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https://github.com/codeninjasllc/codecombat.git
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d72e4eb750
Update classroom and gameplay Ux to surface practice levels as 3a, 3b, etc. Update next level logic to leverage practice levels based on per level completion playtime thresholds. Patrol buster and patrol buster A are live for testing. Fix a few classroom Ux progress hover bubble info bugs. Closes #3767
37 lines
1.3 KiB
CoffeeScript
37 lines
1.3 KiB
CoffeeScript
c = require './../schemas'
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ClassroomSchema = c.object {title: 'Classroom', required: ['name']}
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c.extendNamedProperties ClassroomSchema # name first
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_.extend ClassroomSchema.properties,
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name: { type: 'string', minLength: 1 }
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members: c.array {title: 'Members'}, c.objectId()
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deletedMembers: c.array {title: 'Deleted Members'}, c.objectId()
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ownerID: c.objectId()
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description: {type: 'string'}
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code: c.shortString(title: "Unique code to redeem")
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codeCamel: c.shortString(title: "UpperCamelCase version of code for display purposes")
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aceConfig:
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language: {type: 'string', 'enum': ['python', 'javascript']}
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averageStudentExp: { type: 'string' }
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ageRangeMin: { type: 'string' }
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ageRangeMax: { type: 'string' }
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archived:
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type: 'boolean'
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default: false
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description: 'Visual only; determines if the classroom is in the "archived" list of the normal list.'
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courses: c.array { title: 'Courses' }, c.object { title: 'Course' }, {
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_id: c.objectId()
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levels: c.array { title: 'Levels' }, c.object { title: 'Level' }, {
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practice: {type: 'boolean'}
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practiceThresholdMinutes: {type: 'number'}
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type: c.shortString()
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original: c.objectId()
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name: {type: 'string'}
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slug: {type: 'string'}
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}
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}
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c.extendBasicProperties ClassroomSchema, 'Classroom'
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module.exports = ClassroomSchema
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