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https://github.com/codeninjasllc/codecombat.git
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693 lines
27 KiB
CoffeeScript
693 lines
27 KiB
CoffeeScript
ModalView = require 'views/core/ModalView'
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template = require 'templates/play/menu/inventory-modal'
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buyGemsPromptTemplate = require 'templates/play/modal/buy-gems-prompt'
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{me} = require 'core/auth'
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ThangType = require 'models/ThangType'
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CocoCollection = require 'collections/CocoCollection'
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ItemView = require './ItemView'
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SpriteBuilder = require 'lib/sprites/SpriteBuilder'
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ItemDetailsView = require 'views/play/modal/ItemDetailsView'
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Purchase = require 'models/Purchase'
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BuyGemsModal = require 'views/play/modal/BuyGemsModal'
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AuthModal = require 'views/core/AuthModal'
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hasGoneFullScreenOnce = false
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module.exports = class InventoryModal extends ModalView
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id: 'inventory-modal'
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className: 'modal fade play-modal'
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template: template
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slots: ['head', 'eyes', 'neck', 'torso', 'wrists', 'gloves', 'left-ring', 'right-ring', 'right-hand', 'left-hand', 'waist', 'feet', 'programming-book', 'pet', 'minion', 'flag'] #, 'misc-0', 'misc-1'] # TODO: bring in misc slot(s) again when we have space
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closesOnClickOutside: false # because draggable somehow triggers hide when you don't drag onto a draggable
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events:
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'click .item-slot': 'onItemSlotClick'
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'click #unequipped .item': 'onUnequippedItemClick'
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'doubletap #unequipped .item': 'onUnequippedItemDoubleClick'
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'doubletap .item-slot .item': 'onEquippedItemDoubleClick'
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'click button.equip-item': 'onClickEquipItemButton'
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'shown.bs.modal': 'onShown'
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'click #choose-hero-button': 'onClickChooseHero'
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'click #play-level-button': 'onClickPlayLevel'
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'click .unlock-button': 'onUnlockButtonClicked'
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'click #equip-item-viewed': 'onClickEquipItemViewed'
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'click #unequip-item-viewed': 'onClickUnequipItemViewed'
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'click #close-modal': 'hide'
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'click .buy-gems-prompt-button': 'onBuyGemsPromptButtonClicked'
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'click': 'onClickedSomewhere'
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'update #unequipped .nano': 'onScrollUnequipped'
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shortcuts:
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'esc': 'clearSelection'
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'enter': 'onClickPlayLevel'
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#- Setup
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initialize: (options) ->
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@onScrollUnequipped = _.throttle(_.bind(@onScrollUnequipped, @), 200)
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super(arguments...)
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@items = new CocoCollection([], {model: ThangType})
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# TODO: switch to item store loading system?
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@items.url = '/db/thang.type?view=items'
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@items.setProjection [
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'name'
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'slug'
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'components'
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'original'
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'rasterIcon'
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'dollImages'
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'gems'
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'tier'
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'description'
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'heroClass'
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'i18n'
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]
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@supermodel.loadCollection(@items, 'items')
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@equipment = {} # Assign for real when we have loaded the session and items.
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onItemsLoaded: ->
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item.notInLevel = true for item in @items.models
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@equipment = @options.equipment or @options.session?.get('heroConfig')?.inventory or me.get('heroConfig')?.inventory or {}
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@equipment = $.extend true, {}, @equipment
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@requireLevelEquipment()
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@itemGroups = {}
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@itemGroups.requiredPurchaseItems = new Backbone.Collection()
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@itemGroups.availableItems = new Backbone.Collection()
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@itemGroups.restrictedItems = new Backbone.Collection()
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@itemGroups.lockedItems = new Backbone.Collection()
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itemGroup.comparator = ((m) -> m.get('tier') ? m.get('gems')) for itemGroup in _.values @itemGroups
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equipped = _.values(@equipment)
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@sortItem(item, equipped) for item in @items.models
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sortItem: (item, equipped) ->
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equipped ?= _.values(@equipment)
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# general starting classes
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item.classes = _.clone(item.getAllowedSlots())
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for heroClass in item.getAllowedHeroClasses()
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item.classes.push heroClass
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item.classes.push 'equipped' if item.get('original') in equipped
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# sort into one of the four groups
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locked = not (item.get('original') in me.items())
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#locked = false if me.get('slug') is 'nick'
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allRestrictedGear = _.flatten(_.values(@options.level.get('restrictedGear') ? {}))
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restricted = item.get('original') in allRestrictedGear
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# TODO: make this re-use result of computation of updateLevelRequiredItems, which we can only do after heroClass is ready...
