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332 lines
No EOL
14 KiB
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extends /templates/base
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block content
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ul.affix.nav.nav-list.nav-pills#contribute-nav
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li
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h3 Character Classes
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li
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a(href="#archmage") Archmage (Coder)
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li
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a(href="#artisan") Artisan (Level Builder)
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li
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a(href="#adventurer") Adventurer (Level Playtester)
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li
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a(href="#scribe") Scribe (Article Editor)
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li
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a(href="#diplomat") Diplomat (Translator)
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li
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a(href="#ambassador") Ambassador (Support)
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li
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a(href="#counselor") Counselor (Expert/Teacher)
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hr
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p Thanks to our lovely contributors: (work in progress; let us know who you are!)
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li Turkish - Nazım Gediz Aydındoğmuş
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li Brazilian Portuguese - Gutenberg Barros, Kieizroe, Matthew Burt
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li Portugal Portuguese - Matthew Burt
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li German - Dirk, Anon
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li Thai - Kamolchanok Jittrepit
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li Greek - Stergios
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li Latin American Spanish - Jesús Ruppel, Matthew Burt, Mariano Luzza
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li Spain Spanish - Matthew Burt, Anon
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li French - Xeonarno, Anon
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li Hungarian - Anon
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li Japanese - g1itch
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li Chinese - spacepope
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li Polish - Anon
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li Danish - Anon
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li Slovak - Anon
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li Artisans - Sootn, Aftermath, mcdavid1991
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li Scribes - Ryan Faidley
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li Adventurers - Kieizroe, (...)
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li Archmages - David Golds, Zach Martin
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div#contribute-main
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div#intro
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h2 Contributing
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#homepage_screenshot
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img(src="/images/pages/contribute/contribute_header.png", alt="")
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p
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strong We have high hopes for CodeCombat.
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| We want to be where programmers of all stripes come to learn and play together,
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| introduce others to the wonderful world of coding,
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| and reflect the best parts of the community.
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| We can't and don't want to do that alone;
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| what makes projects like GitHub, Stack Overflow and Linux great are the people who
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| use them and build on them.
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| To that end, we aim to provide as many ways as possible for you to take part and
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| make this project as much yours as ours.
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p We hope you'll join our party!
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p.signature - Nick, George and Scott
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hr
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if me.attributes.anonymous
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div#sign-up.alert.alert-info
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strong Hey there!
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| To subscribe for class emails, you'll need to
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a(data-toggle="coco-modal", data-target="modal/signup") create an account
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| first .
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h3 Changes are saved automatically when you toggle checkboxes.
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#archmage
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.class_image
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img(src="/images/pages/contribute/archmage.png", alt="")
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h3 Archmage (Coder)
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p One of the best parts about building games is they synthesize so many different things.
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| Graphics, sound, real-time networking, social networking, and of course many of the
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| more common aspects of programming, from low-level database management,
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| and server administration to user facing design and interface building.
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| There's a lot to do, and if you're an experienced programmer with a hankering
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| to really dive into the nitty-gritty of CodeCombat, this class might be for you.
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p Right now we have open-sourced two of our tools on the project:
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a(href="https://github.com/codecombat/aether") Aether
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| and
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a(href="https://github.com/codecombat/treema") Treema
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| . We are also open sourcing everything momentarily, so stay tuned for access to the main repo!
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| We would love to have your help building out the best programming game ever.
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h4 Class Attributes
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ul
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li Knowledge in
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a(href="http://coffeescript.org/") CoffeeScript
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| , or a desire to learn. Most of our code is in this language.
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| If you're a fan of Ruby or Python, you'll feel right at home.
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| It's just JavaScript, but with a nicer syntax.
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li Some experience in programming and personal initiative.
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| We'll help you get oriented, but we can't spend much time training you.
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h4 How To Join
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p
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| Anyone can help out! Just check out our
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a(title='GitHub', tabindex=-1) GitHub
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| to get started, and check the box below to mark yourself as a brave Archmage.
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| Want to chat about what to do or how to get more deeply involved?
