codecombat/server/queues/scoring.coffee
David Liu 7d64087e29 Fix the headless simulator
Shims `lscache`, support io.js < v3.0.0. Make simulating `one-game`
possible.

Tested on Linux with Node.js v0.10.40 and v0.12.7; as well as io.js
v2.5.0.

It still won't work with io.js v3.0.0 because `webworker-threads`
doesn't compile properly, so that's another problem.
2015-08-10 18:12:53 -07:00

707 lines
30 KiB
CoffeeScript

config = require '../../server_config'
log = require 'winston'
mongoose = require 'mongoose'
async = require 'async'
errors = require '../commons/errors'
aws = require 'aws-sdk'
db = require './../routes/db'
queues = require '../commons/queue'
LevelSession = require '../levels/sessions/LevelSession'
Level = require '../levels/Level'
User = require '../users/User'
TaskLog = require './task/ScoringTask'
bayes = new (require 'bayesian-battle')()
scoringTaskQueue = undefined
scoringTaskTimeoutInSeconds = 600
SIMULATOR_VERSION = 3
module.exports.setup = (app) -> connectToScoringQueue()
connectToScoringQueue = ->
queues.initializeQueueClient ->
queues.queueClient.registerQueue 'scoring', {}, (error, data) ->
if error? then throw new Error "There was an error registering the scoring queue: #{error}"
scoringTaskQueue = data
#log.info 'Connected to scoring task queue!'
module.exports.messagesInQueueCount = (req, res) ->
scoringTaskQueue.totalMessagesInQueue (err, count) ->
if err? then return errors.serverError res, "There was an issue finding the Mongoose count:#{err}"
response = String(count)
res.send(response)
res.end()
module.exports.addPairwiseTaskToQueueFromRequest = (req, res) ->
taskPair = req.body.sessions
addPairwiseTaskToQueue req.body.sessions, (err, success) ->
if err? then return errors.serverError res, "There was an error adding pairwise tasks: #{err}"
sendResponseObject req, res, {message: 'All task pairs were succesfully sent to the queue'}
addPairwiseTaskToQueue = (taskPair, cb) ->
LevelSession.findOne(_id: taskPair[0]).lean().exec (err, firstSession) =>
if err? then return cb err
LevelSession.find(_id: taskPair[1]).exec (err, secondSession) =>
if err? then return cb err
try
taskPairs = generateTaskPairs(secondSession, firstSession)
catch e
if e then return cb e
sendEachTaskPairToTheQueue taskPairs, (taskPairError) ->
if taskPairError? then return cb taskPairError
cb null
# We should rip these out, probably
module.exports.resimulateAllSessions = (req, res) ->
unless isUserAdmin req then return errors.unauthorized res, 'Unauthorized. Even if you are authorized, you shouldn\'t do this'
originalLevelID = req.body.originalLevelID
levelMajorVersion = parseInt(req.body.levelMajorVersion)
findParameters =
submitted: true
level:
original: originalLevelID
majorVersion: levelMajorVersion
query = LevelSession
.find(findParameters)
.lean()
query.exec (err, result) ->
if err? then return errors.serverError res, err
result = _.sample result, 10
async.each result, resimulateSession.bind(@, originalLevelID, levelMajorVersion), (err) ->
if err? then return errors.serverError res, err
sendResponseObject req, res, {message: 'All task pairs were succesfully sent to the queue'}
resimulateSession = (originalLevelID, levelMajorVersion, session, cb) =>
sessionUpdateObject =
submitted: true
submitDate: new Date()
meanStrength: 25
standardDeviation: 25/3
totalScore: 10
numberOfWinsAndTies: 0
numberOfLosses: 0
isRanking: true
LevelSession.update {_id: session._id}, sessionUpdateObject, (err, updatedSession) ->
if err? then return cb err, null
opposingTeam = calculateOpposingTeam(session.team)
fetchInitialSessionsToRankAgainst levelMajorVersion, originalLevelID, opposingTeam, (err, sessionsToRankAgainst) ->
if err? then return cb err, null
taskPairs = generateTaskPairs(sessionsToRankAgainst, session)
sendEachTaskPairToTheQueue taskPairs, (taskPairError) ->
if taskPairError? then return cb taskPairError, null
cb null
earliestSubmissionCache = {}
findEarliestSubmission = (queryParams, callback) ->
cacheKey = JSON.stringify queryParams
return callback null, cached if cached = earliestSubmissionCache[cacheKey]
LevelSession.findOne(queryParams).sort(submitDate: 1).lean().exec (err, earliest) ->
return callback err if err
result = earliestSubmissionCache[cacheKey] = earliest?.submitDate
callback null, result
findRecentRandomSession = (queryParams, callback) ->
# We pick a random submitDate between the first submit date for the level and now, then do a $lt fetch to find a session to simulate.
