mirror of
https://github.com/codeninjasllc/codecombat.git
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219 lines
7.5 KiB
CoffeeScript
219 lines
7.5 KiB
CoffeeScript
CocoView = require 'views/kinds/CocoView'
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template = require 'templates/game-menu/choose-hero-view'
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{me} = require 'lib/auth'
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ThangType = require 'models/ThangType'
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CocoCollection = require 'collections/CocoCollection'
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SpriteBuilder = require 'lib/sprites/SpriteBuilder'
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AudioPlayer = require 'lib/AudioPlayer'
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module.exports = class ChooseHeroView extends CocoView
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id: 'choose-hero-view'
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className: 'tab-pane'
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template: template
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events:
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'click #restart-level-confirm-button': -> Backbone.Mediator.publish 'level:restart', {}
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'slide.bs.carousel #hero-carousel': 'onHeroChanged'
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'change #option-code-language': 'onCodeLanguageChanged'
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shortcuts:
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'left': -> @$el.find('#hero-carousel').carousel('prev') if @heroes.models.length and not @$el.hasClass 'secret'
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'right': -> @$el.find('#hero-carousel').carousel('next') if @heroes.models.length and not @$el.hasClass 'secret'
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constructor: (options) ->
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super options
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@heroes = new CocoCollection([], {model: ThangType})
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@heroes.url = '/db/thang.type?view=heroes&project=original,name,slug,soundTriggers'
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@supermodel.loadCollection(@heroes, 'heroes')
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@stages = {}
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destroy: ->
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for heroIndex, stage of @stages
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createjs.Ticker.removeEventListener "tick", stage
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stage.removeAllChildren()
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super()
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getRenderData: (context={}) ->
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context = super(context)
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context.heroes = @heroes.models
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context.level = @options.level
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context.codeLanguages = [
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{id: 'python', name: 'Python'}
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{id: 'javascript', name: 'JavaScript'}
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{id: 'coffeescript', name: 'CoffeeScript'}
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{id: 'clojure', name: 'Clojure (Experimental)'}
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{id: 'lua', name: 'Lua (Experimental)'}
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{id: 'io', name: 'Io (Experimental)'}
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]
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context.codeLanguage = @codeLanguage = @options.session.get('codeLanguage') ? me.get('aceConfig')?.language ? 'python'
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context.heroInfo = temporaryHeroInfo
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context
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afterRender: ->
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super()
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return unless @supermodel.finished()
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heroes = @heroes.models
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@$el.find('.hero-indicator').each ->
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heroID = $(@).data('hero-id')
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hero = _.find heroes, (hero) -> hero.get('original') is heroID
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$(@).find('.hero-avatar').css('background-image', "url(#{hero.getPortraitURL()})").tooltip()
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_.defer => $(@).addClass 'initialized'
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@canvasWidth = 313 # @$el.find('canvas').width() # unreliable, whatever
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@canvasHeight = @$el.find('canvas').height()
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heroConfig = @options.session.get('heroConfig') ? me.get('heroConfig') ? {}
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heroIndex = Math.max 0, _.findIndex(heroes, ((hero) -> hero.get('original') is heroConfig.thangType))
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@$el.find(".hero-item:nth-child(#{heroIndex + 1}), .hero-indicator:nth-child(#{heroIndex + 1})").addClass('active')
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@onHeroChanged direction: null, relatedTarget: @$el.find('.hero-item')[heroIndex]
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onHeroChanged: (e) ->
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direction = e.direction # 'left' or 'right'
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heroItem = $(e.relatedTarget)
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hero = _.find @heroes.models, (hero) -> hero.get('original') is heroItem.data('hero-id')
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return console.error "Couldn't find hero from heroItem:", heroItem unless hero
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heroIndex = heroItem.index()
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@$el.find('.hero-indicator').each ->
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distance = Math.min 3, Math.abs $(@).index() - heroIndex
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size = 100 - (50 / 3) * distance
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$(@).css width: size, height: size, top: -(100 - size) / 2
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heroInfo = temporaryHeroInfo[hero.get('slug')]
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locked = heroInfo.status is 'Locked'
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hero = @loadHero hero, heroIndex
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@preloadHero heroIndex + 1
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@preloadHero heroIndex - 1
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@selectedHero = hero unless locked
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Backbone.Mediator.publish 'level:hero-selection-updated', hero: @selectedHero
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$('#choose-inventory-button').prop 'disabled', locked
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getFullHero: (original) ->
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url = "/db/thang.type/#{original}/version"
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if fullHero = @supermodel.getModel url
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return fullHero
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fullHero = new ThangType()
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fullHero.setURL url
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fullHero = (@supermodel.loadModel fullHero, 'thang').model
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fullHero
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preloadHero: (heroIndex) ->
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return unless hero = @heroes.models[heroIndex]
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@loadHero hero, heroIndex, true
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loadHero: (hero, heroIndex, preloading=false) ->
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createjs.Ticker.removeEventListener 'tick', stage for stage in _.values @stages
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createjs.Ticker.setFPS 30 # In case we paused it from being inactive somewhere else
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if stage = @stages[heroIndex]
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unless preloading
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_.defer -> createjs.Ticker.addEventListener 'tick', stage # Deferred, otherwise it won't start updating for some reason.
