mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-30 19:06:59 -05:00
217 lines
6.1 KiB
CoffeeScript
217 lines
6.1 KiB
CoffeeScript
###
|
|
This file will simulate games on node.js by emulating the browser environment.
|
|
###
|
|
simulateOneGame = false
|
|
if process.argv[2] is "one-game"
|
|
#calculate result of one game here
|
|
simulateOneGame = true
|
|
console.log "Simulating #{process.argv[3]} vs #{process.argv[4]}"
|
|
bowerComponentsPath = "./bower_components/"
|
|
headlessClientPath = "./headless_client/"
|
|
|
|
# SETTINGS
|
|
options =
|
|
workerCode: require headlessClientPath + 'worker_world'
|
|
debug: false # Enable logging of ajax calls mainly
|
|
testing: false # Instead of simulating 'real' games, use the same one over and over again. Good for leak hunting.
|
|
testFile: require headlessClientPath + 'test.js'
|
|
leakTest: false # Install callback that tries to find leaks automatically
|
|
exitOnLeak: false # Exit if leak is found. Only useful if leaktest is set to true, obviously.
|
|
heapdump: false # Dumps the whole heap after every pass. The heap dumps can then be viewed in Chrome browser.
|
|
headlessClient: true
|
|
|
|
options.heapdump = require('heapdump') if options.heapdump
|
|
server = if options.testing then "http://127.0.0.1:3000" else "http://codecombat.com"
|
|
|
|
# Disabled modules
|
|
disable = [
|
|
'lib/AudioPlayer'
|
|
'locale/locale'
|
|
'../locale/locale'
|
|
]
|
|
|
|
# Start of the actual code. Setting up the enivronment to match the environment of the browser
|
|
|
|
# the path used for the loader. __dirname is module dependent.
|
|
path = __dirname
|
|
|
|
m = require 'module'
|
|
request = require 'request'
|
|
Deferred = require "JQDeferred"
|
|
originalLoader = m._load
|
|
|
|
unhook = () ->
|
|
m._load = originalLoader
|
|
|
|
hook = () ->
|
|
m._load = hookedLoader
|
|
|
|
|
|
JASON = require 'jason'
|
|
|
|
# Global emulated stuff
|
|
GLOBAL.window = GLOBAL
|
|
GLOBAL.document = location: pathname: "headless_client"
|
|
GLOBAL.console.debug = console.log
|
|
|
|
GLOBAL.Worker = require('webworker-threads').Worker
|
|
Worker::removeEventListener = (what) ->
|
|
if what is 'message'
|
|
@onmessage = -> #This webworker api has only one event listener at a time.
|
|
|
|
GLOBAL.tv4 = require('tv4').tv4
|
|
|
|
GLOBAL.marked = setOptions: ->
|
|
|
|
store = {}
|
|
GLOBAL.localStorage =
|
|
getItem: (key) => store[key]
|
|
setItem: (key, s) => store[key] = s
|
|
removeItem: (key) => delete store[key]
|
|
|
|
# Hook node.js require. See https://github.com/mfncooper/mockery/blob/master/mockery.js
|
|
# The signature of this function *must* match that of Node's Module._load,
|
|
# since it will replace that.
|
|
# (Why is there no easier way?)
|
|
hookedLoader = (request, parent, isMain) ->
|
|
if request in disable or ~request.indexOf('templates')
|
|
console.log 'Ignored ' + request if options.debug
|
|
return class fake
|
|
else if '/' in request and not (request[0] is '.') or request is 'application'
|
|
request = path + '/app/' + request
|
|
else if request is 'underscore'
|
|
request = 'lodash'
|
|
|
|
console.log "loading " + request if options.debug
|
|
originalLoader request, parent, isMain
|
|
|
|
|
|
#jQuery wrapped for compatibility purposes. Poorly.
