mirror of
https://github.com/codeninjasllc/codecombat.git
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1773744bcd
Minor increase in level completion for hiding locked levels was not statistically significant. We can run this test again after level banners and world map paths have been ironed out.
885 lines
27 KiB
CoffeeScript
885 lines
27 KiB
CoffeeScript
RootView = require 'views/core/RootView'
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template = require 'templates/play/world-map-view'
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LevelSession = require 'models/LevelSession'
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EarnedAchievement = require 'models/EarnedAchievement'
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CocoCollection = require 'collections/CocoCollection'
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AudioPlayer = require 'lib/AudioPlayer'
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LevelSetupManager = require 'lib/LevelSetupManager'
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ThangType = require 'models/ThangType'
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MusicPlayer = require 'lib/surface/MusicPlayer'
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storage = require 'core/storage'
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AuthModal = require 'views/core/AuthModal'
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trackedHourOfCode = false
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class LevelSessionsCollection extends CocoCollection
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url: ''
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model: LevelSession
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constructor: (model) ->
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super()
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@url = "/db/user/#{me.id}/level.sessions?project=state.complete,levelID"
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module.exports = class WorldMapView extends RootView
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id: 'world-map-view'
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template: template
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events:
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'click .map-background': 'onClickMap'
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'click .level a': 'onClickLevel'
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'click .level-info-container .start-level': 'onClickStartLevel'
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'mouseenter .level a': 'onMouseEnterLevel'
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'mouseleave .level a': 'onMouseLeaveLevel'
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'mousemove .map': 'onMouseMoveMap'
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'click #volume-button': 'onToggleVolume'
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constructor: (options, @terrain) ->
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if options and application.isIPAdApp # TODO: later only clear the SuperModel if it has received a memory warning (not in app store yet)
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options.supermodel = null
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@terrain ?= 'dungeon' # or 'forest'
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super options
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@nextLevel = @getQueryVariable 'next'
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@levelStatusMap = {}
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@levelPlayCountMap = {}
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@sessions = @supermodel.loadCollection(new LevelSessionsCollection(), 'your_sessions', null, 0).model
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# Temporary attempt to make sure all earned rewards are accounted for. Figure out a better solution...
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@earnedAchievements = new CocoCollection([], {url: '/db/earned_achievement', model:EarnedAchievement, project: ['earnedRewards']})
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@listenToOnce @earnedAchievements, 'sync', ->
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earned = me.get('earned')
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addedSomething = false
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for m in @earnedAchievements.models
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continue unless loadedEarned = m.get('earnedRewards')
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for group in ['heroes', 'levels', 'items']
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continue unless loadedEarned[group]
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for reward in loadedEarned[group]
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if reward not in earned[group]
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console.warn 'Filling in a gap for reward', group, reward
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earned[group].push(reward)
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addedSomething = true
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@supermodel.loadCollection(@earnedAchievements, 'achievements')
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@listenToOnce @sessions, 'sync', @onSessionsLoaded
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@getLevelPlayCounts()
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$(window).on 'resize', @onWindowResize
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@playAmbientSound()
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@probablyCachedMusic = storage.load("loaded-menu-music")
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musicDelay = if @probablyCachedMusic then 1000 else 10000
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@playMusicTimeout = _.delay (=> @playMusic() unless @destroyed), musicDelay
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@hadEverChosenHero = me.get('heroConfig')?.thangType
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@listenTo me, 'change:purchased', -> @renderSelectors('#gems-count')
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@listenTo me, 'change:spent', -> @renderSelectors('#gems-count')
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window.tracker?.trackEvent 'Loaded World Map', category: 'World Map', ['Google Analytics']
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# If it's a new player who didn't appear to come from Hour of Code, we register her here without setting the hourOfCode property.
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elapsed = (new Date() - new Date(me.get('dateCreated')))
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if not trackedHourOfCode and not me.get('hourOfCode') and elapsed < 5 * 60 * 1000
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$('body').append($('<img src="http://code.org/api/hour/begin_codecombat.png" style="visibility: hidden;">'))
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trackedHourOfCode = true
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destroy: ->
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@setupManager?.destroy()
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$(window).off 'resize', @onWindowResize
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if ambientSound = @ambientSound
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# Doesn't seem to work; stops immediately.
