codecombat/app/views/play/ladder/MainLadderView.coffee
2014-09-25 15:32:33 -07:00

105 lines
3.3 KiB
CoffeeScript

RootView = require 'views/kinds/RootView'
template = require 'templates/play/ladder_home'
LevelSession = require 'models/LevelSession'
CocoCollection = require 'collections/CocoCollection'
class LevelSessionsCollection extends CocoCollection
url: ''
model: LevelSession
constructor: (model) ->
super()
@url = "/db/user/#{me.id}/level.sessions?project=state.complete,levelID"
module.exports = class LadderHomeView extends RootView
id: 'ladder-home-view'
template: template
constructor: (options) ->
super options
@levelStatusMap = {}
@levelPlayCountMap = {}
@sessions = @supermodel.loadCollection(new LevelSessionsCollection(), 'your_sessions', null, 0).model
@listenToOnce @sessions, 'sync', @onSessionsLoaded
@getLevelPlayCounts()
onSessionsLoaded: (e) ->
for session in @sessions.models
@levelStatusMap[session.get('levelID')] = if session.get('state')?.complete then 'complete' else 'started'
@render()
getLevelPlayCounts: ->
success = (levelPlayCounts) =>
return if @destroyed
for level in levelPlayCounts
@levelPlayCountMap[level._id] = playtime: level.playtime, sessions: level.sessions
@render() if @supermodel.finished()
levelIDs = []
for campaign in campaigns
for level in campaign.levels
levelIDs.push level.id
levelPlayCountsRequest = @supermodel.addRequestResource 'play_counts', {
url: '/db/level/-/play_counts'
data: {ids: levelIDs}
method: 'POST'
success: success
}, 0
levelPlayCountsRequest.load()
getRenderData: (context={}) ->
context = super(context)
context.levelStatusMap = @levelStatusMap
context.levelPlayCountMap = @levelPlayCountMap
context.campaigns = campaigns
context
arenas = [
{
name: 'Criss-Cross'
difficulty: 5
id: 'criss-cross'
image: '/file/db/level/5391f3d519dc22b8082159b2/banner2.png'
description: 'Participate in a bidding war with opponents to reach the other side!'
}
{
name: 'Greed'
difficulty: 4
id: 'greed'
image: '/file/db/level/53558b5a9914f5a90d7ccddb/greed_banner.jpg'
description: 'Liked Dungeon Arena and Gold Rush? Put them together in this economic arena!'
}
{
name: 'Sky Span (Testing)'
difficulty: 3
id: 'sky-span'
image: '/file/db/level/53c80fce0ddbef000084c667/sky-Span-banner.jpg'
description: 'Preview version of an upgraded Dungeon Arena. Help us with hero balance before release!'
}
{
name: 'Dungeon Arena'
difficulty: 3
id: 'dungeon-arena'
image: '/file/db/level/53173f76c269d400000543c2/Level%20Banner%20Dungeon%20Arena.jpg'
description: 'Play head-to-head against fellow Wizards in a dungeon melee!'
}
{
name: 'Gold Rush'
difficulty: 3
id: 'gold-rush'
image: '/file/db/level/533353722a61b7ca6832840c/Gold-Rush.png'
description: 'Prove you are better at collecting gold than your opponent!'
}
{
name: 'Brawlwood'
difficulty: 4
id: 'brawlwood'
image: '/file/db/level/52d97ecd32362bc86e004e87/Level%20Banner%20Brawlwood.jpg'
description: 'Combat the armies of other Wizards in a strategic forest arena! (Fast computer required.)'
}
]
campaigns = [
{id: 'multiplayer', name: 'Multiplayer Arenas', description: '... in which you code head-to-head against other players.', levels: arenas}
]