|
|
GLOBAL.$ = GLOBAL.jQuery = (input) ->
|
|
console.log 'Ignored jQuery: ' + input if options.debug
|
|
append: (input)-> exports: ()->
|
|
|
|
cookies = request.jar()
|
|
$.when = Deferred.when
|
|
|
|
$.ajax = (options) ->
|
|
responded = false
|
|
url = options.url
|
|
if url.indexOf('http')
|
|
url = '/' + url unless url[0] is '/'
|
|
url = server + url
|
|
|
|
data = options.data
|
|
|
|
|
|
#if (typeof data) is 'object'
|
|
#console.warn JSON.stringify data
|
|
#data = JSON.stringify data
|
|
|
|
console.log "Requesting: " + JSON.stringify options if options.debug
|
|
console.log "URL: " + url if options.debug
|
|
|
|
deferred = Deferred()
|
|
|
|
request
|
|
url: url
|
|
jar: cookies
|
|
json: options.parse
|
|
method: options.type
|
|
body: data
|
|
, (error, response, body) ->
|
|
console.log "HTTP Request:" + JSON.stringify options if options.debug and not error
|
|
|
|
if responded
|
|
console.log "\t↳Already returned before." if options.debug
|
|
return
|
|
|
|
if (error)
|
|
console.warn "\t↳Returned: error: #{error}"
|
|
options.error(error) if options.error?
|
|
deferred.reject()
|
|
|
|
else
|
|
console.log "\t↳Returned: statusCode #{response.statusCode}: #{if options.parse then JSON.stringify body else body}" if options.debug
|
|
options.success(body, response, status: response.statusCode) if options.success?
|
|
deferred.resolve()
|
|
|
|
statusCode = response.statusCode if response?
|
|
options.complete(status: statusCode) if options.complete?
|
|
responded = true
|
|
|
|
deferred.promise()
|
|
|
|
|
|
$.extend = (deep, into, from) ->
|
|
copy = _.clone(from, deep);
|
|
if into
|
|
_.assign into, copy
|
|
copy = into
|
|
copy
|
|
|
|
$.isArray = (object) ->
|
|
_.isArray object
|
|
|
|
$.isPlainObject = (object) ->
|
|
_.isPlainObject object
|
|
|
|
|
|
do (setupLodash = this) ->
|
|
GLOBAL._ = require 'lodash'
|
|
_.str = require 'underscore.string'
|
|
_.string = _.str
|
|
_.mixin _.str.exports()
|
|
|
|
|
|
# load Backbone. Needs hooked loader to reroute underscore to lodash.
|
|
hook()
|
|
GLOBAL.Backbone = require bowerComponentsPath + 'backbone/backbone'
|
|
unhook()
|
|
Backbone.$ = $
|
|
|
|
require bowerComponentsPath + 'validated-backbone-mediator/backbone-mediator'
|
|
# Instead of mediator, dummy might be faster yet suffice?
|
|
#Mediator = class Mediator
|
|
# publish: (id, object) ->
|
|
# console.Log "Published #{id}: #{object}"
|
|
# @subscribe: () ->
|
|
# @unsubscribe: () ->
|
|
|
|
GLOBAL.Aether = require 'aether'
|
|
|
|
# Set up new loader.
|
|
hook()
|
|
|
|
login = require './login.coffee' #should contain an object containing they keys 'username' and 'password'
|
|
|
|
#Login user and start the code.
|
|
$.ajax
|
|
url: '/auth/login'
|
|
type: "POST"
|
|
data: login
|
|
parse: true
|
|
error: (error) -> "Bad Error. Can't connect to server or something. " + error
|
|
success: (response) ->
|
|
console.log "User: " + JSON.stringify response
|
|
GLOBAL.window.userObject = response # JSON.parse response
|
|
|
|
User = require 'models/User'
|
|
|
|
World = require 'lib/world/world'
|
|
LevelLoader = require 'lib/LevelLoader'
|
|
GoalManager = require 'lib/world/GoalManager'
|
|
|
|
SuperModel = require 'models/SuperModel'
|
|
|
|
log = require 'winston'
|
|
|
|
CocoClass = require 'lib/CocoClass'
|
|
|
|
Simulator = require 'lib/simulator/Simulator'
|
|
|
|
sim = new Simulator options
|
|
if simulateOneGame
|
|
sim.fetchAndSimulateOneGame(process.argv[3],process.argv[4])
|
|
else
|
|
sim.fetchAndSimulateTask()
|