mirror of
https://github.com/codeninjasllc/codecombat.git
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174 lines
7.7 KiB
Text
174 lines
7.7 KiB
Text
extends /templates/common/user
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block append content
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ol.breadcrumb
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li
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a(href="/")
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span.glyphicon.glyphicon-home
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li
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a(href="/account", data-i18n="nav.account")
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li.active(data-i18n="nav.profile")
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if user
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.vertical-buffer
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.row
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.left-column
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.profile-wrapper
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img.picture(src="#{user.getPhotoURL(150)}" alt="")
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div.profile-info
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h3.name= user.get('name')
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if favoriteLanguage
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div.extra-info
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span(data-i18n="user.favorite_prefix") Favorite language is
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strong.favorite-language= favoriteLanguage
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span(data-i18n="user.favorite_postfix") .
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if playerLevel
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div.extra-info
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span.spr(data-i18n="general.player_level") Level
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strong= playerLevel
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- var emails = user.getEnabledEmails()
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// TODO: fix this, use some other method for finding contributor classes other than email settings, since they're private... Maybe achievements?
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if emails
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ul.contributor-categories
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//li.contributor-category
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img.contributor-image(src="/images/pages/user/general.png")
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h4.contributor-title CodeCombateer
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if emails.adventurerNews
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li.contributor-category
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img.contributor-image(src="/images/pages/user/adventurer.png")
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h4.contributor-title
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a(href="/contribute#adventurer" data-i18n="classes.adventurer_title") Adventurer
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if emails.ambassadorNews
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li.contributor-category
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img.contributor-image(src="/images/pages/user/ambassador.png")
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h4.contributor-title
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a(href="/contribute#ambassador" data-i18n="classes.ambassador_title") Ambassador
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if emails.archmageNews
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li.contributor-category
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img.contributor-image(src="/images/pages/user/archmage.png")
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h4.contributor-title
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a(href="/contribute#archmage" data-i18n="classes.archmage_title") Archmage
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if emails.artisanNews
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li.contributor-category
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img.contributor-image(src="/images/pages/user/artisan.png")
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h4.contributor-title
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a(href="/contribute#artisan" data-i18n="classes.artisan_title") Artisan
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if emails.scribeNews
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li.contributor-category
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img.contributor-image(src="/images/pages/user/scribe.png")
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h4.contributor-title
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a(href="/contribute#scribe" data-i18n="classes.scribe_title") Scribe
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.right-column
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.panel.panel-default
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.panel-heading
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h3.panel-title(data-i18n="clans.clans") Clans
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if (!clans)
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.panel-body
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p(data-i18n="common.loading")
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else if (clans.length)
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table.table
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tr
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th.col-xs-4(data-i18n="clans.name") Name
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th.col-xs-4(data-i18n="clans.chieftain") Chieftain
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th.col-xs-4(data-i18n="play.heroes") Heroes
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each clan in clans
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tr
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td
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a(href="/clans/#{clan.id}")= clan.get('name')
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td
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if idNameMap && idNameMap[clan.get('ownerID')]
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a(href="/user/#{clan.get('ownerID')}")= idNameMap[clan.get('ownerID')]
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else
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a(href="/user/#{clan.get('ownerID')}") Anoner
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td= clan.get('members').length
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else
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.panel-body
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p(data-i18n="user.not_member_of_clans") Not a member of any clans yet.
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.panel.panel-default
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.panel-heading
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h3.panel-title(data-i18n="user.singleplayer_title") Singleplayer Levels
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if (!singlePlayerSessions)
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.panel-body
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p(data-i18n="common.loading") Loading...
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else if (singlePlayerSessions.length)
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table.table
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tr
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th.col-xs-4(data-i18n="resources.level") Level
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th.col-xs-4(data-i18n="user.last_played") Last Played
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th.col-xs-4(data-i18n="user.status") Status
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- var count = 0
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each session, index in singlePlayerSessions
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if session.get('levelName')
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tr(class=count > 4 ? 'hide' : '')
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- count++;
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td
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a(href="/play/level/#{session.get('levelID')}")= session.get('levelName')
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td= moment(session.get('changed')).fromNow()
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if session.get('state') && session.get('state').complete === true
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td(data-i18n="user.status_completed") Completed
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else
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td(data-i18n="user.status_unfinished") Unfinished
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if count > 4
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.panel-footer
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button.btn.btn-info.btn-sm.more-button(data-i18n="editor.more")
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else
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.panel-body
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p(data-i18n="user.no_singleplayer") No Singleplayer games played yet.
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.panel.panel-default
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.panel-heading
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h3.panel-title(data-i18n="user.multiplayer_title") Multiplayer Levels
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if (!multiPlayerSessions)
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.panel-body
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p(data-i18n="common.loading") Loading...
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else if (multiPlayerSessions.length)
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table.table
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tr
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th.col-xs-4(data-i18n="resources.level") Level
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th.col-xs-4(data-i18n="user.last_played") Last Played
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th.col-xs-4(data-i18n="general.score") Score
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each session, index in multiPlayerSessions
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tr(class=index > 4 ? 'hide' : '')
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td
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- var posturl = ''
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- if (session.get('team')) posturl = '?team=' + session.get('team')
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a(href="/play/level/#{session.get('levelID') + posturl}")= session.get('levelName') + (session.get('team') ? ' (' + session.get('team') + ')' : '')
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td= moment(session.get('changed')).fromNow()
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if session.get('totalScore')
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td= parseInt(session.get('totalScore') * 100)
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else
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td(data-i18n="user.status_unfinished") Unfinished
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if multiPlayerSessions.length > 4
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.panel-footer
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button.btn.btn-info.btn-sm.more-button(data-i18n="editor.more")
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else
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.panel-body
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p(data-i18n="user.no_multiplayer") No Multiplayer games played yet.
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.panel.panel-default
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.panel-heading
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h3.panel-title(data-i18n="user.achievements_title") Achievements
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if ! earnedAchievements
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.panel-body
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p(data-i18n="common.loading") Loading...
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else if ! earnedAchievements.length
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.panel-body
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p(data-i18n="user.no_achievements") No achievements earned so far.
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else
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table.table
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tr
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th.col-xs-4(data-i18n="achievements.achievement") Achievement
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th.col-xs-4(data-i18n="achievements.last_earned") Last Earned
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th.col-xs-4(data-i18n="achievements.amount_achieved") Amount
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each achievement, index in earnedAchievements.models
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tr(class=index > 4 ? 'hide' : '')
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td= achievement.get('achievementName')
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td= moment(achievement.get('changed')).format("MMMM Do YYYY")
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if achievement.get('achievedAmount')
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td= achievement.get('achievedAmount')
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else
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td
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if earnedAchievements.length > 4
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.panel-footer
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button.btn.btn-info.btn-sm.more-button(data-i18n="editor.more")
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