codecombat/app/templates/editor/campaign/campaign-analytics-modal.jade
Matt Lott e49c74259b Update campaign editor analytics
Adding shown and purchased subscription counts.
Locking down analytics to admin-only.
2015-01-21 13:41:38 -08:00

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4.3 KiB
Text

extends /templates/core/modal-base
block modal-header-content
h3 Campaign Analytics
if campaignCompletions.startDay && campaignCompletions.endDay
.input-group.input-group-sm
input.form-control#input-startday(type='text', style='width:100px;', value=campaignCompletions.startDay)
input.form-control#input-endday(type='text', style='width:100px;', value=campaignCompletions.endDay)
button.btn.btn-default.btn-sm#reload-button(style='margin-left:10px;') Reload
label(style='font-size:10px;font-weight:normal;')
span Double-click row to open level details.
span   
input#option-show-left-game(type='checkbox', checked=showLeftGame)
span Show Left Game
span   
input#option-show-subscriptions(type='checkbox', checked=showSubscriptions)
span Show Subscriptions
block modal-body-content
if campaignCompletions && campaignCompletions.levels
table.table.table-bordered.table-condensed.table-hover(style='font-size:10pt')
thead
tr
td.level Level
td Started
td Finished
td.completion-rate Completion %
td Playtime (s)
if showLeftGame
td Left Game
td LG %
td LG/s
if showSubscriptions
td Sub Shown
td Sub Purchased
tbody
- for (var i = 0; i < campaignCompletions.levels.length; i++)
tr.level(data-level-slug=campaignCompletions.levels[i].level)
td.level-name-container= campaignCompletions.levels[i].level
span.level-name-background(style="width:#{campaignCompletions.levels[i].usersRemaining || 0}%;")
td= campaignCompletions.levels[i].started
td= campaignCompletions.levels[i].finished
if campaignCompletions.levels[i].completionRate
if campaignCompletions.top3 && campaignCompletions.top3.indexOf(campaignCompletions.levels[i].level) >= 0
td.level-completion-container(style='background-color:lightblue;')= campaignCompletions.levels[i].completionRate.toFixed(2)
svg.level-completion-background(id="background#{campaignCompletions.levels[i].level}")
else if campaignCompletions.bottom3 && campaignCompletions.bottom3.indexOf(campaignCompletions.levels[i].level) >= 0
td.level-completion-container(style='background-color:pink;')= campaignCompletions.levels[i].completionRate.toFixed(2)
svg.level-completion-background(id="background#{campaignCompletions.levels[i].level}")
else
td.level-completion-container= campaignCompletions.levels[i].completionRate.toFixed(2)
svg.level-completion-background(id="background#{campaignCompletions.levels[i].level}")
else
td.completion-rate
if campaignCompletions.levels[i].averagePlaytime
td.level-playtime-container= campaignCompletions.levels[i].averagePlaytime.toFixed(2)
span.level-playtime-background(style="width:#{campaignCompletions.levels[i].playtimePercentage || 0}%;")
else
td
if showLeftGame
td= campaignCompletions.levels[i].dropped
if campaignCompletions.levels[i].dropPercentage
if campaignCompletions.top3DropPercentage && campaignCompletions.top3DropPercentage.indexOf(campaignCompletions.levels[i].level) >= 0
td(style='background-color:pink;')= campaignCompletions.levels[i].dropPercentage.toFixed(2)
else
td= campaignCompletions.levels[i].dropPercentage.toFixed(2)
else
td
if campaignCompletions.levels[i].droppedPerSecond
if campaignCompletions.top3DropPerSecond && campaignCompletions.top3DropPerSecond.indexOf(campaignCompletions.levels[i].level) >= 0
td(style='background-color:pink;')= campaignCompletions.levels[i].droppedPerSecond.toFixed(2)
else
td= campaignCompletions.levels[i].droppedPerSecond.toFixed(2)
else
td
if showSubscriptions
td= campaignCompletions.levels[i].subsShown
td= campaignCompletions.levels[i].subsPurchased
else
div Loading...
block modal-footer