codecombat/app/styles/play/level
2014-11-05 17:47:23 -08:00
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modal Disabled gem/xp pulse animation on iPad, since it's too slow to do it justice. 2014-11-05 14:07:04 -08:00
tome Returning executed statement highlighting to deemphasized state when playback has ended. 2014-11-05 17:47:23 -08:00
chat.sass Trying to standardize sass imports in an effort to test #1615, to no avail. 2014-09-30 16:17:54 -07:00
control_bar.sass Working on new Fully Illustrated designs for level play view and iPad interface. 2014-11-02 14:51:01 -08:00
goals.sass Made goals styling more robust to different sizing scenarios. 2014-11-05 15:06:26 -08:00
gold.sass Trying to standardize sass imports in an effort to test #1615, to no avail. 2014-09-30 16:17:54 -07:00
hud.sass Started highlight arrow sound A/B test. Hid more of the HUD when hiding. Support for knowing whether your killer was hurt when firing world:thang-died notes. 2014-10-30 19:18:03 -07:00
level-flags-view.sass Trying to standardize sass imports in an effort to test #1615, to no avail. 2014-09-30 16:17:54 -07:00
loading.sass New GoalsView background. Be my guest with any text color improvements. 2014-11-04 17:20:58 -08:00
message.sass Ready for action, sir! 2014-01-03 10:32:13 -08:00
multiplayer-status.sass Implemented new playback scrubber textures. 2014-11-04 19:03:35 -08:00
playback.sass Fixed iPad scrubber positioning. Reworked spell debug progress stepper to use drags instead of hover. Hiding spell debug progress stepper based on level, not statements executed. 2014-11-05 17:34:56 -08:00
thang_avatar.sass Trying to standardize sass imports in an effort to test #1615, to no avail. 2014-09-30 16:17:54 -07:00