mirror of
https://github.com/codeninjasllc/codecombat.git
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215 lines
8.2 KiB
CoffeeScript
215 lines
8.2 KiB
CoffeeScript
CocoView = require 'views/core/CocoView'
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template = require 'templates/editor/level/systems-tab-view'
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Level = require 'models/Level'
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LevelSystem = require 'models/LevelSystem'
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LevelSystemEditView = require './LevelSystemEditView'
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NewLevelSystemModal = require './NewLevelSystemModal'
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AddLevelSystemModal = require './AddLevelSystemModal'
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nodes = require '../treema_nodes'
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require 'vendor/treema'
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module.exports = class SystemsTabView extends CocoView
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id: 'systems-tab-view'
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template: template
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className: 'tab-pane'
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subscriptions:
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'editor:level-system-added': 'onLevelSystemAdded'
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'editor:edit-level-system': 'editLevelSystem'
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'editor:level-system-editing-ended': 'onLevelSystemEditingEnded'
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'editor:level-loaded': 'onLevelLoaded'
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'editor:terrain-changed': 'onTerrainChanged'
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events:
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'click #add-system-button': 'addLevelSystem'
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'click #create-new-system-button': 'createNewLevelSystem'
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'click #create-new-system': 'createNewLevelSystem'
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constructor: (options) ->
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super options
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for system in @buildDefaultSystems()
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url = "/db/level.system/#{system.original}/version/#{system.majorVersion}"
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ls = new LevelSystem().setURL(url)
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@supermodel.loadModel(ls)
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afterRender: ->
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@buildSystemsTreema()
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onLoaded: ->
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super()
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onLevelLoaded: (e) ->
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@level = e.level
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@buildSystemsTreema()
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buildSystemsTreema: ->
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return unless @level and @supermodel.finished()
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systems = $.extend(true, [], @level.get('systems') ? [])
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unless systems.length
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systems = @buildDefaultSystems()
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insertedDefaults = true
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systems = @getSortedByName systems
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thangs = if @level? then @level.get('thangs') else []
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thangIDs = _.filter(_.pluck(thangs, 'id'))
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teams = _.filter(_.pluck(thangs, 'team'))
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superteams = _.filter(_.pluck(thangs, 'superteam'))
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superteams = _.union(teams, superteams)
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treemaOptions =
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supermodel: @supermodel
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schema: Level.schema.properties.systems
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data: systems
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readOnly: me.get('anonymous')
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world: @options.world
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view: @
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thangIDs: thangIDs
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teams: teams
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superteams: superteams
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callbacks:
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change: @onSystemsChanged
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select: @onSystemSelected
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nodeClasses:
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'level-system': LevelSystemNode
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'level-system-configuration': LevelSystemConfigurationNode
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'point2d': nodes.WorldPointNode
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'viewport': nodes.WorldViewportNode
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'bounds': nodes.WorldBoundsNode
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'radians': nodes.RadiansNode
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'team': nodes.TeamNode
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'superteam': nodes.SuperteamNode
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'meters': nodes.MetersNode
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'kilograms': nodes.KilogramsNode
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'seconds': nodes.SecondsNode
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'speed': nodes.SpeedNode
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'acceleration': nodes.AccelerationNode
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'thang-type': nodes.ThangTypeNode
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'item-thang-type': nodes.ItemThangTypeNode
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@systemsTreema = @$el.find('#systems-treema').treema treemaOptions
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@systemsTreema.build()
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@systemsTreema.open()
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@onSystemsChanged() if insertedDefaults
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onSystemsChanged: (e) =>
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systems = @getSortedByName @systemsTreema.data
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@level.set 'systems', systems
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getSortedByName: (systems) =>
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systemModels = @supermodel.getModels LevelSystem
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systemModelMap = {}
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systemModelMap[sys.get('original')] = sys.get('name') for sys in systemModels
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_.sortBy systems, (sys) -> systemModelMap[sys.original]
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onSystemSelected: (e, selected) =>
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selected = if selected.length > 1 then selected[0].getLastSelectedTreema() else selected[0]
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unless selected
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@removeSubView @levelSystemEditView if @levelSystemEditView
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@levelSystemEditView = null
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return
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until (data = selected.getData()) and data.original
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selected = selected.parent
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@editLevelSystem original: data.original, majorVersion: data.majorVersion
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onLevelSystemAdded: (e) ->