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createjs.Tween.get(ambientSound).to({volume: 0.0}, 1500).call -> ambientSound.stop()
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@musicPlayer?.destroy()
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clearTimeout @playMusicTimeout
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super()
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getLevelPlayCounts: ->
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return unless me.isAdmin()
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success = (levelPlayCounts) =>
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return if @destroyed
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for level in levelPlayCounts
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@levelPlayCountMap[level._id] = playtime: level.playtime, sessions: level.sessions
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@render() if @fullyRendered
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levelIDs = []
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for campaign in campaigns
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for level in campaign.levels
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levelIDs.push level.id
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levelPlayCountsRequest = @supermodel.addRequestResource 'play_counts', {
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url: '/db/level/-/play_counts'
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data: {ids: levelIDs}
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method: 'POST'
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success: success
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}, 0
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levelPlayCountsRequest.load()
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onLoaded: ->
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return if @fullyRendered
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@fullyRendered = true
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@render()
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@preloadTopHeroes() unless me.get('heroConfig')?.thangType
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getRenderData: (context={}) ->
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context = super(context)
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context.campaign = _.find campaigns, { id: @terrain }
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for level, index in context.campaign.levels
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level.x ?= 10 + 80 * Math.random()
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level.y ?= 10 + 80 * Math.random()
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level.locked = index > 0 and not me.ownsLevel level.original
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window.levelUnlocksNotWorking = true if level.locked and level.id is @nextLevel # Temporary
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level.locked = false if window.levelUnlocksNotWorking # Temporary; also possible in HeroVictoryModal
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level.locked = false if @levelStatusMap[level.id] in ['started', 'complete']
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level.locked = false if me.get('slug') is 'nick'
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level.disabled = false if @levelStatusMap[level.id] in ['started', 'complete']
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level.color = 'rgb(255, 80, 60)'
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if level.practice
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level.color = 'rgb(80, 130, 200)' unless me.getBranchingGroup() is 'all-practice'
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level.hidden = true if me.getBranchingGroup() is 'no-practice'
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context.levelStatusMap = @levelStatusMap
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context.levelPlayCountMap = @levelPlayCountMap
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context.isIPadApp = application.isIPadApp
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context.mapType = _.string.slugify @terrain
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context.nextLevel = @nextLevel
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context.forestIsAvailable = @startedForestLevel or '541b67f71ccc8eaae19f3c62' in (me.get('earned')?.levels or [])
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context
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afterRender: ->
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super()
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@onWindowResize()
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unless application.isIPadApp
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_.defer => @$el?.find('.game-controls .btn').tooltip() # Have to defer or i18n doesn't take effect.
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@$el.find('.level').tooltip()
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@$el.addClass _.string.slugify @terrain
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@updateVolume()
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unless window.currentModal or not @fullyRendered
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@highlightElement '.level.next', delay: 500, duration: 60000, rotation: 0, sides: ['top']
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if levelID = @$el.find('.level.next').data('level-id')
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@$levelInfo = @$el.find(".level-info-container[data-level-id=#{levelID}]").show()
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pos = @$el.find('.level.next').offset()
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@adjustLevelInfoPosition pageX: pos.left, pageY: pos.top
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@manuallyPositionedLevelInfoID = levelID
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afterInsert: ->
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super()
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return unless @getQueryVariable 'signup'
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return if me.get('email')
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@endHighlight()
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authModal = new AuthModal supermodel: @supermodel
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authModal.mode = 'signup'
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@openModalView authModal
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onSessionsLoaded: (e) ->
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forestLevels = (f.id for f in forest)
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for session in @sessions.models
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@levelStatusMap[session.get('levelID')] = if session.get('state')?.complete then 'complete' else 'started'
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@startedForestLevel = true if session.get('levelID') in forestLevels
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if @nextLevel and @levelStatusMap[@nextLevel] is 'complete'
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@nextLevel = null
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@render()
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onClickMap: (e) ->
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@$levelInfo?.hide()
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# Easy-ish way of figuring out coordinates for placing level dots.