# We bias it towards recently submitted sessions.
findEarliestSubmission queryParams, (err, startDate) ->
return callback err, null unless startDate
now = new Date()
interval = now - startDate
cutoff = new Date now - Math.pow(Math.random(), 4) * interval
queryParams.submitDate = $gte: startDate, $lt: cutoff
selection = 'team totalScore transpiledCode submittedCodeLanguage teamSpells levelID creatorName creator submitDate'
LevelSession.findOne(queryParams).sort(submitDate: -1).select(selection).lean().exec (err, session) ->
return callback err if err
callback null, session
findRandomSession = (queryParams, callback) ->
queryParams.submitted = true
favorRecent = queryParams.favorRecent
delete queryParams.favorRecent
if favorRecent
return findRecentRandomSession queryParams, callback
queryParams.randomSimulationIndex = $lte: Math.random()
selection = 'team totalScore transpiledCode submittedCodeLanguage teamSpells levelID creatorName creator submitDate'
sort = randomSimulationIndex: -1
LevelSession.findOne(queryParams).sort(sort).select(selection).lean().exec (err, session) ->
return callback err if err
return callback null, session if session
delete queryParams.randomSimulationIndex # Effectively switch to $gt, if our randomSimulationIndex was lower than the lowest one.
LevelSession.findOne(queryParams).sort(sort).select(selection).lean().exec (err, session) ->
return callback err if err
callback null, session
formatSessionInformation = (session) ->
sessionID: session._id
team: session.team ? 'No team'
transpiledCode: session.transpiledCode
submittedCodeLanguage: session.submittedCodeLanguage
teamSpells: session.teamSpells ? {}
levelID: session.levelID
creatorName: session.creatorName
creator: session.creator
totalScore: session.totalScore
module.exports.getTwoGames = (req, res) ->
#if isUserAnonymous req then return errors.unauthorized(res, 'You need to be logged in to get games.')
humansGameID = req.body.humansGameID
ogresGameID = req.body.ogresGameID
return if simulatorIsTooOld req, res
#ladderGameIDs = ['greed', 'criss-cross', 'brawlwood', 'dungeon-arena', 'gold-rush', 'sky-span'] # Let's not give any extra simulations to old ladders.
ladderGameIDs = ['dueling-grounds', 'cavern-survival', 'multiplayer-treasure-grove', 'harrowland', 'zero-sum']
levelID = _.sample ladderGameIDs
unless ogresGameID and humansGameID
recentHumans = Math.random() < 0.5 # We pick one session favoring recent submissions, then find another one uniformly to play against
async.map [{levelID: levelID, team: 'humans', favorRecent: recentHumans}, {levelID: levelID, team: 'ogres', favorRecent: not recentHumans}], findRandomSession, (err, sessions) ->
if err then return errors.serverError(res, "Couldn't get two games to simulate for #{levelID}.")
unless sessions.length is 2
res.send(204, 'No games to score.')
