mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-28 01:55:38 -05:00
7d64087e29
Shims `lscache`, support io.js < v3.0.0. Make simulating `one-game` possible. Tested on Linux with Node.js v0.10.40 and v0.12.7; as well as io.js v2.5.0. It still won't work with io.js v3.0.0 because `webworker-threads` doesn't compile properly, so that's another problem.
707 lines
30 KiB
CoffeeScript
707 lines
30 KiB
CoffeeScript
config = require '../../server_config'
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log = require 'winston'
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mongoose = require 'mongoose'
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async = require 'async'
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errors = require '../commons/errors'
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aws = require 'aws-sdk'
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db = require './../routes/db'
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queues = require '../commons/queue'
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LevelSession = require '../levels/sessions/LevelSession'
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Level = require '../levels/Level'
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User = require '../users/User'
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TaskLog = require './task/ScoringTask'
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bayes = new (require 'bayesian-battle')()
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scoringTaskQueue = undefined
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scoringTaskTimeoutInSeconds = 600
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SIMULATOR_VERSION = 3
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module.exports.setup = (app) -> connectToScoringQueue()
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connectToScoringQueue = ->
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queues.initializeQueueClient ->
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queues.queueClient.registerQueue 'scoring', {}, (error, data) ->
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if error? then throw new Error "There was an error registering the scoring queue: #{error}"
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scoringTaskQueue = data
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#log.info 'Connected to scoring task queue!'
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module.exports.messagesInQueueCount = (req, res) ->
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scoringTaskQueue.totalMessagesInQueue (err, count) ->
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if err? then return errors.serverError res, "There was an issue finding the Mongoose count:#{err}"
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response = String(count)
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res.send(response)
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res.end()
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module.exports.addPairwiseTaskToQueueFromRequest = (req, res) ->
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taskPair = req.body.sessions
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addPairwiseTaskToQueue req.body.sessions, (err, success) ->
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if err? then return errors.serverError res, "There was an error adding pairwise tasks: #{err}"
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sendResponseObject req, res, {message: 'All task pairs were succesfully sent to the queue'}
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addPairwiseTaskToQueue = (taskPair, cb) ->
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LevelSession.findOne(_id: taskPair[0]).lean().exec (err, firstSession) =>
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if err? then return cb err
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LevelSession.find(_id: taskPair[1]).exec (err, secondSession) =>
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if err? then return cb err
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try
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taskPairs = generateTaskPairs(secondSession, firstSession)
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catch e
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if e then return cb e
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sendEachTaskPairToTheQueue taskPairs, (taskPairError) ->
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if taskPairError? then return cb taskPairError
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cb null
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# We should rip these out, probably
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module.exports.resimulateAllSessions = (req, res) ->
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unless isUserAdmin req then return errors.unauthorized res, 'Unauthorized. Even if you are authorized, you shouldn\'t do this'
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originalLevelID = req.body.originalLevelID
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levelMajorVersion = parseInt(req.body.levelMajorVersion)
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findParameters =
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submitted: true
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level:
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original: originalLevelID
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majorVersion: levelMajorVersion
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query = LevelSession
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.find(findParameters)
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.lean()
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query.exec (err, result) ->
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if err? then return errors.serverError res, err
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result = _.sample result, 10
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async.each result, resimulateSession.bind(@, originalLevelID, levelMajorVersion), (err) ->
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if err? then return errors.serverError res, err
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sendResponseObject req, res, {message: 'All task pairs were succesfully sent to the queue'}
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resimulateSession = (originalLevelID, levelMajorVersion, session, cb) =>
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sessionUpdateObject =
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submitted: true
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submitDate: new Date()
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meanStrength: 25
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standardDeviation: 25/3
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totalScore: 10
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numberOfWinsAndTies: 0
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numberOfLosses: 0
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isRanking: true
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LevelSession.update {_id: session._id}, sessionUpdateObject, (err, updatedSession) ->
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if err? then return cb err, null
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opposingTeam = calculateOpposingTeam(session.team)
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fetchInitialSessionsToRankAgainst levelMajorVersion, originalLevelID, opposingTeam, (err, sessionsToRankAgainst) ->
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if err? then return cb err, null
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taskPairs = generateTaskPairs(sessionsToRankAgainst, session)
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sendEachTaskPairToTheQueue taskPairs, (taskPairError) ->
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if taskPairError? then return cb taskPairError, null
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cb null
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earliestSubmissionCache = {}
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findEarliestSubmission = (queryParams, callback) ->
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cacheKey = JSON.stringify queryParams
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return callback null, cached if cached = earliestSubmissionCache[cacheKey]
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LevelSession.findOne(queryParams).sort(submitDate: 1).lean().exec (err, earliest) ->
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return callback err if err
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result = earliestSubmissionCache[cacheKey] = earliest?.submitDate
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callback null, result
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findRecentRandomSession = (queryParams, callback) ->
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# We pick a random submitDate between the first submit date for the level and now, then do a $lt fetch to find a session to simulate.
