codecombat/app/views/editor/level/LevelEditView.coffee

263 lines
11 KiB
CoffeeScript

RootView = require 'views/core/RootView'
template = require 'templates/editor/level/edit'
Level = require 'models/Level'
LevelSystem = require 'models/LevelSystem'
LevelComponent = require 'models/LevelComponent'
World = require 'lib/world/world'
DocumentFiles = require 'collections/DocumentFiles'
LevelLoader = require 'lib/LevelLoader'
Campaigns = require 'collections/Campaigns'
CocoCollection = require 'collections/CocoCollection'
Course = require 'models/Course'
# in the template, but need to require them to load them
require 'views/modal/RevertModal'
require 'views/editor/level/modals/GenerateTerrainModal'
ThangsTabView = require './thangs/ThangsTabView'
SettingsTabView = require './settings/SettingsTabView'
ScriptsTabView = require './scripts/ScriptsTabView'
ComponentsTabView = require './components/ComponentsTabView'
SystemsTabView = require './systems/SystemsTabView'
TasksTabView = require './tasks/TasksTabView'
SaveLevelModal = require './modals/SaveLevelModal'
ArtisanGuideModal = require './modals/ArtisanGuideModal'
ForkModal = require 'views/editor/ForkModal'
SaveVersionModal = require 'views/editor/modal/SaveVersionModal'
PatchesView = require 'views/editor/PatchesView'
RelatedAchievementsView = require 'views/editor/level/RelatedAchievementsView'
VersionHistoryView = require './modals/LevelVersionsModal'
ComponentsDocumentationView = require 'views/editor/docs/ComponentsDocumentationView'
SystemsDocumentationView = require 'views/editor/docs/SystemsDocumentationView'
LevelFeedbackView = require 'views/editor/level/LevelFeedbackView'
storage = require 'core/storage'
require 'vendor/coffeescript' # this is tenuous, since the LevelSession and LevelComponent models are what compile the code
require 'vendor/treema'
# Make sure that all of our Aethers are loaded, so that if we try to preview the level, it will work.
require 'vendor/aether-javascript'
require 'vendor/aether-python'
require 'vendor/aether-coffeescript'
require 'vendor/aether-lua'
require 'vendor/aether-java'
require 'vendor/aether-html'
module.exports = class LevelEditView extends RootView
id: 'editor-level-view'
className: 'editor'
template: template
cache: false
events:
'click #play-button': 'onPlayLevel'
'click .play-with-team-button': 'onPlayLevel'
'click .play-with-team-parent': 'onPlayLevelTeamSelect'
'click .play-classroom-level': 'onPlayLevel'
'click #commit-level-start-button': 'startCommittingLevel'
'click li:not(.disabled) > #fork-start-button': 'startForking'
'click #level-history-button': 'showVersionHistory'
'click #undo-button': 'onUndo'
'mouseenter #undo-button': 'showUndoDescription'
'click #redo-button': 'onRedo'
'mouseenter #redo-button': 'showRedoDescription'
'click #patches-tab': -> @patchesView.load()
'click #components-tab': -> @subviews.editor_level_components_tab_view.refreshLevelThangsTreema @level.get('thangs')
'click #artisan-guide-button': 'showArtisanGuide'
'click #level-patch-button': 'startPatchingLevel'
'click #level-watch-button': 'toggleWatchLevel'
'click li:not(.disabled) > #pop-level-i18n-button': 'onPopulateI18N'
'click a[href="#editor-level-documentation"]': 'onClickDocumentationTab'
'mouseup .nav-tabs > li a': 'toggleTab'
constructor: (options, @levelID) ->
super options
@supermodel.shouldSaveBackups = (model) ->
model.constructor.className in ['Level', 'LevelComponent', 'LevelSystem', 'ThangType']
@levelLoader = new LevelLoader supermodel: @supermodel, levelID: @levelID, headless: true, sessionless: true
@level = @levelLoader.level
@files = new DocumentFiles(@levelLoader.level)
@supermodel.loadCollection(@files, 'file_names')
@campaigns = new Campaigns()
@supermodel.trackRequest @campaigns.fetchByType('course', { data: { project: 'levels' } })
@courses = new CocoCollection([], { url: "/db/course", model: Course})
@supermodel.loadCollection(@courses, 'courses')
destroy: ->
clearInterval @timerIntervalID
super()
showLoading: ($el) ->
$el ?= @$el.find('.outer-content')
super($el)
getTitle: -> "LevelEditor - " + (@level.get('name') or '...')
