codecombat/app/views/play/level/modal/CourseVictoryModal.coffee
2016-02-18 16:44:40 +00:00

168 lines
6 KiB
CoffeeScript

ModalView = require 'views/core/ModalView'
template = require 'templates/play/level/modal/course-victory-modal'
Achievements = require 'collections/Achievements'
Level = require 'models/Level'
Campaign = require 'models/Campaign'
Course = require 'models/Course'
ThangType = require 'models/ThangType'
ThangTypes = require 'collections/ThangTypes'
LevelSessions = require 'collections/LevelSessions'
EarnedAchievement = require 'models/EarnedAchievement'
LocalMongo = require 'lib/LocalMongo'
ProgressView = require './ProgressView'
NewItemView = require './NewItemView'
module.exports = class CourseVictoryModal extends ModalView
id: 'course-victory-modal'
template: template
closesOnClickOutside: false
initialize: (options) ->
@courseID = options.courseID
@courseInstanceID = options.courseInstanceID
@views = []
@session = options.session
@level = options.level
@newItems = new ThangTypes()
@newHeroes = new ThangTypes()
@achievements = options.achievements
if not @achievements
@achievements = new Achievements()
@achievements.fetchRelatedToLevel(@session.get('level').original)
@achievements = @supermodel.loadCollection(@achievements, 'achievements').model
@listenToOnce @achievements, 'sync', @onAchievementsLoaded
else
@onAchievementsLoaded()
@playSound 'victory'
@nextLevel = options.nextLevel
if (nextLevel = @level.get('nextLevel')) and not @nextLevel
@nextLevel = new Level().setURL "/db/level/#{nextLevel.original}/version/#{nextLevel.majorVersion}"
@nextLevel = @supermodel.loadModel(@nextLevel).model
@campaign = new Campaign()
@course = options.course
if @courseID and not @course
@course = new Course().setURL "/db/course/#{@courseID}"
@course = @supermodel.loadModel(@course).model
if @course.loading
@listenToOnce @course, 'sync', @onCourseLoaded
else
@onCourseLoaded()
else if @course
@onCourseLoaded()
if @courseInstanceID
@levelSessions = new LevelSessions()
@levelSessions.fetchForCourseInstance(@courseInstanceID)
@levelSessions = @supermodel.loadCollection(@levelSessions, 'sessions', {
data: { project: 'state.complete level.original playtime changed' }
}).model
onCourseLoaded: ->
@campaign.set('_id', @course.get('campaignID'))
@campaign = @supermodel.loadModel(@campaign).model
onAchievementsLoaded: ->
@achievements.models = _.filter @achievements.models, (m) -> not m.get('query')?.ladderAchievementDifficulty # Don't show higher AI difficulty achievements
itemOriginals = []
heroOriginals = []
achievementIDs = []
for achievement in @achievements.models
rewards = achievement.get('rewards') or {}
heroOriginals.push rewards.heroes or []
itemOriginals.push rewards.items or []
achievement.completed = LocalMongo.matchesQuery(@session.attributes, achievement.get('query'))
achievementIDs.push(achievement.id) if achievement.completed
itemOriginals = _.uniq _.flatten itemOriginals
heroOriginals = _.uniq _.flatten heroOriginals
#project = ['original', 'rasterIcon', 'name', 'soundTriggers', 'i18n'] # This is what we need, but the PlayHeroesModal needs more, and so we load more to fill up the supermodel.
project = ['original', 'rasterIcon', 'name', 'slug', 'soundTriggers', 'featureImages', 'gems', 'heroClass', 'description', 'components', 'extendedName', 'unlockLevelName', 'i18n']
for [newThangTypeCollection, originals] in [[@newItems, itemOriginals], [@newHeroes, heroOriginals]]
for original in originals
thang= new ThangType()
thang.url = "/db/thang.type/#{original}/version"
thang.project = project
@supermodel.loadModel(thang)
newThangTypeCollection.add(thang)
@newEarnedAchievements = []
for achievement in @achievements.models
continue unless achievement.completed
ea = new EarnedAchievement({
collection: achievement.get('collection')
triggeredBy: @session.id
achievement: achievement.id
})
ea.save()
# Can't just add models to supermodel because each ea has the same url
ea.sr = @supermodel.addSomethingResource(ea.cid)
@newEarnedAchievements.push ea
@listenToOnce ea, 'sync', (model) ->
model.sr.markLoaded()
if _.all((ea.id for ea in @newEarnedAchievements))
unless me.loading
@supermodel.loadModel(me, {cache: false})
@newEarnedAchievementsResource.markLoaded()
# have to use a something resource because addModelResource doesn't handle models being upserted/fetched via POST like we're doing here
@newEarnedAchievementsResource = @supermodel.addSomethingResource('earned achievements') if @newEarnedAchievements.length
onLoaded: ->
super()
@views = []
# TODO: Add main victory view
# TODO: Add level up view
# TODO: Add new hero view?
for newItem in @newItems.models
@views.push(new NewItemView({item: newItem}))
progressView = new ProgressView({
level: @level
nextLevel: @nextLevel
course: @course
campaign: @campaign
levelSessions: @levelSessions
})
progressView.once 'done', @onDone, @
progressView.once 'next-level', @onNextLevel, @
for view in @views
view.on 'continue', @onViewContinue, @
@views.push(progressView)
@showView(_.first(@views))
afterRender: ->
super()
@showView(@currentView)
showView: (view) ->
return unless view
view.setElement(@$('.modal-content'))
view.$el.attr('id', view.id)
view.$el.addClass(view.className)
view.render()
@currentView = view
onViewContinue: ->
index = _.indexOf(@views, @currentView)
@showView(@views[index+1])
onNextLevel: ->
link = "/play/level/#{@nextLevel.get('slug')}?course=#{@courseID}&course-instance=#{@courseInstanceID}"
application.router.navigate(link, {trigger: true})
onDone: ->
link = "/courses/#{@courseID}/#{@courseInstanceID}"
application.router.navigate(link, {trigger: true})