mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-29 18:45:48 -05:00
598 lines
42 KiB
CoffeeScript
598 lines
42 KiB
CoffeeScript
module.exports = nativeDescription: "한국어", englishDescription: "Korean", translation:
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common:
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loading: "로딩중입니다..."
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saving: "저장중입니다..."
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sending: "보내는 중입니다..."
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cancel: "취소"
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save: "저장"
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delay_1_sec: "1초"
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delay_3_sec: "3초"
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delay_5_sec: "5초"
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manual: "수동"
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fork: "Fork"
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play: "시작"
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# units:
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# second: "second"
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# seconds: "seconds"
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# minute: "minute"
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# minutes: "minutes"
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# hour: "hour"
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# hours: "hours"
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modal:
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close: "Close"
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okay: "Okay"
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not_found:
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page_not_found: "페이지를 찾을 수 없습니다"
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nav:
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play: "레벨"
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editor: "에디터"
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blog: "블로그"
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forum: "포럼"
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admin: "관리자"
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home: "홈"
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contribute: "참여하기"
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legal: "법"
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about: "소개"
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contact: "문의"
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twitter_follow: "Follow"
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employers: "직원들"
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versions:
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save_version_title: "새로운 버전을 저장합니다"
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new_major_version: "신규 버전"
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cla_prefix: "변경사항을 저장하기 위해서는, 먼저 계약사항에 동의 하셔야 합니다."
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cla_url: "CLA"
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cla_suffix: "."
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cla_agree: "동의 합니다"
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login:
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sign_up: "계정 생성"
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log_in: "로그인"
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log_out: "로그아웃"
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recover: "계정 복구"
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recover:
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recover_account_title: "계정 복구"
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send_password: "복구 비밀번호 전송"
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signup:
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create_account_title: "진행 상황을 저장하기 위해서 새 계정을 생성합니다"
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description: "이것은 무료입니다. 계속 진행하기 위해서 간단한 몇가지만 적어주세요"
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email_announcements: "안내 사항을 메일로 받겠습니다"
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coppa: "13살 이상 또는 미국 외 거주자"
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coppa_why: "(왜?)"
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creating: "계정을 생성 중입니다..."
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sign_up: "등록"
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log_in: "비밀번호로 로그인"
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home:
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slogan: "쉽고 간단한 게임으로 자바스크립트 배우기"
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no_ie: "죄송하지만 코드컴뱃은 인터넷 익스플로러 9에서는 동작하지 않습니다."
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no_mobile: "코드 컴뱃은 모바일 기기용으로 제작되지 않았습니다. 아마 동작하지 않을 가능성이 높습니다."
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play: "시작"
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old_browser: "브라우저가 너무 오래된 버전이라 코드컴뱃을 실행할 수 없습니다."
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old_browser_suffix: "시도해볼 수는 있겠지만..안될수도 있습니다."
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campaign: "캠페인"
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for_beginners: "초보자용"
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multiplayer: "멀티플레이어"
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for_developers: "개발자용"
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play:
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choose_your_level: "레벨을 선택하세요."
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adventurer_prefix: "아래에 있는 어떤 레벨도 바로 시작하실 수 있습니다.또는 포럼에서 레벨에 관해 토론하세요 :"
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adventurer_forum: "모험가들의 포럼"
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adventurer_suffix: "."
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campaign_beginner: "초보자 캠페인"
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campaign_beginner_description: "... 이곳에서 당신은 프로그래밍의 마법을 배우게 될 것입니다."
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campaign_dev: "상급 레벨 랜덤 선택"
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campaign_dev_description: "... 이곳에서 당신은 조금 더 어려운 레벨에 도전할때 필요한 조작 방법을 배울 것입니다."
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campaign_multiplayer: "멀티 플레이어 전투장"
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campaign_multiplayer_description: "... 이곳에서 당신은 다른 인간 플레이어들과 직접 결투할 수 있습니다."
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campaign_player_created: "사용자 직접 제작"
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campaign_player_created_description: "... 당신 동료가 고안한 레벨에 도전하세요 <a href=\"/contributeartisan\">마법사 장인</a>."