onLoaded: ->
_.defer =>
@world = @levelLoader.world
@render()
@timerIntervalID = setInterval @incrementBuildTime, 1000
campaignCourseMap = {}
campaignCourseMap[course.get('campaignID')] = course.id for course in @courses.models
for campaign in @campaigns.models
for levelID, level of campaign.get('levels') when levelID is @level.get('original')
@courseID = campaignCourseMap[campaign.id]
break if @courseID
getRenderData: (context={}) ->
context = super(context)
context.level = @level
context.authorized = me.isAdmin() or @level.hasWriteAccess(me)
context.anonymous = me.get('anonymous')
context.recentlyPlayedOpponents = storage.load('recently-played-matches')?[@levelID] ? []
context
afterRender: ->
super()
return unless @supermodel.finished()
@$el.find('a[data-toggle="tab"]').on 'shown.bs.tab', (e) =>
Backbone.Mediator.publish 'editor:view-switched', {targetURL: $(e.target).attr('href')}
@insertSubView new ThangsTabView world: @world, supermodel: @supermodel, level: @level
@insertSubView new SettingsTabView supermodel: @supermodel
@insertSubView new ScriptsTabView world: @world, supermodel: @supermodel, files: @files
@insertSubView new ComponentsTabView supermodel: @supermodel
@insertSubView new SystemsTabView supermodel: @supermodel, world: @world
@insertSubView new TasksTabView world: @world, supermodel: @supermodel, level: @level
@insertSubView new RelatedAchievementsView supermodel: @supermodel, level: @level
@insertSubView new ComponentsDocumentationView lazy: true # Don't give it the supermodel, it'll pollute it!
@insertSubView new SystemsDocumentationView lazy: true # Don't give it the supermodel, it'll pollute it!
@insertSubView new LevelFeedbackView level: @level
Backbone.Mediator.publish 'editor:level-loaded', level: @level
@showReadOnly() if me.get('anonymous')
@patchesView = @insertSubView(new PatchesView(@level), @$el.find('.patches-view'))
@listenTo @patchesView, 'accepted-patch', -> location.reload()
@$el.find('#level-watch-button').find('> span').toggleClass('secret') if @level.watching()
onPlayLevelTeamSelect: (e) ->
if @childWindow and not @childWindow.closed
# We already have a child window open, so we don't need to ask for a team; we'll use its existing team.
e.stopImmediatePropagation()
@onPlayLevel e
onPlayLevel: (e) ->
team = $(e.target).data('team')
opponentSessionID = $(e.target).data('opponent')
newClassMode = $(e.target).data('classroom')
newClassLanguage = $(e.target).data('code-language')
sendLevel = =>
@childWindow.Backbone.Mediator.publish 'level:reload-from-data', level: @level, supermodel: @supermodel
if @childWindow and not @childWindow.closed and @playClassMode is newClassMode and @playClassLanguage is newClassLanguage
# Reset the LevelView's world, but leave the rest of the state alone
sendLevel()
else
# Create a new Window with a blank LevelView
scratchLevelID = @level.get('slug') + '?dev=true'
scratchLevelID += "&team=#{team}" if team
scratchLevelID += "&opponent=#{opponentSessionID}" if opponentSessionID
@playClassMode = newClassMode
@playClassLanguage = newClassLanguage
if @playClassMode
scratchLevelID += "&course=#{@courseID}"
scratchLevelID += "&codeLanguage=#{@playClassLanguage}"
if me.get('name') is 'Nick'
@childWindow = window.open("/play/level/#{scratchLevelID}", 'child_window', 'width=2560,height=1080,left=0,top=-1600,location=1,menubar=1,scrollbars=1,status=0,titlebar=1,toolbar=1', true)
else
