mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-12-18 11:32:25 -05:00
359 lines
12 KiB
CoffeeScript
359 lines
12 KiB
CoffeeScript
CocoClass = require 'core/CocoClass'
|
|
Camera = require './Camera'
|
|
ThangType = require 'models/ThangType'
|
|
markThangTypes = {}
|
|
|
|
module.exports = class Mark extends CocoClass
|
|
subscriptions: {}
|
|
alpha: 1
|
|
|
|
constructor: (options) ->
|
|
super()
|
|
options ?= {}
|
|
@name = options.name
|
|
@lank = options.lank
|
|
@camera = options.camera
|
|
@layer = options.layer
|
|
@thangType = options.thangType
|
|
@listenTo @layer, 'new-spritesheet', @onLayerMadeSpriteSheet
|
|
console.error @toString(), 'needs a name.' unless @name
|
|
console.error @toString(), 'needs a camera.' unless @camera
|
|
console.error @toString(), 'needs a layer.' unless @layer
|
|
@build()
|
|
|
|
destroy: ->
|
|
createjs.Tween.removeTweens @sprite if @sprite
|
|
@sprite?.parent?.removeChild @sprite
|
|
if @markLank
|
|
@layer.removeLank(@markLank)
|
|
@markLank.destroy()
|
|
@lank = null
|
|
super()
|
|
|
|
toString: -> "<Mark #{@name}: Sprite #{@lank?.thang?.id ? 'None'}>"
|
|
|
|
onLayerMadeSpriteSheet: ->
|
|
return unless @sprite
|
|
return @update() if @markLank
|
|
# rebuild sprite for new sprite sheet
|
|
@layer.removeChild @sprite
|
|
@sprite = null
|
|
@build()
|
|
@layer.addChild @sprite
|
|
@layer.updateLayerOrder()
|
|
# @updatePosition()
|
|
@update()
|
|
|
|
toggle: (to) ->
|
|
to = !!to
|
|
return @ if to is @on
|
|
return @toggleTo = to unless @sprite
|
|
@on = to
|
|
delete @toggleTo
|
|
if @on
|
|
if @markLank
|
|
@layer.addLank(@markLank)
|
|
else
|
|
@layer.addChild @sprite
|
|
@layer.updateLayerOrder()
|
|
else
|
|
if @markLank
|
|
@layer.removeLank(@markLank)
|
|
else
|
|
@layer.removeChild @sprite
|
|
if @highlightTween
|
|
@highlightDelay = @highlightTween = null
|
|
createjs.Tween.removeTweens @sprite
|
|
@sprite.visible = true
|
|
@
|
|
|
|
setLayer: (layer) ->
|
|
return if layer is @layer
|
|
wasOn = @on
|
|
@toggle false
|
|
@layer = layer
|
|
@toggle true if wasOn
|
|
|
|
setLank: (lank) ->
|
|
return if lank is @lank
|
|
@lank = lank
|
|
@build()
|
|
@
|
|
|
|
build: ->
|
|
unless @sprite
|
|
if @name is 'bounds' then @buildBounds()
|
|
else if @name is 'shadow' then @buildShadow()
|
|
else if @name is 'debug' then @buildDebug()
|
|
else if @name.match(/.+(Range|Distance|Radius)$/) then @buildRadius(@name)
|
|
else if @thangType then @buildSprite()
|
|
else console.error 'Don\'t know how to build mark for', @name
|
|
@sprite?.mouseEnabled = false
|
|
@
|
|
|
|
buildBounds: ->
|
|
@sprite = new createjs.Container()
|
|
@sprite.mouseChildren = false
|
|
style = @lank.thang.drawsBoundsStyle
|
|
@drawsBoundsIndex = @lank.thang.drawsBoundsIndex
|
|
return if style is 'corner-text' and @lank.thang.world.age is 0
|
|
|
|
# Confusingly make some semi-random colors that'll be consistent based on the drawsBoundsIndex
|
|
colors = (128 + Math.floor(('0.'+Math.sin(3 * @drawsBoundsIndex + i).toString().substr(6)) * 128) for i in [1 ... 4])
|
|
color = "rgba(#{colors[0]}, #{colors[1]}, #{colors[2]}, 0.5)"
|
|
[w, h] = [@lank.thang.width * Camera.PPM, @lank.thang.height * Camera.PPM * @camera.y2x]
|
|
