mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-28 18:15:52 -05:00
149 lines
6.1 KiB
CoffeeScript
149 lines
6.1 KiB
CoffeeScript
Vector = require './vector'
|
|
Rectangle = require './rectangle'
|
|
Ellipse = require './ellipse'
|
|
LineSegment = require './line_segment'
|
|
Grid = require './Grid'
|
|
|
|
module.exports.typedArraySupport = typedArraySupport = Float32Array? # Not in IE until IE 10; we'll fall back to normal arrays
|
|
#module.exports.typedArraySupport = typedArraySupport = false # imitate IE9 (and in God.coffee)
|
|
|
|
unless ArrayBufferView?
|
|
# https://code.google.com/p/chromium/issues/detail?id=60449
|
|
if typedArraySupport
|
|
# We have it, it's just not exposed
|
|
someArray = new Uint8Array(0)
|
|
if someArray.__proto__
|
|
# Most browsers
|
|
ArrayBufferView = someArray.__proto__.__proto__.constructor
|
|
else
|
|
# IE before 11
|
|
ArrayBufferView = Object.getPrototypeOf(Object.getPrototypeOf(someArray)).constructor
|
|
else
|
|
# If we don't have typed arrays, we don't need an ArrayBufferView
|
|
ArrayBufferView = null
|
|
|
|
module.exports.clone = clone = (obj, skipThangs=false) ->
|
|
# http://coffeescriptcookbook.com/chapters/classes_and_objects/cloning
|
|
if not obj? or typeof obj isnt 'object'
|
|
return obj
|
|
|
|
if obj instanceof Date
|
|
return new Date(obj.getTime())
|
|
|
|
if obj instanceof RegExp
|
|
flags = ''
|
|
flags += 'g' if obj.global?
|
|
flags += 'i' if obj.ignoreCase?
|
|
flags += 'm' if obj.multiline?
|
|
flags += 'y' if obj.sticky?
|
|
return new RegExp(obj.source, flags)
|
|
|
|
if (obj instanceof Vector) or (obj instanceof Rectangle) or (obj instanceof Ellipse) or (obj instanceof LineSegment)
|
|
return obj.copy()
|
|
|
|
if skipThangs and obj.isThang
|
|
return obj
|
|
|
|
if _.isArray obj
|
|
return obj.slice()
|
|
|
|
if ArrayBufferView and obj instanceof ArrayBufferView
|
|
return new obj.constructor obj
|
|
|
|
newInstance = new obj.constructor()
|
|
for key of obj
|
|
newInstance[key] = clone obj[key], skipThangs
|
|
|
|
newInstance
|
|
|
|
# Walk a key chain down to the value. Can optionally set newValue instead.
|
|
module.exports.downTheChain = downTheChain = (obj, keyChain, newValue=undefined) ->
|
|
return null unless obj
|
|
return obj[keyChain] unless _.isArray keyChain
|
|
value = obj
|
|
while keyChain.length and value
|
|
if newValue isnt undefined and keyChain.length is 1
|
|
value[keyChain[0]] = newValue
|
|
return newValue
|
|
value = value[keyChain[0]]
|
|
keyChain = keyChain[1..]