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x = e.offsetX / @$el.find('.map-background').width()
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y = (1 - e.offsetY / @$el.find('.map-background').height())
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console.log " x: #{(100 * x).toFixed(2)}\n y: #{(100 * y).toFixed(2)}\n"
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onClickLevel: (e) ->
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e.preventDefault()
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e.stopPropagation()
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@$levelInfo?.hide()
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if application.isIPadApp
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levelID = $(e.target).parents('.level').data('level-id')
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@$levelInfo = @$el.find(".level-info-container[data-level-id=#{levelID}]").show()
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@adjustLevelInfoPosition e
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@endHighlight()
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else
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if $(e.target).attr('disabled')
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Backbone.Mediator.publish 'router:navigate', route: '/contribute/adventurer'
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return
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else if $(e.target).parent().hasClass 'locked'
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return
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else
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levelElement = $(e.target).parents('.level')
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levelID = levelElement.data('level-id')
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@startLevel levelElement
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window.tracker?.trackEvent 'Clicked Level', category: 'World Map', levelID: levelID, ['Google Analytics']
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onClickStartLevel: (e) ->
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levelElement = $(e.target).parents('.level-info-container')
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@startLevel levelElement
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window.tracker?.trackEvent 'Clicked Start Level', category: 'World Map', levelID: levelElement.data('level-id'), ['Google Analytics']
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startLevel: (levelElement) ->
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@setupManager?.destroy()
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@setupManager = new LevelSetupManager supermodel: @supermodel, levelID: levelElement.data('level-id'), levelPath: levelElement.data('level-path'), levelName: levelElement.data('level-name'), hadEverChosenHero: @hadEverChosenHero, parent: @
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@setupManager.open()
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@$levelInfo?.hide()
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onMouseEnterLevel: (e) ->
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return if application.isIPadApp
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levelID = $(e.target).parents('.level').data('level-id')
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return if @manuallyPositionedLevelInfoID and levelID isnt @manuallyPositionedLevelInfoID
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@$levelInfo = @$el.find(".level-info-container[data-level-id=#{levelID}]").show()
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@adjustLevelInfoPosition e
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@endHighlight()
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@manuallyPositionedLevelInfoID = false
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onMouseLeaveLevel: (e) ->
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return if application.isIPadApp
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levelID = $(e.target).parents('.level').data('level-id')
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return if @manuallyPositionedLevelInfoID and levelID isnt @manuallyPositionedLevelInfoID
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@$el.find(".level-info-container[data-level-id='#{levelID}']").hide()
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@manuallyPositionedLevelInfoID = null
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@$levelInfo = null
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onMouseMoveMap: (e) ->
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return if application.isIPadApp
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@adjustLevelInfoPosition e unless @manuallyPositionedLevelInfoID
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adjustLevelInfoPosition: (e) ->
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return unless @$levelInfo
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@$map ?= @$el.find('.map')
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mapOffset = @$map.offset()
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mapX = e.pageX - mapOffset.left
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mapY = e.pageY - mapOffset.top
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margin = 20
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width = @$levelInfo.outerWidth()
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@$levelInfo.css('left', Math.min(Math.max(margin, mapX - width / 2), @$map.width() - width - margin))
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height = @$levelInfo.outerHeight()
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top = mapY - @$levelInfo.outerHeight() - 60
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if top < 20
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top = mapY + 60
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@$levelInfo.css('top', top)
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onWindowResize: (e) =>
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mapHeight = iPadHeight = 1536
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mapWidth = if @terrain is 'dungeon' then 2350 else 2500
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aspectRatio = mapWidth / mapHeight
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pageWidth = $(window).width()
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pageHeight = $(window).height()
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widthRatio = pageWidth / mapWidth
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heightRatio = pageHeight / mapHeight
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# Make sure we can see the whole map, fading to background in one dimension.
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if heightRatio <= widthRatio
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# Left and right margin
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resultingHeight = pageHeight
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resultingWidth = resultingHeight * aspectRatio
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else
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# Top and bottom margin
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resultingWidth = pageWidth
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resultingHeight = resultingWidth / aspectRatio
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resultingMarginX = (pageWidth - resultingWidth) / 2
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resultingMarginY = (pageHeight - resultingHeight) / 2
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@$el.find('.map').css(width: resultingWidth, height: resultingHeight, 'margin-left': resultingMarginX, 'margin-top': resultingMarginY)
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playAmbientSound: ->
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return if @ambientSound
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return unless file = {dungeon: 'ambient-dungeon', forest: 'ambient-map-grass'}[@terrain]
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src = "/file/interface/#{file}#{AudioPlayer.ext}"
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unless AudioPlayer.getStatus(src)?.loaded
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AudioPlayer.preloadSound src
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Backbone.Mediator.subscribeOnce 'audio-player:loaded', @playAmbientSound, @
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return
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@ambientSound = createjs.Sound.play src, loop: -1, volume: 0.1
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createjs.Tween.get(@ambientSound).to({volume: 1.0}, 1000)
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playMusic: ->
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@musicPlayer = new MusicPlayer()
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musicFile = '/music/music-menu'
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Backbone.Mediator.publish 'music-player:play-music', play: true, file: musicFile
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storage.save("loaded-menu-music", true) unless @probablyCachedMusic
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preloadTopHeroes: ->
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for heroID in ['captain', 'knight']
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url = "/db/thang.type/#{ThangType.heroes[heroID]}/version"
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continue if @supermodel.getModel url
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fullHero = new ThangType()
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fullHero.setURL url
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@supermodel.loadModel fullHero, 'thang'
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updateVolume: (volume) ->
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volume ?= me.get('volume') ? 1.0
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classes = ['vol-off', 'vol-down', 'vol-up']
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button = $('#volume-button', @$el)
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button.toggleClass 'vol-off', volume <= 0.0
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button.toggleClass 'vol-down', 0.0 < volume < 1.0
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button.toggleClass 'vol-up', volume >= 1.0
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createjs.Sound.setVolume(if volume is 1 then 0.6 else volume) # Quieter for now until individual sound FX controls work again.
