mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-24 16:17:57 -05:00
447 lines
19 KiB
CoffeeScript
447 lines
19 KiB
CoffeeScript
RootView = require 'views/core/RootView'
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template = require 'templates/play/campaign-view'
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LevelSession = require 'models/LevelSession'
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EarnedAchievement = require 'models/EarnedAchievement'
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CocoCollection = require 'collections/CocoCollection'
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Campaign = require 'models/Campaign'
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AudioPlayer = require 'lib/AudioPlayer'
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LevelSetupManager = require 'lib/LevelSetupManager'
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ThangType = require 'models/ThangType'
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MusicPlayer = require 'lib/surface/MusicPlayer'
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storage = require 'core/storage'
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AuthModal = require 'views/core/AuthModal'
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SubscribeModal = require 'views/core/SubscribeModal'
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LeaderboardModal = require 'views/play/modal/LeaderboardModal'
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Level = require 'models/Level'
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utils = require 'core/utils'
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require 'vendor/three'
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ParticleMan = require 'core/ParticleMan'
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trackedHourOfCode = false
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class LevelSessionsCollection extends CocoCollection
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url: ''
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model: LevelSession
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constructor: (model) ->
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super()
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@url = "/db/user/#{me.id}/level.sessions?project=state.complete,levelID"
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module.exports = class CampaignView extends RootView
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id: 'campaign-view'
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template: template
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subscriptions:
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'subscribe-modal:subscribed': 'onSubscribed'
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events:
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'click .map-background': 'onClickMap'
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'click .level a': 'onClickLevel'
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'dblclick .level a': 'onDoubleClickLevel'
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'click .level-info-container .start-level': 'onClickStartLevel'
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'mouseenter .level a': 'onMouseEnterLevel'
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'mouseleave .level a': 'onMouseLeaveLevel'
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'mousemove .map': 'onMouseMoveMap'
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'click #volume-button': 'onToggleVolume'
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constructor: (options, @terrain='dungeon') ->
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super options
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options ?= {}
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@campaign = new Campaign({_id:@terrain})
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@campaign = @supermodel.loadModel(@campaign, 'campaign').model
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@editorMode = options.editorMode
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@levelStatusMap = {}
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@levelPlayCountMap = {}
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@sessions = @supermodel.loadCollection(new LevelSessionsCollection(), 'your_sessions', null, 0).model
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# Temporary attempt to make sure all earned rewards are accounted for. Figure out a better solution...
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@earnedAchievements = new CocoCollection([], {url: '/db/earned_achievement', model:EarnedAchievement, project: ['earnedRewards']})
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@listenToOnce @earnedAchievements, 'sync', ->
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earned = me.get('earned')
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for m in @earnedAchievements.models
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continue unless loadedEarned = m.get('earnedRewards')
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for group in ['heroes', 'levels', 'items']
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continue unless loadedEarned[group]
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for reward in loadedEarned[group]
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if reward not in earned[group]
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console.warn 'Filling in a gap for reward', group, reward
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earned[group].push(reward)
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@supermodel.loadCollection(@earnedAchievements, 'achievements')
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@listenToOnce @sessions, 'sync', @onSessionsLoaded
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@listenToOnce @campaign, 'sync', @getLevelPlayCounts
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$(window).on 'resize', @onWindowResize
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@probablyCachedMusic = storage.load("loaded-menu-music")
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musicDelay = if @probablyCachedMusic then 1000 else 10000
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@playMusicTimeout = _.delay (=> @playMusic() unless @destroyed), musicDelay
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@hadEverChosenHero = me.get('heroConfig')?.thangType
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@listenTo me, 'change:purchased', -> @renderSelectors('#gems-count')
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@listenTo me, 'change:spent', -> @renderSelectors('#gems-count')
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@listenTo me, 'change:heroConfig', -> @updateHero()
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window.tracker?.trackEvent 'Loaded World Map', category: 'World Map', ['Google Analytics']
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# If it's a new player who didn't appear to come from Hour of Code, we register her here without setting the hourOfCode property.