|
|
if style in ['border-text', 'corner-text']
|
|
@drawsBoundsBorderShape = shape = new createjs.Shape()
|
|
shape.graphics.setStrokeStyle 5
|
|
shape.graphics.beginStroke color
|
|
if style is 'border-text'
|
|
shape.graphics.beginFill color.replace('0.5', '0.25')
|
|
else
|
|
shape.graphics.beginFill color
|
|
if @lank.thang.shape in ['ellipsoid', 'disc']
|
|
shape.drawEllipse 0, 0, w, h
|
|
else
|
|
shape.graphics.drawRect -w / 2, -h / 2, w, h
|
|
shape.graphics.endStroke()
|
|
shape.graphics.endFill()
|
|
@sprite.addChild shape
|
|
|
|
if style is 'border-text'
|
|
text = new createjs.Text '' + @drawsBoundsIndex, '20px Arial', color.replace('0.5', '1')
|
|
text.regX = text.getMeasuredWidth() / 2
|
|
text.regY = text.getMeasuredHeight() / 2
|
|
text.shadow = new createjs.Shadow('#000000', 1, 1, 0)
|
|
@sprite.addChild text
|
|
else if style is 'corner-text'
|
|
return if @lank.thang.world.age is 0
|
|
letter = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'[@drawsBoundsIndex % 26]
|
|
text = new createjs.Text letter, '14px Arial', '#333333' # color.replace('0.5', '1')
|
|
text.x = -w / 2 + 2
|
|
text.y = -h / 2 + 2
|
|
@sprite.addChild text
|
|
else
|
|
console.warn @lank.thang.id, 'didn\'t know how to draw bounds style:', style
|
|
|
|
if w > 0 and h > 0 and style is 'border-text'
|
|
@sprite.cache -w / 2, -h / 2, w, h, 2
|
|
@lastWidth = @lank.thang.width
|
|
@lastHeight = @lank.thang.height
|
|
|
|
buildShadow: ->
|
|
shapeName = if @lank.thang.shape in ['ellipsoid', 'disc'] then 'ellipse' else 'rect'
|
|
key = "#{shapeName}-shadow"
|
|
SHADOW_SIZE = 10
|
|
unless key in @layer.spriteSheet.getAnimations()
|
|
shape = new createjs.Shape()
|
|
shape.graphics.beginFill "rgba(0,0,0)"
|
|
bounds = [-SHADOW_SIZE/2, - SHADOW_SIZE/2, SHADOW_SIZE, SHADOW_SIZE]
|
|
if shapeName is 'ellipse'
|
|
shape.graphics.drawEllipse bounds...
|
|
else
|
|
shape.graphics.drawRect bounds...
|
|
shape.graphics.endFill()
|
|
@layer.addCustomGraphic(key, shape, bounds)
|
|
alpha = @lank.thang?.alpha ? 1
|
|
width = (@lank.thang?.width ? 0) + 0.5
|
|
height = (@lank.thang?.height ? 0) + 0.5
|
|
longest = Math.max width, height
|
|
actualLongest = @lank.thangType.get('shadow') ? longest
|
|
width = width * actualLongest / longest
|
|
height = height * actualLongest / longest
|
|
width *= Camera.PPM
|
|
height *= Camera.PPM * @camera.y2x # TODO: doesn't work with rotation
|
|
@sprite = new createjs.Sprite(@layer.spriteSheet)
|
|
@sprite.gotoAndStop(key)
|
|
@sprite.mouseEnabled = false
|
|
@sprite.alpha = alpha
|
|
@baseScaleX = @sprite.scaleX = width / (@layer.resolutionFactor * SHADOW_SIZE)
|
|
@baseScaleY = @sprite.scaleY = height / (@layer.resolutionFactor * SHADOW_SIZE)
|
|
|
|
buildRadius: (range) ->
|
|
alpha = 0.15
|
|
colors =
|
|
voiceRange: "rgba(0,145,0,#{alpha})"
|
|
visualRange: "rgba(0,0,145,#{alpha})"
|
|
attackRange: "rgba(145,0,0,#{alpha})"
|
|
|
|
# Fallback colors which work on both dungeon and grass tiles
|
|
extraColors = [
|
|
"rgba(145,0,145,#{alpha})"
|
|
"rgba(0,145,145,#{alpha})"
|
|
"rgba(145,105,0,#{alpha})"
|
|
"rgba(225,125,0,#{alpha})"
|
|
]
|
|
|
|
# Find the index of this range, to find the next-smallest radius
|
|