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level_difficulty: "난이도: "
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play_as: "Play As "
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spectate: "관중모드"
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contact:
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contact_us: "코드컴뱃에 전할말"
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welcome: "의견은 언제든지 환영합니다. 이 양식을 이메일에 사용해 주세요!"
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contribute_prefix: "혹시 같이 코드컴뱃에 공헌하고 싶으시다면 홈페이지에 들러주세요 "
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contribute_page: "참여하기 페이지"
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contribute_suffix: "!"
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forum_prefix: "공개적으로 논의할 사항이라면 우리 포럼에서 해주세요 : "
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forum_page: "포럼"
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forum_suffix: " 대신에."
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send: "의견 보내기"
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diplomat_suggestion:
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title: "코드 컴뱃 번역을 도와주세요!"
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sub_heading: "우리는 당신의 언어 능력이필요합니다."
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pitch_body: "우리는 영어로 코드컴뱃을 개발하기 시작했지만, 이미 전세계의 유저들이 코드컴뱃을 이용하고 있습니다. 그중 많은 사람들이 한국어로 플레이하기를 바랍니다. 혹시 당신이 영어/한국어에 모두 능숙하다면, Diplomat 으로 코드컴뱃에 참여해서 모든 레벨 뿐 아니라 웹사이트를 한국어로 번역할 수 있습니다."
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missing_translations: "우리가 모든 내용을 한국어로 번역할때까지 기본은 영어로 제공됩니다."
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learn_more: "외교관에 대해서 좀더 자세히알기"
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subscribe_as_diplomat: "훌륭한 외교관으로써, 정기 구독하기"
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wizard_settings:
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title: "마법사 설장"
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customize_avatar: "당신의 분신을 직접 꾸미세요"
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clothes: "옷"
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trim: "장식"
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cloud: "구름"
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spell: "마법"
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boots: "장화"
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hue: "색조"
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saturation: "채도"
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lightness: "명도"
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account_settings:
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title: "계정 설정"
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not_logged_in: "로그인 하시거나 계정을 생성하여 주세요."
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autosave: "변경 사항은 자동 저장 됩니다"
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me_tab: "나"
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picture_tab: "사진"
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wizard_tab: "마법사"
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password_tab: "비밀번호"
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emails_tab: "이메일"
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admin: "관리자"
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gravatar_select: "사용하기 위한 Gravatar를 선택해 주세요"
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gravatar_add_photos: "이미지를 선택하기 위해서는 우선 Gravatar 계정에 썸네일이나 이미지를 추가하여 주세요"
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gravatar_add_more_photos: "코드컴뱃에서 더 많은 이미지를 추가하려면 우선 당신의 Gravatar 계정에 좀 더 많은 이미지를 추가해 주세요"
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wizard_color: "마법사 옷 색깔"
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new_password: "새 비밀번호"
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new_password_verify: "확인(다시한번 입력해주세요)"
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email_subscriptions: "이메일 구독"
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email_announcements: "공지사항"
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email_notifications: "알람"
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email_notifications_description: "계정에 관련된 사항을 정기적으로 구독하세요"
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email_announcements_description: "코드 컴뱃의 개발 또는 진행상황을 이메일로 구독 하세요"
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contributor_emails: "조력자들 이메일"
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contribute_prefix: "우리는 언제나 당신의 참여를 환영 합니다 : "
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contribute_page: "참여하기 페이지"
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contribute_suffix: "자세한 사항이 설명되어 있습니다."
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email_toggle: "모두 변경"
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error_saving: "오류 저장"
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saved: "변경사항 저장 완료"
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password_mismatch: "비밀번호가 일치하지 않습니다."
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account_profile:
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edit_settings: "설정사항 변경"
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profile_for_prefix: "프로필 "
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profile_for_suffix: ""
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profile: "프로필"
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user_not_found: "유저를 찾을 수 없습니다 URL은 체크 하셨죠?"
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gravatar_not_found_mine: "죄송하지만 귀하의 이메일 주소를 찾을 수 없습니다 :"
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gravatar_not_found_email_suffix: "."
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gravatar_signup_prefix: "등록"
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gravatar_signup_suffix: " 등록하세요"
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gravatar_not_found_other: "이 사람의 이메일 주소와 관련된 어떤것도 찾을 수 없습니다."
