mirror of
https://github.com/codeninjasllc/codecombat.git
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244 lines
8.3 KiB
CoffeeScript
244 lines
8.3 KiB
CoffeeScript
ModalView = require 'views/core/ModalView'
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template = require 'templates/play/modal/play-items-modal'
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buyGemsPromptTemplate = require 'templates/play/modal/buy-gems-prompt'
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ItemDetailsView = require './ItemDetailsView'
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BuyGemsModal = require 'views/play/modal/BuyGemsModal'
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AuthModal = require 'views/core/AuthModal'
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CocoCollection = require 'collections/CocoCollection'
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ThangType = require 'models/ThangType'
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LevelComponent = require 'models/LevelComponent'
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Level = require 'models/Level'
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Purchase = require 'models/Purchase'
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utils = require 'core/utils'
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PAGE_SIZE = 200
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slotToCategory = {
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'right-hand': 'primary'
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'left-hand': 'secondary'
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'head': 'armor'
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'torso': 'armor'
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'gloves': 'armor'
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'feet': 'armor'
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'eyes': 'accessories'
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'neck': 'accessories'
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'wrists': 'accessories'
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'left-ring': 'accessories'
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'right-ring': 'accessories'
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'waist': 'accessories'
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'pet': 'misc'
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'minion': 'misc'
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'flag': 'misc'
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'misc-0': 'misc'
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'misc-1': 'misc'
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'programming-book': 'books'
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}
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module.exports = class PlayItemsModal extends ModalView
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className: 'modal fade play-modal'
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template: template
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id: 'play-items-modal'
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events:
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'click .item': 'onItemClicked'
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'shown.bs.tab': 'onTabClicked'
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'click .unlock-button': 'onUnlockButtonClicked'
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'click .buy-gems-prompt-button': 'onBuyGemsPromptButtonClicked'
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'click #close-modal': 'hide'
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'click': 'onClickedSomewhere'
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'update .tab-pane .nano': 'onScrollItemPane'
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'click #hero-type-select label': 'onClickHeroTypeSelect'
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constructor: (options) ->
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@onScrollItemPane = _.throttle(_.bind(@onScrollItemPane, @), 200)
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super options
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@items = new Backbone.Collection()
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@itemCategoryCollections = {}
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project = [
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'name'
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'components.config'
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'components.original'
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'slug'
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'original'
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'rasterIcon'
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'gems'
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'tier'
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'description'
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'i18n'
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'heroClass'
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]
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itemFetcher = new CocoCollection([], { url: '/db/thang.type?view=items', project: project, model: ThangType })
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itemFetcher.skip = 0
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itemFetcher.fetch({data: {skip: 0, limit: PAGE_SIZE}})
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@listenTo itemFetcher, 'sync', @onItemsFetched
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@supermodel.loadCollection(itemFetcher, 'items')
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@idToItem = {}
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onItemsFetched: (itemFetcher) ->
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gemsOwned = me.gems()
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needMore = itemFetcher.models.length is PAGE_SIZE
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for model in itemFetcher.models
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model.owned = me.ownsItem model.get('original')
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continue unless (cost = model.get('gems')) or model.owned
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category = slotToCategory[model.getAllowedSlots()[0]] or 'misc'
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@itemCategoryCollections[category] ?= new Backbone.Collection()
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collection = @itemCategoryCollections[category]
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collection.comparator = (m) -> m.get('tier') ? m.get('gems')
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collection.add(model)
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model.name = utils.i18n model.attributes, 'name'
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model.affordable = cost <= gemsOwned
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model.silhouetted = not model.owned and model.isSilhouettedItem()
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model.level = model.levelRequiredForItem() if model.get('tier')?
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model.unequippable = not _.intersection(me.getHeroClasses(), model.getAllowedHeroClasses()).length
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model.comingSoon = not model.getFrontFacingStats().props.length and not _.size(model.getFrontFacingStats().stats) and not model.owned # Temp: while there are placeholder items
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@idToItem[model.id] = model
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if itemFetcher.skip isnt 0
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# Make sure we render the newly fetched items, except the first time (when it happens automatically).
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@render()
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if needMore
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itemFetcher.skip += PAGE_SIZE
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itemFetcher.fetch({data: {skip: itemFetcher.skip, limit: PAGE_SIZE}})
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getRenderData: (context={}) ->
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context = super(context)
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context.itemCategoryCollections = @itemCategoryCollections
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context.itemCategories = _.keys @itemCategoryCollections
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context.itemCategoryNames = ($.i18n.t "items.#{category}" for category in context.itemCategories)
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context.gems = me.gems()
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context
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afterRender: ->
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super()
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return unless @supermodel.finished()
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Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'game-menu-open', volume: 1
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@$el.find('.nano:visible').nanoScroller({alwaysVisible: true})
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@itemDetailsView = new ItemDetailsView()
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@insertSubView(@itemDetailsView)
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@$el.find("a[href='#item-category-armor']").click() # Start on armor tab, if it's there.
