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134 lines
3.7 KiB
CoffeeScript
134 lines
3.7 KiB
CoffeeScript
CocoClass = require 'lib/CocoClass'
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{me} = require 'lib/auth'
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CHAT_SIZE_LIMIT = 500 # no more than 500 messages
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module.exports = Bus = class Bus extends CocoClass
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joined: null
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players: null
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@get: (docName) -> return @getFromCache or new Bus docName
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@getFromCache: (docName) -> return Bus.activeBuses[docName]
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@activeBuses: {}
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@fireHost: 'https://codecombat.firebaseio.com'
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constructor: (@docName) ->
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super()
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@players = {}
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Bus.activeBuses[@docName] = @
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subscriptions:
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'level-bus-echo-states': 'onEchoStates'
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'me:synced': 'onMeSynced'
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onEchoStates: ->
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@notifyStateChanges()
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connect: ->
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Backbone.Mediator.publish 'bus:connecting', {bus:@}
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Firebase.goOnline()
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@fireRef = new Firebase(Bus.fireHost + "/" + @docName)
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@fireRef.once 'value', @onFireOpen
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onFireOpen: (snapshot) =>
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if @destroyed
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console.log("Leaving '#{@docName}' because class has been destroyed.")
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return
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@init()
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Backbone.Mediator.publish 'bus:connected', {bus:@}
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disconnect: ->
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Firebase.goOffline()
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@fireRef?.off()
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@fireRef = null
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@fireChatRef?.off()
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@fireChatRef = null
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@firePlayersRef?.off()
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@firePlayersRef = null
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@myConnection?.off()
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@myConnection = null
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@joined = false
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Backbone.Mediator.publish 'bus:disconnected', {bus:@}
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init: ->
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"""
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Init happens when we're connected.
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"""
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@fireChatRef = @fireRef.child('chat')
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@firePlayersRef = @fireRef.child('players')
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@join()
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@listenForChanges()
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@sendMessage("/me joined.", true)
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join: ->
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@joined = true
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@myConnection = @firePlayersRef.child(me.id)
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@myConnection.set({id: me.id, name: me.get('name'), connected: true})
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@onDisconnect = @myConnection.child('connected').onDisconnect()
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@onDisconnect.set(false)
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listenForChanges: ->
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@fireChatRef.limit(CHAT_SIZE_LIMIT).on 'child_added', @onChatAdded
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@firePlayersRef.on 'child_added', @onPlayerJoined
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@firePlayersRef.on 'child_removed', @onPlayerLeft
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@firePlayersRef.on 'child_changed', @onPlayerChanged
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onChatAdded: (snapshot) =>
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Backbone.Mediator.publish('bus:new-message', {message:snapshot.val(), bus:@})
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onPlayerJoined: (snapshot) =>
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player = snapshot.val()
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return unless player.connected
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@players[player.id] = player
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Backbone.Mediator.publish('bus:player-joined', {player:player, bus:@})
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onPlayerLeft: (snapshot) =>
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val = snapshot.val()
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return unless val
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player = @players[val.id]
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return unless player
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delete @players[player.id]
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Backbone.Mediator.publish('bus:player-left', {player:player, bus:@})
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onPlayerChanged: (snapshot) =>
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player = snapshot.val()
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wasConnected = @players[player.id]?.connected
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@players[player.id] = player
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@onPlayerLeft(snapshot) if wasConnected and not player.connected
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@onPlayerJoined(snapshot) if player.connected and not wasConnected
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Backbone.Mediator.publish('bus:player-states-changed', {states:@players, bus:@})
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onMeSynced: =>
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@myConnection?.child('name').set(me.get('name'))
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countPlayers: -> _.size(@players)
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onPoint: ->
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# simple way to elect somone to do jobs that don't need to be done by each player
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ids = _.keys(@players)
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ids.sort()
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return ids[0] is me.id
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# MESSAGING
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sendSystemMessage: (content) ->
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@sendMessage(content, true)
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sendMessage: (content, system=false) ->
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MAX_MESSAGE_LENGTH = 400
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message =
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content:content[... MAX_MESSAGE_LENGTH]
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authorName:me.displayName()
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authorID:me.id
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dateMade: new Date()
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message.system = system if system
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@fireChatRef.push(message)
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# TEARDOWN
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destroy: ->
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@sendMessage("/me left.", true) if @joined
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delete Bus.activeBuses[@docName] if @docName of Bus.activeBuses
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@disconnect()
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super()
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