return res.end()
taskObject = messageGenerated: Date.now(), sessions: (formatSessionInformation session for session in sessions)
#console.log 'Dispatching random game between', taskObject.sessions[0].creatorName, 'and', taskObject.sessions[1].creatorName
sendResponseObject req, res, taskObject
else
#console.log "Directly simulating #{humansGameID} vs. #{ogresGameID}."
selection = 'team totalScore transpiledCode submittedCodeLanguage teamSpells levelID creatorName creator submitDate'
LevelSession.findOne(_id: humansGameID).select(selection).lean().exec (err, humanSession) =>
if err? then return errors.serverError(res, 'Couldn\'t find the human game')
LevelSession.findOne(_id: ogresGameID).select(selection).lean().exec (err, ogreSession) =>
if err? then return errors.serverError(res, 'Couldn\'t find the ogre game')
taskObject = messageGenerated: Date.now(), sessions: (formatSessionInformation session for session in [humanSession, ogreSession])
sendResponseObject req, res, taskObject
module.exports.recordTwoGames = (req, res) ->
sessions = req.body.sessions
#console.log 'Recording non-chained result of', sessions?[0]?.name, sessions[0]?.metrics?.rank, 'and', sessions?[1]?.name, sessions?[1]?.metrics?.rank
return if simulatorIsTooOld req, res
req.body?.simulator?.user = '' + req.user?._id
yetiGuru = clientResponseObject: req.body, isRandomMatch: true
async.waterfall [
calculateSessionScores.bind(yetiGuru) # Fetches a few small properties from both sessions, prepares @levelSessionUpdates with the score part
indexNewScoreArray.bind(yetiGuru) # Creates and returns @newScoresObject, no query
addMatchToSessionsAndUpdate.bind(yetiGuru) # Adds matches to the session updates and does the writes
updateUserSimulationCounts.bind(yetiGuru, req.user?._id)
], (err, successMessageObject) ->
if err? then return errors.serverError res, "There was an error recording the single game: #{err}"
sendResponseObject req, res, {message: 'The single game was submitted successfully!'}
module.exports.createNewTask = (req, res) ->
requestSessionID = req.body.session
originalLevelID = req.body.originalLevelID
currentLevelID = req.body.levelID
transpiledCode = req.body.transpiledCode
requestLevelMajorVersion = parseInt(req.body.levelMajorVersion)
yetiGuru = {}
async.waterfall [
validatePermissions.bind(yetiGuru, req, requestSessionID)
fetchAndVerifyLevelType.bind(yetiGuru, currentLevelID)
fetchSessionObjectToSubmit.bind(yetiGuru, requestSessionID)
updateSessionToSubmit.bind(yetiGuru, transpiledCode)
fetchInitialSessionsToRankAgainst.bind(yetiGuru, requestLevelMajorVersion, originalLevelID)
generateAndSendTaskPairsToTheQueue
], (err, successMessageObject) ->
if err? then return errors.serverError res, "There was an error submitting the game to the queue:#{err}"
sendResponseObject req, res, successMessageObject
validatePermissions = (req, sessionID, callback) ->
if isUserAnonymous req then return callback 'You are unauthorized to submit that game to the simulator'
if isUserAdmin req then return callback null
findParameters =
_id: sessionID
