Game for learning how to code.
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2014-03-02 01:48:21 +05:30
app Construct sprite sheets as ThangTypes load. 2014-02-27 22:15:13 -08:00
bin Fixed the dev server script to reload when server_setup.coffee changes. 2014-02-24 10:39:47 -08:00
scripts Noticed a tab and converted to spaces. 2014-02-27 11:58:45 -08:00
server Added an async name checker for the wizard settings modal. 2014-02-27 14:42:11 -08:00
test Made the server resistant to req.user being undefined sometimes. 2014-02-24 20:27:38 -08:00
vendor Improved a bunch of things with the wizard settings view. 2014-02-27 12:25:59 -08:00
.gitignore Applied code review on pull request #185 2014-01-14 19:00:38 +01:00
.npmignore Enabled Travis CI and edited .gitignore for bin files 2014-01-12 14:10:36 -05:00
.travis.yml Removed server side tests due to lack of mongodb text search 2014-01-27 18:32:56 -08:00
bower.json Fixes for dirt path, fast portraits, and slow transpilation. Starting to move Aether stuff into a Tome worker with Catiline. 2014-02-17 17:38:49 -08:00
config.coffee Fixed some popover and modal layout and bugs. 2014-02-18 10:03:57 -08:00
CONTRIBUTING.md Modified python scripts to support both python2.7 and python3 natively 2014-02-11 04:30:58 +10:00
index.js Upgraded to CoffeeScript 1.7 2014-02-11 14:23:36 -08:00
karma.conf.js Enabled Travis CI and edited .gitignore for bin files 2014-01-12 14:10:36 -05:00
LICENSE Added license/CLA and updated readme. 2014-01-03 11:13:06 -08:00
package.json Back to 1.7.0 for sass-brunch. 2014-02-25 12:31:49 -08:00
README.md Edited the link to the wiki. 2014-01-30 15:31:08 -08:00
server.coffee Merge pull request #342 from codecombat/master 2014-02-05 09:38:18 -08:00
server_config.js Merge branch 'feature/task-queue' into feature/level-runner-interface 2014-02-04 10:26:16 -08:00
server_setup.coffee Added log setting for production. 2014-03-02 01:48:21 +05:30

CodeCombat

Build Status

CodeCombat is a multiplayer programming game for learning how to code. See the Archmage developer wiki for a dev setup guide, extensive documentation, and much more.

It's both a startup and a community project, completely open source under the MIT and Creative Commons licenses. It's the largest open source CoffeeScript project by lines of code, and since it's a game (with really cool tech), it's really fun to hack on. Join us in teaching the world to code! Your contribution will go on to show millions of players how cool programming can be.

Getting Started

We've made it easy to fork the project, run a simple script that'll install all the dependencies, and get a local copy of CodeCombat running right away on Mac, Linux, or Windows. See the docs for details.

Getting In Touch

Whether you're novice or pro, the CodeCombat team is ready to help you implement your ideas. Reach out on our forum, our issue tracker, or our developer chat room, or see the docs for more on how to contribute.

License

MIT for the code, and CC-BY for the art and music. Please also sign the CodeCombat contributor license agreement so we can accept your pull requests. It is easy.