codecombat/app/lib/surface/IndieSprite.coffee

90 lines
3 KiB
CoffeeScript

{me} = require('lib/auth')
Thang = require 'lib/world/thang'
Vector = require 'lib/world/vector'
CocoSprite = require 'lib/surface/CocoSprite'
Camera = require './Camera'
module.exports = IndieSprite = class IndieSprite extends CocoSprite
notOfThisWorld: true
subscriptions:
'level-sprite-move': 'onMove'
'note-group-started': 'onNoteGroupStarted'
'note-group-ended': 'onNoteGroupEnded'
constructor: (thangType, options) ->
options.thang = @makeIndieThang thangType, options.thangID, options.pos
super thangType, options
makeIndieThang: (thangType, thangID, pos) ->
@thang = thang = new Thang null, thangType.get('name'), thangID
# Build needed results of what used to be Exists, Physical, Acts, and Selectable Components
thang.exists = true
thang.width = thang.height = thang.depth = 4
thang.pos = pos ? @defaultPos()
thang.pos.z = thang.depth / 2
thang.shape = 'ellipsoid'
thang.rotation = 0
thang.action = 'idle'
thang.setAction = (action) -> thang.action = action
thang.getActionName = -> thang.action
thang.acts = true
thang.isSelectable = true
thang
onNoteGroupStarted: => @scriptRunning = true
onNoteGroupEnded: => @scriptRunning = false
onMouseEvent: (e, ourEventName) -> super e, ourEventName unless @scriptRunning
defaultPos: -> x: -20, y: 20, z: @thang.depth / 2
onMove: (e) ->
return unless e.spriteID is @thang.id
pos = e.pos
if _.isArray pos
pos = new Vector pos...
else if _.isString pos
return console.warn "Couldn't find target sprite", pos, "from", @options.sprites unless pos of @options.sprites
target = @options.sprites[pos].thang
heading = Vector.subtract(target.pos, @thang.pos).normalize()
distance = @thang.pos.distance target.pos
offset = Math.max(target.width, target.height, 2) / 2 + 3
pos = Vector.add(@thang.pos, heading.multiply(distance - offset))
Backbone.Mediator.publish 'level-sprite-clear-dialogue', {}
@onClearDialogue()
args = [pos]
args.push(e.duration) if e.duration?
@move(args...)
move: (pos, duration=2000, endAnimation='idle') =>
if not duration
createjs.Tween.removeTweens(@thang.pos) if @lastTween
@lastTween = null
z = @thang.pos.z
@thang.pos = pos
@thang.pos.z = z
@imageObject.gotoAndPlay(endAnimation)
return
@thang.action = 'move'
@thang.actionActivated = true
@pointToward(pos)
ease = createjs.Ease.getPowInOut(2.2)
if @lastTween
ease = createjs.Ease.getPowOut(1.2)
createjs.Tween.removeTweens(@thang.pos)
endFunc = =>
@lastTween = null
@imageObject.gotoAndPlay(endAnimation)
@thang.action = 'idle'
window.myself = @
@lastTween = createjs.Tween
.get(@thang.pos)
.to({x:pos.x, y:pos.y}, duration, ease)
.call(endFunc)
pointToward: (pos) ->
@thang.rotation = Math.atan2(pos.y - @thang.pos.y, pos.x - @thang.pos.x)
if (@thang.rotation * 180 / Math.PI) % 90 is 0
@thang.rotation += 0.01