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a(title='Contact', tabindex=-1, data-toggle="coco-modal", data-target="modal/contact") Contact us
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| , tell us a little about yourself, what you've done and what you'd
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| be interested in working on. We'll go from there!
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if !me.attributes.anonymous
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label.checkbox(for="developer").well
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input(type='checkbox', name="developer", id="developer")
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| Get emails on new coding opportunities and announcements.
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#artisan
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.class_image
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img(src="/images/pages/contribute/artisan.png", alt="")
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h3 Artisan (Level Builder)
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p We must construct additional levels!
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| People be clamoring for more content, and we can only build so many ourselves.
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| Right now your workstation is level one; our level editor is barely
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| usable even by its creators, so be wary.
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| If you have visions of campaigns spanning for-loops to
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a(href="http://stackoverflow.com/questions/758088/seeking-contrived-example-code-continuations/758105#758105") Mondo Bizzaro
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| to then this class might be for you.
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h4 Class Attributes
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ul
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li Any experience in building content like this would be nice, such as using
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| Blizzard's level editors. But not required!
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li A hankering to do a whole lot of testing and iteration.
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| To make good levels, you need to take it to others and watch them play it,
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| and be prepared to find a lot of things to fix.
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li For the time being, endurance en par with an Adventurer.
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| Our Level Editor is super preliminary and frustrating to use. You have been warned!
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h4 How To Join
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p The Level Editor is live! Go forth and fiddle with it.
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| Right now for the sake of security, you can't make Components (the most powerful part of level building)
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| but be in touch with us and we'll see if we can make what you need.
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| See the
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a(href="https://docs.google.com/document/d/117tMcL95T1KY8BDisr0iGi5Frb2ZvBJTC0us5hyQkJY/edit?usp=sharing") preliminary documentation
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| for more info, and please comment on it so we can make the whole system better.
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if !me.attributes.anonymous
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label.checkbox(for="level_creator").well
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input(type='checkbox', name="level_creator", id="level_creator")
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| Get emails on level editor updates and announcements.
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#adventurer
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.class_image
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img(src="/images/pages/contribute/adventurer.png", alt="")
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h3 Adventurer (Level Playtester)
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p Let's be clear about your role: you are the tank. You're going to take heavy damage.
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| We need people to try out brand-new levels and help identify how to make things better.
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| The pain will be enormous; making good games is a long process and no one gets
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| it right the first time.
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| If you can endure and have a high constitution score, then this class might be for you.
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h4 Class Attributes
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ul
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li A thirst for learning. You want to learn how to code and we want to teach you how to code.
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| You'll probably be doing most of the teaching in this case, though.
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li Charismatic. Be gentle but articulate about what needs improving, and offer suggestions
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| on how to improve.
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h4 How To Join
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p Either get together with (or recruit!) an Artisan and work with them, or
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| check the box below to receive emails when there are new levels to test.
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| We'll also be posting about levels to review on our networks like
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a(href="http://discourse.codecombat.com/category/adventurer") our forum
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| ,
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a(href="https://www.facebook.com/codecombat") Facebook
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| ,
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a(href="http://www.reddit.com/r/CodeCombat/") Reddit
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| ,
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a(href="https://twitter.com/CodeCombat") Twitter
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| , and
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a(href="https://plus.google.com/115285980638641924488/posts") Google+
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| , so if you prefer to be notified those ways, sign up there!
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if !me.attributes.anonymous
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label.checkbox(for="tester").well
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input(type='checkbox', name="tester", id="tester")
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| Get emails when there are new levels to test.
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#scribe
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.class_image
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img(src="/images/pages/contribute/scribe.png", alt="")
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h3 Scribe (Article Editor)
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p CodeCombat isn't just going to be a bunch of levels.
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| It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into.
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| That way rather than each Artisan having to describe in detail what a comparison operator is, they
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| can simply link their level to the Article describing them that is already written for the player's edification.
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| Something along the lines of what the
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a(href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide") Mozilla Developer Network
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| has built. If your idea of fun is articulating the concepts of programming in Markdown form,
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| then this class might be for you.
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h4 Class Attributes
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ul
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li Skill in words is pretty much all you need.
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| Not only grammar and spelling, but able to convey complicated ideas to others.
