codecombat/test/app/lib/surface/LankBoss.spec.coffee

184 lines
11 KiB
CoffeeScript

LankBoss = require 'lib/surface/LankBoss'
Camera = require 'lib/surface/Camera'
World = require 'lib/world/world'
ThangType = require 'models/ThangType'
GameUIState = require 'models/GameUIState'
treeData = require 'test/app/fixtures/tree1.thang.type'
munchkinData = require 'test/app/fixtures/ogre-munchkin-m.thang.type'
fangriderData = require 'test/app/fixtures/ogre-fangrider.thang.type'
curseData = require 'test/app/fixtures/curse.thang.type'
describe 'LankBoss', ->
lankBoss = null
canvas = null
stage = null
midRenderExpectations = [] # bit of a hack to move tests which happen mid-initialization into a separate test
# This suite just creates and renders the stage once, and then has each of the tests
# check the resulting data for the whole thing, without changing anything.
init = (done) ->
return done() if lankBoss
t = new Date()
canvas = $('<canvas width="800" height="600"></canvas>')
camera = new Camera(canvas)
# Create an initial, simple world with just trees
world = new World()
world.thangs = [
# Set trees side by side with different render strategies
{id: 'Segmented Tree', spriteName: 'Segmented Tree', exists: true, shape: 'disc', depth: 2, pos: {x:10, y:-8, z: 1}, action: 'idle', health: 20, maxHealth: 20, rotation: Math.PI/2, acts: true }
{id: 'Singular Tree', spriteName: 'Singular Tree', exists: true, shape: 'disc', depth: 2, pos: {x:8, y:-8, z: 1}, action: 'idle', health: 20, maxHealth: 20, rotation: Math.PI/2, acts: true }
# Include a tree whose existence will change so we can test removing sprites
{id: 'Disappearing Tree', spriteName: 'Singular Tree', exists: true, shape: 'disc', depth: 2, pos: {x:0, y:0, z: 1}, action: 'idle', health: 20, maxHealth: 20, rotation: Math.PI/2, acts: true }
]
world.thangMap = {}
world.thangMap[thang.id] = thang for thang in world.thangs
# Set up thang types. Mix renderStrategies.
fangrider = new ThangType($.extend({}, fangriderData, {spriteType:'segmented', name:'Fangrider', slug:'fangrider'}))
segmentedMunchkin = new ThangType($.extend({}, munchkinData, {spriteType:'segmented', name:'Segmented Munchkin', slug:'segmented-munchkin'}))
singularMunchkin = new ThangType($.extend({}, munchkinData, {spriteType:'singular', name:'Singular Munchkin', slug:'singular-munchkin'}))
segmentedTree = new ThangType($.extend({}, treeData, {spriteType:'segmented', name:'Segmented Tree', slug: 'segmented-tree'}))
singularTree = new ThangType($.extend({}, treeData, {spriteType:'singular', name:'Singular Tree', slug: 'singular-tree'}))
thangTypes = [fangrider, segmentedMunchkin, singularMunchkin, segmentedTree, singularTree]
# Build the Stage and LankBoss.
window.stage = stage = new createjs.SpriteStage(canvas[0])
options = {
camera: camera
webGLStage: stage
surfaceTextLayer: new createjs.Container()
world: world
thangTypes: thangTypes
gameUIState: new GameUIState()
}
window.lankBoss = lankBoss = new LankBoss(options)
defaultLayer = lankBoss.layerAdapters.Default
defaultLayer.buildAsync = false # cause faster
# Sort of an implicit test. By default, all the default actions are always rendered,
# but I want to make sure the system can dynamically hear about actions it needs to render for
# as they are used.
defaultLayer.defaultActions = ['idle']
# Render the simple world with just trees
lankBoss.update(true)
# Test that the unrendered, static sprites aren't showing anything
midRenderExpectations.push([lankBoss.lanks['Segmented Tree'].sprite.children.length,1,'static segmented action'])
midRenderExpectations.push([lankBoss.lanks['Segmented Tree'].sprite.children[0].currentFrame,0,'static segmented action'])
midRenderExpectations.push([lankBoss.lanks['Segmented Tree'].sprite.children[0].paused,true,'static segmented action'])
midRenderExpectations.push([lankBoss.lanks['Singular Tree'].sprite.currentFrame,0,'static singular action'])
midRenderExpectations.push([lankBoss.lanks['Singular Tree'].sprite.paused,true,'static singular action'])
