mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-24 16:17:57 -05:00
547 lines
19 KiB
JavaScript
547 lines
19 KiB
JavaScript
// This file is in JavaScript because we can't figure out how to get brunch to compile it bare.
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if(typeof window !== 'undefined' || !self.importScripts)
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throw "Attempt to load worker_world into main window instead of web worker.";
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// Taken from https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/bind
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// This is here for running simuations in enviroments lacking function.bind (PhantomJS mostly)
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if (!Function.prototype.bind) {
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Function.prototype.bind = function (oThis) {
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if (typeof this !== "function") {
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// closest thing possible to the ECMAScript 5 internal IsCallable function
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throw new TypeError("Function.prototype.bind (Shim) - target is not callable");
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}
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var aArgs = Array.prototype.slice.call(arguments, 1),
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fToBind = this,
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fNOP = function () {},
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fBound = function () {
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return fToBind.apply(this instanceof fNOP && oThis
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? this
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: oThis,
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aArgs.concat(Array.prototype.slice.call(arguments)));
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};
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fNOP.prototype = this.prototype;
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fBound.prototype = new fNOP();
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return fBound;
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};
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}
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// Assign global window so that Brunch's require (in world.js) can go into it
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self.window = self;
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self.workerID = "Worker";
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self.logLimit = 200;
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self.logsLogged = 0;
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var console = {
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log: function() {
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if(self.logsLogged++ == self.logLimit)
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self.postMessage({type: 'console-log', args: ["Log limit " + self.logLimit + " reached; shutting up."], id: self.workerID});
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else if(self.logsLogged < self.logLimit) {
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var args = [].slice.call(arguments);
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for(var i = 0; i < args.length; ++i) {
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if(args[i] && args[i].constructor) {
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if(args[i].constructor.className === "Thang" || args[i].isComponent || args[i].isVector || args[i].isRectangle || args[i].isEllipse)
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args[i] = args[i].toString();
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}
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}
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try {
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self.postMessage({type: 'console-log', args: args, id: self.workerID});
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}
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catch(error) {
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try {
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self.postMessage({type: 'console-log', args: ["Could not post log: " + args, error.toString(), error.stack, error.stackTrace], id: self.workerID});
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}
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catch(error2) {
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self.postMessage({type: 'console-log', args: ["Wow, we had a serious problem trying to console.log something."]});
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}
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}
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}
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}}; // so that we don't crash when debugging statements happen
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console.error = console.warn = console.info = console.debug = console.log;
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self.console = console;
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self.importScripts('/javascripts/lodash.js', '/javascripts/world.js', '/javascripts/aether.js');
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try {
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//Detect very modern javascript support.
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(0,eval("'use strict'; let test = (class Test { *gen(a=7) { yield yield * () => WeakMap; } });"));
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console.log("Modern javascript detected, aw yeah!");
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self.importScripts('/javascripts/esper.modern.js');
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} catch (e) {
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console.log("Legacy javascript detected, falling back...", e.message);
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self.importScripts('/javascripts/esper.js');
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}
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var myImportScripts = importScripts;
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var languagesImported = {};
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var ensureLanguageImported = function(language) {
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if (languagesImported[language]) return;
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if (language === 'javascript') return; // Only has JSHint, but we don't need to lint here.