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gravatar_contact: "연락처"
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gravatar_websites: "웹사이트"
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gravatar_accounts: "보이는대로"
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gravatar_profile_link: "전체 Gravatar 프로필"
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play_level:
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level_load_error: "레벨 로딩 실패 : "
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done: "완료"
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grid: "그리드"
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customize_wizard: "사용자 정의 마법사"
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home: "홈"
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guide: "가이드"
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multiplayer: "멀티 플레이어"
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restart: "재시작"
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goals: "목표"
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action_timeline: "액션 타임라인"
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click_to_select: "유닛을 선택하기 위해서 유닛을 마우스로 클릭하세요."
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reload_title: "모든 코드가 다시 로딩 되었나요?"
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reload_really: "모든 레벨 초기화합니다. 확실한가요?"
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reload_confirm: "모두 초기화"
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victory_title_prefix: ""
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victory_title_suffix: " 완료"
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victory_sign_up: "진행사항 저장을 위해 등록하세요"
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victory_sign_up_poke: "코드를 저장하고 싶으세요? 지금 등록하세요!"
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victory_rate_the_level: "이번 레벨 평가: "
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victory_rank_my_game: "내이름 순위 등록"
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victory_ranking_game: "제출 중..."
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victory_return_to_ladder: "레더로 돌아가기"
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victory_play_next_level: "다음 레벨 플레이 하기"
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victory_go_home: "홈으로"
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victory_review: "리뷰를 남겨주세요"
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victory_hour_of_code_done: "정말 종료합니까?"
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victory_hour_of_code_done_yes: "네 내 Hour of Code™ 완료했습니다!"
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multiplayer_title: "멀티 플레이어 설정"
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multiplayer_link_description: "당신에게 참여를 원하는 사람에게 이 링크를 주세요."
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multiplayer_hint_label: "힌트:"
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multiplayer_hint: " 모두 선택하려면 링크를 클릭하세요, 그리고 ⌘-C 또는 Ctrl-C 를 눌러서 링크를 복사하세요."
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multiplayer_coming_soon: "곧 좀 더 다양한 멀티플레이어 모드가 업데이트 됩니다!"
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guide_title: "가이드"
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tome_minion_spells: "당신 미니언의' 마법"
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tome_read_only_spells: "읽기 전용 마법"
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tome_other_units: "다른 유닛들"
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tome_cast_button_castable: "마법 캐스팅"
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tome_cast_button_casting: "캐스팅 중"
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tome_cast_button_cast: "마법 캐스팅"
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tome_autocast_delay: "자동 마법 캐스팅 딜레이"
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tome_select_spell: "마법을 선택 하세요"
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tome_select_a_thang: "누군가를 선택하세요. "
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tome_available_spells: "마법 사용 가능하므로"
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hud_continue: "계속진행 (shift+space)"
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spell_saved: "마법 저장 완료"
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skip_tutorial: "넘기기 (esc)"
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editor_config: "에디터 설정"
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editor_config_title: "에디터 설정"
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# editor_config_language_label: "Programming Language"
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# editor_config_language_description: "Define the programming language you want to code in."
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editor_config_keybindings_label: "단축키 설정"
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editor_config_keybindings_default: "기본(Ace)"
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editor_config_keybindings_description: "일반적인 에디터와 마찬가지인 단축키 설정"
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editor_config_invisibles_label: "투명 설정"
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editor_config_invisibles_description: "스페이스, 탭 설정"
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editor_config_indentguides_label: "들여쓰기 가이드 보기"
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editor_config_indentguides_description: "들여쓰기 확인위해 세로줄 표시하기."
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editor_config_behaviors_label: "자동 기능"
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editor_config_behaviors_description: "괄호, 인용부호, 따옴표 자동 완성."
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# loading_ready: "Ready!"
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# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
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# tip_toggle_play: "Toggle play/paused with Ctrl+P."
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# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
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# tip_guide_exists: "Click the guide at the top of the page for useful info."
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# tip_open_source: "CodeCombat is 100% open source!"
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# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
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# tip_js_beginning: "JavaScript is just the beginning."
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# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
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# think_solution: "Think of the solution, not the problem."
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# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
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# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
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# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
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# tip_forums: "Head over to the forums and tell us what you think!"
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# tip_baby_coders: "In the future, even babies will be Archmages."