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if volume isnt me.get 'volume'
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me.set 'volume', volume
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me.patch()
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onToggleVolume: (e) ->
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button = $(e.target).closest('#volume-button')
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classes = ['vol-off', 'vol-down', 'vol-up']
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volumes = [0, 0.4, 1.0]
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for oldClass, i in classes
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if button.hasClass oldClass
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newI = (i + 1) % classes.length
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break
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else if i is classes.length - 1 # no oldClass
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newI = 2
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@updateVolume volumes[newI]
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dungeon = [
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{
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name: 'Dungeons of Kithgard'
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type: 'hero'
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id: 'dungeons-of-kithgard'
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original: '528110f30268d018e3000001'
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description: 'Grab the gem, but touch nothing else. Start here.'
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x: 14
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y: 15.5
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nextLevels:
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continue: 'gems-in-the-deep'
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skip_ahead: 'shadow-guard'
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}
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{
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name: 'Gems in the Deep'
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type: 'hero'
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id: 'gems-in-the-deep'
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original: '54173c90844506ae0195a0b4'
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description: 'Quickly collect the gems; you will need them.'
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x: 29
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y: 12
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nextLevels:
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continue: 'shadow-guard'
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skip_ahead: 'forgetful-gemsmith'
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}
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{
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name: 'Shadow Guard'
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type: 'hero'
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id: 'shadow-guard'
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original: '54174347844506ae0195a0b8'
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description: 'Evade the Kithgard minion.'
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x: 44
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y: 11
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nextLevels:
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more_practice: 'kounter-kithwise'
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continue: 'forgetful-gemsmith'
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}
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{
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name: 'Kounter Kithwise'
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type: 'hero'
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id: 'kounter-kithwise'
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original: '54527a6257e83800009730c7'
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description: 'Practice your evasion skills with more guards.'
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x: 55
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y: 11
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nextLevels:
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#more_practice: 'crawlways-of-kithgard'
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continue: 'forgetful-gemsmith'
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practice: true
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}
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#{
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# name: 'Crawlways of Kithgard'
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# type: 'hero'
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# # id: 'crawlways-of-kithgard'
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# original: '545287ef57e83800009730d5'
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# description: 'Dart in and grab the gem–at the right moment.'
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# x: 57
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# y: 12
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# nextLevels:
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# continue: 'true-names'
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# practice: true
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#}
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{
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name: 'Forgetful Gemsmith'
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type: 'hero'
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id: 'forgetful-gemsmith'
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original: '544a98f62d002f0000fe331a'
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description: 'Grab even more gems as you practice moving.'
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x: 66
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y: 11
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nextLevels:
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continue: 'true-names'
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}
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{
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name: 'True Names'
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type: 'hero'
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id: 'true-names'
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original: '541875da4c16460000ab990f'
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description: 'Learn an enemy\'s true name to defeat it.'
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x: 76
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y: 13
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nextLevels:
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more_practice: 'favorable-odds'
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continue: 'the-raised-sword'
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}
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{
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name: 'Favorable Odds'
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type: 'hero'
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id: 'favorable-odds'
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original: '5452972f57e83800009730de'
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description: 'Test out your battle skills by defeating more munchkins.'