selectString = 'creator submittedCode code'
query = LevelSession
.findOne(findParameters)
.select(selectString)
.lean()
query.exec (err, retrievedSession) ->
if err? then return callback err
userHasPermissionToSubmitCode = retrievedSession.creator is req.user?.id and
not _.isEqual(retrievedSession.code, retrievedSession.submittedCode)
unless userHasPermissionToSubmitCode then return callback 'You are unauthorized to submit that game to the simulator'
callback null
fetchAndVerifyLevelType = (levelID, cb) ->
findParameters =
_id: levelID
selectString = 'type'
query = Level
.findOne(findParameters)
.select(selectString)
.lean()
query.exec (err, levelWithType) ->
if err? then return cb err
if not levelWithType.type or not (levelWithType.type in ['ladder', 'hero-ladder']) then return cb 'Level isn\'t of type "ladder"'
cb null
fetchSessionObjectToSubmit = (sessionID, callback) ->
findParameters =
_id: sessionID
selectString = 'team code'
query = LevelSession
.findOne(findParameters)
.select(selectString)
query.exec (err, session) ->
callback err, session?.toObject()
updateSessionToSubmit = (transpiledCode, sessionToUpdate, callback) ->
sessionUpdateObject =
submitted: true
submittedCode: sessionToUpdate.code
transpiledCode: transpiledCode
submitDate: new Date()
#meanStrength: 25 # Let's try not resetting the score on resubmission
standardDeviation: 25/3
#totalScore: 10 # Let's try not resetting the score on resubmission
numberOfWinsAndTies: 0
numberOfLosses: 0
isRanking: true
randomSimulationIndex: Math.random()
LevelSession.update {_id: sessionToUpdate._id}, sessionUpdateObject, (err, result) ->
callback err, sessionToUpdate
fetchInitialSessionsToRankAgainst = (levelMajorVersion, levelID, submittedSession, callback) ->
opposingTeam = calculateOpposingTeam(submittedSession.team)
findParameters =
'level.original': levelID
'level.majorVersion': levelMajorVersion
submitted: true
team: opposingTeam
sortParameters =
totalScore: 1
limitNumber = 1
query = LevelSession.aggregate [
{$match: findParameters}
{$sort: sortParameters}
{$limit: limitNumber}
]
query.exec (err, sessionToRankAgainst) ->
callback err, sessionToRankAgainst, submittedSession
generateAndSendTaskPairsToTheQueue = (sessionToRankAgainst, submittedSession, callback) ->
taskPairs = generateTaskPairs(sessionToRankAgainst, submittedSession)
sendEachTaskPairToTheQueue taskPairs, (taskPairError) ->
if taskPairError? then return callback taskPairError
#console.log 'Sent task pairs to the queue!'
#console.log taskPairs
callback null, {message: 'All task pairs were succesfully sent to the queue'}
module.exports.dispatchTaskToConsumer = (req, res) ->
yetiGuru = {}
async.waterfall [
checkSimulationPermissions.bind(yetiGuru, req)
receiveMessageFromSimulationQueue
changeMessageVisibilityTimeout
parseTaskQueueMessage
constructTaskObject
constructTaskLogObject.bind(yetiGuru, getUserIDFromRequest(req))
processTaskObject
], (err, taskObjectToSend) ->
if err?
if typeof err is 'string' and err.indexOf 'No more games in the queue' isnt -1
res.send(204, 'No games to score.')