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myImportScripts("/javascripts/app/vendor/aether-" + language + ".js");
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languagesImported[language] = true;
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};
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var ensureLanguagesImportedFromUserCodeMap = function (userCodeMap) {
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for (var thangID in userCodeMap)
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for (var spellName in userCodeMap[thangID]) {
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var language = userCodeMap[thangID][spellName].originalOptions.language;
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ensureLanguageImported(language);
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}
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};
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var restricted = ["XMLHttpRequest", "Worker"];
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for(var i = 0; i < restricted.length; ++i) {
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// We could do way more from this: http://stackoverflow.com/questions/10653809/making-webworkers-a-safe-environment
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Object.defineProperty(self, restricted[i], {
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get: function() { throw new Error("Access to that global property is forbidden."); },
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configurable: false
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});
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}
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self.transferableSupported = function transferableSupported() {
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if (typeof self._transferableSupported !== 'undefined') return self._transferableSupported;
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// Not in IE, even in IE 11
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try {
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var ab = new ArrayBuffer(1);
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worker.postMessage(ab, [ab]);
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return self._transferableSupported = ab.byteLength == 0;
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} catch(error) {
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return self._transferableSupported = false;
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}
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return self._transferableSupported = false;
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};
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var World = self.require('lib/world/world');
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var GoalManager = self.require('lib/world/GoalManager');
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Aether.addGlobal('Vector', require('lib/world/vector'));
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Aether.addGlobal('_', _);
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var serializedClasses = {
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"Thang": self.require('lib/world/thang'),
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"Vector": self.require('lib/world/vector'),
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"Rectangle": self.require('lib/world/rectangle'),
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"Ellipse": self.require('lib/world/ellipse'),
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"LineSegment": self.require('lib/world/line_segment')
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};
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self.currentUserCodeMapCopy = "";
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self.currentDebugWorldFrame = 0;
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self.stringifyValue = function(value, depth) {
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var brackets, i, isArray, isObject, key, prefix, s, sep, size, v, values, _i, _j, _len, _len1, _ref, _ref1, _ref2, _ref3;
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if (!value || _.isString(value)) {
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return value;
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}
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if (_.isFunction(value)) {
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if (depth === 2) {
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return void 0;
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} else {
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return "<Function>";
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}
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}
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if (value === this.thang && depth) {
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return "<this " + value.id + ">";
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}
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if (depth === 2) {
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if (((_ref = value.constructor) != null ? _ref.className : void 0) === "Thang") {
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value = "<" + (value.type || value.spriteName) + " - " + value.id + ", " + (value.pos ? value.pos.toString() : 'non-physical') + ">";
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} else {
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value = value.toString();
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}
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return value;
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}
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isArray = _.isArray(value);
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isObject = _.isObject(value);
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if (!(isArray || isObject)) {
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return value.toString();
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}
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brackets = isArray ? ["[", "]"] : ["{", "}"];
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size = _.size(value);
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if (!size) {
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return brackets.join("");
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}
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values = [];
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if (isArray) {
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for (_i = 0, _len = value.length; _i < _len; _i++) {
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v = value[_i];
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s = this.stringifyValue(v, depth + 1);
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if (s !== void 0) {
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values.push("" + s);
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}
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}
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} else {
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_ref2 = (_ref1 = value.apiProperties) != null ? _ref1 : _.keys(value);
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for (_j = 0, _len1 = _ref2.length; _j < _len1; _j++) {
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key = _ref2[_j];
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if (key[0] === "_") continue;
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s = this.stringifyValue(value[key], depth + 1);
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if (s !== void 0) {
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values.push(key + ": " + s);
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}
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}
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}
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sep = '\n' + ((function() {
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var _k, _results;
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_results = [];
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for (i = _k = 0; 0 <= depth ? _k < depth : _k > depth; i = 0 <= depth ? ++_k : --_k) {
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_results.push(" ");
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}
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return _results;
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})()).join('');
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prefix = (_ref3 = value.constructor) != null ? _ref3.className : void 0;
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if (isArray) {
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if (prefix == null) {
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prefix = "Array";
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}
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}
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if (isObject) {
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if (prefix == null) {
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prefix = "Object";
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}
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}
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prefix = prefix ? prefix + " " : "";
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return "" + prefix + brackets[0] + sep + " " + (values.join(sep + ' ')) + sep + brackets[1];
