codecombat/app/templates/editor/verifier/verifier-view.jade
Rob ac47928131 - Reduce size of answer code in verifier
- Assume we want to run a single level on only one core for accurate speed testing.
2016-06-29 16:18:36 -07:00

119 lines
4.9 KiB
Text

extends /templates/base-flat
block content
.container
div.row.verifier-row
div.col-sm-3
p.alert.alert-success
| Passed: #{view.passed}
div.col-sm-3
p.alert.alert-warning
| Test Problem: #{view.problem}
div.col-sm-3
p.alert.alert-danger
| Failed: #{view.failed}
div.col-sm-3
p.alert.alert-info
| To Run: #{view.testCount - view.passed - view.problem - view.failed}
.form.form-inline
.row.lineUnder
.form-group.campaign-mix
input(id="careAboutFrames", type="checkbox", checked=!!view.careAboutFrames, disabled=!!view.tests)
label(for="careAboutFrames") Check frame counts
.form-group.campaign-mix
label(for="cores") Threads:
input(id="cores", type="number", min="1", max="16", value=view.cores, disabled=!!view.tests)
if view.levelsByCampaign
.form.form-inline
.row.lineUnder
each campaignInfo, campaign in view.levelsByCampaign
.form-group.campaign-mix
- var campaignID = "campaign-" + campaign + "-checkbox";
input(id=campaignID, type="checkbox", checked=campaignInfo.checked, disabled=!!view.tests)
label(for=campaignID)= campaign + ': ' + campaignInfo.levels.length
.row
each codeLanguage in view.codeLanguages
.form-group.code-language-mix
- var codeLanguageID = "code-language-" + codeLanguage.id + "-checkbox";
input(id=codeLanguageID, type="checkbox", checked=codeLanguage.checked, disabled=!!view.tests)
label(for=codeLanguageID)= codeLanguage.id
.pull-right
button.btn.btn-primary#go-button(disabled=!!view.tests) Start Tests
if view.levelsToLoad && !view.tests
.progress
.progress-bar.progress-bar-success(role="progressbar" style="width: #{100*(1 - view.levelsToLoad/view.initialLevelsToLoad)}%")
if view.tests
if view.levelIDs
.progress
.progress-bar.progress-bar-success(role="progressbar" style="width: #{100*view.passed/view.testCount}%")
.progress-bar.progress-bar-warning(role="progressbar" style="width: #{100*view.problem/view.testCount}%")
.progress-bar.progress-bar-danger(role="progressbar" style="width: #{100*view.failed/view.testCount}%")
each test, id in view.tests
- if (test.state == 'no-solution')
- continue;
if test.level
.pull-right
- var last = test.level.get('slug') + view.linksQueryString
a.btn.btn-primary(href="/editor/verifier/" + last) Focus
a.btn.btn-success(href="/play/level/" + last) Play
a.btn.btn-warning(href="/editor/level/" + last) Edit
a.btn.btn-default(data-target='#verifier-test-' + id, data-toggle="collapse") Toggle
if !test.goals
h2.test-running= test.level.get('name')
small= ' in ' + test.language + ''
else if test.isSuccessful()
h2.test-success= test.level.get('name')
small= ' in ' + test.language + ''
else
h2.test-failed= test.level.get('name')
small= ' in ' + test.language + ''
div.row(class=(test.isSuccessful() && id > 1 ? 'collapse' : 'collapse in'), id='verifier-test-' + id)
div.col-xs-8
if test.solution
pre.solution #{test.solution.source}
else
h4 Error Loading Test
pre #{test.error}
div.col-xs-4.well
if test.goals
if test.frames == test.solution.frameCount
div.test-success ✓ Frames: #{test.frames}
else
div.test-failed ✘ Frames: #{test.frames} vs #{test.solution.frameCount}
each v,k in test.goals || []
if !test.solution.goals
div.test-running ? #{k} (#{v.status})
else if v.status == test.solution.goals[k]
div.test-success ✓ #{k} (#{v.status})
else
div.test-failed ✘ #{k} (#{v.status} vs #{test.solution.goals[k]})
else
h3 Pending....
if test.error
pre.test-faile #{test.error}
if test.userCodeProblems.length
h4.test-failed User Code Problems
pre.test-failed #{JSON.stringify(test.userCodeProblems, null, 2)}
if test.simulationFrameRate
if test.simulationFrameRate > 90
div.test-success ✓ #{test.simulationFrameRate.toFixed(1)} FPS
else if test.simulationFrameRate > 30
div.test-running ~ #{test.simulationFrameRate.toFixed(1)} FPS
else
div.test-failed ✘ #{test.simulationFrameRate.toFixed(1)} FPS
else
h1 Loading Level...
// TODO: show last frame hash