codecombat/app/views/play/level/modal
Matt Lott d72e4eb750 Practice levels Ux and next level algorithm
Update classroom and gameplay Ux to surface practice levels as 3a, 3b,
etc.
Update next level logic to leverage practice levels based on per level
completion playtime thresholds.
Patrol buster and patrol buster A are live for testing.
Fix a few classroom Ux progress hover bubble info bugs.

Closes #3767
2016-06-27 14:05:42 -07:00
..
CourseVictoryModal.coffee Practice levels Ux and next level algorithm 2016-06-27 14:05:42 -07:00
HeroVictoryModal.coffee Remove level type 'hero-practice', use level.practice 2016-06-25 08:38:59 -07:00
InfiniteLoopModal.coffee Refactor to use view in template for issue #3138 2015-11-09 21:29:27 +00:00
KeyboardShortcutsModal.coffee Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways. 2014-11-28 17:49:41 -08:00
NewItemView.coffee Add CourseVictoryModal 2016-01-25 13:03:29 -08:00
PicoCTFVictoryModal.coffee Use victory text and next level data on level completion. Update picoCTF logo. 2016-03-18 14:18:41 -07:00
ProgressView.coffee Fix some failing tests 2016-05-31 10:59:06 -07:00
ReloadLevelModal.coffee Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways. 2014-11-28 17:49:41 -08:00
VictoryModal.coffee Refactor CreateAccountModal out of AuthModal, add class code to signup 2016-03-10 10:52:11 -08:00