return res.end()
else
return errors.serverError res, "There was an error dispatching the task: #{err}"
sendResponseObject req, res, taskObjectToSend
checkSimulationPermissions = (req, cb) ->
if isUserAnonymous req
cb 'You need to be logged in to simulate games'
else
cb null
receiveMessageFromSimulationQueue = (cb) ->
scoringTaskQueue.receiveMessage (err, message) ->
if err? then return cb "No more games in the queue, error:#{err}"
if messageIsInvalid(message) then return cb 'Message received from queue is invalid'
cb null, message
changeMessageVisibilityTimeout = (message, cb) ->
message.changeMessageVisibilityTimeout scoringTaskTimeoutInSeconds, (err) -> cb err, message
parseTaskQueueMessage = (message, cb) ->
try
if typeof message.getBody() is 'object'
messageBody = message.getBody()
else
messageBody = JSON.parse message.getBody()
cb null, messageBody, message
catch e
cb "There was an error parsing the task.Error: #{e}"
constructTaskObject = (taskMessageBody, message, callback) ->
async.map taskMessageBody.sessions, getSessionInformation, (err, sessions) ->
if err? then return callback err
taskObject = messageGenerated: Date.now(), sessions: (formatSessionInformation session for session in sessions)
callback null, taskObject, message
constructTaskLogObject = (calculatorUserID, taskObject, message, callback) ->
taskLogObject = new TaskLog
'createdAt': new Date()
'calculator': calculatorUserID
'sentDate': Date.now()
'messageIdentifierString': message.getReceiptHandle()
taskLogObject.save (err) -> callback err, taskObject, taskLogObject, message
processTaskObject = (taskObject, taskLogObject, message, cb) ->
taskObject.taskID = taskLogObject._id
taskObject.receiptHandle = message.getReceiptHandle()
cb null, taskObject
getSessionInformation = (sessionIDString, callback) ->
findParameters =
_id: sessionIDString
selectString = 'submitDate team submittedCode teamSpells levelID creator creatorName transpiledCode submittedCodeLanguage totalScore'
query = LevelSession
.findOne(findParameters)
.select(selectString)
.lean()
query.exec (err, session) ->
if err? then return callback err, {'error': 'There was an error retrieving the session.'}
callback null, session
module.exports.processTaskResult = (req, res) ->
return if simulatorIsTooOld req, res
originalSessionID = req.body?.originalSessionID
req.body?.simulator?.user = '' + req.user?._id
yetiGuru = {}
try
async.waterfall [
verifyClientResponse.bind(yetiGuru, req.body)
fetchTaskLog.bind(yetiGuru)
checkTaskLog.bind(yetiGuru)
deleteQueueMessage.bind(yetiGuru)
fetchLevelSession.bind(yetiGuru)
checkSubmissionDate.bind(yetiGuru)
logTaskComputation.bind(yetiGuru)
calculateSessionScores.bind(yetiGuru)
indexNewScoreArray.bind(yetiGuru)
addMatchToSessionsAndUpdate.bind(yetiGuru)
updateUserSimulationCounts.bind(yetiGuru, req.user?._id)
determineIfSessionShouldContinueAndUpdateLog.bind(yetiGuru)
findNearestBetterSessionID.bind(yetiGuru)
addNewSessionsToQueue.bind(yetiGuru)
], (err, results) ->
if err is 'shouldn\'t continue'
markSessionAsDoneRanking originalSessionID, (err) ->
if err? then return sendResponseObject req, res, {'error': 'There was an error marking the session as done ranking'}
sendResponseObject req, res, {message: 'The scores were updated successfully, person lost so no more games are being inserted!'}
else if err is 'no session was found'
markSessionAsDoneRanking originalSessionID, (err) ->
if err? then return sendResponseObject req, res, {'error': 'There was an error marking the session as done ranking'}
sendResponseObject req, res, {message: 'There were no more games to rank (game is at top)!'}
else if err?
errors.serverError res, "There was an error:#{err}"
else
sendResponseObject req, res, {message: 'The scores were updated successfully and more games were sent to the queue!'}
catch e
errors.serverError res, 'There was an error processing the task result!'
verifyClientResponse = (responseObject, callback) ->
#TODO: better verification
if typeof responseObject isnt 'object' or responseObject?.originalSessionID?.length isnt 24
callback 'The response to that query is required to be a JSON object.'
else
@clientResponseObject = responseObject
callback null, responseObject
fetchTaskLog = (responseObject, callback) ->
TaskLog.findOne(_id: responseObject.taskID).lean().exec (err, taskLog) =>
return callback new Error("Couldn't find TaskLog for _id #{responseObject.taskID}!") unless taskLog
@taskLog = taskLog
callback err, taskLog
checkTaskLog = (taskLog, callback) ->
if taskLog.calculationTimeMS then return callback 'That computational task has already been performed'
if hasTaskTimedOut taskLog.sentDate then return callback 'The task has timed out'
callback null
deleteQueueMessage = (callback) ->
scoringTaskQueue.deleteMessage @clientResponseObject.receiptHandle, (err) ->
callback err
fetchLevelSession = (callback) ->
LevelSession.findOne(_id: @clientResponseObject.originalSessionID).select('submitDate creator level standardDeviation meanStrength totalScore submittedCodeLanguage').lean().exec (err, session) =>
@levelSession = session
callback err
checkSubmissionDate = (callback) ->
supposedSubmissionDate = new Date(@clientResponseObject.sessions[0].submitDate)
if Number(supposedSubmissionDate) isnt Number(@levelSession.submitDate)
callback 'The game has been resubmitted. Removing from queue...'