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requiredToPurchase = false
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if requiredGear = @options.level.get('requiredGear')
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inCampaignView = $('#campaign-view').length
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unless gearSlugs[item.get('original')] is 'tarnished-bronze-breastplate' and inCampaignView and @options.level.get('slug') is 'the-raised-sword'
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for slot in item.getAllowedSlots()
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continue unless requiredItems = requiredGear[slot]
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continue if @equipment[slot] and @equipment[slot] not in allRestrictedGear
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# Point out that they must buy it if they haven't bought any of the required items for that slot, and it's the first one.
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if item.get('original') is requiredItems[0] and not _.find(requiredItems, (requiredItem) -> me.ownsItem requiredItem)
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requiredToPurchase = true
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break
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if requiredToPurchase and locked and not item.get('gems')
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# Either one of two things has happened:
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# 1. There's a bug and the player doesn't have a required item they should have.
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# 2. The player is trying to play a level they haven't unlocked.
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# We'll just pretend they own it so that they don't get stuck.
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application.tracker?.trackEvent 'Required Item Locked', level: @options.level.get('slug'), label: @options.level.get('slug'), item: item.get('name'), playerLevel: me.level(), levelUnlocked: me.ownsLevel @options.level.get('original')
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locked = false
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placeholder = not item.getFrontFacingStats().props.length and not _.size(item.getFrontFacingStats().stats)
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if placeholder and locked # The item is not complete, so don't put it into a collection.
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null
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else if locked and requiredToPurchase
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item.classes.push 'locked'
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@itemGroups.requiredPurchaseItems.add item
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else if locked
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item.classes.push 'locked'
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if item.isSilhouettedItem() or not item.get('gems')
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# Don't even load/show these--don't add to a collection. (Bandwidth optimization.)
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null
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else
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@itemGroups.lockedItems.add(item)
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else if restricted
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@itemGroups.restrictedItems.add(item)
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item.classes.push 'restricted'
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else
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@itemGroups.availableItems.add(item)
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# level to unlock
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item.level = item.levelRequiredForItem() if item.get('tier')?
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onLoaded: ->
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# Both items and session have been loaded.
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@onItemsLoaded()
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super()
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getRenderData: (context={}) ->
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context = super(context)
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context.equipped = _.values(@equipment)
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context.items = @items.models
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context.itemGroups = @itemGroups
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context.slots = @slots
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context.selectedHero = @selectedHero
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context.selectedHeroClass = @selectedHero?.get('heroClass')
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context.equipment = _.clone @equipment
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context.equipment[slot] = @items.findWhere {original: itemOriginal} for slot, itemOriginal of context.equipment
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context.gems = me.gems()
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context
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afterRender: ->
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super()
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@$el.find('#play-level-button').css('visibility', 'hidden')
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return unless @supermodel.finished()
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@$el.find('#play-level-button').css('visibility', 'visible')
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@setUpDraggableEventsForAvailableEquipment()
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@setUpDraggableEventsForEquippedArea()
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@delegateEvents()
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@itemDetailsView = new ItemDetailsView()
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@insertSubView(@itemDetailsView)
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@requireLevelEquipment()
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@$el.find('.nano').nanoScroller({alwaysVisible: true})
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@onSelectionChanged()
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@onEquipmentChanged()
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afterInsert: ->
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super()
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@canvasWidth = @$el.find('canvas').innerWidth()
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@canvasHeight = @$el.find('canvas').innerHeight()
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@inserted = true
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@requireLevelEquipment()
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#- Draggable logic
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setUpDraggableEventsForAvailableEquipment: ->
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for availableItemEl in @$el.find('#unequipped .item')
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availableItemEl = $(availableItemEl)
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continue if availableItemEl.hasClass('locked') or availableItemEl.hasClass('restricted')
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dragHelper = availableItemEl.clone().addClass('draggable-item')
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do (dragHelper, availableItemEl) =>
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availableItemEl.draggable