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};
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self.retrieveValueFromFrame = function retrieveValueFromFrame(args) {
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var retrieveProperty = function retrieveProperty(currentThangID, currentSpellID, variableChain)
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{
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var prop;
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var value;
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var keys = [];
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for (var i = 0, len = variableChain.length; i < len; i++) {
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prop = variableChain[i];
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if (prop === "this")
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{
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value = self.debugWorld.thangMap[currentThangID];
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}
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else if (i === 0)
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{
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try
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{
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if (Aether.globals[prop])
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{
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value = Aether.globals[prop];
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}
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else
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{
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var flowStates = self.debugWorld.userCodeMap[currentThangID][currentSpellID].flow.states;
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//we have to go to the second last flowState as we run the world for one additional frame
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//to collect the flow
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value = _.last(flowStates[flowStates.length - 1].statements).variables[prop];
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}
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}
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catch (e)
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{
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value = undefined;
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}
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}
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else
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{
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value = value[prop];
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}
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keys.push(prop);
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if (!value) break;
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var classOfValue;
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if (classOfValue = serializedClasses[value.CN])
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{
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if (value.CN === "Thang")
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{
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var thang = self.debugWorld.thangMap[value.id];
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value = thang || "<Thang " + value.id + " (non-existent)>";
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}
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else
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{
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value = classOfValue.deserializeFromAether(value);
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}
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}
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}
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var serializedProperty = {
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"key": keys.join("."),
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"value": self.stringifyValue(value,0)
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};
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self.postMessage({type: 'debug-value-return', serialized: serializedProperty});
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};
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self.enableFlowOnThangSpell(args.currentThangID, args.currentSpellID, args.userCodeMap);
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self.setupDebugWorldToRunUntilFrame(args);
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self.debugWorld.loadFrames(
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retrieveProperty.bind({}, args.currentThangID, args.currentSpellID, args.variableChain),
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self.onDebugWorldError,
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self.onDebugWorldProgress,
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false,
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args.frame
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);
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};
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self.enableFlowOnThangSpell = function (thangID, spellID, userCodeMap) {
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try {
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var options = userCodeMap[thangID][spellID].originalOptions;
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if (options.includeFlow === true && options.noSerializationInFlow === true && options.noVariablesInFlow === false)
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return;
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else
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{
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options.includeFlow = true;
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options.noSerializationInFlow = true;
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options.noVariablesInFlow = false;
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var temporaryAether = Aether.deserialize(userCodeMap[thangID][spellID]);
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temporaryAether.transpile(temporaryAether.raw);
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userCodeMap[thangID][spellID] = temporaryAether.serialize();
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}
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}
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catch (error) {
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console.log("Debug error enabling flow on", thangID, spellID + ":", error.toString() + "\n" + error.stack || error.stackTrace);
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}
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};
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self.setupDebugWorldToRunUntilFrame = function (args) {
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self.debugPostedErrors = {};
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self.debugt0 = new Date();
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self.logsLogged = 0;
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ensureLanguagesImportedFromUserCodeMap(args.userCodeMap);
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var stringifiedUserCodeMap = JSON.stringify(args.userCodeMap);
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var userCodeMapHasChanged = ! _.isEqual(self.currentUserCodeMapCopy, stringifiedUserCodeMap);
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self.currentUserCodeMapCopy = stringifiedUserCodeMap;
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if (!self.debugWorld || userCodeMapHasChanged || args.frame < self.currentDebugWorldFrame) {
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try {
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self.debugWorld = new World(args.userCodeMap);
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self.debugWorld.levelSessionIDs = args.levelSessionIDs;
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self.debugWorld.submissionCount = args.submissionCount;
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self.debugWorld.fixedSeed = args.fixedSeed;
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self.debugWorld.flagHistory = args.flagHistory;
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self.debugWorld.difficulty = args.difficulty;
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if (args.level)
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self.debugWorld.loadFromLevel(args.level, true);
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self.debugWorld.debugging = true;
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self.debugGoalManager = new GoalManager(self.debugWorld);
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self.debugGoalManager.setGoals(args.goals);
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self.debugGoalManager.setCode(args.userCodeMap);
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self.debugGoalManager.worldGenerationWillBegin();
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self.debugWorld.setGoalManager(self.debugGoalManager);
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}
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catch (error) {
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self.onDebugWorldError(error);