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elapsed = (new Date() - new Date(me.get('dateCreated')))
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if not trackedHourOfCode and not me.get('hourOfCode') and elapsed < 5 * 60 * 1000
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$('body').append($('<img src="http://code.org/api/hour/begin_codecombat.png" style="visibility: hidden;">'))
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trackedHourOfCode = true
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@requiresSubscription = not me.isPremium()
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destroy: ->
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@setupManager?.destroy()
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@$el.find('.ui-draggable').draggable 'destroy'
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$(window).off 'resize', @onWindowResize
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if ambientSound = @ambientSound
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# Doesn't seem to work; stops immediately.
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createjs.Tween.get(ambientSound).to({volume: 0.0}, 1500).call -> ambientSound.stop()
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@musicPlayer?.destroy()
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clearTimeout @playMusicTimeout
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super()
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getLevelPlayCounts: ->
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return unless me.isAdmin()
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success = (levelPlayCounts) =>
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return if @destroyed
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for level in levelPlayCounts
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@levelPlayCountMap[level._id] = playtime: level.playtime, sessions: level.sessions
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@render() if @fullyRendered
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levelSlugs = (level.slug for levelID, level of @campaign.get 'levels')
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levelPlayCountsRequest = @supermodel.addRequestResource 'play_counts', {
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url: '/db/level/-/play_counts'
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data: {ids: levelSlugs}
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method: 'POST'
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success: success
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}, 0
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levelPlayCountsRequest.load()
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onLoaded: ->
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return if @fullyRendered
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@fullyRendered = true
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@render()
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@preloadTopHeroes() unless me.get('heroConfig')?.thangType
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setCampaign: (@campaign) ->
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@render()
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onSubscribed: ->
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@requiresSubscription = false
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@render()
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getRenderData: (context={}) ->
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context = super(context)
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context.campaign = @campaign
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context.levels = _.values($.extend true, {}, @campaign.get('levels'))
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context.levelsCompleted = context.levelsTotal = 0
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for level in context.levels
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level.position ?= { x: 10, y: 10 }
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level.locked = not me.ownsLevel level.original
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level.locked = false if @levelStatusMap[level.slug] in ['started', 'complete']
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level.locked = false if @editorMode
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level.locked = false if @campaign.get('name') is 'Auditions'
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level.disabled = true if level.adminOnly and @levelStatusMap[level.slug] not in ['started', 'complete']
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level.color = 'rgb(255, 80, 60)'
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if level.requiresSubscription
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level.color = 'rgb(80, 130, 200)'
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if unlocksHero = _.find(level.rewards, 'hero')?.hero
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level.unlocksHero = unlocksHero
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if level.unlocksHero
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level.purchasedHero = level.unlocksHero in (me.get('purchased')?.heroes or [])
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level.hidden = level.locked
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unless level.disabled
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++context.levelsTotal
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++context.levelsCompleted if @levelStatusMap[level.slug] is 'complete'
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@determineNextLevel context.levels if @sessions.loaded
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# put lower levels in last, so in the world map they layer over one another properly.
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context.levels = (_.sortBy context.levels, (l) -> l.position.y).reverse()
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@campaign.renderedLevels = context.levels
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context.levelStatusMap = @levelStatusMap
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context.levelPlayCountMap = @levelPlayCountMap
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context.isIPadApp = application.isIPadApp
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context.mapType = _.string.slugify @terrain
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context.requiresSubscription = @requiresSubscription
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context.editorMode = @editorMode
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context.adjacentCampaigns = _.filter _.values(_.cloneDeep(@campaign.get('adjacentCampaigns') or {})), (ac) =>
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return false if ac.showIfUnlocked and (ac.showIfUnlocked not in me.levels()) and not @editorMode
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ac.name = utils.i18n ac, 'name'
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styles = []
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styles.push "color: #{ac.color}" if ac.color
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styles.push "transform: rotate(#{ac.rotation}deg)" if ac.rotation
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ac.position ?= { x: 10, y: 10 }
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styles.push "left: #{ac.position.x}%"
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styles.push "top: #{ac.position.y}%"
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ac.style = styles.join('; ')
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return true
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context.marked = marked
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context.i18n = utils.i18n
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context
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afterRender: ->
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super()
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@onWindowResize()
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unless application.isIPadApp
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_.defer => @$el?.find('.game-controls .btn').tooltip() # Have to defer or i18n doesn't take effect.