defaultLayer.once 'new-spritesheet', ->
# Now make the world a little more complicated.
world.thangs = world.thangs.concat [
# four cardinal ogres, to test movement rotation and placement around a center point.
{id: 'Ogre N', spriteName: 'Segmented Munchkin', exists: true, shape: 'disc', depth: 2, pos: {x:0, y:8, z: 1}, action: 'move', health: 10, maxHealth: 10, rotation: -Math.PI/2, acts: true, scaleFactorX: 1.5, hudProperties: ['health'] }
{id: 'Ogre W', spriteName: 'Segmented Munchkin', exists: true, shape: 'disc', depth: 2, pos: {x:-8, y:0, z: 1}, action: 'move', health: 8, maxHealth: 10, rotation: 0, acts: true, scaleFactorY: 1.5, hudProperties: ['health'] }
{id: 'Ogre E', spriteName: 'Segmented Munchkin', exists: true, shape: 'disc', depth: 2, pos: {x:8, y:0, z: 1}, action: 'move', health: 5, maxHealth: 10, rotation: Math.PI, acts: true, alpha: 0.5, hudProperties: ['health'] }
{id: 'Ogre S', spriteName: 'Segmented Munchkin', exists: true, shape: 'disc', depth: 2, pos: {x:0, y:-8, z: 1}, action: 'move', health: 2, maxHealth: 10, rotation: Math.PI/2, acts: true, hudProperties: ['health'], effectNames: ['curse'] }
# Set ogres side by side with different render strategies
{id: 'Singular Ogre', spriteName: 'Singular Munchkin', exists: true, shape: 'disc', depth: 2, pos: {x:-10, y:-8, z: 1}, action: 'move', health: 10, maxHealth: 10, rotation: -Math.PI/2, acts: true, alpha: 0.5 }
{id: 'Segmented Ogre', spriteName: 'Segmented Munchkin', exists: true, shape: 'disc', depth: 2, pos: {x:-8, y:-8, z: 1}, action: 'move', health: 10, maxHealth: 10, rotation: -Math.PI/2, acts: true }
# A line of ogres overlapping to test child ordering
{id: 'Dying Ogre 1', spriteName: 'Segmented Munchkin', exists: true, shape: 'disc', depth: 2, pos: {x:-14, y:0, z: 1}, action: 'die', health: 5, maxHealth: 10, rotation: 0, acts: true }
{id: 'Dying Ogre 2', spriteName: 'Segmented Munchkin', exists: true, shape: 'disc', depth: 2, pos: {x:-13.5, y:1, z: 1}, action: 'die', health: 5, maxHealth: 10, rotation: 0, acts: true }
{id: 'Dying Ogre 3', spriteName: 'Segmented Munchkin', exists: true, shape: 'disc', depth: 2, pos: {x:-13, y:2, z: 1}, action: 'die', health: 5, maxHealth: 10, rotation: 0, acts: true }
{id: 'Dying Ogre 4', spriteName: 'Segmented Munchkin', exists: true, shape: 'disc', depth: 2, pos: {x:-12.5, y:3, z: 1}, action: 'die', health: 5, maxHealth: 10, rotation: 0, acts: true }
# Throw in a ThangType that contains nested MovieClips
{id: 'Fangrider', spriteName: 'Fangrider', exists: true, shape: 'disc', depth: 2, pos: {x:8, y:8, z: 1}, action: 'move', health: 20, maxHealth: 20, rotation: 0, acts: true, currentEvents: ['aoe-' + JSON.stringify([0, 0, 8, '#00F'])] }
]
_.find(world.thangs, {id: 'Disappearing Tree'}).exists = false
world.thangMap[thang.id] = thang for thang in world.thangs
lankBoss.update(true)
jasmine.Ajax.requests.sendResponses({'/db/thang.type/curse': curseData})
# Test that the unrendered, animated sprites aren't showing anything
midRenderExpectations.push([lankBoss.lanks['Segmented Ogre'].sprite.children.length,10,'animated segmented action'])
for child in lankBoss.lanks['Segmented Ogre'].sprite.children
midRenderExpectations.push([child.children[0].currentFrame, 0, 'animated segmented action'])
midRenderExpectations.push([lankBoss.lanks['Singular Ogre'].sprite.currentFrame,0,'animated singular action'])
midRenderExpectations.push([lankBoss.lanks['Singular Ogre'].sprite.paused,true,'animated singular action'])
