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66 lines
3 KiB
Text
66 lines
3 KiB
Text
extends /templates/modal/modal_base
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block modal-header-content
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img(src="/images/pages/play/level/modal/victory_word.png")#victory-header.out
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block modal-body-content
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for achievement in achievements
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- var animate = achievement.completed && !achievement.completedAWhileAgo
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.achievement-panel(class=achievement.completedAWhileAgo ? 'earned' : '' data-achievement-id=achievement.id data-animate=animate)
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- var rewards = achievement.get('rewards') || {};
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div.achievement-description= achievement.get('description')
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div.achievement-rewards
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- var worth = achievement.get('worth', true);
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if worth
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.reward-panel.numerical.xp(data-number=worth, data-number-unit='xp')
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.reward-image-container(class=animate ? 'pending-reward-image' : 'show')
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img(src="/images/pages/play/level/modal/reward_icon_xp.png")
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.reward-text= animate ? '+0' : '+'+worth
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if rewards.gems
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.reward-panel.numerical.gems(data-number=rewards.gems, data-number-unit='gem')
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.reward-image-container(class=animate ? 'pending-reward-image' : 'show')
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img(src="/images/pages/play/level/modal/reward_icon_gems.png")
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.reward-text= animate ? '+0' : '+'+rewards.gems
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if rewards.heroes
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for hero in rewards.heroes
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- var hero = thangTypes[hero];
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.reward-panel.hero(data-hero-thang-type=hero.get('original'))
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.reward-image-container(class=animate ? 'pending-reward-image' : 'show')
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img(src=hero.getPortraitURL())
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.reward-text= animate ? 'New Hero' : hero.get('name')
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if rewards.items
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for item in rewards.items
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- var item = thangTypes[item];
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.reward-panel.item(data-item-thang-type=item.get('original'))
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.reward-image-container(class=animate ? 'pending-reward-image' : 'show')
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img(src=item.getPortraitURL())
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.reward-text= animate ? 'New Item' : item.get('name')
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block modal-footer-content
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div#totals.pull-left
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span.spr Experience Gained:
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span#xp-total +0
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br
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span.spr Gems Gained:
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span#gem-total +0
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button.btn.btn-warning.hide#saving-progress-label(disabled, data-i18n="play_level.victory_saving_progress") Saving Progress
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if readyToRank
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.ladder-submission-view
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else if level.get('type') === 'hero-ladder'
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a.btn.btn-primary(href="/play/ladder/#{level.get('slug')}#my-matches", data-dismiss="modal", data-i18n="play_level.victory_return_to_ladder") Return to Ladder
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else
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a.btn.btn-success.world-map-button.hide#continue-button(href="/play-hero", data-dismiss="modal", data-i18n="play_level.victory_play_continue") Continue
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if me.get('anonymous')
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p.sign-up-poke.hide
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button.btn.btn-success.sign-up-button.btn-large(data-toggle="coco-modal", data-target="modal/SignupModal", data-i18n="play_level.victory_sign_up") Sign Up to Save Progress
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span(data-i18n="play_level.victory_sign_up_poke") Want to save your code? Create a free account!
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