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view = @
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@$el.find('.level, .campaign-switch').tooltip().each ->
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return unless me.isAdmin()
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$(@).draggable().on 'dragstop', ->
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bg = $('.map-background')
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x = ($(@).offset().left - bg.offset().left + $(@).outerWidth() / 2) / bg.width()
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y = 1 - ($(@).offset().top - bg.offset().top + $(@).outerHeight() / 2) / bg.height()
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e = { position: { x: (100 * x), y: (100 * y) }, levelOriginal: $(@).data('level-original'), campaignID: $(@).data('campaign-id') }
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view.trigger 'level-moved', e if e.levelOriginal
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view.trigger 'adjacent-campaign-moved', e if e.campaignID
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@updateVolume()
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@updateHero()
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unless window.currentModal or not @fullyRendered
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@highlightElement '.level.next', delay: 500, duration: 60000, rotation: 0, sides: ['top']
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if @editorMode
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for level in @campaign.renderedLevels
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for nextLevelOriginal in level.nextLevels ? []
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if nextLevel = _.find(@campaign.renderedLevels, original: nextLevelOriginal)
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@createLine level.position, nextLevel.position
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@showLeaderboard @options.justBeatLevel?.get('slug') if @options.showLeaderboard# or true
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@applyCampaignStyles()
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@testParticles()
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afterInsert: ->
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super()
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return unless @getQueryVariable 'signup'
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return if me.get('email')
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@endHighlight()
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authModal = new AuthModal supermodel: @supermodel
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authModal.mode = 'signup'
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@openModalView authModal
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showLeaderboard: (levelSlug) ->
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#levelSlug ?= 'siege-of-stonehold' # Testing
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leaderboardModal = new LeaderboardModal supermodel: @supermodel, levelSlug: levelSlug
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@openModalView leaderboardModal
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determineNextLevel: (levels) ->
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foundNext = false
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for level in levels
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level.nextLevels = (reward.level for reward in level.rewards when reward.level)
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unless foundNext
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for nextLevelOriginal in level.nextLevels
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nextLevel = _.find levels, original: nextLevelOriginal
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if nextLevel and not nextLevel.locked and @levelStatusMap[nextLevel.slug] isnt 'complete' and (me.isPremium() or not nextLevel.requiresSubscription)
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nextLevel.next = true
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foundNext = true
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break
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if not foundNext and levels[0] and not levels[0].locked and @levelStatusMap[levels[0].slug] isnt 'complete'
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levels[0].next = true
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createLine: (o1, o2) ->
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p1 = x: o1.x, y: 0.66 * o1.y + 0.5
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p2 = x: o2.x, y: 0.66 * o2.y + 0.5
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length = Math.sqrt((p1.x - p2.x) * (p1.x - p2.x) + (p1.y - p2.y) * (p1.y - p2.y))
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angle = Math.atan2(p1.y - p2.y, p2.x - p1.x) * 180 / Math.PI
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transform = "rotate(#{angle}deg)"
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line = $('<div>').appendTo('.map').addClass('next-level-line').css(transform: transform, width: length + '%', left: o1.x + '%', bottom: (o1.y + 0.5) + '%')
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line.append($('<div class="line">')).append($('<div class="point">'))
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applyCampaignStyles: ->
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return unless @campaign.loaded
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if (backgrounds = @campaign.get 'backgroundImage') and backgrounds.length
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backgrounds = _.sortBy backgrounds, 'width'
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backgrounds.reverse()
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rules = []
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for background, i in backgrounds
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rule = "#campaign-view .map-background { background-image: url(/file/#{background.image}); }"
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rule = "@media screen and (max-width: #{background.width}px) { #{rule} }" if i
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rules.push rule
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utils.injectCSS rules.join('\n')
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if backgroundColor = @campaign.get 'backgroundColor'
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backgroundColorTransparent = @campaign.get 'backgroundColorTransparent'
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@$el.css 'background-color', backgroundColor
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for pos in ['top', 'right', 'bottom', 'left']
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@$el.find(".#{pos}-gradient").css 'background-image', "linear-gradient(to #{pos}, #{backgroundColorTransparent} 0%, #{backgroundColor} 100%)"
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@playAmbientSound()
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testParticles: ->
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return unless @campaign.loaded and me.getForeshadowsLevels()
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@particleMan ?= new ParticleMan()
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@particleMan.removeEmitters()
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@particleMan.attach @$el.find('.map')
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for level in @campaign.renderedLevels ? {} when level.hidden
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particleKey = ['level', @terrain]
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particleKey.push level.type if level.type and level.type isnt 'hero'
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particleKey.push 'premium' if level.requiresSubscription
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particleKey.push 'gate' if level.slug in ['kithgard-gates', 'siege-of-stonehold', 'clash-of-clones']
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continue if particleKey.length is 2 # Don't show basic levels
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@particleMan.addEmitter level.position.x / 100, level.position.y / 100, particleKey.join('-')
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onSessionsLoaded: (e) ->
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return if @editorMode
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for session in @sessions.models
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@levelStatusMap[session.get('levelID')] = if session.get('state')?.complete then 'complete' else 'started'
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@render()
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onClickMap: (e) ->
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@$levelInfo?.hide()
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# Easy-ish way of figuring out coordinates for placing level dots.