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return;
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}
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Math.random = self.debugWorld.rand.randf; // so user code is predictable
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Aether.replaceBuiltin("Math", Math);
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var replacedLoDash = _.runInContext(self);
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for(var key in replacedLoDash)
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_[key] = replacedLoDash[key];
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}
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self.debugWorld.totalFrames = args.frame; //hack to work around error checking
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self.currentDebugWorldFrame = args.frame;
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};
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self.onDebugWorldLoaded = function onDebugWorldLoaded() {
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self.postMessage({type: 'debug-world-loaded'});
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};
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self.onDebugWorldError = function onDebugWorldError(error) {
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if(!error.isUserCodeProblem) {
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console.log("Debug Non-UserCodeError:", error.toString() + "\n" + error.stack || error.stackTrace);
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}
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return true;
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};
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self.onDebugWorldProgress = function onDebugWorldProgress(progress) {
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self.postMessage({type: 'debug-world-load-progress-changed', progress: progress});
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};
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self.debugAbort = function () {
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if(self.debugWorld) {
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self.debugWorld.abort();
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self.debugWorld.destroy();
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self.debugWorld = null;
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}
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self.postMessage({type: 'debug-abort'});
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};
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self.runWorld = function runWorld(args) {
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self.postedErrors = {};
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self.t0 = new Date();
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self.logsLogged = 0;
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try {
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ensureLanguagesImportedFromUserCodeMap(args.userCodeMap);
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self.world = new World(args.userCodeMap);
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self.world.levelSessionIDs = args.levelSessionIDs;
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self.world.submissionCount = args.submissionCount;
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self.world.fixedSeed = args.fixedSeed;
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self.world.flagHistory = args.flagHistory || [];
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self.world.difficulty = args.difficulty || 0;
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if(args.level)
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self.world.loadFromLevel(args.level, true);
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self.world.preloading = args.preload;
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self.world.headless = args.headless;
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self.world.realTime = args.realTime;
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self.goalManager = new GoalManager(self.world);
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self.goalManager.setGoals(args.goals);
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self.goalManager.setCode(args.userCodeMap);
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self.goalManager.worldGenerationWillBegin();
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self.world.setGoalManager(self.goalManager);
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}
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catch (error) {
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self.onWorldError(error);
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return;
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}
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Math.random = self.world.rand.randf; // so user code is predictable
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Aether.replaceBuiltin("Math", Math);
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var replacedLoDash = _.runInContext(self);
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for(var key in replacedLoDash)
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_[key] = replacedLoDash[key];
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self.postMessage({type: 'start-load-frames'});
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self.world.loadFrames(self.onWorldLoaded, self.onWorldError, self.onWorldLoadProgress, self.onWorldPreloaded);
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};
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self.serializeFramesSoFar = function serializeFramesSoFar() {
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if(!self.world) return; // We probably got this message late, after delivering the world.
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if(self.world.framesSerializedSoFar == self.world.frames.length) return;
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self.onWorldLoaded();
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self.world.framesSerializedSoFar = self.world.frames.length;
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};
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function trySerialize() {
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try {
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var serialized = self.world.serialize();
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}
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catch(error) {
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console.log("World serialization error:", error.toString() + "\n" + error.stack || error.stackTrace);
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return false;
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}
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return serialized;
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}
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self.onWorldLoaded = function onWorldLoaded() {
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if(self.world.framesSerializedSoFar == self.world.frames.length) return;
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if(self.world.ended)
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self.goalManager.worldGenerationEnded();
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var goalStates = self.goalManager.getGoalStates();
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var overallStatus = self.goalManager.checkOverallStatus();
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var totalFrames = self.world.totalFrames;
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if(self.world.ended) {
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var lastFrameHash = self.world.frames[totalFrames - 2].hash
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self.postMessage({type: 'end-load-frames', goalStates: goalStates, overallStatus: overallStatus, totalFrames: totalFrames, lastFrameHash: lastFrameHash});
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}
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var t1 = new Date();
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var diff = t1 - self.t0;
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if(self.world.headless)
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return console.log('Headless simulation completed in ' + diff + 'ms.');
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var worldEnded = self.world.ended;
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var serialized;
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var transferableSupported = self.transferableSupported();
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if ( !( serialized = trySerialize()) ) {
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self.destroyWorld();
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return;
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}
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//self.serialized = serialized; // Testing peak memory usage
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//return; // Testing peak memory usage
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if(worldEnded)
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// Make sure we clean up memory as soon as possible, since we just used the most ever and don't want to crash.