rangeNames = @lank.ranges.map((range, index) ->
|
|
range['name']
|
|
)
|
|
i = rangeNames.indexOf(range)
|
|
|
|
@sprite = new createjs.Shape()
|
|
|
|
fillColor = colors[range] ? extraColors[i]
|
|
@sprite.graphics.beginFill fillColor
|
|
|
|
# Draw the outer circle
|
|
@sprite.graphics.drawCircle 0, 0, @lank.thang[range] * Camera.PPM
|
|
|
|
# Cut out the hollow part if necessary
|
|
if i+1 < @lank.ranges.length
|
|
@sprite.graphics.arc 0, 0, @lank.ranges[i+1]['radius'], Math.PI*2, 0, true
|
|
|
|
@sprite.graphics.endFill()
|
|
|
|
strokeColor = fillColor.replace '' + alpha, '0.75'
|
|
@sprite.graphics.setStrokeStyle 2
|
|
@sprite.graphics.beginStroke strokeColor
|
|
@sprite.graphics.arc 0, 0, @lank.thang[range] * Camera.PPM, Math.PI*2, 0, true
|
|
@sprite.graphics.endStroke()
|
|
|
|
# Add perspective
|
|
@sprite.scaleY *= @camera.y2x
|
|
|
|
buildDebug: ->
|
|
shapeName = if @lank.thang.shape in ['ellipsoid', 'disc'] then 'ellipse' else 'rect'
|
|
key = "#{shapeName}-debug-#{@lank.thang.collisionCategory}"
|
|
DEBUG_SIZE = 10
|
|
unless key in @layer.spriteSheet.getAnimations()
|
|
shape = new createjs.Shape()
|
|
debugColor = {
|
|
none: 'rgba(224,255,239,0.25)'
|
|
ground: 'rgba(239,171,205,0.5)'
|
|
air: 'rgba(131,205,255,0.5)'
|
|
ground_and_air: 'rgba(2391,140,239,0.5)'
|
|
obstacles: 'rgba(88,88,88,0.5)'
|
|
dead: 'rgba(89,171,100,0.25)'
|
|
}[@lank.thang.collisionCategory] or 'rgba(171,205,239,0.5)'
|
|
shape.graphics.beginFill debugColor
|
|
bounds = [-DEBUG_SIZE / 2, -DEBUG_SIZE / 2, DEBUG_SIZE, DEBUG_SIZE]
|
|
if shapeName is 'ellipse'
|
|
shape.graphics.drawEllipse bounds...
|
|
else
|
|
shape.graphics.drawRect bounds...
|
|
shape.graphics.endFill()
|
|
@layer.addCustomGraphic(key, shape, bounds)
|
|
|
|
@sprite = new createjs.Sprite(@layer.spriteSheet)
|
|
@sprite.gotoAndStop(key)
|
|
PX = 3
|
|
w = Math.max(PX, @lank.thang.width * Camera.PPM) * (@camera.y2x + (1 - @camera.y2x) * Math.abs Math.cos @lank.thang.rotation)
|
|
h = Math.max(PX, @lank.thang.height * Camera.PPM) * (@camera.y2x + (1 - @camera.y2x) * Math.abs Math.sin @lank.thang.rotation)
|
|
@sprite.scaleX = w / (@layer.resolutionFactor * DEBUG_SIZE)
|
|
@sprite.scaleY = h / (@layer.resolutionFactor * DEBUG_SIZE)
|
|
@sprite.rotation = -@lank.thang.rotation * 180 / Math.PI
|
|
|
|
buildSprite: ->
|
|
if _.isString @thangType
|
|
thangType = markThangTypes[@thangType]
|
|
return @loadThangType() if not thangType
|
|
@thangType = thangType
|
|
|
|
return @listenToOnce(@thangType, 'sync', @onLoadedThangType) if not @thangType.loaded
|
|
Lank = require './Lank'
|
|
# don't bother with making these render async for now, but maybe later for fun and more complexity of code
|
|
markLank = new Lank @thangType
|
|
markLank.queueAction 'idle'
|
|
@sprite = markLank.sprite
|
|
@markLank = markLank
|
|
@listenTo @markLank, 'new-sprite', (@sprite) ->
|
|
|
|
loadThangType: ->
|
|
name = @thangType
|
|
@thangType = new ThangType()
|
|
@thangType.url = -> "/db/thang.type/#{name}"
|
|
@listenToOnce(@thangType, 'sync', @onLoadedThangType)
|
|
@thangType.fetch()
|
|
markThangTypes[name] = @thangType
|
|
|
|
onLoadedThangType: ->
|
|
@build()
|
|
@update() if @markLank
|
|
@toggle(@toggleTo) if @toggleTo?
