mirror of
https://github.com/codeninjasllc/codecombat.git
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92 lines
3.6 KiB
CoffeeScript
92 lines
3.6 KiB
CoffeeScript
CocoView = require 'views/kinds/CocoView'
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template = require 'templates/play/level/level_loading'
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utils = require 'lib/utils'
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module.exports = class LevelLoadingView extends CocoView
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id: 'level-loading-view'
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template: template
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events:
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'mousedown .start-level-button': 'startUnveiling' # Split into two for animation smoothness.
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'click .start-level-button': 'onClickStartLevel'
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subscriptions:
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'level:loaded': 'onLevelLoaded' # If Level loads after level loading view.
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afterRender: ->
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super()
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@$el.find('.tip.rare').remove() if _.random(1, 10) < 9
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tips = @$el.find('.tip').addClass('to-remove')
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tip = _.sample(tips)
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$(tip).removeClass('to-remove').addClass('secret')
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@$el.find('.to-remove').remove()
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@onLevelLoaded level: @options.level if @options.level?.get('goals') # If Level was already loaded.
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afterInsert: ->
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super()
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_.defer =>
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return if @destroyed
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# Make sure that we are as tall now as we will be when the canvas wrapper is resized to the right height.
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currentCanvasHeight = 589
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canvasAspectRatio = 924 / 589
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eventualCanvasWidth = $('#canvas-wrapper').outerWidth()
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eventualCanvasHeight = eventualCanvasWidth / canvasAspectRatio
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newHeight = Math.max 769, @$el.outerHeight() + eventualCanvasHeight - currentCanvasHeight + 2
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@$el.addClass('manually-sized').css('height', newHeight)
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onLevelLoaded: (e) ->
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@level = e.level
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goalContainer = @$el.find('.level-loading-goals')
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goalList = goalContainer.find('ul')
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goalCount = 0
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for goalID, goal of @level.get('goals') when (not goal.team or goal.team is e.team) and not goal.hiddenGoal
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name = utils.i18n goal, 'name'
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goalList.append $('<li class="list-group-item">' + name + '</li>')
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++goalCount
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if goalCount
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goalContainer.removeClass('secret')
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if goalCount is 1
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goalContainer.find('.panel-heading').text $.i18n.t 'play_level.goal' # Not plural
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tip = @$el.find('.tip')
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if @level.get('loadingTip')
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loadingTip = utils.i18n @level.attributes, 'loadingTip'
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tip.text(loadingTip)
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tip.removeClass('secret')
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showReady: ->
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return if @shownReady
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@shownReady = true
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_.delay @finishShowingReady, 1500 # Let any blocking JS hog the main thread before we show that we're done.
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finishShowingReady: =>
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return if @destroyed
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if @options.autoUnveil
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@startUnveiling()
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@unveil()
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else
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Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'level_loaded', volume: 0.75 # old: loading_ready
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@$el.find('.progress').addClass 'active progress-striped'
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@$el.find('.start-level-button').removeClass 'secret'
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startUnveiling: (e) ->
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Backbone.Mediator.publish 'level:loading-view-unveiling', {}
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_.delay @onClickStartLevel, 1000 # If they never mouse-up for the click (or a modal shows up and interrupts the click), do it anyway.
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onClickStartLevel: (e) =>
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return if @destroyed
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@unveil()
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unveil: ->
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return if @$el.hasClass 'unveiled'
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@$el.addClass 'unveiled'
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loadingDetails = @$el.find('.loading-details')
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duration = parseFloat loadingDetails.css 'transition-duration'
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loadingDetails.css 'top', -loadingDetails.outerHeight(true)
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@$el.find('.left-wing').css left: '-100%', backgroundPosition: 'right -400px top 0'
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@$el.find('.right-wing').css right: '-100%', backgroundPosition: 'left -400px top 0'
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Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'loading-view-unveil', volume: 0.5
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_.delay @onUnveilEnded, duration * 1000
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onUnveilEnded: =>
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return if @destroyed
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Backbone.Mediator.publish 'level:loading-view-unveiled', view: @
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