codecombat/app/templates/contribute/artisan.jade
2014-02-01 08:22:26 -08:00

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3.8 KiB
Text

extends /templates/base
block content
div.contribute_class
include /templates/contribute/contribute_nav
div.class-main#artisan-main
.class_image
img.img-responsive(src="/images/pages/contribute/artisan.png", alt="")
h2
span(data-i18n="classes.artisan_title") Artisan
span
span(data-i18n="classes.artisan_title_description") (Level Builder)
p
span(data-i18n="contribute.artisan_introduction_pref")
| We must construct additional levels!
| People be clamoring for more content, and we can only build so many ourselves.
| Right now your workstation is level one; our level editor is barely
| usable even by its creators, so be wary.
| If you have visions of campaigns spanning for-loops to
span
a(href="http://stackoverflow.com/questions/758088/seeking-contrived-example-code-continuations/758105#758105")
| Mondo Bizzaro
span
span(data-i18n="contribute.artisan_introduction_suf")
| to then this class might be for you.
h4(data-i18n="contribute.class_attributes") Class Attributes
ul
li(data-i18n="contribute.artisan_attribute_1")
| Any experience in building content like this would be nice, such as using
| Blizzard's level editors. But not required!
li(data-i18n="contribute.artisan_attribute_2")
| A hankering to do a whole lot of testing and iteration.
| To make good levels, you need to take it to others and watch them play it,
| and be prepared to find a lot of things to fix.
li(data-i18n="contribute.artisan_attribute_3")
| For the time being, endurance en par with an Adventurer.
| Our Level Editor is super preliminary and frustrating to use. You have been warned!
h4(data-i18n="contribute.how_to_join") How To Join
span(data-i18n="contribute.artisan_join_desc")
| Use the Level Editor in these steps, give or take:
ul
li
a(href="https://github.com/codecombat/codecombat/wiki/Artisan-Home", data-i18n="contribute.artisan_join_step1") Read the documentation.
li
a(href="/editor/level", data-i18n="contribute.artisan_join_step2") Create a new level and explore existing levels.
li
a(href="http://www.hipchat.com/g3plnOKqa", data-i18n="contribute.artisan_join_step3") Find us in our public HipChat room for help.
li
a(href="http://discourse.codecombat.com", data-i18n="contribute.artisan_join_step4") Post your levels on the forum for feedback.
if me.attributes.anonymous
div#sign-up.alert.alert-info
strong(data-i18n="contribute.alert_account_message_intro")
| Hey there!
span
span(data-i18n="contribute.alert_account_message_pref")
| To subscribe for class emails, you'll need to
a(data-toggle="coco-modal", data-target="modal/signup", data-i18n="contribute.alert_account_message_create_url")
| create an account
span
span(data-i18n="contribute.alert_account_message_suf")
| first.
label.checkbox(for="level_creator").well
input(type='checkbox', name="level_creator", id="level_creator")
span(data-i18n="contribute.artisan_subscribe_desc")
| Get emails on level editor updates and announcements.
.saved-notification ✓ Saved
#Contributors
h3(data-i18n="contribute.creative_artisans")
| Our Creative Artisans:
ul.artisans
li Sootn
li Zach Martin
li Aftermath
li mcdavid1991
li dwhittaker
li Zacharias Fisches
li Tom Setliff
li Robert Moreton
li Andrew Witcher
li Axandre Oge
li Katharine Chan
div.clearfix