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Making sure LayerAdapter doesn't wait for ThangType to load the image more than once. LayerAdapter skips rendering if there's a prerendered sprite sheet whose image is not loaded. |
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.. | ||
Achievement.coffee | ||
AnalyticsLogEvent.coffee | ||
AnalyticsStripeInvoice.coffee | ||
Article.coffee | ||
Campaign.coffee | ||
Clan.coffee | ||
CocoModel.coffee | ||
Course.coffee | ||
CourseInstance.coffee | ||
EarnedAchievement.coffee | ||
File.coffee | ||
Level.coffee | ||
LevelComponent.coffee | ||
LevelFeedback.coffee | ||
LevelSession.coffee | ||
LevelSystem.coffee | ||
Patch.coffee | ||
Payment.coffee | ||
Poll.coffee | ||
Prepaid.coffee | ||
Purchase.coffee | ||
RealTimeModel.coffee | ||
SuperModel.coffee | ||
ThangType.coffee | ||
TrialRequest.coffee | ||
User.coffee | ||
UserCodeProblem.coffee | ||
UserPollsRecord.coffee | ||
UserRemark.coffee |