|
|
return value
|
|
|
|
module.exports.now = (if window?.performance?.now? then (-> window.performance.now()) else (-> new Date()))
|
|
|
|
module.exports.consolidateThangs = consolidateThangs = (thangs) ->
|
|
debug = false
|
|
isStructural = (t) -> t.stateless and t.collides and t.collisionCategory is 'obstacles' and t.shape in ['box', 'sheet'] and t.restitution is 1.5 and (t.pos.x - t.width / 2 >= 0) and (t.pos.y - t.height / 2 >= 0)
|
|
structural = _.remove thangs, isStructural
|
|
return unless structural.length
|
|
rightmost = _.max structural, (t) -> t.pos.x + t.width / 2
|
|
topmost = _.max structural, (t) -> t.pos.y + t.height / 2
|
|
leftmost = _.min structural, (t) -> t.pos.x - t.width / 2
|
|
bottommost = _.min structural, (t) -> t.pos.y - t.height / 2
|
|
console.log 'got rightmost', rightmost.id, 'topmost', topmost.id, 'lefmostmost', leftmost.id, 'bottommost', bottommost.id, 'out of', structural.length, 'structural thangs' if debug
|
|
left = Math.min 0, leftmost.pos.x - leftmost.width / 2
|
|
bottom = Math.min 0, bottommost.pos.y - bottommost.height / 2
|
|
if (left < 0) or (bottom < 0)
|
|
console.error 'Negative structural Thangs aren\'t supported, sorry!' # TODO: largestRectangle, AI System, and anything else that accesses grid directly need updating to finish this
|
|
left = 0
|
|
bottom = 0
|
|
width = rightmost.pos.x + rightmost.width / 2 - left
|
|
height = topmost.pos.y + topmost.height / 2 - bottom
|
|
padding = 0
|
|
console.log 'got max width', width, 'height', height, 'left', left, 'bottom', bottom, 'of thangs', thangs.length, 'structural', structural.length if debug
|
|
grid = new Grid structural, width, height, padding, left, bottom
|
|
|
|
dissection = []
|
|
addStructuralThang = (rect) ->
|
|
thang = structural[dissection.length] # Grab one we already know is configured properly.
|
|
console.error 'Hmm, our dissection has more Thangs than the original structural Thangs?', dissection.length unless thang
|
|
thang.pos.x = rect.x
|
|
thang.pos.y = rect.y
|
|
thang.width = rect.width
|
|
thang.height = rect.height
|
|
thang.createBodyDef()
|
|
dissection.push thang
|
|
|
|
dissectRectangles grid, addStructuralThang, false, debug
|
|
|
|
# Now add the new structural thangs back to thangs and return the ones not in the dissection.
|
|
console.log 'Turned', structural.length, 'structural Thangs into', dissection.length, 'dissecting Thangs.'
|
|
thangs.push dissection...
|
|
structural[dissection.length ... structural.length]
|
|
|
|
|
|
module.exports.dissectRectangles = dissectRectangles = (grid, rectangleCallback, wantEmpty, debug) ->
|
|
# Mark Maxham's fast sweeper approach: https://github.com/codecombat/codecombat/issues/1090
|
|
console.log grid.toString() if debug
|
|
for x in grid.rows grid.left, grid.left + grid.width
|
|
y = grid.clampColumn grid.bottom
|
|
while y < grid.clampColumn grid.bottom + grid.height
|
|
y2 = y # Note our current y.
|
|
++y2 until occ x, y2, grid, wantEmpty # Sweep through y to expand 1xN rect.
|
|
if y2 > y # If we get a hit, sweep X with that swath.
|
|
x2 = x + 1
|
|
++x2 until occCol x2, y, y2, grid, wantEmpty
|
|
w = x2 - x
|
|
h = y2 - y
|
|
rect = addRect grid, x, y, w, h, wantEmpty
|
|
rectangleCallback rect
|
|
console.log grid.toString() if debug
|
|
y = y2
|
|
++y
|
|
|
|
occ = (x, y, grid, wantEmpty) ->
|
|
return true if y > grid.bottom + grid.height or x > grid.left + grid.width
|
|
console.error 'trying to check invalid coordinates', x, y, 'from grid', grid.bottom, grid.left, grid.width, grid.height unless grid.grid[y]?[x]
|
|
Boolean(grid.grid[y][x].length) is wantEmpty
|
|
|
|
occCol = (x, y1, y2, grid, wantEmpty) ->
|
|
for j in [y1 ... y2]
|
|
if occ(x, j, grid, wantEmpty)
|
|
return true
|
|
false
|
|
|
|
addRect = (grid, leftX, bottomY, width, height, wantEmpty) ->
|
|
for x in [leftX ... leftX + width]
|
|
for y in [bottomY ... bottomY + height]
|
|
grid.grid[y][x] = if wantEmpty then [true] else []
|
|
new Rectangle leftX + width / 2, bottomY + height / 2, width, height
|