codecombat/app/views/editor/level/systems_tab_view.coffee

173 lines
6.7 KiB
CoffeeScript

View = require 'views/kinds/CocoView'
template = require 'templates/editor/level/systems_tab'
Level = require 'models/Level'
LevelSystem = require 'models/LevelSystem'
LevelSystemEditView = require './system/edit'
LevelSystemNewView = require './system/new'
LevelSystemAddView = require './system/add'
{ThangTypeNode} = require './treema_nodes'
module.exports = class SystemsTabView extends View
id: "editor-level-systems-tab-view"
template: template
className: 'tab-pane'
startsLoading: true
subscriptions:
'level-system-added': 'onLevelSystemAdded'
'edit-level-system': 'editLevelSystem'
'level-system-edited': 'onLevelSystemEdited'
'level-system-editing-ended': 'onLevelSystemEditingEnded'
'level-loaded': 'onLevelLoaded'
events:
'click #add-system-button': 'addLevelSystem'
'click #create-new-system-button': 'createNewLevelSystem'
constructor: (options) ->
super options
@toLoad = 0
for system in @buildDefaultSystems()
url = "/db/level.system/#{system.original}/version/#{system.majorVersion}"
ls = new LevelSystem()
ls.saveBackups = true
do (url) -> ls.url = -> url
continue if @supermodel.getModelByURL ls.url
ls.fetch()
ls.on 'sync', @onSystemLoaded
++@toLoad
@onDefaultSystemsLoaded() unless @toLoad
onSystemLoaded: (ls) =>
@supermodel.addModel ls
--@toLoad
@onDefaultSystemsLoaded() unless @toLoad
onDefaultSystemsLoaded: ->
@startsLoading = false
@render() # do it again but without the loading screen
@onLevelLoaded level: @level if @level
onLevelLoaded: (e) ->
@level = e.level
return if @startsLoading
@buildSystemsTreema()
buildSystemsTreema: ->
systems = _.cloneDeep(@level.get('systems') ? [])
unless systems.length
systems = @buildDefaultSystems()
insertedDefaults = true
systemModels = @supermodel.getModels LevelSystem
systemModelMap = {}
systemModelMap[sys.get('original')] = sys.get('name') for sys in systemModels
systems = _.sortBy systems, (sys) -> systemModelMap[sys.original]
treemaOptions =
# TODO: somehow get rid of the + button, or repurpose it to open the LevelSystemAddView instead
supermodel: @supermodel
schema: Level.schema.get('properties').systems
data: systems
readOnly: true unless me.isAdmin() or @level.hasWriteAccess(me)
callbacks:
change: @onSystemsChanged
select: @onSystemSelected
nodeClasses:
'level-system': LevelSystemNode
'level-system-configuration': LevelSystemConfigurationNode
'thang-type': ThangTypeNode # Not until we actually want CocoSprite IndieSprites
@systemsTreema = @$el.find('#systems-treema').treema treemaOptions
@systemsTreema.build()
@systemsTreema.open()
@onSystemsChanged() if insertedDefaults
onSystemsChanged: (e) =>
@level.set 'systems', @systemsTreema.data
onSystemSelected: (e, selected) =>
selected = if selected.length > 1 then selected[0].getLastSelectedTreema() else selected[0]
unless selected
@removeSubView @levelSystemEditView if @levelSystemEditView
@levelSystemEditView = null
return
until selected.data.original
selected = selected.parent
@editLevelSystem original: selected.data.original, majorVersion: selected.data.majorVersion
onLevelSystemAdded: (e) ->
@systemsTreema.insert '/', e.system
addLevelSystem: (e) ->
@openModalView new LevelSystemAddView supermodel: @supermodel, extantSystems: _.cloneDeep @systemsTreema.data
Backbone.Mediator.publish 'level:view-switched', e
createNewLevelSystem: (e) ->
@openModalView new LevelSystemNewView supermodel: @supermodel
Backbone.Mediator.publish 'level:view-switched', e
editLevelSystem: (e) ->
@levelSystemEditView = @insertSubView new LevelSystemEditView(original: e.original, majorVersion: e.majorVersion, supermodel: @supermodel)
onLevelSystemEdited: (e) ->
Backbone.Mediator.publish 'level-systems-changed', systemsData: @systemsTreema.data
onLevelSystemEditingEnded: (e) ->
@removeSubView @levelSystemEditView
@levelSystemEditView = null
buildDefaultSystems: ->
[
{original: "528112c00268d018e3000008", majorVersion: 0} # Event
{original: "5280f83b8ae1581b66000001", majorVersion: 0, config: {lifespan: 60}} # Existence
{original: "5281146f0268d018e3000014", majorVersion: 0} # Programming
{original: "528110f30268d018e3000001", majorVersion: 0} # AI
{original: "52810ffa33e01a6e86000012", majorVersion: 0} # Action
{original: "528114b20268d018e3000017", majorVersion: 0} # Targeting
{original: "528105f833e01a6e86000007", majorVersion: 0} # Collision
{original: "528113240268d018e300000c", majorVersion: 0, config: {gravity: 9.81}} # Movement
{original: "528112530268d018e3000007", majorVersion: 0} # Combat
{original: "52810f4933e01a6e8600000c", majorVersion: 0} # Hearing
{original: "528115040268d018e300001b", majorVersion: 0} # Vision
{original: "5280dc4d251616c907000001", majorVersion: 0} # Inventory
{original: "528111b30268d018e3000004", majorVersion: 0} # Alliance
{original: "528114e60268d018e300001a", majorVersion: 0} # UI
{original: "528114040268d018e3000011", majorVersion: 0} # Physics
]
class LevelSystemNode extends TreemaObjectNode
valueClass: 'treema-level-system'
constructor: ->
super(arguments...)
@grabDBComponent()
@collection = @system?.attributes?.configSchema?.properties?
grabDBComponent: ->
@system = @settings.supermodel.getModelByOriginalAndMajorVersion LevelSystem, @data.original, @data.majorVersion
#@system = _.find @settings.supermodel.getModels(LevelSystem), (m) =>
# m.get('original') is @data.original and m.get('version').major is @data.majorVersion
console.error "Couldn't find system for", @data.original, @data.majorVersion, "from models", @settings.supermodel.models unless @system
getChildSchema: (key) ->
return @system.attributes.configSchema if key is 'config'
return super(key)
buildValueForDisplay: (valEl) ->
return super valEl unless @data.original and @system
name = "#{@system.get('name')} v#{@system.get('version').major}"
@buildValueForDisplaySimply valEl, "#{name}"
onEnterPressed: ->
Backbone.Mediator.publish 'edit-level-system', original: @data.original, majorVersion: @data.majorVersion
open: ->
super()
cTreema = @childrenTreemas.config
if cTreema? and (cTreema.getChildren().length or cTreema.canAddChild())
cTreema.open()
# No easy way to flatten the config object, so for now just keep it longer than it needs to be
class LevelSystemConfigurationNode extends TreemaObjectNode
valueClass: 'treema-level-system-configuration'
buildValueForDisplay: (valEl) ->
return