codecombat/app
Matt Lott c203ff15a2 Fix sync PVP opponent syncing issue
Ripped out backfire from PlayLevelView so we have more control over
data synchronization.  These changes should wait properly for the
opponent data to load before blazing ahead, after a PlayLevelView
reload.

Fixes #1767
2014-11-23 17:15:59 -08:00
..
assets making the editor error more visually distinctive 2014-11-23 13:32:26 -08:00
collections A few tweaks for the iPad app. 2014-10-01 22:02:52 -07:00
lib Turned off dead Thang underlayering when in the air. 2014-11-23 16:06:28 -08:00
locale Propagated i18n. 2014-11-23 12:54:42 -08:00
models Re-enabled branchingGroup A/B test. Restricted Builder's Hammer in The Gauntlet. 2014-11-22 21:36:14 -08:00
schemas Added detection of suspect code fragment deletion. Implemented Chloe's styling advice on restricted items. Fixed purchasing items clobbering inventory changes. 2014-11-23 12:18:42 -08:00
styles Fixed play footer in new styling regime. 2014-11-23 15:48:08 -08:00
templates Fixed play footer in new styling regime. 2014-11-23 15:48:08 -08:00
views Fix sync PVP opponent syncing issue 2014-11-23 17:15:59 -08:00
application.coffee Changed the name of incorrectly preloaded old spell palette background texture. 2014-11-17 14:45:09 -08:00
initialize.coffee Set up the BuyGemsModal with Backbone events so the iPad can communicate with it. 2014-11-12 10:23:43 -08:00
Router.coffee Updated main.html. Removed LinkedIn. 2014-11-09 20:35:46 -08:00
treema-ext.coffee Lazily loading FilePicker. Reducing number of web workers used on iPad to try to reduce memory pressure. 2014-11-09 17:35:50 -08:00