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95 lines
3.3 KiB
CoffeeScript
95 lines
3.3 KiB
CoffeeScript
CocoModel = require './CocoModel'
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module.exports = class LevelSession extends CocoModel
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@className: 'LevelSession'
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@schema: require 'schemas/models/level_session'
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urlRoot: '/db/level.session'
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initialize: ->
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super()
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@on 'sync', (e) =>
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state = @get('state') or {}
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state.scripts ?= {}
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@set('state', state)
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updatePermissions: ->
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permissions = @get 'permissions', true
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permissions = (p for p in permissions when p.target isnt 'public')
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if @get('multiplayer')
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permissions.push {target: 'public', access: 'write'}
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@set 'permissions', permissions
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getSourceFor: (spellKey) ->
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# spellKey ex: 'tharin/plan'
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code = @get('code')
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parts = spellKey.split '/'
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code?[parts[0]]?[parts[1]]
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readyToRank: ->
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return false unless @get('levelID') # If it hasn't been denormalized, then it's not ready.
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return false unless c1 = @get('code')
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return false unless team = @get('team')
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return true unless c2 = @get('submittedCode')
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thangSpellArr = (s.split('/') for s in @get('teamSpells')[team])
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for item in thangSpellArr
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thang = item[0]
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spell = item[1]
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return true if c1[thang][spell] isnt c2[thang]?[spell]
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false
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isMultiplayer: ->
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@get('submittedCodeLanguage')? and @get('team')?
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completed: ->
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@get('state')?.complete || false
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shouldAvoidCorruptData: (attrs) ->
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return false unless me.team is 'humans'
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if _.string.startsWith (attrs?.code ? @get('code'))?.anya?.makeBid ? '', 'var __interceptThis'
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noty text: "Not saving session--it's trying to overwrite Anya's code with transpiled output. Please let us know and help us reproduce this bug!", layout: 'topCenter', type: 'error', killer: false, timeout: 120000
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return true
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false
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save: (attrs, options) ->
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return if @shouldAvoidCorruptData attrs
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super attrs, options
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increaseDifficulty: (callback) ->
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state = @get('state') ? {}
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state.difficulty = (state.difficulty ? 0) + 1
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delete state.lastUnsuccessfulSubmissionTime
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@set 'state', state
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@trigger 'change-difficulty'
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@save null, success: callback
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timeUntilResubmit: ->
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state = @get('state') ? {}
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return 0 unless last = state.lastUnsuccessfulSubmissionTime
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last = new Date(last) if _.isString last
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# Wait at least this long before allowing submit button active again.
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wait = (last - new Date()) + 22 * 60 * 60 * 1000
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if wait > 24 * 60 * 60 * 1000
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# System clock must've gotten busted; max out at one day's wait.
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wait = 24 * 60 * 60 * 1000
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state.lastUnsuccessfulSubmissionTime = new Date()
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@set 'state', state
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wait
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recordScores: (scores, level) ->
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state = @get 'state'
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oldTopScores = state.topScores ? []
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newTopScores = []
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now = new Date()
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for scoreType in level.get('scoreTypes') ? []
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oldTopScore = _.find oldTopScores, type: scoreType
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newScore = scores[scoreType]
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unless newScore?
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newTopScores.push oldTopScore
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continue
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newScore *= -1 if scoreType in ['time', 'damage-taken'] # Make it so that higher is better
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if not oldTopScore? or newScore > oldTopScore.score
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newTopScores.push type: scoreType, date: now, score: newScore
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else
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newTopScores.push oldTopScore
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state.topScores = newTopScores
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@set 'state', state
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