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127 lines
4.7 KiB
CoffeeScript
127 lines
4.7 KiB
CoffeeScript
CocoView = require 'views/kinds/CocoView'
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template = require 'templates/play/level/tome/cast_button'
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{me} = require 'lib/auth'
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module.exports = class CastButtonView extends CocoView
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id: 'cast-button-view'
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template: template
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events:
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'click .cast-button': 'onCastButtonClick'
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'click .cast-real-time-button': 'onCastRealTimeButtonClick'
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subscriptions:
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'tome:spell-changed': 'onSpellChanged'
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'tome:cast-spells': 'onCastSpells'
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'god:world-load-progress-changed': 'onWorldLoadProgressChanged'
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'god:new-world-created': 'onNewWorld'
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'real-time-multiplayer:joined-game': 'onJoinedRealTimeMultiplayerGame'
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'real-time-multiplayer:left-game': 'onLeftRealTimeMultiplayerGame'
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constructor: (options) ->
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super options
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@spells = options.spells
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@levelID = options.levelID
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@castShortcut = '⇧↵'
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getRenderData: (context={}) ->
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context = super context
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shift = $.i18n.t 'keyboard_shortcuts.shift'
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enter = $.i18n.t 'keyboard_shortcuts.enter'
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castShortcutVerbose = "#{shift}+#{enter}"
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castRealTimeShortcutVerbose = (if @isMac() then 'Cmd' else 'Ctrl') + '+' + castShortcutVerbose
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context.castVerbose = castShortcutVerbose + ': ' + $.i18n.t('keyboard_shortcuts.cast_spell')
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context.castRealTimeVerbose = castRealTimeShortcutVerbose + ': ' + $.i18n.t('keyboard_shortcuts.run_real_time')
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context
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afterRender: ->
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super()
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@castButton = $('.cast-button', @$el)
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@castButtonGroup = $('.cast-button-group', @$el)
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@castOptions = $('.autocast-delays', @$el)
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delay = me.get('autocastDelay')
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delay ?= 90019001
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@setAutocastDelay delay
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attachTo: (spellView) ->
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@$el.detach().prependTo(spellView.toolbarView.$el).show()
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onCastButtonClick: (e) ->
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Backbone.Mediator.publish 'tome:manual-cast', {}
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onCastRealTimeButtonClick: (e) ->
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if @multiplayerSession
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Backbone.Mediator.publish 'real-time-multiplayer:manual-cast', {}
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# Wait for multiplayer session to be up and running
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@multiplayerSession.on 'change', (e) =>
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if @multiplayerSession.get('state') is 'running'
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# Real-time multiplayer session is ready to go, so resume normal cast
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@multiplayerSession.off()
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Backbone.Mediator.publish 'tome:manual-cast', {realTime: true}
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else
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Backbone.Mediator.publish 'tome:manual-cast', {realTime: true}
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onCastOptionsClick: (e) =>
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Backbone.Mediator.publish 'tome:focus-editor', {}
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@castButtonGroup.removeClass 'open'
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@setAutocastDelay $(e.target).attr 'data-delay'
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false
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onSpellChanged: (e) ->
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@updateCastButton()
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onCastSpells: (e) ->
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return if e.preload
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@casting = true
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if @hasStartedCastingOnce # Don't play this sound the first time
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Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'cast', volume: 0.5
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@hasStartedCastingOnce = true
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@updateCastButton()
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@onWorldLoadProgressChanged progress: 0
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onWorldLoadProgressChanged: (e) ->
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return # trying out showing progress on the canvas instead
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overlay = @castButtonGroup.find '.button-progress-overlay'
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overlay.css 'width', e.progress * @castButton.outerWidth() + 1
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onNewWorld: (e) ->
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@casting = false
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if @hasCastOnce # Don't play this sound the first time
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Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'cast-end', volume: 0.5
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@hasCastOnce = true
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@updateCastButton()
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updateCastButton: ->
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return if _.some @spells, (spell) => not spell.loaded
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async.some _.values(@spells), (spell, callback) =>
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spell.hasChangedSignificantly spell.getSource(), null, callback
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, (castable) =>
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Backbone.Mediator.publish 'tome:spell-has-changed-significantly-calculation', hasChangedSignificantly: castable
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@castButtonGroup.toggleClass('castable', castable).toggleClass('casting', @casting)
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if @casting
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s = $.i18n.t('play_level.tome_cast_button_casting', defaultValue: 'Casting')
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else if castable
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s = $.i18n.t('play_level.tome_cast_button_castable', defaultValue: 'Cast Spell') + ' ' + @castShortcut
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else
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s = $.i18n.t('play_level.tome_cast_button_cast', defaultValue: 'Spell Cast')
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@castButton.text s
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@castButton.prop 'disabled', not castable
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setAutocastDelay: (delay) ->
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#console.log 'Set autocast delay to', delay
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return unless delay
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@autocastDelay = delay = parseInt delay
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me.set('autocastDelay', delay)
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me.patch()
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spell.view?.setAutocastDelay delay for spellKey, spell of @spells
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@castOptions.find('a').each ->
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$(@).toggleClass('selected', parseInt($(@).attr('data-delay')) is delay)
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onJoinedRealTimeMultiplayerGame: (e) ->
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@multiplayerSession = e.session
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onLeftRealTimeMultiplayerGame: (e) ->
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if @multiplayerSession
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@multiplayerSession.off()
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@multiplayerSession = null
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