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x: 80.85
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y: 16
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nextLevels:
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continue: 'the-raised-sword'
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practice: true
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}
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{
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name: 'The Raised Sword'
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type: 'hero'
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id: 'the-raised-sword'
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original: '5418aec24c16460000ab9aa6'
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description: 'Learn to equip yourself for combat.'
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x: 85
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y: 20
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nextLevels:
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continue: 'haunted-kithmaze'
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}
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#{
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# name: 'The First Kithmaze'
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# type: 'hero'
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# id: 'the-first-kithmaze'
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# original: '5418b9d64c16460000ab9ab4'
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# description: 'The builders of Kithgard constructed many mazes to confuse travelers.'
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# x: 78
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# y: 29
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# nextLevels:
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# more_practice: 'descending-further'
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# continue: 'the-second-kithmaze'
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# skip_ahead: 'dread-door'
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#}
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{
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name: 'Haunted Kithmaze'
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type: 'hero'
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id: 'haunted-kithmaze'
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original: '545a5914d820eb0000f6dc0a'
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description: 'The builders of Kithgard constructed many mazes to confuse travelers.'
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x: 78
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y: 29
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nextLevels:
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more_practice: 'descending-further'
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continue: 'the-second-kithmaze'
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skip_ahead: 'dread-door'
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||
}
|
||
{
|
||
name: 'Descending Further'
|
||
type: 'hero'
|
||
id: 'descending-further'
|
||
original: '5452a84d57e83800009730e4'
|
||
description: 'Another day, another maze.'
|
||
x: 70
|
||
y: 28
|
||
nextLevels:
|
||
continue: 'the-second-kithmaze'
|
||
practice: true
|
||
}
|
||
{
|
||
name: 'The Second Kithmaze'
|
||
type: 'hero'
|
||
id: 'the-second-kithmaze'
|
||
original: '5418cf256bae62f707c7e1c3'
|
||
description: 'Many have tried, few have found their way through this maze.'
|
||
x: 58
|
||
y: 23
|
||
nextLevels:
|
||
continue: 'dread-door'
|
||
}
|
||
{
|
||
name: 'Dread Door'
|
||
type: 'hero'
|
||
id: 'dread-door'
|
||
original: '5418d40f4c16460000ab9ac2'
|
||
description: 'Behind a dread door lies a chest full of riches.'
|
||
x: 59
|
||
y: 32
|
||
nextLevels:
|
||
continue: 'known-enemy'
|
||
}
|
||
{
|
||
name: 'Known Enemy'
|
||
type: 'hero'
|
||
id: 'known-enemy'
|
||
original: '5452adea57e83800009730ee'
|
||
description: 'Begin to use variables in your battles.'
|
||
x: 67
|
||
y: 39
|
||
nextLevels:
|
||
continue: 'master-of-names'
|
||
}
|
||
{
|
||
name: 'Master of Names'
|
||
type: 'hero'
|
||
id: 'master-of-names'
|
||
original: '5452c3ce57e83800009730f7'
|
||
description: 'Use your glasses to defend yourself from the Kithmen.'
|
||
x: 75
|
||
y: 46
|
||
nextLevels:
|
||
continue: 'lowly-kithmen'
|
||
skip_ahead: 'closing-the-distance'
|
||
}
|
||
{
|
||
name: 'Lowly Kithmen'
|
||
type: 'hero'
|
||
id: 'lowly-kithmen'
|
||
original: '541b24511ccc8eaae19f3c1f'
|
||
description: 'Now that you can see them, they\'re everywhere!'
|
||
x: 85
|
||
y: 40
|
||
nextLevels:
|
||
continue: 'closing-the-distance'
|
||
skip_ahead: 'the-final-kithmaze'
|
||
}
|
||
{
|
||
name: 'Closing the Distance'
|
||
type: 'hero'
|
||
id: 'closing-the-distance'
|
||
original: '541b288e1ccc8eaae19f3c25'
|
||
description: 'Kithmen are not the only ones to stand in your way.'
|
||
x: 93
|
||
y: 47
|
||
nextLevels:
|
||
more_practice: 'tactical-strike'
|
||
continue: 'the-final-kithmaze'
|
||
}
|
||
{
|
||
name: 'Tactical Strike'
|
||
type: 'hero'
|
||
id: 'tactical-strike'
|
||
original: '5452cfa706a59e000067e4f5'
|
||
description: 'They\'re, uh, coming right for us! Sneak up behind them.'
