPath + 'worker_world'
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debug: false # Enable logging of ajax calls mainly
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testing: false # Instead of simulating 'real' games, use the same one over and over again. Good for leak hunting.
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testFile: require headlessClientPath + 'test.js'
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leakTest: false # Install callback that tries to find leaks automatically
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exitOnLeak: false # Exit if leak is found. Only useful if leaktest is set to true, obviously.
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heapdump: false # Dumps the whole heap after every pass. The heap dumps can then be viewed in Chrome browser.
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headlessClient: true
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simulateOnlyOneGame: simulateOneGame
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options.heapdump = require('heapdump') if options.heapdump
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server = if options.testing then 'http://127.0.0.1:3000' else 'http://direct.codecombat.com'
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# Use direct instead of live site because jQlone's requests proxy doesn't do caching properly and CloudFlare gets too aggressive.
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# Disabled modules
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disable = [
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'lib/AudioPlayer'
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'locale/locale'
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'../locale/locale'
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]
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# Start of the actual code. Setting up the enivronment to match the environment of the browser
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# Global emulated stuff
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GLOBAL.window = GLOBAL
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GLOBAL.document =
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location:
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pathname: 'headless_client'
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search: 'esper=1'
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GLOBAL.console.debug = console.log
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GLOBAL.serverConfig =
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picoCTF: false
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production: false
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try
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GLOBAL.Worker = require('webworker-threads').Worker
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Worker::removeEventListener = (what) ->
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if what is 'message'
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@onmessage = -> #This webworker api has only one event listener at a time.
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catch
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# Fall back to IE compatibility mode where it runs synchronously with no web worker.
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# (Which we will be doing now always because webworker-threads doesn't run in newer node versions.)
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eval require('fs').readFileSync('./vendor/scripts/Box2dWeb-2.1.a.3.js', 'utf8')
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GLOBAL.Box2D = Box2D
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GLOBAL.tv4 = require('tv4').tv4
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GLOBAL.TreemaUtils = require bowerComponentsPath + 'treema/treema-utils'
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GLOBAL.marked = setOptions: ->
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store = {}
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GLOBAL.localStorage =
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getItem: (key) => store[key]
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setItem: (key, s) => store[key] = s
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removeItem: (key) => delete store[key]
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GLOBAL.lscache = require bowerComponentsPath + 'lscache/lscache'
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# Hook node.js require. See https://github.com/mfncooper/mockery/blob/master/mockery.js
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# The signature of this function *must* match that of Node's Module._load,
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# since it will replace that.
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# (Why is there no easier way?)
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# the path used for the loader. __dirname is module dependent.
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path = __dirname
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m = require 'module'
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originalLoader = m._load
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hookedLoader = (request, parent, isMain) ->
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if request in disable or ~request.indexOf('templates')
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console.log 'Ignored ' + request if options.debug
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return class fake
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else if /node_modules[\\\/]aether[\\\/]/.test parent.id
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null # Let it through
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else if '/' in request and not (request[0] is '.') or request is 'application'
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#console.log 'making path', path + '/app/' + request, 'from', path, request, 'with parent', parent
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request = path + '/app/' + request
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else if request is 'underscore'
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request = 'lodash'
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console.log 'loading ' + request if options.debug
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originalLoader request, parent, isMain
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unhook = () ->
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m._load = originalLoader
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hook = () ->
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m._load = hookedLoader
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GLOBAL.$ = GLOBAL.jQuery = require headlessClientPath + 'jQlone'
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$._debug = options.debug
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$._server = server
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do (setupLodash = this) ->
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GLOBAL._ = require 'lodash'
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_.str = require 'underscore.string'
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_.string = _.str
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_.mixin _.str.exports()
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# load Backbone. Needs hooked loader to reroute underscore to lodash.
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hook()
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GLOBAL.Backbone = require bowerComponentsPath + 'backbone/backbone'
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# Use original loader for theese
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unhook()
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Backbone.$ = $
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require bowerComponentsPath + 'validated-backbone-mediator/backbone-mediator'
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Backbone.Mediator.setValidationEnabled false
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GLOBAL.Aether = require 'aether'
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# Set up new loader. Again.
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hook()
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login = require './login.coffee' #should contain an object containing they keys 'username' and 'password'
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#Login user and start the code.
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$.ajax
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url: '/auth/login'
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type: 'POST'
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data: login
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parse: true
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error: (error) -> 'Bad Error. Can\'t connect to server or something. ' + error
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success: (response, textStatus, jqXHR) ->
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console.log 'User: ', response if options.debug
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unless jqXHR.status is 200
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console.log 'User not authenticated. Status code: ', jqXHR.status
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return
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GLOBAL.window.userObject = response # JSON.parse response
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Simulator = require 'lib/simulator/Simulator'
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sim = new Simulator options
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if simulateOneGame
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sim.fetchAndSimulateOneGame(process.argv[3],process.argv[4])
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else
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sim.fetchAndSimulateTask()
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