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# We bias it towards recently submitted sessions.
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findEarliestSubmission queryParams, (err, startDate) ->
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return callback err, null unless startDate
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now = new Date()
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interval = now - startDate
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cutoff = new Date now - Math.pow(Math.random(), 4) * interval
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queryParams.submitDate = $gte: startDate, $lt: cutoff
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selection = 'team totalScore transpiledCode submittedCodeLanguage teamSpells levelID creatorName creator submitDate'
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LevelSession.findOne(queryParams).sort(submitDate: -1).select(selection).lean().exec (err, session) ->
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return callback err if err
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callback null, session
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findRandomSession = (queryParams, callback) ->
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queryParams.submitted = true
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favorRecent = queryParams.favorRecent
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delete queryParams.favorRecent
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if favorRecent
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return findRecentRandomSession queryParams, callback
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queryParams.randomSimulationIndex = $lte: Math.random()
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selection = 'team totalScore transpiledCode submittedCodeLanguage teamSpells levelID creatorName creator submitDate'
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sort = randomSimulationIndex: -1
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LevelSession.findOne(queryParams).sort(sort).select(selection).lean().exec (err, session) ->
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return callback err if err
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return callback null, session if session
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delete queryParams.randomSimulationIndex # Effectively switch to $gt, if our randomSimulationIndex was lower than the lowest one.
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LevelSession.findOne(queryParams).sort(sort).select(selection).lean().exec (err, session) ->
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return callback err if err
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callback null, session
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formatSessionInformation = (session) ->
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sessionID: session._id
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team: session.team ? 'No team'
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transpiledCode: session.transpiledCode
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submittedCodeLanguage: session.submittedCodeLanguage
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teamSpells: session.teamSpells ? {}
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levelID: session.levelID
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creatorName: session.creatorName
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creator: session.creator
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totalScore: session.totalScore
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module.exports.getTwoGames = (req, res) ->
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#if isUserAnonymous req then return errors.unauthorized(res, 'You need to be logged in to get games.')
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humansGameID = req.body.humansGameID
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ogresGameID = req.body.ogresGameID
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return if simulatorIsTooOld req, res
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#ladderGameIDs = ['greed', 'criss-cross', 'brawlwood', 'dungeon-arena', 'gold-rush', 'sky-span'] # Let's not give any extra simulations to old ladders.
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ladderGameIDs = ['dueling-grounds', 'cavern-survival', 'multiplayer-treasure-grove', 'harrowland', 'zero-sum']
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levelID = _.sample ladderGameIDs
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unless ogresGameID and humansGameID
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recentHumans = Math.random() < 0.5 # We pick one session favoring recent submissions, then find another one uniformly to play against
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async.map [{levelID: levelID, team: 'humans', favorRecent: recentHumans}, {levelID: levelID, team: 'ogres', favorRecent: not recentHumans}], findRandomSession, (err, sessions) ->
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if err then return errors.serverError(res, "Couldn't get two games to simulate for #{levelID}.")
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unless sessions.length is 2
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res.send(204, 'No games to score.')