|
||
x: 88.65
|
||
y: 63.06
|
||
nextLevels:
|
||
continue: 'the-final-kithmaze'
|
||
practice: true
|
||
}
|
||
{
|
||
name: 'The Final Kithmaze'
|
||
type: 'hero'
|
||
id: 'the-final-kithmaze'
|
||
original: '541b434e1ccc8eaae19f3c33'
|
||
description: 'To escape you must find your way through an Elder Kithman\'s maze.'
|
||
x: 83
|
||
y: 68
|
||
nextLevels:
|
||
more_practice: 'the-gauntlet'
|
||
continue: 'kithgard-gates'
|
||
}
|
||
{
|
||
name: 'The Gauntlet'
|
||
type: 'hero'
|
||
id: 'the-gauntlet'
|
||
original: '5452d8b906a59e000067e4fa'
|
||
description: 'Rush for the stairs, battling foes at every turn.'
|
||
x: 84.89
|
||
y: 73.88
|
||
nextLevels:
|
||
continue: 'kithgard-gates'
|
||
practice: true
|
||
}
|
||
{
|
||
name: 'Kithgard Gates'
|
||
type: 'hero'
|
||
id: 'kithgard-gates'
|
||
original: '541c9a30c6362edfb0f34479'
|
||
description: 'Escape the Kithgard dungeons and don\'t let the guardians get you.'
|
||
x: 89
|
||
y: 82
|
||
nextLevels:
|
||
continue: 'defense-of-plainswood'
|
||
}
|
||
{
|
||
name: 'Cavern Survival'
|
||
type: 'hero-ladder'
|
||
id: 'cavern-survival'
|
||
original: '544437e0645c0c0000c3291d'
|
||
description: 'Stay alive longer than your opponent amidst hordes of ogres!'
|
||
disabled: not me.isAdmin()
|
||
x: 17.54
|
||
y: 78.39
|
||
}
|
||
]
|
||
|
||
forest = [
|
||
{
|
||
name: 'Defense of Plainswood'
|
||
type: 'hero'
|
||
id: 'defense-of-plainswood'
|
||
original: '541b67f71ccc8eaae19f3c62'
|
||
description: 'Protect the peasants from the pursuing ogres.'
|
||
nextLevels:
|
||
continue: 'winding-trail'
|
||
x: 32.63
|
||
y: 53.69
|
||
}
|
||
{
|
||
name: 'Winding Trail'
|
||
type: 'hero'
|
||
id: 'winding-trail'
|
||
original: '5446cb40ce01c23e05ecf027'
|
||
description: 'Stay alive and navigate through the forest.'
|
||
nextLevels:
|
||
continue: 'endangered-burl'
|
||
x: 39.03
|
||
y: 54.97
|
||
}
|
||
{
|
||
name: 'Endangered Burl'
|
||
type: 'hero'
|
||
id: 'endangered-burl'
|
||
original: '546e97033f1c1c1be898402b'
|
||
description: 'Hunt ogres in the woods, but watch out for lumbering beasts.'
|
||
nextLevels:
|
||
continue: 'village-guard'
|
||
x: 41.09
|
||
y: 43.75
|
||
}
|
||
{
|
||
name: 'Village Guard'
|
||
type: 'hero'
|
||
id: 'village-guard'
|
||
original: '546e91b8a4b7840000ee92dc'
|
||
description: 'Defend a village from marauding munchkin mayhem.'
|
||
nextLevels:
|
||
continue: 'thornbush-farm'
|
||
x: 48.09
|
||
y: 42.75
|
||
}
|
||
{
|
||
name: 'Thornbush Farm'
|
||
type: 'hero'
|
||
id: 'thornbush-farm'
|
||
original: '5447030525cce60000745e2a'
|
||
description: 'Determine refugee peasant from ogre when defending the farm.'
|
||
nextLevels:
|
||
continue: 'back-to-back'
|
||
x: 44.09
|
||
y: 57.75
|
||
}
|
||
{
|
||
name: 'Back to Back'
|
||
type: 'hero'
|
||
id: 'back-to-back'
|
||
original: '5448330517d7283e051f9b9e'
|
||
description: 'Patrol the village entrances, but stay defensive.'
|
||
nextLevels:
|
||
continue: 'ogre-encampment'
|
||
x: 40.14
|
||
y: 63.96
|
||
}
|
||
{
|
||
name: 'Ogre Encampment'
|
||
type: 'hero'
|
||
id: 'ogre-encampment'
|
||
original: '5456b3c8d5ada30000525605'
|
||
description: 'Recover stolen treasure from an ogre encampment.'