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revert: 'invalid'
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appendTo: @$el
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cursorAt: {left: 35.5, top: 35.5}
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helper: -> dragHelper
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revertDuration: 200
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distance: 10
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scroll: false
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zIndex: 1100
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availableItemEl.on 'dragstart', => @selectUnequippedItem(availableItemEl)
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setUpDraggableEventsForEquippedArea: ->
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for itemSlot in @$el.find '.item-slot'
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slot = $(itemSlot).data 'slot'
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do (slot, itemSlot) =>
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$(itemSlot).droppable
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drop: (e, ui) => @equipSelectedItem()
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accept: (el) -> $(el).parent().hasClass slot
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activeClass: 'droppable'
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hoverClass: 'droppable-hover'
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tolerance: 'touch'
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@makeEquippedSlotDraggable $(itemSlot)
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@$el.find('#equipped').droppable
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drop: (e, ui) => @equipSelectedItem()
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accept: (el) -> true
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activeClass: 'droppable'
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hoverClass: 'droppable-hover'
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tolerance: 'pointer'
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makeEquippedSlotDraggable: (slot) ->
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unequip = =>
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itemEl = @unequipItemFromSlot slot
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selectedSlotItemID = itemEl.data('item-id')
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item = @items.get(selectedSlotItemID)
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@requireLevelEquipment()
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@showItemDetails(item, 'equip')
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@onSelectionChanged()
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@onEquipmentChanged()
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shouldStayEquippedWhenDropped = (isValidDrop) ->
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pos = $(@).position()
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revert = Math.abs(pos.left) < $(@).outerWidth() and Math.abs(pos.top) < $(@).outerHeight()
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unequip() if not revert
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revert
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# TODO: figure out how to make this actually above the available items list (the .ui-draggable-helper img is still inside .item-view and so underlaps...)
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$(slot).find('img').draggable
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revert: shouldStayEquippedWhenDropped
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appendTo: @$el
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cursorAt: {left: 35.5, top: 35.5}
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revertDuration: 200
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distance: 10
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scroll: false
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zIndex: 100
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slot.on 'dragstart', => @selectItemSlot(slot)
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#- Select/equip event handlers
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onItemSlotClick: (e) ->
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return if @remainingRequiredEquipment?.length # Don't let them select a slot if we need them to first equip some require gear.
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#@playSound 'menu-button-click'
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@selectItemSlot($(e.target).closest('.item-slot'))
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onUnequippedItemClick: (e) ->
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return if @justDoubleClicked
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return if @justClickedEquipItemButton
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itemEl = $(e.target).closest('.item')
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#@playSound 'menu-button-click'
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@selectUnequippedItem(itemEl)
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onUnequippedItemDoubleClick: (e) ->
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itemEl = $(e.target).closest('.item')
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return if itemEl.hasClass('locked') or itemEl.hasClass('restricted')
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@equipSelectedItem()
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@justDoubleClicked = true
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_.defer => @justDoubleClicked = false
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onEquippedItemDoubleClick: -> @unequipSelectedItem()
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onClickEquipItemViewed: -> @equipSelectedItem()
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onClickUnequipItemViewed: -> @unequipSelectedItem()
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onClickEquipItemButton: (e) ->
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@playSound 'menu-button-click'
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itemEl = $(e.target).closest('.item')
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@selectUnequippedItem(itemEl)
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@equipSelectedItem()
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@justClickedEquipItemButton = true
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_.defer => @justClickedEquipItemButton = false
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#- Select/equip higher-level, all encompassing methods the callbacks all use
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selectItemSlot: (slotEl) ->
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@clearSelection()
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slotEl.addClass('selected')
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selectedSlotItemID = slotEl.find('.item').data('item-id')
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item = @items.get(selectedSlotItemID)
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if item then @showItemDetails(item, 'unequip')
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@onSelectionChanged()
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selectUnequippedItem: (itemEl) ->
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@clearSelection()
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itemEl.addClass('active')
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showExtra = if itemEl.hasClass('restricted') then 'restricted' else if not itemEl.hasClass('locked') then 'equip' else ''