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return res.end()
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taskObject = messageGenerated: Date.now(), sessions: (formatSessionInformation session for session in sessions)
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#console.log 'Dispatching random game between', taskObject.sessions[0].creatorName, 'and', taskObject.sessions[1].creatorName
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sendResponseObject req, res, taskObject
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else
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#console.log "Directly simulating #{humansGameID} vs. #{ogresGameID}."
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selection = 'team totalScore transpiledCode submittedCodeLanguage teamSpells levelID creatorName creator submitDate'
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LevelSession.findOne(_id: humansGameID).select(selection).lean().exec (err, humanSession) =>
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if err? then return errors.serverError(res, 'Couldn\'t find the human game')
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LevelSession.findOne(_id: ogresGameID).select(selection).lean().exec (err, ogreSession) =>
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if err? then return errors.serverError(res, 'Couldn\'t find the ogre game')
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taskObject = messageGenerated: Date.now(), sessions: (formatSessionInformation session for session in [humanSession, ogreSession])
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sendResponseObject req, res, taskObject
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module.exports.recordTwoGames = (req, res) ->
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sessions = req.body.sessions
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#console.log 'Recording non-chained result of', sessions?[0]?.name, sessions[0]?.metrics?.rank, 'and', sessions?[1]?.name, sessions?[1]?.metrics?.rank
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return if simulatorIsTooOld req, res
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req.body?.simulator?.user = '' + req.user?._id
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yetiGuru = clientResponseObject: req.body, isRandomMatch: true
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async.waterfall [
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calculateSessionScores.bind(yetiGuru) # Fetches a few small properties from both sessions, prepares @levelSessionUpdates with the score part
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indexNewScoreArray.bind(yetiGuru) # Creates and returns @newScoresObject, no query
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addMatchToSessionsAndUpdate.bind(yetiGuru) # Adds matches to the session updates and does the writes
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updateUserSimulationCounts.bind(yetiGuru, req.user?._id)
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], (err, successMessageObject) ->
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if err? then return errors.serverError res, "There was an error recording the single game: #{err}"
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sendResponseObject req, res, {message: 'The single game was submitted successfully!'}
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module.exports.createNewTask = (req, res) ->
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requestSessionID = req.body.session
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originalLevelID = req.body.originalLevelID
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currentLevelID = req.body.levelID
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transpiledCode = req.body.transpiledCode
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requestLevelMajorVersion = parseInt(req.body.levelMajorVersion)
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yetiGuru = {}
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async.waterfall [
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validatePermissions.bind(yetiGuru, req, requestSessionID)
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fetchAndVerifyLevelType.bind(yetiGuru, currentLevelID)
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fetchSessionObjectToSubmit.bind(yetiGuru, requestSessionID)
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updateSessionToSubmit.bind(yetiGuru, transpiledCode)
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fetchInitialSessionsToRankAgainst.bind(yetiGuru, requestLevelMajorVersion, originalLevelID)
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generateAndSendTaskPairsToTheQueue
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], (err, successMessageObject) ->
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if err? then return errors.serverError res, "There was an error submitting the game to the queue:#{err}"
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sendResponseObject req, res, successMessageObject
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validatePermissions = (req, sessionID, callback) ->
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if isUserAnonymous req then return callback 'You are unauthorized to submit that game to the simulator'
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if isUserAdmin req then return callback null
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findParameters =
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_id: sessionID
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selectString = 'creator submittedCode code'
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query = LevelSession
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.findOne(findParameters)
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.select(selectString)
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.lean()
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query.exec (err, retrievedSession) ->
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if err? then return callback err
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userHasPermissionToSubmitCode = retrievedSession.creator is req.user?.id and
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not _.isEqual(retrievedSession.code, retrievedSession.submittedCode)
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unless userHasPermissionToSubmitCode then return callback 'You are unauthorized to submit that game to the simulator'
