codecombat/server/queues/scoring/createNewTask.coffee

111 lines
5 KiB
CoffeeScript

log = require 'winston'
async = require 'async'
errors = require '../../commons/errors'
scoringUtils = require './scoringUtils'
LevelSession = require '../../levels/sessions/LevelSession'
Level = require '../../levels/Level'
module.exports = createNewTask = (req, res) ->
requestSessionID = req.body.session
originalLevelID = req.body.originalLevelID
currentLevelID = req.body.levelID
transpiledCode = req.body.transpiledCode
requestLevelMajorVersion = parseInt(req.body.levelMajorVersion)
yetiGuru = {}
async.waterfall [
validatePermissions.bind(yetiGuru, req, requestSessionID)
fetchAndVerifyLevelType.bind(yetiGuru, currentLevelID)
fetchSessionObjectToSubmit.bind(yetiGuru, requestSessionID)
updateSessionToSubmit.bind(yetiGuru, transpiledCode, req.user)
fetchInitialSessionsToRankAgainst.bind(yetiGuru, requestLevelMajorVersion, originalLevelID)
generateAndSendTaskPairsToTheQueue
], (err, successMessageObject) ->
if err? then return errors.serverError res, "There was an error submitting the game to the queue: #{err}"
scoringUtils.sendResponseObject res, successMessageObject
validatePermissions = (req, sessionID, callback) ->
return callback 'You are unauthorized to submit that game to the simulator.' unless req.user?.get('email')
return callback null if req.user?.isAdmin()
findParameters = _id: sessionID
selectString = 'creator submittedCode code'
LevelSession.findOne(findParameters).select(selectString).lean().exec (err, retrievedSession) =>
if err? then return callback err
userHasPermissionToSubmitCode = retrievedSession.creator is req.user?.id
unless userHasPermissionToSubmitCode then return callback 'You are unauthorized to submit that game to the simulator.'
# Disabling this for now, since mirror matches submit different transpiled code for the same source code.
#alreadySubmitted = _.isEqual(retrievedSession.code, retrievedSession.submittedCode)
#unless alreadySubmitted then return callback 'You have already submitted that exact code for simulation.'
callback null
fetchAndVerifyLevelType = (levelID, cb) ->
Level.findOne(_id: levelID).select('type').lean().exec (err, levelWithType) ->
if err? then return cb err
if not levelWithType.type or not (levelWithType.type in ['ladder', 'hero-ladder', 'course-ladder']) then return cb 'Level isn\'t of type "ladder"'
cb null
fetchSessionObjectToSubmit = (sessionID, callback) ->
LevelSession.findOne({_id: sessionID}).select('team code leagues').exec (err, session) ->
callback err, session?.toObject()
updateSessionToSubmit = (transpiledCode, user, sessionToUpdate, callback) ->
sessionUpdateObject =
submitted: true
submittedCode: sessionToUpdate.code
transpiledCode: transpiledCode
submitDate: new Date()
#meanStrength: 25 # Let's try not resetting the score on resubmission
standardDeviation: 25 / 3
#totalScore: 10 # Let's try not resetting the score on resubmission
numberOfWinsAndTies: 0
numberOfLosses: 0
isRanking: true
randomSimulationIndex: Math.random()
# Reset all league stats as well, and enter the session into any leagues the user is currently part of (not retroactive when joining new leagues)
leagueIDs = user.get('clans') or []
#leagueIDs = leagueIDs.concat user.get('courseInstances') or []
leagueIDs = (leagueID + '' for leagueID in leagueIDs) # Make sure to save them as strings.
newLeagues = []
for leagueID in leagueIDs
league = _.find(sessionToUpdate.leagues, leagueID: leagueID) ? leagueID: leagueID
league.stats ?= {}
league.stats.standardDeviation = 25 / 3
league.stats.numberOfWinsAndTies = 0
league.stats.numberOfLosses = 0
league.stats.meanStrength ?= 25
league.stats.totalScore ?= 10
newLeagues.push(league)
unless _.isEqual newLeagues, sessionToUpdate.leagues
sessionUpdateObject.leagues = sessionToUpdate.leagues = newLeagues
LevelSession.update {_id: sessionToUpdate._id}, sessionUpdateObject, (err, result) ->
callback err, sessionToUpdate
fetchInitialSessionsToRankAgainst = (levelMajorVersion, levelID, submittedSession, callback) ->
opposingTeam = scoringUtils.calculateOpposingTeam(submittedSession.team)
findParameters =
'level.original': levelID
'level.majorVersion': levelMajorVersion
submitted: true
team: opposingTeam
sortParameters = totalScore: 1
limitNumber = 1
query = LevelSession.aggregate [
{$match: findParameters}
{$sort: sortParameters}
{$limit: limitNumber}
]
query.exec (err, sessionToRankAgainst) ->
callback err, sessionToRankAgainst, submittedSession
generateAndSendTaskPairsToTheQueue = (sessionToRankAgainst, submittedSession, callback) ->
taskPairs = scoringUtils.generateTaskPairs(sessionToRankAgainst, submittedSession)
scoringUtils.sendEachTaskPairToTheQueue taskPairs, (taskPairError) ->
if taskPairError? then return callback taskPairError
#console.log 'Sent task pairs to the queue!'
#console.log taskPairs
callback null, {message: 'All task pairs were succesfully sent to the queue'}