mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-30 10:56:53 -05:00
b77626b8ee
Making sure LayerAdapter doesn't wait for ThangType to load the image more than once. LayerAdapter skips rendering if there's a prerendered sprite sheet whose image is not loaded. |
||
---|---|---|
.. | ||
Camera.coffee | ||
CameraBorder.coffee | ||
CoordinateDisplay.coffee | ||
CoordinateGrid.coffee | ||
CountdownScreen.coffee | ||
DebugDisplay.coffee | ||
Dimmer.coffee | ||
Dropper.coffee | ||
FlagLank.coffee | ||
IndieLank.coffee | ||
Label.coffee | ||
Lank.coffee | ||
LankBoss.coffee | ||
LayerAdapter.coffee | ||
Letterbox.coffee | ||
Mark.coffee | ||
MusicPlayer.coffee | ||
PlaybackOverScreen.coffee | ||
PointChooser.coffee | ||
RegionChooser.coffee | ||
SegmentedSprite.coffee | ||
SingularSprite.coffee | ||
sprite_utils.coffee | ||
Surface.coffee | ||
TrailMaster.coffee | ||
WaitingScreen.coffee |