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@showItemDetails(@items.get(itemEl.data('item-id')), showExtra)
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@onSelectionChanged()
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equipSelectedItem: ->
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selectedItemEl = @getSelectedUnequippedItem()
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selectedItem = @items.get(selectedItemEl.data('item-id'))
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return unless selectedItem
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allowedSlots = selectedItem.getAllowedSlots()
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firstSlot = unequippedSlot = null
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for allowedSlot in allowedSlots
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slotEl = @$el.find(".item-slot[data-slot='#{allowedSlot}']")
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firstSlot ?= slotEl
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unequippedSlot ?= slotEl unless slotEl.find('img').length
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slotEl = unequippedSlot ? firstSlot
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selectedItemEl.effect('transfer', to: slotEl, duration: 500, easing: 'easeOutCubic')
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unequipped = @unequipItemFromSlot(slotEl)
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selectedItemEl.addClass('equipped')
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slotEl.append(selectedItemEl.find('img').clone().addClass('item').data('item-id', selectedItem.id))
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@clearSelection()
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@showItemDetails(selectedItem, 'unequip')
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slotEl.addClass('selected')
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selectedItem.classes.push 'equipped'
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@makeEquippedSlotDraggable slotEl
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@requireLevelEquipment()
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@onSelectionChanged()
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@onEquipmentChanged()
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unequipSelectedItem: ->
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slotEl = @getSelectedSlot()
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@clearSelection()
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itemEl = @unequipItemFromSlot(slotEl)
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return unless itemEl
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itemEl.addClass('active')
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slotEl.effect('transfer', to: itemEl, duration: 500, easing: 'easeOutCubic')
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selectedSlotItemID = itemEl.data('item-id')
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item = @items.get(selectedSlotItemID)
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item.classes = _.without item.classes, 'equipped'
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@showItemDetails(item, 'equip')
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@requireLevelEquipment()
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@onSelectionChanged()
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@onEquipmentChanged()
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#- Select/equip helpers
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clearSelection: ->
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@deselectAllSlots()
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@deselectAllUnequippedItems()
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@hideItemDetails()
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unequipItemFromSlot: (slotEl) ->
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itemEl = slotEl.find('.item')
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itemIDToUnequip = itemEl.data('item-id')
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return unless itemIDToUnequip
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itemEl.remove()
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item = @items.get itemIDToUnequip
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item.classes = _.without item.classes, 'equipped'
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@$el.find("#unequipped .item[data-item-id=#{itemIDToUnequip}]").removeClass('equipped')
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deselectAllSlots: ->
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@$el.find('#equipped .item-slot.selected').removeClass('selected')
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deselectAllUnequippedItems: ->
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@$el.find('#unequipped .item').removeClass('active')
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getSlot: (name) ->
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@$el.find(".item-slot[data-slot=#{name}]")
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getSelectedSlot: ->
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@$el.find('#equipped .item-slot.selected')
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getSelectedUnequippedItem: ->
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@$el.find('#unequipped .item.active')
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onSelectionChanged: ->
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heroClass = @selectedHero?.get('heroClass')
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itemsCanBeEquipped = @$el.find('#unequipped .item.available:not(.equipped)').filter('.'+heroClass).length
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toShow = @$el.find('#double-click-hint, #available-description')
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if itemsCanBeEquipped then toShow.removeClass('secret') else toShow.addClass('secret')
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@delegateEvents()
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showItemDetails: (item, showExtra) ->
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@itemDetailsView.setItem(item)
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@$el.find('#item-details-extra > *').addClass('secret')
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@$el.find("##{showExtra}-item-viewed").removeClass('secret')
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hideItemDetails: ->
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@itemDetailsView?.setItem(null)
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@$el.find('#item-details-extra > *').addClass('secret')
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getCurrentEquipmentConfig: ->
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config = {}
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for slot in @$el.find('.item-slot')
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slotName = $(slot).data('slot')
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slotItemID = $(slot).find('.item').data('item-id')
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continue unless slotItemID
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item = _.find @items.models, {id:slotItemID}
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config[slotName] = item.get('original')
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config
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requireLevelEquipment: ->
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# This is called frequently to make sure the player isn't using any restricted items and knows she must equip any required items.
