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https://github.com/codeninjasllc/codecombat.git
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140 lines
6.2 KiB
CoffeeScript
140 lines
6.2 KiB
CoffeeScript
log = require 'winston'
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mongoose = require 'mongoose'
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async = require 'async'
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Achievement = require './Achievement'
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EarnedAchievement = require './EarnedAchievement'
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User = require '../users/User'
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Handler = require '../commons/Handler'
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LocalMongo = require '../../app/lib/LocalMongo'
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class EarnedAchievementHandler extends Handler
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modelClass: EarnedAchievement
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# Don't allow POSTs or anything yet
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hasAccess: (req) ->
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req.method is 'GET' # or req.user.isAdmin()
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recalculate: (req, res) ->
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onSuccess = (data) => log.debug 'Finished recalculating achievements'
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if 'achievements' of req.body # Support both slugs and IDs separated by commas
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achievementSlugsOrIDs = req.body.earnedAchievements
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EarnedAchievementHandler.recalculate achievementSlugsOrIDs, onSuccess
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else
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EarnedAchievementHandler.recalculate onSuccess
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@sendAccepted res, {}
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@recalculate: (callbackOrSlugsOrIDs, callback) ->
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if _.isArray callbackOrSlugsOrIDs # slugs or ids
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achievementSlugs = (thing for thing in callbackOrSlugsOrIDs when not Handler.isID(thing))
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achievementIDs = (thing for thing in callbackOrSlugsOrIDs when Handler.isID(thing))
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else # just a callback
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callback = callbackOrSlugsOrIDs
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t0 = new Date().getTime()
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total = 100000
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User.count {anonymous:false}, (err, count) -> total = count
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onFinished = ->
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t1 = new Date().getTime()
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runningTime = ((t1-t0)/1000/60/60).toFixed(2)
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console.log "we finished in #{runningTime} hours"
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callback arguments...
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filter = {}
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filter.$or = [
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{_id: $in: achievementIDs},
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{slug: $in: achievementSlugs}
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] if achievementSlugs? or achievementIDs?
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# Fetch all relevant achievements
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Achievement.find filter, (err, achievements) ->
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callback?(err) if err?
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callback?(new Error 'No achievements to recalculate') unless achievements.length
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log.info "Recalculating a total of #{achievements.length} achievements..."
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# Fetch every single user. This tends to get big so do it in a streaming fashion.
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userStream = User.find().sort('_id').stream()
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streamFinished = false
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usersTotal = 0
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usersFinished = 0
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numberRunning = 0
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doneWithUser = ->
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++usersFinished
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numberRunning -= 1
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userStream.resume()
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onFinished?() if streamFinished and usersFinished is usersTotal
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userStream.on 'error', (err) -> log.error err
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userStream.on 'close', -> streamFinished = true
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userStream.on 'data', (user) ->
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++usersTotal
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numberRunning += 1
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userStream.pause() if numberRunning > 20
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# Keep track of a user's already achieved in order to set the notified values correctly
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userID = user.get('_id').toHexString()
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# Fetch all of a user's earned achievements
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EarnedAchievement.find {user: userID}, (err, alreadyEarned) ->
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alreadyEarnedIDs = []
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previousPoints = 0
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async.each alreadyEarned, ((earned, doneWithEarned) ->
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if (_.find achievements, (single) -> earned.get('achievement') is single.get('_id').toHexString()) # if already earned
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alreadyEarnedIDs.push earned.get('achievement')
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previousPoints += earned.get 'earnedPoints'
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doneWithEarned()
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), -> # After checking already achieved
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# TODO maybe also delete earned? Make sure you don't delete too many
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newTotalPoints = 0
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async.each achievements, ((achievement, doneWithAchievement) ->
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return doneWithAchievement() unless achievement.isRecalculable()
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isRepeatable = achievement.get('proportionalTo')?
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model = mongoose.modelNameByCollection(achievement.get('collection'))
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return doneWithAchievement new Error "Model with collection '#{achievement.get 'collection'}' doesn't exist." unless model?
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finalQuery = _.clone achievement.get 'query'
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finalQuery.$or = [{}, {}] # Allow both ObjectIDs or hex string IDs
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finalQuery.$or[0][achievement.userField] = userID
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finalQuery.$or[1][achievement.userField] = mongoose.Types.ObjectId userID
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model.findOne finalQuery, (err, something) ->
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return doneWithAchievement() if _.isEmpty something
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#log.debug "Matched an achievement: #{achievement.get 'name'} for #{user.get 'name'}"
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earned =
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user: userID
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achievement: achievement._id.toHexString()
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achievementName: achievement.get 'name'
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notified: achievement._id in alreadyEarnedIDs
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if isRepeatable
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earned.achievedAmount = something.get(achievement.get 'proportionalTo')
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earned.previouslyAchievedAmount = 0
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expFunction = achievement.getExpFunction()
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newPoints = expFunction(earned.achievedAmount) * achievement.get('worth') ? 10
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else
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newPoints = achievement.get('worth') ? 10
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earned.earnedPoints = newPoints
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newTotalPoints += newPoints
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EarnedAchievement.update {achievement:earned.achievement, user:earned.user}, earned, {upsert: true}, (err) ->
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doneWithAchievement err
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), -> # Wrap up a user, save points
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# Since some achievements cannot be recalculated it's important to deduct the old amount of exp
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# and add the new amount, instead of just setting to the new amount
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return doneWithUser(user) unless newTotalPoints
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# log.debug "Matched a total of #{newTotalPoints} new points"
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# log.debug "Incrementing score for these achievements with #{newTotalPoints - previousPoints}"
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pctDone = (100 * usersFinished / total).toFixed(2)
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console.log "Updated points to #{newTotalPoints}(+#{newTotalPoints - previousPoints}) for #{user.get('name') or '???'} (#{user.get('_id')}) (#{pctDone}%)"
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User.update {_id: userID}, {$inc: points: newTotalPoints - previousPoints}, {}, (err) ->
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log.error err if err?
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doneWithUser(user)
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module.exports = new EarnedAchievementHandler()
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