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# tip_morale_improves: "Loading will continue until morale improves."
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# tip_all_species: "We believe in equal opportunities to learn programming for all species."
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# tip_reticulating: "Reticulating spines."
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# tip_harry: "Yer a Wizard, "
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# tip_great_responsibility: "With great coding skill comes great debug responsibility."
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# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
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# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
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# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
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# tip_no_try: "Do. Or do not. There is no try. - Yoda"
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# tip_patience: "Patience you must have, young Padawan. - Yoda"
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# tip_documented_bug: "A documented bug is not a bug; it is a feature."
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# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
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# time_current: "Now:"
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# time_total: "Max:"
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# time_goto: "Go to:"
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admin:
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av_title: "관리자 뷰"
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av_entities_sub_title: "속성들"
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av_entities_users_url: "유저들"
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av_entities_active_instances_url: "액티브 인스턴스들"
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av_other_sub_title: "다른 사람들"
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av_other_debug_base_url: "베이스 (base.jade 디버깅)"
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u_title: "유저 목록"
|
||
lg_title: "가장 최근 게임"
|
||
# clas: "CLAs"
|
||
|
||
editor:
|
||
main_title: "코드 컴뱃 에디터들"
|
||
main_description: "당신의 레벨들, 캠페인들, 유닛 그리고 교육 컨텐츠들을 구축하세요. 우리는 당신이 필요한 모든 도구들을 제공합니다!"
|
||
article_title: "기사 에디터들"
|
||
article_description: "기사를 써주세요. 다른 플레이어들에게 프로그래밍 개념에 관한 전체적인 그림을 알려줄 수 있고, 여러 레벨과 캠페인에 대해 설명할 수 있습니다."
|
||
thang_title: "Thang 에디터"
|
||
thang_description: "유닛들, 기본적인 인공지능, 그래픽과 오디오등을 직접 빌드하세요. 현재는 백터 그래픽으로 추출된 플래시파일만 임폴트 가능합니다."
|
||
level_title: "레벨 에디터"
|
||
level_description: "스크립팅, 오디오 업로드, 모든 레벨을 생성하기 위한 사용자 정의 로직등 우리가 사용하는 모든 것들을 구축하는 것을 위한 툴들을 포함합니다."
|
||
security_notice: "이러한 에디터들의 중요한 특징들은 현재 대부분 기본적으로 제공되지 않습니다. 조만간 이런 시스템들의 안정성을 업그레이트 한후에, 이러한 기능들이 제공될 것입니다."
|
||
contact_us: "연락하기!"
|
||
hipchat_prefix: "당신은 또한 우리를 여기에서 찾을 수 있습니다 : "
|
||
hipchat_url: "힙챗 룸"
|
||
revert: "되돌리기"
|
||
revert_models: "모델 되돌리기"
|
||
