codecombat/app/views/play/level/tome
2016-01-04 17:23:58 -08:00
..
CastButtonView.coffee Don't highlight Done button as much until winning replay has finished 2015-11-30 11:34:47 -08:00
DocFormatter.coffee Use hero instead of this. Also use published aether package. 2016-01-04 17:23:58 -08:00
Problem.coffee Add problem range highlighting back 2014-11-18 10:03:02 -08:00
ProblemAlertView.coffee Fix loss of editor focus when clicking error messages and property docs popovers 2015-11-30 14:18:42 -08:00
Spell.coffee Simulate games in background while playing levels if we think there's extra compute power 2015-11-29 12:30:19 -08:00
SpellDebugView.coffee Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways. 2014-11-28 17:49:41 -08:00
SpellListEntryThangsView.coffee Refactor to use view in template for issue #3138 2015-11-09 21:29:27 +00:00
SpellListEntryView.coffee Adding 'course' type levels. Removing 'campaign' type levels. 2015-07-24 17:37:42 -07:00
SpellListTabEntryView.coffee Use playSound across the code 2015-09-09 22:36:05 +01:00
SpellListView.coffee Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways. 2014-11-28 17:49:41 -08:00
SpellPaletteEntryView.coffee Use view in template 2015-12-26 14:21:06 +00:00
SpellPaletteView.coffee Additional java support. 2016-01-04 16:41:24 -08:00
SpellToolbarView.coffee Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways. 2014-11-28 17:49:41 -08:00
SpellView.coffee WIP - cashew integration 2016-01-04 16:27:27 -08:00
TomeView.coffee Simulate games in background while playing levels if we think there's extra compute power 2015-11-29 12:30:19 -08:00