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self.destroyWorld();
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var t2 = new Date();
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//console.log("About to transfer", serialized.serializedWorld.trackedPropertiesPerThangValues, serialized.transferableObjects);
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var messageType = worldEnded ? 'new-world' : 'some-frames-serialized';
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try {
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var message = {type: messageType, serialized: serialized.serializedWorld, goalStates: goalStates, startFrame: serialized.startFrame, endFrame: serialized.endFrame};
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if(transferableSupported)
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self.postMessage(message, serialized.transferableObjects);
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else
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self.postMessage(message);
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}
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catch(error) {
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console.log("World delivery error:", error.toString() + "\n" + error.stack || error.stackTrace);
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}
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if(worldEnded) {
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var t3 = new Date();
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console.log("And it was so: (" + (diff / totalFrames).toFixed(3) + "ms per frame,", totalFrames, "frames)\nSimulation :", diff + "ms \nSerialization:", (t2 - t1) + "ms\nDelivery :", (t3 - t2) + "ms");
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}
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};
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self.destroyWorld = function destroyWorld() {
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self.world.goalManager.destroy();
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|
self.world.destroy();
|
|
self.world = null;
|
|
};
|
|
|
|
self.onWorldPreloaded = function onWorldPreloaded() {
|
|
self.goalManager.worldGenerationEnded();
|
|
var goalStates = self.goalManager.getGoalStates();
|
|
var overallStatus = self.goalManager.checkOverallStatus();
|
|
self.postMessage({type: 'end-preload-frames', goalStates: goalStates, overallStatus: overallStatus});
|
|
};
|
|
|
|
self.onWorldError = function onWorldError(error) {
|
|
if(error.isUserCodeProblem) {
|
|
var errorKey = error.userInfo.key;
|
|
if(!errorKey || !self.postedErrors[errorKey]) {
|
|
self.postMessage({type: 'user-code-problem', problem: error});
|
|
self.postedErrors[errorKey] = error;
|
|
}
|
|
}
|
|
else {
|
|
console.log("Non-UserCodeError:", error.toString() + "\n" + error.stack || error.stackTrace);
|
|
self.postMessage({type: 'non-user-code-problem', problem: {message: error.toString()}});
|
|
return false;
|
|
}
|
|
/* We don't actually have the recoverable property any more; hmm
|
|
if(!error.recoverable) {
|
|
self.abort();
|
|
return false;
|
|
}
|
|
*/
|
|
return true;
|
|
};
|
|
|
|
self.onWorldLoadProgress = function onWorldLoadProgress(progress) {
|
|
self.postMessage({type: 'world-load-progress-changed', progress: progress});
|
|
};
|
|
|
|
self.abort = function abort() {
|
|
if(self.world) {
|
|
self.world.abort();
|
|
self.world.goalManager.destroy();
|
|
self.world.destroy();
|
|
self.world = null;
|
|
}
|
|
self.postMessage({type: 'abort'});
|
|
};
|
|
|
|
self.reportIn = function reportIn() {
|
|
self.postMessage({type: 'report-in'});
|
|
};
|
|
|
|
self.finalizePreload = function finalizePreload() {
|
|
self.world.finalizePreload(self.onWorldLoaded);
|
|
};
|
|
|
|
self.addFlagEvent = function addFlagEvent(flagEvent) {
|
|
if(!self.world) return;
|
|
self.world.addFlagEvent(flagEvent);
|
|
};
|
|
|
|
self.stopRealTimePlayback = function stopRealTimePlayback() {
|
|
if(!self.world) return;
|
|
self.world.realTime = false;
|
|
};
|
|
|
|
self.addEventListener('message', function(event) {
|
|
self[event.data.func](event.data.args);
|
|
});
|
|
|
|
self.postMessage({type: 'worker-initialized'});
|