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callback null
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fetchAndVerifyLevelType = (levelID, cb) ->
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findParameters =
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_id: levelID
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selectString = 'type'
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query = Level
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.findOne(findParameters)
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.select(selectString)
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.lean()
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query.exec (err, levelWithType) ->
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if err? then return cb err
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if not levelWithType.type or not (levelWithType.type in ['ladder', 'hero-ladder']) then return cb 'Level isn\'t of type "ladder"'
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cb null
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fetchSessionObjectToSubmit = (sessionID, callback) ->
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findParameters =
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_id: sessionID
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selectString = 'team code'
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query = LevelSession
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.findOne(findParameters)
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.select(selectString)
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query.exec (err, session) ->
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callback err, session?.toObject()
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updateSessionToSubmit = (transpiledCode, sessionToUpdate, callback) ->
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sessionUpdateObject =
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submitted: true
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submittedCode: sessionToUpdate.code
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transpiledCode: transpiledCode
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submitDate: new Date()
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#meanStrength: 25 # Let's try not resetting the score on resubmission
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standardDeviation: 25/3
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#totalScore: 10 # Let's try not resetting the score on resubmission
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numberOfWinsAndTies: 0
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numberOfLosses: 0
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isRanking: true
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randomSimulationIndex: Math.random()
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LevelSession.update {_id: sessionToUpdate._id}, sessionUpdateObject, (err, result) ->
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callback err, sessionToUpdate
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fetchInitialSessionsToRankAgainst = (levelMajorVersion, levelID, submittedSession, callback) ->
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opposingTeam = calculateOpposingTeam(submittedSession.team)
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findParameters =
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'level.original': levelID
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'level.majorVersion': levelMajorVersion
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submitted: true
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team: opposingTeam
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sortParameters =
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totalScore: 1
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limitNumber = 1
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query = LevelSession.aggregate [
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{$match: findParameters}
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{$sort: sortParameters}
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{$limit: limitNumber}
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]
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query.exec (err, sessionToRankAgainst) ->
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callback err, sessionToRankAgainst, submittedSession
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generateAndSendTaskPairsToTheQueue = (sessionToRankAgainst, submittedSession, callback) ->
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taskPairs = generateTaskPairs(sessionToRankAgainst, submittedSession)
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sendEachTaskPairToTheQueue taskPairs, (taskPairError) ->
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if taskPairError? then return callback taskPairError
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#console.log 'Sent task pairs to the queue!'
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#console.log taskPairs
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callback null, {message: 'All task pairs were succesfully sent to the queue'}
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module.exports.dispatchTaskToConsumer = (req, res) ->
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yetiGuru = {}
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async.waterfall [
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checkSimulationPermissions.bind(yetiGuru, req)
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receiveMessageFromSimulationQueue
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changeMessageVisibilityTimeout
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parseTaskQueueMessage
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constructTaskObject
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constructTaskLogObject.bind(yetiGuru, getUserIDFromRequest(req))
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processTaskObject
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], (err, taskObjectToSend) ->
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if err?
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if typeof err is 'string' and err.indexOf 'No more games in the queue' isnt -1
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res.send(204, 'No games to score.')