else
callback null
logTaskComputation = (callback) ->
@taskLog.set('calculationTimeMS', @clientResponseObject.calculationTimeMS)
@taskLog.set('sessions') # Huh?
@taskLog.calculationTimeMS = @clientResponseObject.calculationTimeMS
@taskLog.sessions = @clientResponseObject.sessions
@taskLog.save (err, saved) ->
callback err
calculateSessionScores = (callback) ->
sessionIDs = _.pluck @clientResponseObject.sessions, 'sessionID'
async.map sessionIDs, retrieveOldSessionData, (err, oldScores) =>
if err? then callback err, {error: 'There was an error retrieving the old scores'}
try
oldScoreArray = _.toArray putRankingFromMetricsIntoScoreObject @clientResponseObject, oldScores
newScoreArray = bayes.updatePlayerSkills oldScoreArray
createSessionScoreUpdate.call @, scoreObject for scoreObject in newScoreArray
callback err, newScoreArray
catch e
callback e
createSessionScoreUpdate = (scoreObject) ->
newTotalScore = scoreObject.meanStrength - 1.8 * scoreObject.standardDeviation
scoreHistoryAddition = [Date.now(), newTotalScore]
@levelSessionUpdates ?= {}
@levelSessionUpdates[scoreObject.id] =
meanStrength: scoreObject.meanStrength
standardDeviation: scoreObject.standardDeviation
totalScore: newTotalScore
$push: {scoreHistory: {$each: [scoreHistoryAddition], $slice: -1000}}
randomSimulationIndex: Math.random()
indexNewScoreArray = (newScoreArray, callback) ->
newScoresObject = _.indexBy newScoreArray, 'id'
@newScoresObject = newScoresObject
callback null, newScoresObject
addMatchToSessionsAndUpdate = (newScoreObject, callback) ->
matchObject = {}
matchObject.date = new Date()
matchObject.opponents = {}
for session in @clientResponseObject.sessions
sessionID = session.sessionID
matchObject.opponents[sessionID] = match = {}
match.sessionID = sessionID
match.userID = session.creator
match.name = session.name
match.totalScore = session.totalScore
match.metrics = {}
match.metrics.rank = Number(newScoreObject[sessionID]?.gameRanking ? 0)
match.codeLanguage = newScoreObject[sessionID].submittedCodeLanguage
#log.info "Match object computed, result: #{JSON.stringify(matchObject, null, 2)}"
#log.info 'Writing match object to database...'
#use bind with async to do the writes
sessionIDs = _.pluck @clientResponseObject.sessions, 'sessionID'
async.each sessionIDs, updateMatchesInSession.bind(@, matchObject), (err) ->
callback err
updateMatchesInSession = (matchObject, sessionID, callback) ->
currentMatchObject = {}
currentMatchObject.date = matchObject.date
currentMatchObject.metrics = matchObject.opponents[sessionID].metrics
opponentsClone = _.cloneDeep matchObject.opponents
opponentsClone = _.omit opponentsClone, sessionID
opponentsArray = _.toArray opponentsClone
currentMatchObject.opponents = opponentsArray
currentMatchObject.codeLanguage = matchObject.opponents[opponentsArray[0].sessionID].codeLanguage
#currentMatchObject.simulator = @clientResponseObject.simulator # Uncomment when actively debugging simulation mismatches
#currentMatchObject.randomSeed = parseInt(@clientResponseObject.randomSeed or 0, 10) # Uncomment when actively debugging simulation mismatches
sessionUpdateObject = @levelSessionUpdates[sessionID]
sessionUpdateObject.$push.matches = {$each: [currentMatchObject], $slice: -200}
#log.info "Update is #{JSON.stringify(sessionUpdateObject, null, 2)}"
LevelSession.update {_id: sessionID}, sessionUpdateObject, callback
updateUserSimulationCounts = (reqUserID, callback) ->
incrementUserSimulationCount reqUserID, 'simulatedBy', (err) =>
if err? then return callback err
#console.log 'Incremented user simulation count!'