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h4 How To Join
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p
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a(title='Contact', tabindex=-1, data-toggle="coco-modal", data-target="modal/contact") Contact us
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| , tell us a little about yourself, your experience with programming and
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| what sort of things you'd like to write about. We'll go from there!
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if !me.attributes.anonymous
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label.checkbox(for="article_editor").well
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input(type='checkbox', name="article_editor", id="article_editor")
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| Get emails about article writing announcements.
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#diplomat
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.class_image
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img(src="/images/pages/contribute/diplomat.png", alt="")
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h3 Diplomat (Translator)
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p So, if there's one thing we learned from the
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a(href="blog.codecombat.com/post/64658141307/codecombat-in-y-combinator") launch in October
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| , it's that there
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| is sizeable interest in CodeCombat in other countries, particularly Brazil!
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| We're building a corps of translators eager to turn one set of words into
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| another set of words to get CodeCombat as accessible across the world as possible.
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| If you like getting sneak peeks at upcoming content and getting these levels to
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| your fellow nationals ASAP, then this class might be for you.
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h4 Class Attributes
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ul
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li Fluency in English and the language you would like to translate to.
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| When conveying complicated ideas, it's important to have a strong grasp in both!
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h4 How to Join
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p We've started a lot of initial translations at
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a(href="https://docs.google.com/a/codecombat.com/spreadsheet/ccc?key=0AjsR1nOoMQ4MdFBqS1NqUmRTVG1hbEMxWTZEd1JrNXc&usp=drive_web#gid=0") this Google Doc
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| , so check it out and add things for your language. Also, check this box below to
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| keep up-to-date on new internationalization developments!
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if !me.attributes.anonymous
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label.checkbox(for="translator").well
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input(type='checkbox', name="translator", id="translator")
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| Get emails about i18n developments and levels to translate.
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#ambassador
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.class_image
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img(src="/images/pages/contribute/ambassador.png", alt="")
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h3 Ambassador (Support)
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p This is a community we're building, and you are the connections.
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| We've got Olark chats, emails, and social networks with lots of people to talk with
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| and help get acquainted with the game and learn from.
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| If you want to help people get involved and have fun, and get a good feel of the pulse of
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| CodeCombat and where we're going, then this class might be for you.
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h4 Class Attributes
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ul
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li Communication skills. Be able to identify the problems players are having
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| and help them solve them. Also, keep the rest of us informed about what
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| players are saying, what they like and don't like and want more of!
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h4 How to Join
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p
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a(title='Contact', tabindex=-1, data-toggle="coco-modal", data-target="modal/contact") Contact us
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| , tell us a little about yourself, what you've done and what you'd
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| be interested in doing. We'll go from there!
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p
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strong Note
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| : One of our top priorities is to build multiplayer where players having difficulty
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| solving levels can summon higher level wizards to help them.
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| This will be a great way for ambassadors to do their thing. We'll keep you posted!
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if !me.attributes.anonymous
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label.checkbox(for="support").well
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input(type='checkbox', name="support", id="support")
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| Get emails on support updates and multiplayer developments.
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#counselor
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.class_image
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img(src="/images/pages/contribute/counselor.png", alt="")
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h3 Counselor (Expert)
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p Do you have life experience?
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| A different perspective on things that can help us decide how to shape CodeCombat?
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| Of all these roles, this will probably take the least time, but
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| individually you may make the most difference.
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| We're on the lookout for wisened sages, particularly in areas like: teaching,
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| game development, open source project management, technical recruiting, entrepreneurship,
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| or design.
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p Or really anything that is relevant to the development of CodeCombat.
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| If you have knowledge and want to share it to help grow this project, then
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| this class might be for you.
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h4 Class Attributes
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ul
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li Experience, in any of the areas above or something you think might be helpful.
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li A little bit of free time!
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h4 How to Join
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p
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a(title='Contact', tabindex=-1, data-toggle="coco-modal", data-target="modal/contact") Contact us
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| , tell us a little about yourself, what you've done and what you'd
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| be interested in doing. We'll put you in our contact list and be in touch
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| when we could use advice (not too often).
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div.clearfix |