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return unless @inserted
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equipment = if @supermodel.finished() then @getCurrentEquipmentConfig() else @equipment # Make sure we're using latest equipment.
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hadRequired = @remainingRequiredEquipment?.length
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@remainingRequiredEquipment = []
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@$el.find('.should-equip').removeClass('should-equip')
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@unequipClassRestrictedItems equipment
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@unequipLevelRestrictedItems equipment
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@updateLevelRequiredItems equipment
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if hadRequired and not @remainingRequiredEquipment.length
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@endHighlight()
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@highlightElement '#play-level-button', duration: 5000
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$('#play-level-button').prop('disabled', @remainingRequiredEquipment.length > 0)
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unequipClassRestrictedItems: (equipment) ->
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return unless @supermodel.finished() and heroClass = @selectedHero?.get 'heroClass'
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for slot, item of _.clone equipment
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itemModel = @items.findWhere original: item
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unless itemModel and heroClass in itemModel.classes
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console.log 'Unequipping', itemModel.get('heroClass'), 'item', itemModel.get('name'), 'from slot due to class restrictions.'
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@unequipItemFromSlot @$el.find(".item-slot[data-slot='#{slot}']")
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delete equipment[slot]
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unequipLevelRestrictedItems: (equipment) ->
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return unless restrictedGear = @options.level.get 'restrictedGear'
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for slot, items of restrictedGear
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for item in items
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equipped = equipment[slot]
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if equipped and equipped is item
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console.log 'Unequipping restricted item', equipped, 'for', slot, 'before level', @options.level.get('slug')
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@unequipItemFromSlot @$el.find(".item-slot[data-slot='#{slot}']")
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delete equipment[slot]
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updateLevelRequiredItems: (equipment) ->
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return unless requiredGear = @options.level.get 'requiredGear'
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return unless heroClass = @selectedHero?.get 'heroClass'
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for slot, items of requiredGear when items.length
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equipped = equipment[slot]
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continue if equipped in items
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continue if equipped # Actually, just let them play if they have equipped anything in that slot (and we haven't unequipped it due to restrictions).
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items = (item for item in items when heroClass in (@items.findWhere(original: item)?.classes ? []))
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continue unless items.length # If the required items are for another class, then let's not be finicky.
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# We will point out the last (best) element that they own and can use, otherwise the first (cheapest).
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bestOwnedItem = _.findLast items, (item) -> me.ownsItem item
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item = bestOwnedItem ? items[0]
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# For the Tarnished Bronze Breastplate only, don't tell them they need it until they need it in the level, so we can show how to buy it.
|
|
slug = gearSlugs[item]
|
|
inCampaignView = $('#campaign-view').length
|
|
continue if slug is 'tarnished-bronze-breastplate' and inCampaignView and @options.level.get('slug') is 'the-raised-sword'