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x = e.offsetX / @$el.find('.map-background').width()
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y = (1 - e.offsetY / @$el.find('.map-background').height())
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console.log " x: #{(100 * x).toFixed(2)}\n y: #{(100 * y).toFixed(2)}\n"
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onClickLevel: (e) ->
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e.preventDefault()
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e.stopPropagation()
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@$levelInfo?.hide()
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levelElement = $(e.target).parents('.level')
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levelSlug = levelElement.data('level-slug')
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levelOriginal = levelElement.data('level-original')
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if @editorMode
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return @trigger 'level-clicked', levelOriginal
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level = _.find _.values(@campaign.get('levels')), slug: levelSlug
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if application.isIPadApp
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@$levelInfo = @$el.find(".level-info-container[data-level-slug=#{levelSlug}]").show()
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@adjustLevelInfoPosition e
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@endHighlight()
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else
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if level.requiresSubscription and @requiresSubscription and not @levelStatusMap[level.slug] and not level.adventurer
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@openModalView new SubscribeModal()
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window.tracker?.trackEvent 'Show subscription modal', category: 'Subscription', label: 'map level clicked', level: levelSlug
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else if $(e.target).attr('disabled') and not me.isAdmin()
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Backbone.Mediator.publish 'router:navigate', route: '/contribute/adventurer'
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return
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else if $(e.target).parent().hasClass 'locked'
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return
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else
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@startLevel levelElement
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window.tracker?.trackEvent 'Clicked Level', category: 'World Map', levelID: levelSlug, ['Google Analytics']
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onDoubleClickLevel: (e) ->
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return unless @editorMode
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levelElement = $(e.target).parents('.level')
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levelOriginal = levelElement.data('level-original')
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@trigger 'level-double-clicked', levelOriginal
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onClickStartLevel: (e) ->
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levelElement = $(e.target).parents('.level-info-container')
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@startLevel levelElement
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window.tracker?.trackEvent 'Clicked Start Level', category: 'World Map', levelID: levelElement.data('level-slug'), ['Google Analytics']
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startLevel: (levelElement) ->
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@setupManager?.destroy()
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@setupManager = new LevelSetupManager supermodel: @supermodel, levelID: levelElement.data('level-slug'), levelPath: levelElement.data('level-path'), levelName: levelElement.data('level-name'), hadEverChosenHero: @hadEverChosenHero, parent: @
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@setupManager.open()
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@$levelInfo?.hide()
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onMouseEnterLevel: (e) ->
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return if application.isIPadApp
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return if @editorMode
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levelSlug = $(e.target).parents('.level').data('level-slug')
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@$levelInfo = @$el.find(".level-info-container[data-level-slug=#{levelSlug}]").show()
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@adjustLevelInfoPosition e
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@endHighlight()
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onMouseLeaveLevel: (e) ->
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return if application.isIPadApp
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levelSlug = $(e.target).parents('.level').data('level-slug')
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@$el.find(".level-info-container[data-level-slug='#{levelSlug}']").hide()
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@$levelInfo = null
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onMouseMoveMap: (e) ->
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return if application.isIPadApp
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@adjustLevelInfoPosition e
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adjustLevelInfoPosition: (e) ->
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return unless @$levelInfo
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@$map ?= @$el.find('.map')
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mapOffset = @$map.offset()
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mapX = e.pageX - mapOffset.left
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mapY = e.pageY - mapOffset.top
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margin = 20
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width = @$levelInfo.outerWidth()
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@$levelInfo.css('left', Math.min(Math.max(margin, mapX - width / 2), @$map.width() - width - margin))
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height = @$levelInfo.outerHeight()
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top = mapY - @$levelInfo.outerHeight() - 60
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if top < 20
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top = mapY + 60
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@$levelInfo.css('top', top)
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onWindowResize: (e) =>
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mapHeight = iPadHeight = 1536
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mapWidth = {dungeon: 2350, forest: 2500, auditions: 2500, desert: 2350, mountain: 2422}[@terrain] or 2350
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aspectRatio = mapWidth / mapHeight
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pageWidth = @$el.width()
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pageHeight = @$el.height()
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widthRatio = pageWidth / mapWidth
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heightRatio = pageHeight / mapHeight
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# Make sure we can see the whole map, fading to background in one dimension.