|
||
nextLevels:
|
||
continue: 'woodland-cleaver'
|
||
x: 46.48
|
||
y: 70.92
|
||
}
|
||
{
|
||
name: 'Woodland Cleaver'
|
||
type: 'hero'
|
||
id: 'woodland-cleaver'
|
||
original: '5456bb8dd5ada30000525613'
|
||
description: 'Use your new cleave ability to fend off munchkins.'
|
||
nextLevels:
|
||
continue: 'shield-rush'
|
||
x: 52.32
|
||
y: 70.80
|
||
}
|
||
{
|
||
name: 'Shield Rush'
|
||
type: 'hero'
|
||
id: 'shield-rush'
|
||
original: '5459570bb4461871053292f5'
|
||
description: 'Combine cleave and shield to endure an ogre onslaught.'
|
||
nextLevels:
|
||
continue: 'peasant-protection'
|
||
x: 58.54
|
||
y: 66.73
|
||
}
|
||
|
||
# Warrior branch
|
||
{
|
||
name: 'Peasant Protection'
|
||
type: 'hero'
|
||
id: 'peasant-protection'
|
||
original: '545ec477e7f60fd6c55760e9'
|
||
description: 'Stay close to Victor.'
|
||
nextLevels:
|
||
continue: 'munchkin-swarm'
|
||
x: 64.37
|
||
y: 62.18
|
||
}
|
||
{
|
||
name: 'Munchkin Swarm'
|
||
type: 'hero'
|
||
id: 'munchkin-swarm'
|
||
original: '545edba9e7f60fd6c5576133'
|
||
description: 'Loot a gigantic chest while surrounded by a swarm of ogre munchkins.'
|
||
nextLevels:
|
||
continue: 'coinucopia'
|
||
x: 71.19
|
||
y: 63.61
|
||
}
|
||
|
||
# Ranger branch
|
||
{
|
||
name: 'Munchkin Harvest'
|
||
type: 'hero'
|
||
id: 'munchkin-harvest'
|
||
original: '5470001860f6cc376131525d'
|
||
description: 'Join forces with a new hero: Amara Arrowhead.'
|
||
nextLevels:
|
||
continue: 'swift-dagger'
|
||
x: 64.37
|
||
y: 69.18
|
||
}
|
||
{
|
||
name: 'Swift Dagger'
|
||
type: 'hero'
|
||
id: 'swift-dagger'
|
||
original: '54701f7860f6cc37613152a1'
|
||
description: 'Deal damage from a distance with your new hero.'
|
||
nextLevels:
|
||
continue: 'shrapnel'
|
||
x: 66
|
||
y: 75.61
|
||
}
|
||
{
|
||
name: 'Shrapnel'
|
||
type: 'hero'
|
||
id: 'shrapnel'
|
||
original: '5470291c60f6cc37613152d1'
|
||
description: 'Explore the explosive arts.'
|
||
nextLevels:
|
||
continue: 'coinucopia'
|
||
x: 67
|
||
y: 81
|
||
}
|
||
|
||
# Wizard branch
|
||
{
|
||
name: 'Arcane Ally'
|
||
type: 'hero'
|
||
id: 'arcane-ally'
|
||
original: '5470b98ceb739dbc9d2402c7'
|
||
description: 'Stand your ground against large ogres with a new hero: Ms. Hushbaum.'
|
||
nextLevels:
|
||
continue: 'touch-of-death'
|
||
x: 64.37
|
||
y: 55.18
|
||
}
|
||
{
|
||
name: 'Touch of Death'
|
||
type: 'hero'
|
||
id: 'touch-of-death'
|
||
original: '5470ca33eb739dbc9d2402ee'
|
||
description: 'Learn your first spell to siphon life from your foes.'
|
||
nextLevels:
|
||
continue: 'bonemender'
|
||
x: 65
|
||
y: 48
|
||
}
|
||
{
|
||
name: 'Bonemender'
|
||
type: 'hero'
|
||
id: 'bonemender'
|
||
original: '5470d013eb739dbc9d240323'
|
||
description: 'Cast regeneration on allied soldiers to withstand a siege.'
|
||
nextLevels:
|
||
continue: 'coinucopia'
|
||
x: 66
|
||
y: 40
|
||
}
|
||
|
||
{
|
||
name: 'Coinucopia'
|
||
type: 'hero'
|
||
id: 'coinucopia'
|
||
original: '545bb1181e649a4495f887df'
|
||
description: 'Start playing in real-time with input flags as you collect gold coins!'