|
|
|
|
# Now we're definitely requiring and pointing out an item.
|
|
itemModel = @items.findWhere {original: item}
|
|
availableSlotSelector = "#unequipped .item[data-item-id='#{itemModel.id}']"
|
|
@highlightElement availableSlotSelector, delay: 500, sides: ['right'], rotation: Math.PI / 2
|
|
@$el.find(availableSlotSelector).addClass 'should-equip'
|
|
@$el.find("#equipped div[data-slot='#{slot}']").addClass 'should-equip'
|
|
@remainingRequiredEquipment.push slot: slot, item: item
|
|
null
|
|
|
|
setHero: (@selectedHero) ->
|
|
if @selectedHero.loading
|
|
@listenToOnce @selectedHero, 'sync', => @setHero? @selectedHero
|
|
return
|
|
@$el.removeClass('Warrior Ranger Wizard').addClass(@selectedHero.get('heroClass'))
|
|
@requireLevelEquipment()
|
|
@render()
|
|
@onEquipmentChanged()
|
|
|
|
onShown: ->
|
|
# Called when we switch tabs to this within the modal
|
|
@requireLevelEquipment()
|
|
|
|
onHidden: ->
|
|
# Called when the modal itself is dismissed
|
|
@endHighlight()
|
|
super()
|
|
|
|
onClickChooseHero: ->
|
|
@playSound 'menu-button-click'
|
|
@hide()
|
|
@trigger 'choose-hero-click'
|
|
|
|
onClickPlayLevel: (e) ->
|
|
return if @$el.find('#play-level-button').prop 'disabled'
|
|
@playSound 'menu-button-click'
|
|
@showLoading()
|
|
ua = navigator.userAgent.toLowerCase()
|
|
unless me.isAdmin() or hasGoneFullScreenOnce and (/safari/.test(ua) and not /chrome/.test(ua)) or $(window).height() >= 658 # Min vertical resolution needed at 1366px wide
|
|
@toggleFullscreen()
|
|
hasGoneFullScreenOnce = true
|
|
@updateConfig =>
|
|
@trigger? 'play-click'
|
|
window.tracker?.trackEvent 'Inventory Play', category: 'Play Level'
|
|
|
|
updateConfig: (callback, skipSessionSave) ->
|
|
sessionHeroConfig = @options.session.get('heroConfig') ? {}
|
|
lastHeroConfig = me.get('heroConfig') ? {}
|
|
inventory = @getCurrentEquipmentConfig()
|
|
patchSession = patchMe = false
|
|
patchSession ||= not _.isEqual inventory, sessionHeroConfig.inventory
|
|
sessionHeroConfig.inventory = inventory
|
|
if hero = @selectedHero?.get('original')
|
|
patchSession ||= not _.isEqual hero, sessionHeroConfig.thangType
|
|
sessionHeroConfig.thangType = hero
|
|
patchMe ||= not _.isEqual inventory, lastHeroConfig.inventory
|
|
lastHeroConfig.inventory = inventory
|
|
if patchMe
|
|
console.log 'setting me.heroConfig to', JSON.stringify(lastHeroConfig)
|
|
me.set 'heroConfig', lastHeroConfig
|
|
me.patch()
|
|
if patchSession
|
|
console.log 'setting session.heroConfig to', JSON.stringify(sessionHeroConfig)
|
|
@options.session.set 'heroConfig', sessionHeroConfig
|
|
@options.session.patch success: callback unless skipSessionSave
|
|
else
|
|
callback?()
|
|
|
|
#- TODO: DRY this between PlayItemsModal and InventoryModal and PlayHeroesModal
|
|
|
|
onUnlockButtonClicked: (e) ->
|
|
e.stopPropagation()
|
|
button = $(e.target).closest('button')
|
|
item = @items.get(button.data('item-id'))
|
|
affordable = item.affordable
|
|
if not affordable
|
|
@playSound 'menu-button-click'
|
|
@askToBuyGems button
|
|
else if button.hasClass('confirm')
|
|
@playSound 'menu-button-unlock-end'
|
|
purchase = Purchase.makeFor(item)
|
|
purchase.save()
|
|
|
|
#- set local changes to mimic what should happen on the server...
|
|
purchased = me.get('purchased') ? {}
|
|
purchased.items ?= []
|
|
purchased.items.push(item.get('original'))
|
|
|
|
me.set('purchased', purchased)
|
|
me.set('spent', (me.get('spent') ? 0) + item.get('gems'))
|
|
|
|
#- ...then rerender key bits
|
|
@itemGroups.lockedItems.remove(item)
|
|
@itemGroups.requiredPurchaseItems.remove(item)
