codecombat/app/views/play/level
Matt Lott d72e4eb750 Practice levels Ux and next level algorithm
Update classroom and gameplay Ux to surface practice levels as 3a, 3b,
etc.
Update next level logic to leverage practice levels based on per level
completion playtime thresholds.
Patrol buster and patrol buster A are live for testing.
Fix a few classroom Ux progress hover bubble info bugs.

Closes #3767
2016-06-27 14:05:42 -07:00
..
modal Practice levels Ux and next level algorithm 2016-06-27 14:05:42 -07:00
tome Remove level type 'hero-practice', use level.practice 2016-06-25 08:38:59 -07:00
ControlBarView.coffee Practice levels Ux and next level algorithm 2016-06-27 14:05:42 -07:00
DialogueAnimator.coffee
DuelStatsView.coffee Add buildable ogre types to DuelStatsView army power table 2015-12-02 06:46:39 -08:00
HintsState.coffee 🐛Fix hint intro overview duplicates 2016-06-16 10:21:37 -07:00
HintsView.coffee Hints v1 2016-06-15 16:12:41 -07:00
LevelChatView.coffee
LevelDialogueView.coffee Courses i18n 2015-12-08 20:05:08 +00:00
LevelFlagsView.coffee
LevelGoalsView.coffee Do show bonus goals in course mode if you actually achieve them 2016-06-24 08:50:38 -07:00
LevelGoldView.coffee
LevelHUDView.coffee Add two starting new heroes. Fix #2753 again for now. 2016-06-24 14:57:21 -07:00
LevelLoadingView.coffee Don't show optional goals if playing level as type 'course' (#3758) 2016-06-24 08:32:50 -07:00
LevelPlaybackView.coffee
PlayLevelView.coffee Remove level type 'hero-practice', use level.practice 2016-06-25 08:38:59 -07:00
ThangAvatarView.coffee Fix avatars not showing up in HUD. 2015-11-04 10:26:54 -08:00