level_some_options: "다른 옵션들?"
|
||
level_tab_thangs: "Thangs"
|
||
level_tab_scripts: "스크립트들"
|
||
level_tab_settings: "설정"
|
||
level_tab_components: "요소들"
|
||
level_tab_systems: "시스템"
|
||
level_tab_thangs_title: "현재 Thangs"
|
||
level_tab_thangs_conditions: "컨디션 시작"
|
||
level_tab_thangs_add: "Thangs 추가"
|
||
level_settings_title: "설정"
|
||
level_component_tab_title: "현재 요소들"
|
||
level_component_btn_new: "새로운 요소들 생성"
|
||
level_systems_tab_title: "현재 시스템"
|
||
level_systems_btn_new: "새로운 시스템생성"
|
||
level_systems_btn_add: "새로운 시스템 추가"
|
||
level_components_title: "모든 Thang 들로 되돌아가기"
|
||
level_components_type: "타입"
|
||
level_component_edit_title: "요소 편집"
|
||
level_component_config_schema: "환경 설정"
|
||
level_component_settings: "설정"
|
||
level_system_edit_title: "시스템 편집"
|
||
create_system_title: "새로운 시스템 생성"
|
||
new_component_title: "새로운 요소들 생성"
|
||
new_component_field_system: "시스템"
|
||
new_article_title: "새로운 기사 작성"
|
||
new_thang_title: "새로운 Thang type 시작"
|
||
new_level_title: "새로운 레벨 시작"
|
||
article_search_title: "기사들은 여기에서 찾으세요"
|
||
thang_search_title: "Thang 타입들은 여기에서 찾으세요"
|
||
level_search_title: "레벨들은 여기에서 찾으세요"
|
||
|
||
article:
|
||
edit_btn_preview: "미리보기"
|
||
edit_article_title: "기사 편집하기"
|
||
|
||
general:
|
||
and: "그리고"
|
||
name: "이름"
|
||
body: "구성"
|
||
version: "버전"
|
||
commit_msg: "커밋 메세지"
|
||
history: "히스토리"
|
||
version_history_for: "버전 히스토리 : "
|
||
result: "결과"
|
||
results: "결과들"
|
||
description: "설명"
|
||
or: "또한"
|
||
email: "이메일"
|
||
password: "비밀번호"
|
||
message: "메시지"
|
||
code: "코드"
|
||
ladder: "레더"
|
||
when: "언제"
|
||
opponent: "상대"
|
||
rank: "랭크"
|
||
score: "점수"
|
||
win: "승"
|
||
loss: "패"
|
||
tie: "무승부"
|
||
easy: "초급"
|
||
medium: "중급"
|
||
hard: "상급"
|
||
|
||
about:
|
||
who_is_codecombat: "코드컴뱃은 누구인가?"
|
||
why_codecombat: "왜 코드컴뱃이지?"
|
||
who_description_prefix: "우리는 2013년에 함께 코드컴뱃을 시작했으며 또한 우리는"
|
||
who_description_suffix: "2008년에 중국어와 일본어를 배우기위해 이를 IOS 마켓 1위로 키우고 있었습니다."
|
||
who_description_ending: "이제 사람들에게 코드를 가르치기 위한 시점이 다가왔다고 생각합니다."
|
||
why_paragraph_1: "처음에 Skritter 를 만들때, George는 어떻게 프로그래밍을 하는지 전혀 몰랐고, 그의 아이디어를 제대로 구현하지 못해 좌절하곤 했습니다. 그후에, 그는 코딩을 배우려고 노력했지만 늘 진행속도가 느렸죠. 그때 그의 룸메이트가 코드아카데미를 통해 배우려고 시도했으나, 너무 \"지루\"했습니다. 매주마다 다른 친구들이 코드아카데미를 통해 배우려고 시도했으나 글쎄요, 결과가 썩 좋진 않았습니다. 우리는 이것은 우리가 Skritter를 통해 해결한 문제와 같은 종류의 것임을 깨달았습니다: 느리고 강도높은 레슨을 통해 배우는 사람들은 좀더 빠르고, 포괄적인 연습을 필요로 합니다. 우리는 그것을 어떻게 해결하는지 잘 알고 있습니다."
|
||
why_paragraph_2: "프로그래밍을 배울 필요가 있으세요? 레슨 받을 필요 없습니다. 아마 엄청난 시간과 노력을 소모해야 할 것입니다."
|
||
why_paragraph_3_prefix: "프로그래밍은 재미있어야 합니다."
|
||
why_paragraph_3_italic: "여기 뱃지있어 받아가~"
|
||
why_paragraph_3_center: "이런 단순히 뱃지얻는식 게임 말고,"
|
||
why_paragraph_3_italic_caps: "오 엄마 나 이 레벨 반드시 끝내야되! <- 이런 방식 말고요."
|
||
why_paragraph_3_suffix: "이것이 왜 코드컴뱃이 멀티플레이 게임인지를 말해줍니다. 단순히 게임화된 레슨의 연장이 아닙니다. 우리는 당신이 너무 재밌어서 멈출 수 없을때까지 절대 멈추지 않을 것입니다."
|
||
why_paragraph_4: "만약 당신이 어떤 게임이 곧잘 중독된다면 이번엔 코드컴뱃 한번 시도해보세요 그리고 기술시대에 사는 마법사중 하나가 되어보는 건 어떠세요?"
|
||
why_ending: "이봐 이거 공짜래."
|
||
why_ending_url: "지금바로 마법사가 되어 보세요!"
|
||
george_description: "CEO, 비즈니스맨, 웹디자이너, 게임 디자이너, 그리고 전세계의 초보 프로그래머들의 왕."