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earnedLevels = me.get('earned')?.levels or []
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if Level.levels['defense-of-plainswood'] not in earnedLevels
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@$el.find('#misc-tab').hide()
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@$el.find('#hero-type-select #warrior').click() # Start on warrior tab, if low level.
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onHidden: ->
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super()
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Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'game-menu-close', volume: 1
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#- Click events
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onItemClicked: (e) ->
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return if $(e.target).closest('.unlock-button').length
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@playSound 'menu-button-click'
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itemEl = $(e.target).closest('.item')
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wasSelected = itemEl.hasClass('selected')
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@$el.find('.item.selected').removeClass('selected')
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if wasSelected
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item = null
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else
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item = @idToItem[itemEl.data('item-id')]
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if item.silhouetted and not item.owned
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item = null
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else
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itemEl.addClass('selected') unless wasSelected
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@itemDetailsView.setItem(item)
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onTabClicked: (e) ->
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@playSound 'game-menu-tab-switch'
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nano = $($(e.target).attr('href')).find('.nano')
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nano.nanoScroller({alwaysVisible: true})
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@paneNanoContent = nano.find('.nano-content')
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@onScrollItemPane()
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onScrollItemPane: ->
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# dynamically load visible items when the user scrolls enough to see them
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return console.error "Couldn't update scroll, since paneNanoContent wasn't initialized." unless @paneNanoContent
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items = @paneNanoContent.find('.item:not(.loaded)')
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threshold = @paneNanoContent.height() + 100
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for itemEl in items
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itemEl = $(itemEl)
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if itemEl.position().top < threshold
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$(itemEl).addClass('loaded')
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item = @idToItem[itemEl.data('item-id')]
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itemEl.find('.item-silhouette, .item-img').attr('src', item.getPortraitURL())
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onClickHeroTypeSelect: (e) ->
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value = $(e.target).closest('label').attr('id')
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tabContent = @$el.find('.tab-content')
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tabContent.removeClass('filter-wizard filter-ranger filter-warrior')
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tabContent.addClass("filter-#{value}") if value isnt 'all'
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onUnlockButtonClicked: (e) ->
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e.stopPropagation()
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button = $(e.target).closest('button')
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item = @idToItem[button.data('item-id')]
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affordable = item.affordable
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if not affordable
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@playSound 'menu-button-click'
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@askToBuyGems button
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else if button.hasClass('confirm')
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@playSound 'menu-button-unlock-end'
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purchase = Purchase.makeFor(item)
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purchase.save()
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#- set local changes to mimic what should happen on the server...
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purchased = me.get('purchased') ? {}
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purchased.items ?= []
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purchased.items.push(item.get('original'))
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item.owned = true
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me.set('purchased', purchased)
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me.set('spent', (me.get('spent') ? 0) + item.get('gems'))
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#- ...then rerender key bits
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@renderSelectors(".item[data-item-id='#{item.id}']", "#gems-count")
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@itemDetailsView.render()
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Backbone.Mediator.publish 'store:item-purchased', item: item, itemSlug: item.get('slug')
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else
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@playSound 'menu-button-unlock-start'
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button.addClass('confirm').text($.i18n.t('play.confirm'))
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@$el.one 'click', (e) ->
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button.removeClass('confirm').text($.i18n.t('play.unlock')) if e.target isnt button[0]
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askToSignUp: ->
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authModal = new AuthModal supermodel: @supermodel
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authModal.mode = 'signup'
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return @openModalView authModal
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askToBuyGems: (unlockButton) ->
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@$el.find('.unlock-button').popover 'destroy'
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popoverTemplate = buyGemsPromptTemplate {}
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unlockButton.popover(
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animation: true
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trigger: 'manual'
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placement: 'top'
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content: ' ' # template has it
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container: @$el
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template: popoverTemplate
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).popover 'show'
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popover = unlockButton.data('bs.popover')
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popover?.$tip?.i18n()
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onBuyGemsPromptButtonClicked: (e) ->
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@playSound 'menu-button-click'
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return @askToSignUp() if me.get('anonymous')
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@openModalView new BuyGemsModal()
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onClickedSomewhere: (e) ->
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return if @destroyed
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@$el.find('.unlock-button').popover 'destroy'
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destroy: ->
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@$el.find('.unlock-button').popover 'destroy'
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super()
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