|
|
# Redo all item sorting to make sure that we don't clobber state changes since last render.
|
|
equipped = _.values @getCurrentEquipmentConfig()
|
|
@sortItem(otherItem, equipped) for otherItem in @items.models
|
|
@renderSelectors('#unequipped', '#gems-count')
|
|
|
|
@requireLevelEquipment()
|
|
@delegateEvents()
|
|
@setUpDraggableEventsForAvailableEquipment()
|
|
@itemDetailsView.setItem(item)
|
|
@onScrollUnequipped true
|
|
|
|
Backbone.Mediator.publish 'store:item-purchased', item: item, itemSlug: item.get('slug')
|
|
else
|
|
@playSound 'menu-button-unlock-start'
|
|
button.addClass('confirm').text($.i18n.t('play.confirm'))
|
|
@$el.one 'click', (e) ->
|
|
button.removeClass('confirm').text($.i18n.t('play.unlock')) if e.target isnt button[0]
|
|
|
|
askToSignUp: ->
|
|
authModal = new AuthModal supermodel: @supermodel
|
|
authModal.mode = 'signup'
|
|
return @openModalView authModal
|
|
|
|
askToBuyGems: (unlockButton) ->
|
|
@$el.find('.unlock-button').popover 'destroy'
|
|
popoverTemplate = buyGemsPromptTemplate {}
|
|
unlockButton.popover(
|
|
animation: true
|
|
trigger: 'manual'
|
|
placement: 'top'
|
|
content: ' ' # template has it
|
|
container: @$el
|
|
template: popoverTemplate
|
|
).popover 'show'
|
|
popover = unlockButton.data('bs.popover')
|
|
popover?.$tip?.i18n()
|
|
|
|
onBuyGemsPromptButtonClicked: (e) ->
|
|
@playSound 'menu-button-click'
|
|
return @askToSignUp() if me.get('anonymous')
|
|
@openModalView new BuyGemsModal()
|
|
|
|
onClickedSomewhere: (e) ->
|
|
return if @destroyed
|
|
@$el.find('.unlock-button').popover 'destroy'
|
|
|
|
|
|
#- Dynamic portrait loading
|
|
|
|
onScrollUnequipped: (forceLoadAll=false) ->
|
|
# dynamically load visible items when the user scrolls enough to see them
|
|
return if @destroyed
|
|
nanoContent = @$el.find('#unequipped .nano-content')
|
|
items = nanoContent.find('.item:visible:not(.loaded)')
|
|
threshold = nanoContent.height() + 100
|
|
for itemEl in items
|
|
itemEl = $(itemEl)
|
|
if itemEl.position().top < threshold or forceLoadAll
|
|
itemEl.addClass('loaded')
|
|
item = @items.get(itemEl.data('item-id'))
|
|
itemEl.find('img').attr('src', item.getPortraitURL())
|
|
|
|
|
|
#- Paper doll equipment updating
|
|
onEquipmentChanged: ->
|
|
heroClass = @selectedHero?.get('heroClass') ? 'Warrior'
|
|
gender = if @selectedHero?.get('slug') in heroGenders.male then 'male' else 'female'
|
|
@$el.find('#hero-image, #hero-image-hair, #hero-image-head, #hero-image-thumb').removeClass().addClass "#{gender} #{heroClass}"
|
|
equipment = @getCurrentEquipmentConfig()
|
|
@onScrollUnequipped()
|
|
return unless _.size(equipment) and @supermodel.finished()
|
|
@removeDollImages()
|
|
slotsWithImages = []
|
|
for slot, original of equipment
|
|
item = _.find @items.models, (item) -> item.get('original') is original
|
|
continue unless dollImages = item?.get('dollImages')
|
|
didAdd = @addDollImage slot, dollImages, heroClass, gender
|
|
slotsWithImages.push slot if didAdd if item.get('original') isnt '54ea39342b7506e891ca70f2' # Circlet of the Magi needs hair under it
|
|
@$el.find('#hero-image-hair').toggle not ('head' in slotsWithImages)
|
|
@$el.find('#hero-image-thumb').toggle not ('gloves' in slotsWithImages)
|
|
|
|
@equipment = @options.equipment = equipment
|
|
|
|
removeDollImages: ->
|
|
@$el.find('.doll-image').remove()
|
|
|
|
addDollImage: (slot, dollImages, heroClass, gender) ->
|
|
heroClass = @selectedHero?.get('heroClass') ? 'Warrior'
|
|
gender = if @selectedHero?.get('slug') in heroGenders.male then 'male' else 'female'
|
|
didAdd = false
|
|
if slot is 'gloves'
|
|
if heroClass is 'Ranger'
|
|
imageKeys = ["#{gender}#{heroClass}", "#{gender}#{heroClass}Thumb"]
|
|
else
|
|
imageKeys = ["#{gender}", "#{gender}Thumb"]
|
|
else if heroClass is 'Wizard' and slot is 'torso'
|
|
imageKeys = [gender, "#{gender}Back"]
|
|
else
|
|
imageKeys = [gender]
|
|
for imageKey in imageKeys
|
|
imageURL = dollImages[imageKey]
|
|
if not imageURL
|
|
console.log "Hmm, should have #{slot} #{imageKey} paper doll image, but don't have it."