|
||
scott_description: "비범한 프로그래머, 소프트웨어 아키텍쳐, 주방 마법사 그리고 재무의 신. Scott 은 매우 합리적인 사람입니다"
|
||
nick_description: "프로그래밍 마법사, 별난 자극의 마술사, 거꾸로 생각하는것을 좋아하는 실험가. Nick은 뭐든지 할수있는 남자입니다. 그 뭐든지 중에 코드 컴뱃을 선택했죠. "
|
||
jeremy_description: "고객 지원 마법사, 사용성 테스터, 커뮤니티 오거나이저; 당신은 아마 이미 Jeremy랑 이야기 했을거에요."
|
||
michael_description: "프로그래머, 시스템 관리자, 기술 신동(대학생이래요),Michael 은 우리 서버를 계속 무결점상태로 유지시켜주는 사람입니다."
|
||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||
|
||
# legal:
|
||
# page_title: "Legal"
|
||
# opensource_intro: "CodeCombat is free to play and completely open source."
|
||
# opensource_description_prefix: "Check out "
|
||
# github_url: "our GitHub"
|
||
# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
|
||
# archmage_wiki_url: "our Archmage wiki"
|
||
# opensource_description_suffix: "for a list of the software that makes this game possible."
|
||
# practices_title: "Respectful Best Practices"
|
||
# practices_description: "These are our promises to you, the player, in slightly less legalese."
|
||
# privacy_title: "Privacy"
|
||
# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
|
||
# security_title: "Security"
|
||
# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
|
||
# email_title: "Email"
|
||
# email_description_prefix: "We will not inundate you with spam. Through"
|
||
# email_settings_url: "your email settings"
|
||
# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
|
||
# cost_title: "Cost"
|
||
# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
|
||
# recruitment_title: "Recruitment"
|
||
# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
|
||
# url_hire_programmers: "No one can hire programmers fast enough"
|
||
# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
|
||
# recruitment_description_italic: "a lot"
|
||
# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
|
||
# copyrights_title: "Copyrights and Licenses"
|
||
# contributor_title: "Contributor License Agreement"
|
||
# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
|
||
# cla_url: "CLA"
|
||
# contributor_description_suffix: "to which you should agree before contributing."
|
||
# code_title: "Code - MIT"
|
||
# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
|
||
# mit_license_url: "MIT license"
|
||
# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
|
||
# art_title: "Art/Music - Creative Commons "
|
||
# art_description_prefix: "All common content is available under the"
|
||
# cc_license_url: "Creative Commons Attribution 4.0 International License"
|
||
# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
|
||
# art_music: "Music"
|
||
# art_sound: "Sound"
|
||
# art_artwork: "Artwork"
|
||
# art_sprites: "Sprites"
|
||
# art_other: "Any and all other non-code creative works that are made available when creating Levels."
|
||
# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
|
||
# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
|
||
# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
|
||
# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
|
||
# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
|
||
# rights_title: "Rights Reserved"
|
||
# rights_desc: "All rights are reserved for Levels themselves. This includes"
|
||
# rights_scripts: "Scripts"
|
||
# rights_unit: "Unit configuration"
|
||
# rights_description: "Description"
|
||
# rights_writings: "Writings"
|
||
# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
|
||
# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
|
||
# nutshell_title: "In a Nutshell"
|
||
# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
|
||
# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
|
||
|
||
# contribute:
|
||
# page_title: "Contributing"
|
||
# character_classes_title: "Character Classes"
|
||
# introduction_desc_intro: "We have high hopes for CodeCombat."
|
||
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
|
||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||
# introduction_desc_ending: "We hope you'll join our party!"
|
||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||
# alert_account_message_intro: "Hey there!"
|
||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||
# alert_account_message_suf: "first."
|
||
# alert_account_message_create_url: "create an account"
|
||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||
# class_attributes: "Class Attributes"
|
||
# archmage_attribute_1_pref: "Knowledge in "
|
||
# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
|
||
# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