defaultLayer.once 'new-spritesheet', ->
# showMe() # Uncomment to display this world when you run any of these tests.
done()
beforeEach (done) -> init(done)
showMe = ->
canvas.css('position', 'absolute').css('index', 1000).css('background', 'white')
$('body').append(canvas)
ticks = 0
listener = {
handleEvent: ->
return if ticks >= 100
ticks += 1
if ticks % 20 is 0
lankBoss.update(true)
stage.update()
}
createjs.Ticker.addEventListener "tick", listener
$('body').append($('<div style="position: absolute; top: 295px; left: 395px; height: 10px; width: 10px; background: red;"></div>'))
it 'does not display anything for sprites whose animations or containers have not been rendered yet', ->
for expectation in midRenderExpectations
if expectation[0] isnt expectation[1]
console.error('This type of action display failed:', expectation[2])
expect(expectation[0]).toBe(expectation[1])
it 'rotates and animates sprites according to thang rotation', ->
expect(lankBoss.lanks['Ogre N'].sprite.currentAnimation).toBe('move_fore')
expect(lankBoss.lanks['Ogre E'].sprite.currentAnimation).toBe('move_side')
expect(lankBoss.lanks['Ogre W'].sprite.currentAnimation).toBe('move_side')
expect(lankBoss.lanks['Ogre S'].sprite.currentAnimation).toBe('move_back')
expect(lankBoss.lanks['Ogre E'].sprite.scaleX).toBeLessThan(0)
expect(lankBoss.lanks['Ogre W'].sprite.scaleX).toBeGreaterThan(0)
it 'positions sprites according to thang pos', ->
expect(lankBoss.lanks['Ogre N'].sprite.x).toBe(0)
expect(lankBoss.lanks['Ogre N'].sprite.y).toBeCloseTo(-60)
expect(lankBoss.lanks['Ogre E'].sprite.x).toBeCloseTo(80)
expect(lankBoss.lanks['Ogre E'].sprite.y).toBe(0)
expect(lankBoss.lanks['Ogre W'].sprite.x).toBe(-80)
expect(lankBoss.lanks['Ogre W'].sprite.y).toBeCloseTo(0)
expect(lankBoss.lanks['Ogre S'].sprite.x).toBe(0)
expect(lankBoss.lanks['Ogre S'].sprite.y).toBeCloseTo(60)
it 'scales sprites according to thang scaleFactorX and scaleFactorY', ->
expect(lankBoss.lanks['Ogre N'].sprite.scaleX).toBe(lankBoss.lanks['Ogre N'].sprite.baseScaleX * 1.5)
expect(lankBoss.lanks['Ogre W'].sprite.scaleY).toBe(lankBoss.lanks['Ogre N'].sprite.baseScaleY * 1.5)
it 'sets alpha based on thang alpha', ->
expect(lankBoss.lanks['Ogre E'].sprite.alpha).toBe(0.5)
it 'orders sprites in the layer based on thang pos.y\'s', ->
container = lankBoss.layerAdapters.Default.container
l = container.children
i1 = container.getChildIndex(_.find(container.children, (c) -> c.lank.thang.id is 'Dying Ogre 1'))
i2 = container.getChildIndex(_.find(container.children, (c) -> c.lank.thang.id is 'Dying Ogre 2'))
i3 = container.getChildIndex(_.find(container.children, (c) -> c.lank.thang.id is 'Dying Ogre 3'))
i4 = container.getChildIndex(_.find(container.children, (c) -> c.lank.thang.id is 'Dying Ogre 4'))
expect(i1).toBeGreaterThan(i2)
expect(i2).toBeGreaterThan(i3)
expect(i3).toBeGreaterThan(i4)
it 'only contains children Sprites and SpriteContainers whose spritesheet matches the Layer', ->
defaultLayerContainer = lankBoss.layerAdapters.Default.container
for c in defaultLayerContainer.children
expect(c.spriteSheet).toBe(defaultLayerContainer.spriteSheet)