codecombat/app/views/play/level/tome/CastButtonView.coffee

163 lines
6.5 KiB
CoffeeScript

CocoView = require 'views/kinds/CocoView'
template = require 'templates/play/level/tome/cast_button'
{me} = require 'lib/auth'
LevelOptions = require 'lib/LevelOptions'
module.exports = class CastButtonView extends CocoView
id: 'cast-button-view'
template: template
events:
'click .cast-button': 'onCastButtonClick'
'click .submit-button': 'onCastRealTimeButtonClick'
subscriptions:
'tome:spell-changed': 'onSpellChanged'
'tome:cast-spells': 'onCastSpells'
'god:new-world-created': 'onNewWorld'
'real-time-multiplayer:created-game': 'onJoinedRealTimeMultiplayerGame'
'real-time-multiplayer:joined-game': 'onJoinedRealTimeMultiplayerGame'
'real-time-multiplayer:left-game': 'onLeftRealTimeMultiplayerGame'
'goal-manager:new-goal-states': 'onNewGoalStates'
'god:goals-calculated': 'onGoalsCalculated'
constructor: (options) ->
super options
@spells = options.spells
@levelID = options.levelID
@castShortcut = '⇧↵'
@initButtonTextABTest()
getRenderData: (context={}) ->
context = super context
shift = $.i18n.t 'keyboard_shortcuts.shift'
enter = $.i18n.t 'keyboard_shortcuts.enter'
castShortcutVerbose = "#{shift}+#{enter}"
castRealTimeShortcutVerbose = (if @isMac() then 'Cmd' else 'Ctrl') + '+' + castShortcutVerbose
context.castVerbose = castShortcutVerbose + ': ' + $.i18n.t('keyboard_shortcuts.run_code')
context.castRealTimeVerbose = castRealTimeShortcutVerbose + ': ' + $.i18n.t('keyboard_shortcuts.run_real_time')
# A/B test submit button text
context.testSubmitText = @testButtonsText.submit if @testGroup? and @testGroup isnt 0
context
afterRender: ->
super()
@castButton = $('.cast-button', @$el)
@castOptions = $('.autocast-delays', @$el)
#delay = me.get('autocastDelay') # No more autocast
delay = 90019001
@setAutocastDelay delay
@$el.find('.submit-button').hide() if LevelOptions[@options.levelID]?.hidesSubmitUntilRun # Hide Submit for the first few until they run it once.
attachTo: (spellView) ->
@$el.detach().prependTo(spellView.toolbarView.$el).show()
onCastButtonClick: (e) ->
Backbone.Mediator.publish 'tome:manual-cast', {}
onCastRealTimeButtonClick: (e) ->
if @multiplayerSession
Backbone.Mediator.publish 'real-time-multiplayer:manual-cast', {}
# Wait for multiplayer session to be up and running
@multiplayerSession.on 'change', (e) =>
if @multiplayerSession.get('state') is 'running'
# Real-time multiplayer session is ready to go, so resume normal cast
@multiplayerSession.off 'change'
Backbone.Mediator.publish 'tome:manual-cast', {realTime: true}
else
Backbone.Mediator.publish 'tome:manual-cast', {realTime: true}
onSpellChanged: (e) ->
@updateCastButton()
onCastSpells: (e) ->
return if e.preload
@casting = true
if @hasStartedCastingOnce # Don't play this sound the first time
Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'cast', volume: 0.5
@hasStartedCastingOnce = true
@updateCastButton()
onNewWorld: (e) ->
@casting = false
if @hasCastOnce # Don't play this sound the first time
Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'cast-end', volume: 0.5
@hasCastOnce = true
@updateCastButton()
onNewGoalStates: (e) ->
winnable = e.overallStatus is 'success'
return if @winnable is winnable
@winnable = winnable
@$el.toggleClass 'winnable', @winnable
Backbone.Mediator.publish 'tome:winnability-updated', winnable: @winnable
if @winnable or (@hasCastOnce and @options.levelID isnt 'dungeons-of-kithgard') # Show once 1) we think they will win or 2) they have hit “run” once. (Only #1 on the fist level.)
@$el.find('.submit-button').show() # In case we hid it, like on the first level.
onGoalsCalculated: (e) ->
return unless e.preload
@onNewGoalStates e
updateCastButton: ->
return if _.some @spells, (spell) => not spell.loaded
async.some _.values(@spells), (spell, callback) =>
spell.hasChangedSignificantly spell.getSource(), null, callback
, (castable) =>
Backbone.Mediator.publish 'tome:spell-has-changed-significantly-calculation', hasChangedSignificantly: castable
@castButton.toggleClass('castable', castable).toggleClass('casting', @casting)
# A/B testing cast button text for en-US
unless @testGroup? and @testGroup isnt 0
if @casting
castText = $.i18n.t('play_level.tome_cast_button_running')
else if castable or true
castText = $.i18n.t('play_level.tome_cast_button_run')
unless LevelOptions[@options.levelID]?.hidesRunShortcut # Hide for first few.
castText += ' ' + @castShortcut
else
castText = $.i18n.t('play_level.tome_cast_button_ran')
else
castText = @testButtonsText.run
@castButton.text castText
#@castButton.prop 'disabled', not castable
setAutocastDelay: (delay) ->
#console.log 'Set autocast delay to', delay
return unless delay
delay = 90019001 # No more autocast
@autocastDelay = delay = parseInt delay
me.set('autocastDelay', delay)
me.patch()
spell.view?.setAutocastDelay delay for spellKey, spell of @spells
@castOptions.find('a').each ->
$(@).toggleClass('selected', parseInt($(@).attr('data-delay')) is delay)
onJoinedRealTimeMultiplayerGame: (e) ->
@multiplayerSession = e.session
onLeftRealTimeMultiplayerGame: (e) ->
if @multiplayerSession
@multiplayerSession.off 'change'
@multiplayerSession = null
initButtonTextABTest: ->
return if me.isAdmin()
return unless $.i18n.lng() is 'en-US'
# A/B test buttons text
# Only testing 'en-US' for simplicity and it accounts for a significant % of users
# Test group 0 is existing behavior
# Intentionally leaving out cast shortcut for test groups for simplicity
@testGroup = me.getCastButtonTextGroup()
@testButtonsText = switch @testGroup
when 0 then run: 'Run/Running', submit: 'Submit'
when 1 then run: 'Run', submit: 'Submit'
when 2 then run: 'Test', submit: 'Submit'
when 3 then run: 'Run', submit: 'Continue'
when 4 then run: 'Test', submit: 'Continue'
when 5 then run: 'Run', submit: 'Finish'
when 6 then run: 'Test', submit: 'Finish'
application.tracker?.trackEvent 'Cast Button',
levelID: @levelID
castButtonText: @testButtonsText.run + ' ' + @testButtonsText.submit
castButtonTextGroup: @testGroup