|
|
else
|
|
imageEl = $('<img>').attr('src', "/file/#{imageURL}").addClass("doll-image #{slot} #{heroClass} #{gender} #{_.string.underscored(imageKey).replace(/_/g, '-')}").attr('draggable', false)
|
|
@$el.find('#equipped').append imageEl
|
|
didAdd = true
|
|
didAdd
|
|
|
|
destroy: ->
|
|
@$el.find('.unlock-button').popover 'destroy'
|
|
@$el.find('.ui-droppable').droppable 'destroy'
|
|
@$el.find('.ui-draggable').draggable('destroy').off 'dragstart'
|
|
@$el.find('.item-slot').off 'dragstart'
|
|
@stage?.removeAllChildren()
|
|
super()
|
|
|
|
|
|
heroGenders =
|
|
male: ['knight', 'samurai', 'trapper', 'potion-master']
|
|
female: ['captain', 'ninja', 'forest-archer', 'librarian', 'sorcerer']
|
|
|
|
gear =
|
|
'simple-boots': '53e237bf53457600003e3f05'
|
|
'simple-sword': '53e218d853457600003e3ebe'
|
|
'tarnished-bronze-breastplate': '53e22eac53457600003e3efc'
|
|
'leather-boots': '53e2384453457600003e3f07'
|
|
'leather-belt': '5437002a7beba4a82024a97d'
|
|
'programmaticon-i': '53e4108204c00d4607a89f78'
|
|
'programmaticon-ii': '546e25d99df4a17d0d449be1'
|
|
'crude-glasses': '53e238df53457600003e3f0b'
|
|
'crude-builders-hammer': '53f4e6e3d822c23505b74f42'
|
|
'long-sword': '544d7d1f8494308424f564a3'
|
|
'sundial-wristwatch': '53e2396a53457600003e3f0f'
|
|
'bronze-shield': '544c310ae0017993fce214bf'
|
|
'wooden-glasses': '53e2167653457600003e3eb3'
|
|
'basic-flags': '545bacb41e649a4495f887da'
|
|
'roughedge': '544d7d918494308424f564a7'
|
|
'sharpened-sword': '544d7deb8494308424f564ab'
|
|
'crude-crossbow': '544d7ffd8494308424f564c3'
|
|
'crude-dagger': '544d952b8494308424f56517'
|
|
'weak-charge': '544d957d8494308424f5651f'
|
|
'enchanted-stick': '544d87188494308424f564f1'
|
|
'unholy-tome-i': '546374bc3839c6e02811d308'
|
|
'book-of-life-i': '546375653839c6e02811d30b'
|
|
'rough-sense-stone': '54693140a2b1f53ce79443bc'
|
|
'polished-sense-stone': '53e215a253457600003e3eaf'
|
|
'quartz-sense-stone': '54693240a2b1f53ce79443c5'
|
|
'wooden-builders-hammer': '54694ba3a2b1f53ce794444d'
|
|
'simple-wristwatch': '54693797a2b1f53ce79443e9'
|
|
|
|
gearSlugs = _.invert gear
|