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85 lines
3.6 KiB
CoffeeScript
85 lines
3.6 KiB
CoffeeScript
database = require '../server/commons/database'
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mongoose = require 'mongoose'
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log = require 'winston'
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async = require 'async'
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### SET UP ###
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do (setupLodash = this) ->
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GLOBAL._ = require 'lodash'
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_.str = require 'underscore.string'
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_.mixin _.str.exports()
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GLOBAL.tv4 = require('tv4').tv4
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database.connect()
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LocalMongo = require '../app/lib/LocalMongo'
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User = require '../server/models/User'
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EarnedAchievement = require '../server/models/EarnedAchievement'
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Achievement = require '../server/models/Achievement'
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Achievement.loadAchievements (achievementCategories) ->
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# Really, it's just the 'users' category, since we don't keep all the LevelSession achievements in memory, rather letting the clients make those.
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userAchievements = achievementCategories.users
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console.log 'There are', userAchievements.length, 'user achievements.'
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t0 = new Date().getTime()
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total = 100000
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#testUsers = ['livelily+test31@gmail.com', 'livelily+test37@gmail.com']
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if testUsers?
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userQuery = emailLower: {$in: testUsers}
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else
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userQuery = anonymous: false
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User.count userQuery, (err, count) -> total = count
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onFinished = ->
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t1 = new Date().getTime()
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runningTime = ((t1-t0)/1000/60/60).toFixed(2)
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console.log "we finished in #{runningTime} hours"
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process.exit()
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# Fetch every single user. This tends to get big so do it in a streaming fashion.
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userStream = User.find(userQuery).sort('_id').stream()
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streamFinished = false
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usersTotal = 0
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usersFinished = 0
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totalAchievementsExisting = 0
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totalAchievementsCreated = 0
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numberRunning = 0
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doneWithUser = ->
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++usersFinished
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numberRunning -= 1
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userStream.resume()
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onFinished?() if streamFinished and usersFinished is usersTotal
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userStream.on 'error', (err) -> log.error err
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userStream.on 'close', -> streamFinished = true
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userStream.on 'data', (user) ->
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++usersTotal
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numberRunning += 1
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userStream.pause() if numberRunning > 20
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userID = user.get('_id').toHexString()
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userObject = user.toObject()
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# Fetch all of a user's earned achievements
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EarnedAchievement.find {user: userID}, (err, alreadyEarnedAchievements) ->
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log.error err if err
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achievementsExisting = 0
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achievementsCreated = 0
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for achievement in userAchievements
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#console.log "Testing", achievement.get('name'), achievement.get('_id') if testUsers?
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shouldBeAchieved = LocalMongo.matchesQuery userObject, achievement.get('query')
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continue unless shouldBeAchieved # Could delete existing ones that shouldn't be achieved if we wanted.
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earnedAchievement = _.find(alreadyEarnedAchievements, (ea) -> ea.get('user') is userID and ea.get('achievement') is achievement.get('_id').toHexString())
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if earnedAchievement
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#console.log "... already earned #{achievement.get('name')} #{achievement.get('_id')} for user: #{user.get('name')} #{user.get('_id')}" if testUsers?
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++achievementsExisting
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continue
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#console.log "Making an achievement: #{achievement.get('name')} #{achievement.get('_id')} for user: #{user.get('name')} #{user.get('_id')}" if testUsers?
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++achievementsCreated
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EarnedAchievement.createForAchievement achievement, user
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totalAchievementsExisting += achievementsExisting
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totalAchievementsCreated += achievementsCreated
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pctDone = (100 * usersFinished / total).toFixed(2)
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console.log "Created #{achievementsCreated}, existing #{achievementsExisting} EarnedAchievements for #{user.get('name') or '???'} (#{user.get('_id')}) (#{pctDone}%, totals #{totalAchievementsExisting} existing, #{totalAchievementsCreated} created)"
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doneWithUser()
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