unless @isRandomMatch
incrementUserSimulationCount @levelSession.creator, 'simulatedFor', callback
else
callback null
incrementUserSimulationCount = (userID, type, callback) =>
return callback null unless userID
inc = {}
inc[type] = 1
User.update {_id: userID}, {$inc: inc}, (err, affected) ->
log.error "Error incrementing #{type} for #{userID}: #{err}" if err
callback err
determineIfSessionShouldContinueAndUpdateLog = (cb) ->
sessionID = @clientResponseObject.originalSessionID
sessionRank = parseInt @clientResponseObject.originalSessionRank
queryParameters = _id: sessionID
updateParameters = '$inc': {}
if sessionRank is 0
updateParameters['$inc'] = {numberOfWinsAndTies: 1}
else
updateParameters['$inc'] = {numberOfLosses: 1}
LevelSession.findOneAndUpdate queryParameters, updateParameters, {select: 'numberOfWinsAndTies numberOfLosses', lean: true}, (err, updatedSession) ->
if err? then return cb err, updatedSession
totalNumberOfGamesPlayed = updatedSession.numberOfWinsAndTies + updatedSession.numberOfLosses
if totalNumberOfGamesPlayed < 10
#console.log 'Number of games played is less than 10, continuing...'
cb null
else
ratio = (updatedSession.numberOfLosses) / (totalNumberOfGamesPlayed)
if ratio > 0.33
cb 'shouldn\'t continue'
#console.log "Ratio(#{ratio}) is bad, ending simulation"
else
#console.log "Ratio(#{ratio}) is good, so continuing simulations"
cb null
findNearestBetterSessionID = (cb) ->
try
levelOriginalID = @levelSession.level.original
levelMajorVersion = @levelSession.level.majorVersion
sessionID = @clientResponseObject.originalSessionID
sessionTotalScore = @newScoresObject[sessionID].totalScore
opponentSessionID = _.pull(_.keys(@newScoresObject), sessionID)
opponentSessionTotalScore = @newScoresObject[opponentSessionID].totalScore
opposingTeam = calculateOpposingTeam(@clientResponseObject.originalSessionTeam)
catch e
cb e
retrieveAllOpponentSessionIDs sessionID, (err, opponentSessionIDs) ->
if err? then return cb err, null
queryParameters =
totalScore:
$gt: opponentSessionTotalScore
_id:
$nin: opponentSessionIDs
'level.original': levelOriginalID
'level.majorVersion': levelMajorVersion
submitted: true
team: opposingTeam
if opponentSessionTotalScore < 30
# Don't play a ton of matches at low scores--skip some in proportion to how close to 30 we are.
# TODO: this could be made a lot more flexible.
queryParameters['totalScore']['$gt'] = opponentSessionTotalScore + 2 * (30 - opponentSessionTotalScore) / 20
limitNumber = 1
sortParameters =
totalScore: 1
selectString = '_id totalScore'
query = LevelSession.findOne(queryParameters)
.sort(sortParameters)
.limit(limitNumber)
.select(selectString)
.lean()
#console.log "Finding session with score near #{opponentSessionTotalScore}"
query.exec (err, session) ->
if err? then return cb err, session
unless session then return cb 'no session was found'
#console.log "Found session with score #{session.totalScore}"
cb err, session._id
retrieveAllOpponentSessionIDs = (sessionID, cb) ->
query = LevelSession.findOne({_id: sessionID})
.select('matches.opponents.sessionID matches.date submitDate')
.lean()
query.exec (err, session) ->
if err? then return cb err, null
opponentSessionIDs = (match.opponents[0].sessionID for match in session.matches when match.date > session.submitDate)
cb err, opponentSessionIDs
calculateOpposingTeam = (sessionTeam) ->
teams = ['ogres', 'humans']
opposingTeams = _.pull teams, sessionTeam
return opposingTeams[0]
addNewSessionsToQueue = (sessionID, callback) ->
sessions = [@clientResponseObject.originalSessionID, sessionID]
addPairwiseTaskToQueue sessions, callback
messageIsInvalid = (message) -> (not message?) or message.isEmpty()
sendEachTaskPairToTheQueue = (taskPairs, callback) -> async.each taskPairs, sendTaskPairToQueue, callback
generateTaskPairs = (submittedSessions, sessionToScore) ->
taskPairs = []
for session in submittedSessions
if session.toObject?
session = session.toObject()
teams = ['ogres', 'humans']
opposingTeams = _.pull teams, sessionToScore.team
if String(session._id) isnt String(sessionToScore._id) and session.team in opposingTeams
#console.log 'Adding game to taskPairs!'
taskPairs.push [sessionToScore._id, String session._id]
return taskPairs
sendTaskPairToQueue = (taskPair, callback) ->
scoringTaskQueue.sendMessage {sessions: taskPair}, 5, (err, data) -> callback? err, data
getUserIDFromRequest = (req) -> if req.user? then return req.user._id else return null
isUserAnonymous = (req) -> if req.user? then return req.user.get('anonymous') else return true
isUserAdmin = (req) -> return Boolean(req.user?.isAdmin())
sendResponseObject = (req, res, object) ->
res.setHeader('Content-Type', 'application/json')
res.send(object)
res.end()
hasTaskTimedOut = (taskSentTimestamp) -> taskSentTimestamp + scoringTaskTimeoutInSeconds * 1000 < Date.now()
handleTimedOutTask = (req, res, taskBody) -> errors.clientTimeout res, 'The results weren\'t provided within the timeout'
putRankingFromMetricsIntoScoreObject = (taskObject, scoreObject) ->
scoreObject = _.indexBy scoreObject, 'id'
scoreObject[session.sessionID].gameRanking = session.metrics.rank for session in taskObject.sessions
return scoreObject
retrieveOldSessionData = (sessionID, callback) ->
formatOldScoreObject = (session) ->
standardDeviation: session.standardDeviation ? 25/3
meanStrength: session.meanStrength ? 25
totalScore: session.totalScore ? (25 - 1.8*(25/3))
id: sessionID
submittedCodeLanguage: session.submittedCodeLanguage
return formatOldScoreObject @levelSession if sessionID is @levelSession?._id # No need to fetch again
query = _id: sessionID
selection = 'standardDeviation meanStrength totalScore submittedCodeLanguage'
LevelSession.findOne(query).select(selection).lean().exec (err, session) ->
return callback err, {'error': 'There was an error retrieving the session.'} if err?
callback err, formatOldScoreObject session
markSessionAsDoneRanking = (sessionID, cb) ->
#console.log 'Marking session as done ranking...'
LevelSession.update {_id: sessionID}, {isRanking: false}, cb
simulatorIsTooOld = (req, res) ->
clientSimulator = req.body.simulator
return false if clientSimulator?.version >= SIMULATOR_VERSION
message = "Old simulator version #{clientSimulator?.version}, need to clear cache and get version #{SIMULATOR_VERSION}."
log.debug "400: #{message}"
res.send 400, message
res.end()
true