|
||
nextLevels:
|
||
continue: 'copper-meadows'
|
||
x: 77.54
|
||
y: 65.94
|
||
}
|
||
{
|
||
name: 'Copper Meadows'
|
||
type: 'hero'
|
||
id: 'copper-meadows'
|
||
original: '5462491c688f333d05d8af38'
|
||
description: 'This level exercises: if/else, object members, variables, flag placement, and collection.'
|
||
nextLevels:
|
||
continue: 'drop-the-flag'
|
||
x: 77.54
|
||
y: 55.94
|
||
}
|
||
{
|
||
name: 'Drop the Flag'
|
||
type: 'hero'
|
||
id: 'drop-the-flag'
|
||
original: '54626472f3c64b7b0598590c'
|
||
description: 'This level exercises: flag position, object members.'
|
||
nextLevels:
|
||
continue: 'deadly-pursuit'
|
||
x: 77.54
|
||
y: 45.94
|
||
}
|
||
{
|
||
name: 'Deadly Pursuit'
|
||
type: 'hero'
|
||
id: 'deadly-pursuit'
|
||
original: '54626f270cacde3f055434ac'
|
||
description: 'This level exercises: if/else, flag placement and timing, item collection.'
|
||
nextLevels:
|
||
continue: 'rich-forager'
|
||
x: 77.54
|
||
y: 35.94
|
||
}
|
||
{
|
||
name: 'Rich Forager'
|
||
type: 'hero'
|
||
id: 'rich-forager'
|
||
original: '546283ddfdd66af405fa8209'
|
||
description: 'This level exercises: if/else if, collection, combat.'
|
||
nextLevels:
|
||
continue: 'multiplayer-treasure-grove'
|
||
x: 77.54
|
||
y: 25.94
|
||
}
|
||
{
|
||
name: 'Siege of Stonehold'
|
||
type: 'hero'
|
||
id: 'siege-of-stonehold'
|
||
original: '54712072eb739dbc9d24034b'
|
||
description: 'Unlock the desert world, if you are strong enough to win this epic battle!'
|
||
#nextLevels:
|
||
# continue: ''
|
||
disabled: not me.isAdmin()
|
||
x: 83.87
|
||
y: 18.89
|
||
}
|
||
{
|
||
name: 'Multiplayer Treasure Grove'
|
||
type: 'hero-ladder'
|
||
id: 'multiplayer-treasure-grove'
|
||
original: '5469643c37600b40e0e09c5b'
|
||
description: 'Mix collection, flags, and combat in this multiplayer coin-gathering arena.'
|
||
x: 67.54
|
||
y: 25.94
|
||
}
|
||
{
|
||
name: 'Dueling Grounds'
|
||
type: 'hero-ladder'
|
||
id: 'dueling-grounds'
|
||
original: '5442ba0e1e835500007eb1c7'
|
||
description: 'Battle head-to-head against another hero in this basic beginner combat arena.'
|
||
disabled: not me.isAdmin()
|
||
x: 25.5
|
||
y: 77.5
|
||
}
|
||
]
|
||
|
||
WorldMapView.campaigns = campaigns = [
|
||
#{id: 'beginner', name: 'Beginner Campaign', description: '... in which you learn the wizardry of programming.', levels: tutorials, color: "rgb(255, 80, 60)"}
|
||
#{id: 'multiplayer', name: 'Multiplayer Arenas', description: '... in which you code head-to-head against other players.', levels: arenas, color: "rgb(80, 5, 60)"}
|
||
#{id: 'dev', name: 'Random Harder Levels', description: '... in which you learn the interface while doing something a little harder.', levels: experienced, color: "rgb(80, 60, 255)"}
|
||
#{id: 'classic_algorithms' ,name: 'Classic Algorithms', description: '... in which you learn the most popular algorithms in Computer Science.', levels: classicAlgorithms, color: "rgb(110, 80, 120)"}
|
||
#{id: 'player_created', name: 'Player-Created', description: '... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>.', levels: playerCreated, color: "rgb(160, 160, 180)"}
|
||
{id: 'dungeon', name: 'Dungeon Campaign', levels: dungeon }
|
||
{id: 'forest', name: 'Forest Campaign', levels: forest }
|
||
]
|