@childWindow = window.open("/play/level/#{scratchLevelID}", 'child_window', 'width=1280,height=640,left=10,top=10,location=0,menubar=0,scrollbars=0,status=0,titlebar=0,toolbar=0', true)
@childWindow.onPlayLevelViewLoaded = (e) => sendLevel() # still a hack
@childWindow.focus()
onUndo: ->
TreemaNode.getLastTreemaWithFocus()?.undo()
onRedo: ->
TreemaNode.getLastTreemaWithFocus()?.redo()
showUndoDescription: ->
undoDescription = TreemaNode.getLastTreemaWithFocus().getUndoDescription()
@$el.find('#undo-button').attr('title', $.i18n.t("general.undo_prefix") + " " + undoDescription + " " + $.i18n.t("general.undo_shortcut"))
showRedoDescription: ->
redoDescription = TreemaNode.getLastTreemaWithFocus().getRedoDescription()
@$el.find('#redo-button').attr('title', $.i18n.t("general.redo_prefix") + " " + redoDescription + " " + $.i18n.t("general.redo_shortcut"))
getCurrentView: ->
currentViewID = @$el.find('.tab-pane.active').attr('id')
return @patchesView if currentViewID is 'editor-level-patches'
currentViewID = 'components-documentation-view' if currentViewID is 'editor-level-documentation'
return @subviews[_.string.underscored(currentViewID)]
startPatchingLevel: (e) ->
@openModalView new SaveVersionModal({model: @level})
Backbone.Mediator.publish 'editor:view-switched', {}
startCommittingLevel: (e) ->
@openModalView new SaveLevelModal level: @level, supermodel: @supermodel, buildTime: @levelBuildTime
Backbone.Mediator.publish 'editor:view-switched', {}
showArtisanGuide: (e) ->
@openModalView new ArtisanGuideModal level: @level
Backbone.Mediator.publish 'editor:view-switched', {}
startForking: (e) ->
@openModalView new ForkModal model: @level, editorPath: 'level'
Backbone.Mediator.publish 'editor:view-switched', {}
showVersionHistory: (e) ->
versionHistoryView = new VersionHistoryView level: @level, @levelID
@openModalView versionHistoryView
Backbone.Mediator.publish 'editor:view-switched', {}
toggleWatchLevel: ->
button = @$el.find('#level-watch-button')
@level.watch(button.find('.watch').is(':visible'))
button.find('> span').toggleClass('secret')
onPopulateI18N: ->
@level.populateI18N()
levelComponentMap = _(currentView.supermodel.getModels(LevelComponent))
.map((c) -> [c.get('original'), c])
.object()
.value()
for thang, thangIndex in @level.get('thangs')
for thangComponent, thangComponentIndex in thang.components
component = levelComponentMap[thangComponent.original]
configSchema = component.get('configSchema')
path = "/thangs/#{thangIndex}/components/#{thangComponentIndex}/config"
@level.populateI18N(thangComponent.config, configSchema, path)
f = -> document.location.reload()
setTimeout(f, 2000)
toggleTab: (e) ->
@renderScrollbar()
return unless $(document).width() <= 800
li = $(e.target).closest('li')
if li.hasClass('active')
li.parent().find('li').show()
else
li.parent().find('li').hide()
li.show()
console.log li.hasClass('active')
onClickDocumentationTab: (e) ->
# It's either too late at night or something is going on with Bootstrap nested tabs, so we do the click instead of using .active.
return if @initializedDocs
@initializedDocs = true
@$el.find('a[href="#components-documentation-view"]').click()
incrementBuildTime: =>
return if application.userIsIdle
@levelBuildTime ?= @level.get('buildTime') ? 0
++@levelBuildTime
getTaskCompletionRatio: ->
if not @level.get('tasks')?
return '0/0'
else
return _.filter(@level.get('tasks'), (_elem) -> return _elem.complete).length + '/' + @level.get('tasks').length