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@playSelectionSound hero
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return hero
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fullHero = @getFullHero hero.get 'original'
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onLoaded = =>
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return unless canvas = $(".hero-item[data-hero-id='#{fullHero.get('original')}'] canvas")
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canvas.prop width: @canvasWidth, height: @canvasHeight
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builder = new SpriteBuilder(fullHero)
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movieClip = builder.buildMovieClip(fullHero.get('actions').attack?.animation ? fullHero.get('actions').idle.animation)
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movieClip.scaleX = movieClip.scaleY = canvas.prop('height') / 120 # Average hero height is ~110px tall at normal resolution
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if fullHero.get('name') in ['Knight', 'Robot Walker'] # These are too big, so shrink them.
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movieClip.scaleX *= 0.7
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movieClip.scaleY *= 0.7
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movieClip.regX = -fullHero.get('positions').registration.x
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movieClip.regY = -fullHero.get('positions').registration.y
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movieClip.x = canvas.prop('width') * 0.5
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movieClip.y = canvas.prop('height') * 0.925 # This is where the feet go.
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stage = new createjs.Stage(canvas[0])
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@stages[heroIndex] = stage
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stage.addChild movieClip
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stage.update()
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movieClip.gotoAndPlay 0
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unless preloading
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createjs.Ticker.addEventListener 'tick', stage
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@playSelectionSound hero
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if fullHero.loaded
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_.defer onLoaded
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else
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@listenToOnce fullHero, 'sync', onLoaded
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fullHero
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playSelectionSound: (hero) ->
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return if @$el.hasClass 'secret'
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@currentSoundInstance?.stop()
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return unless sounds = hero.get('soundTriggers')?.selected
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return unless sound = sounds[Math.floor Math.random() * sounds.length]
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name = AudioPlayer.nameForSoundReference sound
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AudioPlayer.preloadSoundReference sound
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@currentSoundInstance = AudioPlayer.playSound name, 1
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@currentSoundInstance
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onCodeLanguageChanged: (e) ->
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@codeLanguage = @$el.find('#option-code-language').val()
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@codeLanguageChanged = true
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onShown: ->
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# Called when we switch tabs to this within the modal
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onHidden: ->
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# Called when the modal itself is dismissed
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temporaryHeroInfo =
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captain:
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fullName: 'Captain Anya Weston'
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weapons: 'Razor Discs'
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status: 'Available'
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health: '35'
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speed: '4 m/s'
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knight:
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fullName: 'Tharin Thunderfist'
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weapons: 'Swords'
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status: 'Available'
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health: '35'
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speed: '4 m/s'
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thoktar:
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fullName: 'Thoktar the Devourer'
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weapons: 'Magic'
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status: 'Locked'
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health: '???'
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speed: '???'
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equestrian:
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fullName: 'Rider Reynaldo'
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weapons: 'Axes'
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status: 'Locked'
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health: '???'
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speed: '???'
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'potion-master':
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fullName: 'Master Snake'
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weapons: 'Magic'
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status: 'Locked'
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health: '???'
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speed: '???'
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librarian:
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fullName: 'Hushbaum'
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weapons: 'Magic'
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status: 'Locked'
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health: '???'
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speed: '???'
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'robot-walker':
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fullName: '???'
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weapons: '???'
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status: 'Locked'
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health: '???'
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speed: '???'
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'michael-heasell':
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fullName: '???'
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weapons: '???'
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status: 'Locked'
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health: '???'
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speed: '???'
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'ian-elliott':
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fullName: '???'
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weapons: '???'
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status: 'Locked'
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health: '???'
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speed: '???'
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