|
|
Backbone.Mediator.publish 'sprite:loaded', {sprite: @}
|
|
|
|
update: (pos=null) ->
|
|
return false unless @on and @sprite
|
|
return false if @lank? and not @lank.thangType.isFullyLoaded()
|
|
@sprite.visible = not @hidden
|
|
@updatePosition pos
|
|
@updateRotation()
|
|
@updateScale()
|
|
if @name is 'highlight' and @highlightDelay and not @highlightTween
|
|
@sprite.visible = false
|
|
@highlightTween = createjs.Tween.get(@sprite).to({}, @highlightDelay).call =>
|
|
return if @destroyed
|
|
@sprite.visible = true
|
|
@highlightDelay = @highlightTween = null
|
|
@updateAlpha @alpha if @name in ['shadow', 'bounds']
|
|
true
|
|
|
|
updatePosition: (pos) ->
|
|
if @lank?.thang and @name in ['shadow', 'debug', 'target', 'selection', 'repair']
|
|
pos = @camera.worldToSurface x: @lank.thang.pos.x, y: @lank.thang.pos.y
|
|
else
|
|
pos ?= @lank?.sprite
|
|
return unless pos
|
|
@sprite.x = pos.x
|
|
@sprite.y = pos.y
|
|
if @statusEffect or @name is 'highlight'
|
|
offset = @lank.getOffset 'aboveHead'
|
|
@sprite.x += offset.x
|
|
@sprite.y += offset.y
|
|
@sprite.y -= 3 if @statusEffect
|
|
|
|
updateAlpha: (@alpha) ->
|
|
return if not @sprite or @name is 'debug'
|
|
if @name is 'shadow'
|
|
worldZ = @lank.thang.pos.z - @lank.thang.depth / 2 + @lank.getBobOffset()
|
|
@sprite.alpha = @alpha * 0.451 / Math.sqrt(worldZ / 2 + 1)
|
|
else if @name is 'bounds'
|
|
@drawsBoundsBorderShape?.alpha = Math.floor @lank.thang.alpha # Stop drawing bounds as soon as alpha is reduced at all
|
|
else
|
|
@sprite.alpha = @alpha
|
|
|
|
updateRotation: ->
|
|
if @name is 'debug' or (@name is 'shadow' and @lank.thang?.shape in ['rectangle', 'box'])
|
|
@sprite.rotation = -@lank.thang.rotation * 180 / Math.PI
|
|
|
|
updateScale: ->
|
|
if @name is 'bounds' and ((@lank.thang.width isnt @lastWidth or @lank.thang.height isnt @lastHeight) or (@lank.thang.drawsBoundsIndex isnt @drawsBoundsIndex))
|
|
oldMark = @sprite
|
|
@buildBounds()
|
|
oldMark.parent.addChild @sprite
|
|
oldMark.parent.swapChildren oldMark, @sprite
|
|
oldMark.parent.removeChild oldMark
|
|
|
|
if @markLank?
|
|
@markLank.scaleFactor = 1.2
|
|
@markLank.updateScale()
|
|
|
|
if @name is 'shadow' and thang = @lank.thang
|
|
@sprite.scaleX = @baseScaleX * (thang.scaleFactor ? thang.scaleFactorX ? 1)
|
|
@sprite.scaleY = @baseScaleY * (thang.scaleFactor ? thang.scaleFactorY ? 1)
|
|
|
|
return unless @name in ['selection', 'target', 'repair', 'highlight']
|
|
|
|
# scale these marks to 10m (100px). Adjust based on lank size.
|
|
factor = 0.3 # default size: 3m width, most commonly for target when pointing to a location
|
|
|
|
if @lank?.sprite
|
|
width = @lank.sprite.getBounds()?.width or 0
|
|
width /= @lank.options.resolutionFactor
|
|
# all targets should be set to have a width of 100px, and then be scaled accordingly
|
|
factor = width / 100 # normalize
|
|
factor *= 1.1 # add margin
|
|
factor = Math.max(factor, 0.3) # lower bound
|
|
@sprite.scaleX *= factor
|
|
@sprite.scaleY *= factor
|
|
|
|
if @name in ['selection', 'target', 'repair']
|
|
@sprite.scaleY *= @camera.y2x # code applies perspective
|
|
|
|
stop: -> @markLank?.stop()
|
|
play: -> @markLank?.play()
|
|
hide: -> @hidden = true
|
|
show: -> @hidden = false
|