|
||
# how_to_join: "How To Join"
|
||
# join_desc_1: "Anyone can help out! Just check out our "
|
||
# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
|
||
# join_desc_3: ", or find us in our "
|
||
# join_desc_4: "and we'll go from there!"
|
||
# join_url_email: "Email us"
|
||
# join_url_hipchat: "public HipChat room"
|
||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||
# artisan_summary_suf: "then this class is for you."
|
||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||
# artisan_introduction_suf: "then this class might be for you."
|
||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
|
||
# artisan_join_step1: "Read the documentation."
|
||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||
# adventurer_forum_url: "our forum"
|
||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||
# contact_us_url: "Contact us"
|
||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||
# diplomat_launch_url: "launch in October"
|
||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
|
||
# diplomat_join_pref_github: "Find your language locale file "
|
||
# diplomat_github_url: "on GitHub"
|
||
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||
# ambassador_join_note_strong: "Note"
|
||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||
# counselor_attribute_2: "A little bit of free time!"
|
||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||
# diligent_scribes: "Our Diligent Scribes:"
|
||
# powerful_archmages: "Our Powerful Archmages:"
|
||
# creative_artisans: "Our Creative Artisans:"
|
||
# brave_adventurers: "Our Brave Adventurers:"
|
||
# translating_diplomats: "Our Translating Diplomats:"
|
||
# helpful_ambassadors: "Our Helpful Ambassadors:"
|
||
|
||
classes:
|
||
archmage_title: "대마법사"
|
||
archmage_title_description: "(코더)"
|
||
artisan_title: "장인"
|
||
artisan_title_description: "(레벨 제작자)"
|
||
adventurer_title: "모험가"
|
||
adventurer_title_description: "(레벨 테스터)"
|
||
scribe_title: "작가"
|
||
scribe_title_description: "(기사 에디터)"
|
||
diplomat_title: "외교관"
|
||
diplomat_title_description: "(번역가)"
|
||
ambassador_title: "대사"
|
||
ambassador_title_description: "(지원)"
|
||
counselor_title: "카운셀러"
|
||
counselor_title_description: "(전문가/선생)"
|
||
|
||
# ladder:
|
||
# please_login: "Please log in first before playing a ladder game."
|
||
# my_matches: "My Matches"
|
||
# simulate: "Simulate"
|
||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||
# simulate_games: "Simulate Games!"
|
||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||
# games_simulated_by: "Games simulated by you:"
|
||
# games_simulated_for: "Games simulated for you:"
|
||
# leaderboard: "Leaderboard"
|
||
# battle_as: "Battle as "
|
||
# summary_your: "Your "
|
||
# summary_matches: "Matches - "
|
||
# summary_wins: " Wins, "
|
||
# summary_losses: " Losses"
|
||
# rank_no_code: "No New Code to Rank"
|
||
# rank_my_game: "Rank My Game!"
|
||
# rank_submitting: "Submitting..."
|
||
# rank_submitted: "Submitted for Ranking"
|
||
# rank_failed: "Failed to Rank"
|
||
# rank_being_ranked: "Game Being Ranked"
|
||
# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
|
||
# no_ranked_matches_pre: "No ranked matches for the "
|
||
# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
|
||
# choose_opponent: "Choose an Opponent"
|
||
# tutorial_play: "Play Tutorial"
|
||
# tutorial_recommended: "Recommended if you've never played before"
|
||
# tutorial_skip: "Skip Tutorial"
|
||
# tutorial_not_sure: "Not sure what's going on?"
|
||
# tutorial_play_first: "Play the Tutorial first."
|
||
# simple_ai: "Simple AI"
|
||
# warmup: "Warmup"
|
||
# vs: "VS"
|
||
|
||
# multiplayer_launch:
|
||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||
# new_way: "The new way to compete with code."
|
||
# to_battle: "To Battle, Developers!"
|
||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||
# ladder_explanation: "Choose your heroes, enchant your human or ogre armies, and climb your way over defeated fellow Wizards to reach the top of the ladders–then challenge your friends in our glorious, asynchronous multiplayer coding arenas. If you're feeling creative, you can even"
|
||
# fork_our_arenas: "fork our arenas"
|
||
# create_worlds: "and create your own worlds."
|
||
# javascript_rusty: "JavaScript a bit rusty? Don't worry; there's a"
|
||
# tutorial: "tutorial"
|
||
# new_to_programming: ". New to programming? Hit our beginner campaign to skill up."
|
||
# so_ready: "I Am So Ready for This"
|