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@systemsTreema.insert '/', e.system
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addLevelSystem: (e) ->
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@openModalView new AddLevelSystemModal supermodel: @supermodel, extantSystems: _.cloneDeep @systemsTreema.data
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Backbone.Mediator.publish 'editor:view-switched', {}
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createNewLevelSystem: (e) ->
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@openModalView new NewLevelSystemModal supermodel: @supermodel
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Backbone.Mediator.publish 'editor:view-switched', {}
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editLevelSystem: (e) ->
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@levelSystemEditView = @insertSubView new LevelSystemEditView(original: e.original, majorVersion: e.majorVersion, supermodel: @supermodel)
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onLevelSystemEditingEnded: (e) ->
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@removeSubView @levelSystemEditView
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@levelSystemEditView = null
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onTerrainChanged: (e) ->
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defaultPathfinding = e.terrain in ['Dungeon', 'Indoor', 'Mountain', 'Glacier', 'Volcano']
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changed = false
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if AI = @systemsTreema.get 'original=528110f30268d018e3000001'
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unless AI.config?.findsPaths is defaultPathfinding
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AI.config ?= {}
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AI.config.findsPaths = defaultPathfinding
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@systemsTreema.set 'original=528110f30268d018e3000001', AI
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changed = true
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if Vision = @systemsTreema.get 'original=528115040268d018e300001b'
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unless Vision.config?.checksLineOfSight is defaultPathfinding
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Vision.config ?= {}
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Vision.config.checksLineOfSight = defaultPathfinding
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@systemsTreema.set 'original=528115040268d018e300001b', Vision
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changed = true
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if changed
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noty {
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text: "AI/Vision System defaulted pathfinding/line-of-sight to #{defaultPathfinding} for terrain #{e.terrain}."
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layout: 'topCenter'
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timeout: 5000
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type: 'information'
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}
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buildDefaultSystems: ->
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[
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{original: '528112c00268d018e3000008', majorVersion: 0} # Event
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{original: '5280f83b8ae1581b66000001', majorVersion: 0} # Existence
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{original: '5281146f0268d018e3000014', majorVersion: 0} # Programming
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{original: '528110f30268d018e3000001', majorVersion: 0} # AI
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{original: '52810ffa33e01a6e86000012', majorVersion: 0} # Action
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{original: '528114b20268d018e3000017', majorVersion: 0} # Targeting
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{original: '528105f833e01a6e86000007', majorVersion: 0} # Collision
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{original: '528113240268d018e300000c', majorVersion: 0} # Movement
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{original: '528112530268d018e3000007', majorVersion: 0} # Combat
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{original: '52810f4933e01a6e8600000c', majorVersion: 0} # Hearing
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{original: '528115040268d018e300001b', majorVersion: 0} # Vision
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{original: '5280dc4d251616c907000001', majorVersion: 0} # Inventory
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{original: '528111b30268d018e3000004', majorVersion: 0} # Alliance
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{original: '528114e60268d018e300001a', majorVersion: 0} # UI
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{original: '528114040268d018e3000011', majorVersion: 0} # Physics
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{original: '52ae4f02a4dcd4415200000b', majorVersion: 0} # Display
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{original: '52e953e81b2028d102000004', majorVersion: 0} # Effect
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{original: '52f1354370fb890000000005', majorVersion: 0} # Magic
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]
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destroy: ->
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@systemsTreema?.destroy()
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super()
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class LevelSystemNode extends TreemaObjectNode
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valueClass: 'treema-level-system'
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constructor: ->
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super(arguments...)
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@grabDBComponent()
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@collection = @system?.attributes?.configSchema?.properties?
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grabDBComponent: ->
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data = @getData()
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@system = @settings.supermodel.getModelByOriginalAndMajorVersion(LevelSystem, data.original, data.majorVersion)
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console.error 'Couldn\'t find system for', data.original, data.majorVersion, 'from models', @settings.supermodel.models unless @system
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getChildSchema: (key) ->
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return @system.attributes.configSchema if key is 'config'
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return super(key)
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buildValueForDisplay: (valEl, data) ->
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return super valEl unless data.original and @system
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name = @system.get 'name'
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name += " v#{@system.get('version').major}" if @system.get('version').major
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@buildValueForDisplaySimply valEl, name
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onEnterPressed: (e) ->
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super e
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data = @getData()
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Backbone.Mediator.publish 'editor:edit-level-system', original: data.original, majorVersion: data.majorVersion
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open: (depth) ->
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super depth
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cTreema = @childrenTreemas.config
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if cTreema? and (cTreema.getChildren().length or cTreema.canAddChild())
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cTreema.open()
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# No easy way to flatten the config object, so for now just keep it longer than it needs to be
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class LevelSystemConfigurationNode extends TreemaObjectNode
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valueClass: 'treema-level-system-configuration'
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buildValueForDisplay: -> return
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