codecombat/app/views/play/level/ThangAvatarView.coffee
Nick Winter 0caf9c3547 Fix avatars not showing up in HUD.
Asana 54271591170319
2015-11-04 10:26:54 -08:00

76 lines
2.9 KiB
CoffeeScript

CocoView = require 'views/core/CocoView'
template = require 'templates/play/level/thang_avatar'
ThangType = require 'models/ThangType'
module.exports = class ThangAvatarView extends CocoView
className: 'thang-avatar-view'
template: template
subscriptions:
'tome:problems-updated': 'onProblemsUpdated'
'god:new-world-created': 'onNewWorld'
constructor: (options) ->
super options
@thang = options.thang
@includeName = options.includeName
@thangType = @getSpriteThangType()
if not @thangType
console.error 'Thang avatar view expected a thang type to be provided.'
return
unless @thangType.isFullyLoaded() or @thangType.loading
@thangType.fetch()
# couldn't get the level view to load properly through the supermodel
# so just doing it manually this time.
@listenTo @thangType, 'sync', @render
@listenTo @thangType, 'build-complete', @render
getSpriteThangType: ->
thangs = @supermodel.getModels(ThangType)
thangs = (t for t in thangs when t.get('name') is @thang.spriteName)
loadedThangs = (t for t in thangs when t.isFullyLoaded())
return loadedThangs[0] or thangs[0] # try to return one with all the goods, otherwise a projection
getRenderData: (context={}) ->
context = super context
context.thang = @thang
options = @thang?.getLankOptions() or {}
#options.async = true # sync builds fail during async builds, and we build HUD version sync
context.avatarURL = @thangType.getPortraitSource(options) unless @thangType.loading
context.includeName = @includeName
context
setProblems: (problemCount, level) ->
badge = @$el.find('.badge.problems').text(if problemCount then 'x' else '')
badge.removeClass('error warning info')
badge.addClass level if level
setSharedThangs: (sharedThangCount) ->
badge = @$el.find('.badge.shared-thangs').text(if sharedThangCount > 1 then sharedThangCount else '')
# TODO: change the alert color based on whether any of those things that aren't us have problems
#badge.removeClass('error warning info')
#badge.addClass level if level
setSelected: (selected) ->
@$el.toggleClass 'selected', Boolean(selected)
onProblemsUpdated: (e) ->
return unless @thang?.id of e.spell.thangs
myProblems = []
for thangID, spellThang of e.spell.thangs when thangID is @thang.id
#aether = if e.isCast and spellThang.castAether then spellThang.castAether else spellThang.aether
aether = spellThang.castAether # try only paying attention to the actually cast ones
myProblems = myProblems.concat aether.getAllProblems() if aether
worstLevel = null
for level in ['error', 'warning', 'info'] when _.some myProblems, {level: level}
worstLevel = level
break
@setProblems myProblems.length, worstLevel
onNewWorld: (e) ->
@options.thang = @thang = e.world.thangMap[@thang.id] if @thang and e.world.thangMap[@thang.id]
destroy: ->
super()