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if heightRatio <= widthRatio
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# Left and right margin
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resultingHeight = pageHeight
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resultingWidth = resultingHeight * aspectRatio
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else
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# Top and bottom margin
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resultingWidth = pageWidth
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resultingHeight = resultingWidth / aspectRatio
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resultingMarginX = (pageWidth - resultingWidth) / 2
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resultingMarginY = (pageHeight - resultingHeight) / 2
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@$el.find('.map').css(width: resultingWidth, height: resultingHeight, 'margin-left': resultingMarginX, 'margin-top': resultingMarginY)
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@testParticles() if @particleMan
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playAmbientSound: ->
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return if @ambientSound
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return unless file = @campaign?.get('ambientSound')?[AudioPlayer.ext.substr 1]
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src = "/file/#{file}"
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unless AudioPlayer.getStatus(src)?.loaded
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AudioPlayer.preloadSound src
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Backbone.Mediator.subscribeOnce 'audio-player:loaded', @playAmbientSound, @
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return
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@ambientSound = createjs.Sound.play src, loop: -1, volume: 0.1
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createjs.Tween.get(@ambientSound).to({volume: 0.5}, 1000)
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playMusic: ->
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@musicPlayer = new MusicPlayer()
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musicFile = '/music/music-menu'
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Backbone.Mediator.publish 'music-player:play-music', play: true, file: musicFile
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storage.save("loaded-menu-music", true) unless @probablyCachedMusic
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preloadTopHeroes: ->
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for heroID in ['captain', 'knight']
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url = "/db/thang.type/#{ThangType.heroes[heroID]}/version"
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continue if @supermodel.getModel url
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fullHero = new ThangType()
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fullHero.setURL url
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@supermodel.loadModel fullHero, 'thang'
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updateVolume: (volume) ->
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volume ?= me.get('volume') ? 1.0
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classes = ['vol-off', 'vol-down', 'vol-up']
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button = $('#volume-button', @$el)
|
|
button.toggleClass 'vol-off', volume <= 0.0
|
|
button.toggleClass 'vol-down', 0.0 < volume < 1.0
|
|
button.toggleClass 'vol-up', volume >= 1.0
|
|
createjs.Sound.setVolume(if volume is 1 then 0.6 else volume) # Quieter for now until individual sound FX controls work again.
|
|
if volume isnt me.get 'volume'
|
|
me.set 'volume', volume
|
|
me.patch()
|
|
|
|
onToggleVolume: (e) ->
|
|
button = $(e.target).closest('#volume-button')
|
|
classes = ['vol-off', 'vol-down', 'vol-up']
|
|
volumes = [0, 0.4, 1.0]
|
|
for oldClass, i in classes
|
|
if button.hasClass oldClass
|
|
newI = (i + 1) % classes.length
|
|
break
|
|
else if i is classes.length - 1 # no oldClass
|
|
newI = 2
|
|
@updateVolume volumes[newI]
|
|
|
|
updateHero: ->
|
|
return unless hero = me.get('heroConfig')?.thangType
|
|
for slug, original of ThangType.heroes when original is hero
|
|
@$el.find('.player-hero-icon').removeClass().addClass('player-hero-icon ' + slug)
|
|
return
|
|
console.error "CampaignView hero update couldn't find hero slug for original:", hero
|