mirror of
https://github.com/codeninjasllc/codecombat.git
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75 lines
2.6 KiB
CoffeeScript
75 lines
2.6 KiB
CoffeeScript
ModalView = require 'views/kinds/ModalView'
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template = require 'templates/modal/model'
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module.exports = class ModelModal extends ModalView
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id: 'model-modal'
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template: template
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plain: true
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events: 'click .save-model': 'onSaveModel'
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constructor: (options) ->
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super options
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@models = options.models
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for model in @models when not model.loaded
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@supermodel.loadModel model, 'source_document'
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model.fetch()
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getRenderData: ->
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c = super()
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c.models = @models
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c
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afterRender: ->
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return unless @supermodel.finished()
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@modelTreemas = {}
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for model in @models
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data = $.extend true, {}, model.attributes
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schema = $.extend true, {}, model.schema()
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treemaOptions =
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schema: schema
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data: data
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readOnly: false
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modelTreema = @$el.find(".model-treema[data-model-id='#{model.id}']").treema treemaOptions
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modelTreema?.build()
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modelTreema?.open()
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@openTastyTreemas modelTreema, model
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@modelTreemas[model.id] = modelTreema
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openTastyTreemas: (modelTreema, model) ->
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# To save on quick inspection, let's auto-open the properties we're most likely to want to see.
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delicacies = ['code']
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for dish in delicacies
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child = modelTreema.childrenTreemas[dish]
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child?.open()
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if child and dish is 'code' and model.type() is 'LevelSession' and team = modelTreema.get('team')
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desserts = {
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humans: ['programmable-tharin', 'programmable-librarian']
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ogres: ['programmable-brawler', 'programmable-shaman']
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}[team]
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for dessert in desserts
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child.childrenTreemas[dessert]?.open()
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onSaveModel: (e) ->
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container = $(e.target).closest('.model-container')
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model = _.find @models, id: container.data('model-id')
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treema = @modelTreemas[model.id]
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for key, val of treema.data when not _.isEqual val, model.get key
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console.log 'Updating', key, 'from', model.get(key), 'to', val
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model.set key, val
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for key, val of model.attributes when treema.get(key) is undefined and not _.string.startsWith key, '_'
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console.log 'Deleting', key, 'which was', val, 'but man, that ain\'t going to work, now is it?'
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#model.unset key
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if errors = model.validate()
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return console.warn model, 'failed validation with errors:', errors
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return unless res = model.patch()
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res.error =>
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return if @destroyed
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console.error model, 'failed to save with error:', res.responseText
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res.success (model, response, options) =>
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return if @destroyed
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@hide()
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destroy: ->
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@modelTreemas[model].destroy() for model of @modelTreemas
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super()
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