mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-24 16:17:57 -05:00
217 lines
7.1 KiB
CoffeeScript
217 lines
7.1 KiB
CoffeeScript
View = require 'views/kinds/RootView'
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template = require 'templates/home'
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WizardSprite = require 'lib/surface/WizardSprite'
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ThangType = require 'models/ThangType'
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LevelLoader = require 'lib/LevelLoader'
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God = require 'lib/God'
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module.exports = class HomeView extends View
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id: 'home-view'
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template: template
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events:
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'mouseover #beginner-campaign': 'onMouseOverButton'
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'mouseout #beginner-campaign': 'onMouseOutButton'
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'click #simulate-button': 'onSimulateButtonClick'
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getRenderData: ->
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c = super()
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if $.browser
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majorVersion = parseInt($.browser.version.split('.')[0])
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c.isOldBrowser = true if $.browser.mozilla && majorVersion < 21
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c.isOldBrowser = true if $.browser.chrome && majorVersion < 17
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c.isOldBrowser = true if $.browser.safari && majorVersion < 536
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else
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console.warn 'no more jquery browser version...'
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c
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afterRender: ->
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super()
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@$el.find('.modal').on 'shown.bs.modal', ->
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$('input:visible:first', @).focus()
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wizOriginal = "52a00d55cf1818f2be00000b"
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url = "/db/thang_type/#{wizOriginal}/version"
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@wizardType = new ThangType()
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@wizardType.url = -> url
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@wizardType.fetch()
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@wizardType.once 'sync', @initCanvas
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# Try to find latest level and set "Play" link to go to that level
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if localStorage?
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lastLevel = localStorage["lastLevel"]
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if lastLevel? and lastLevel isnt ""
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playLink = @$el.find("#beginner-campaign")
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if playLink?
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href = playLink.attr("href").split("/")
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href[href.length-1] = lastLevel if href.length isnt 0
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href = href.join("/")
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playLink.attr("href", href)
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else
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console.log("TODO: Insert here code to get latest level played from the database. If this can't be found, we just let the user play the first level.")
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initCanvas: =>
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@stage = new createjs.Stage($('#beginner-campaign canvas', @$el)[0])
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@createWizard()
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turnOnStageUpdates: ->
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clearInterval @turnOff
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@interval = setInterval(@updateStage, 40) unless @interval
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turnOffStageUpdates: ->
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turnOffFunc = =>
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clearInterval @interval
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clearInterval @turnOff
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@interval = null
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@turnOff = null
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@turnOff = setInterval turnOffFunc, 2000
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createWizard: (scale=1.0) ->
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spriteOptions = thangID: "Beginner Wizard", resolutionFactor: scale
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@wizardSprite = new WizardSprite @wizardType, spriteOptions
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@wizardSprite.update()
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wizardDisplayObject = @wizardSprite.displayObject
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wizardDisplayObject.x = 120
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wizardDisplayObject.y = 35
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wizardDisplayObject.scaleX = wizardDisplayObject.scaleY = scale
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wizardDisplayObject.scaleX *= -1
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@stage.addChild wizardDisplayObject
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@stage.update()
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onMouseOverButton: ->
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@turnOnStageUpdates()
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@wizardSprite?.queueAction 'cast'
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onMouseOutButton: ->
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@turnOffStageUpdates()
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@wizardSprite?.queueAction 'idle'
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updateStage: =>
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@stage?.update()
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willDisappear: ->
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super()
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clearInterval(@interval) if @interval
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@interval = null
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didReappear: ->
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super()
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@turnOnStageUpdates()
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onSimulateButtonClick: (e) =>
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$.get "/queue/scoring", (data) =>
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levelName = data.sessions[0].levelID
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console.log data
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world = {}
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god = new God()
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levelLoader = new LevelLoader(levelName, @supermodel, data.sessions[0].sessionID)
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levelLoader.once 'loaded-all', =>
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world = levelLoader.world
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level = levelLoader.level
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levelLoader.destroy()
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god.spells = @filterProgrammableComponents level.attributes.thangs, @generateSpellToSourceMap data.sessions
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#generate spell
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#spells = @createSpells programmableThangs
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#console.log spells
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god.level = level.serialize @supermodel
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god.worldClassMap = world.classMap
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god.createWorld()
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Backbone.Mediator.subscribe 'god:new-world-created', @onWorldCreated, @
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onWorldCreated: (data) ->
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console.log "GOAL STATES"
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console.log data.goalStates
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filterProgrammableComponents: (thangs, spellToSourceMap) =>
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spells = {}
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for thang in thangs
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isTemplate = false
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for component in thang.components
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if component.config? and _.has component.config,'programmableMethods'
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for methodName, method of component.config.programmableMethods
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if typeof method is 'string'
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isTemplate = true
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break
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pathComponents = [thang.id,methodName]
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pathComponents[0] = _.string.slugify pathComponents[0]
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spellKey = pathComponents.join '/'
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spells[spellKey] ?= {}
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spells[spellKey].thangs ?= {}
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spells[spellKey].name = methodName
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thangID = _.string.slugify thang.id
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spells[spellKey].thangs[thang.id] ?= {}
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spells[spellKey].thangs[thang.id].aether = @createAether methodName, method
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if spellToSourceMap[thangID]? then source = spellToSourceMap[thangID][methodName] else source = ""
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spells[spellKey].thangs[thang.id].aether.transpile source
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if isTemplate
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break
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spells
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createAether : (methodName, method) ->
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aetherOptions =
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functionName: methodName
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protectAPI: false
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includeFlow: false
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return new Aether aetherOptions
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generateSpellToSourceMap: (sessions) ->
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spellKeyToSourceMap = {}
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spellSources = {}
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for session in sessions
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teamSpells = session.teamSpells[session.team]
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_.merge spellSources, _.pick(session.code, teamSpells)
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#merge common ones, this overwrites until the last session
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commonSpells = session.teamSpells["common"]
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if commonSpells?
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_.merge spellSources, _.pick(session.code, commonSpells)
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spellSources
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#spells must have spellKey: spell
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#spell must have spell.thangs as thangID: spellThang and spell.name
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#spellThang must have spellThang.aether as an Aether instance
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#god.level =
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###
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@levelLoader = new LevelLoader(@levelID, @supermodel, @sessionID)
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@levelLoader.once 'loaded-all', @onLevelLoaderLoaded
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@god = new God()
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god.spells = data.code #mock to have it work
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@god.level = @level.serialize @supermodel
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@god.worldClassMap = @world.classMap
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god.createWorld()
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Listen for finished event, should be able to pull out goal states, somehow.
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Level has a list of thangs. You must find which one of the thangs has programmable components.
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The programmable thangs you would create the aether instance for each one for each of its programmable
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methods. Like tome_view.coffee/createSpells is doing. The world will reconstruct the clones, so if it is
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a cloneOf, just skip it. Any programmable method where the method is actually like something that has a name
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and a source, you must create an aether out of it. spellkeys must be created, so once you have that
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you can find matching spellkeys and go get the code.
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To make an aether instance, look at spell.coffee
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protectAPI: false
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includeFlow: false
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Look in level.thangs and world.coffee
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loadFromLevel is slow but works
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Find every thang which has a component which has an original of the ID of the original programmable component
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The config property will have original, then config.
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###
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