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return res.end()
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else
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return errors.serverError res, "There was an error dispatching the task: #{err}"
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sendResponseObject req, res, taskObjectToSend
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checkSimulationPermissions = (req, cb) ->
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if isUserAnonymous req
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cb 'You need to be logged in to simulate games'
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else
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cb null
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receiveMessageFromSimulationQueue = (cb) ->
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scoringTaskQueue.receiveMessage (err, message) ->
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if err? then return cb "No more games in the queue, error:#{err}"
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if messageIsInvalid(message) then return cb 'Message received from queue is invalid'
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cb null, message
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changeMessageVisibilityTimeout = (message, cb) ->
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message.changeMessageVisibilityTimeout scoringTaskTimeoutInSeconds, (err) -> cb err, message
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parseTaskQueueMessage = (message, cb) ->
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try
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if typeof message.getBody() is 'object'
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messageBody = message.getBody()
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else
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messageBody = JSON.parse message.getBody()
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cb null, messageBody, message
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catch e
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cb "There was an error parsing the task.Error: #{e}"
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constructTaskObject = (taskMessageBody, message, callback) ->
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async.map taskMessageBody.sessions, getSessionInformation, (err, sessions) ->
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if err? then return callback err
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taskObject = messageGenerated: Date.now(), sessions: (formatSessionInformation session for session in sessions)
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callback null, taskObject, message
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constructTaskLogObject = (calculatorUserID, taskObject, message, callback) ->
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taskLogObject = new TaskLog
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'createdAt': new Date()
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'calculator': calculatorUserID
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'sentDate': Date.now()
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'messageIdentifierString': message.getReceiptHandle()
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taskLogObject.save (err) -> callback err, taskObject, taskLogObject, message
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processTaskObject = (taskObject, taskLogObject, message, cb) ->
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taskObject.taskID = taskLogObject._id
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taskObject.receiptHandle = message.getReceiptHandle()
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cb null, taskObject
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getSessionInformation = (sessionIDString, callback) ->
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findParameters =
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_id: sessionIDString
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selectString = 'submitDate team submittedCode teamSpells levelID creator creatorName transpiledCode submittedCodeLanguage totalScore'
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query = LevelSession
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.findOne(findParameters)
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.select(selectString)
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.lean()
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query.exec (err, session) ->
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if err? then return callback err, {'error': 'There was an error retrieving the session.'}
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callback null, session
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module.exports.processTaskResult = (req, res) ->
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return if simulatorIsTooOld req, res
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originalSessionID = req.body?.originalSessionID
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req.body?.simulator?.user = '' + req.user?._id
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yetiGuru = {}
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try
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async.waterfall [
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verifyClientResponse.bind(yetiGuru, req.body)
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fetchTaskLog.bind(yetiGuru)
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checkTaskLog.bind(yetiGuru)
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deleteQueueMessage.bind(yetiGuru)
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fetchLevelSession.bind(yetiGuru)
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checkSubmissionDate.bind(yetiGuru)
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logTaskComputation.bind(yetiGuru)
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calculateSessionScores.bind(yetiGuru)
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indexNewScoreArray.bind(yetiGuru)
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addMatchToSessionsAndUpdate.bind(yetiGuru)
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updateUserSimulationCounts.bind(yetiGuru, req.user?._id)
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determineIfSessionShouldContinueAndUpdateLog.bind(yetiGuru)
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findNearestBetterSessionID.bind(yetiGuru)
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addNewSessionsToQueue.bind(yetiGuru)
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], (err, results) ->
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if err is 'shouldn\'t continue'
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markSessionAsDoneRanking originalSessionID, (err) ->
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if err? then return sendResponseObject req, res, {'error': 'There was an error marking the session as done ranking'}
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sendResponseObject req, res, {message: 'The scores were updated successfully, person lost so no more games are being inserted!'}
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else if err is 'no session was found'
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markSessionAsDoneRanking originalSessionID, (err) ->
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if err? then return sendResponseObject req, res, {'error': 'There was an error marking the session as done ranking'}
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sendResponseObject req, res, {message: 'There were no more games to rank (game is at top)!'}
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else if err?
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errors.serverError res, "There was an error:#{err}"
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else
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sendResponseObject req, res, {message: 'The scores were updated successfully and more games were sent to the queue!'}
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catch e
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errors.serverError res, 'There was an error processing the task result!'
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verifyClientResponse = (responseObject, callback) ->
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#TODO: better verification
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if typeof responseObject isnt 'object' or responseObject?.originalSessionID?.length isnt 24
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callback 'The response to that query is required to be a JSON object.'
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else
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@clientResponseObject = responseObject
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callback null, responseObject
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fetchTaskLog = (responseObject, callback) ->
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TaskLog.findOne(_id: responseObject.taskID).lean().exec (err, taskLog) =>
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return callback new Error("Couldn't find TaskLog for _id #{responseObject.taskID}!") unless taskLog
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@taskLog = taskLog
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callback err, taskLog
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checkTaskLog = (taskLog, callback) ->
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if taskLog.calculationTimeMS then return callback 'That computational task has already been performed'
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if hasTaskTimedOut taskLog.sentDate then return callback 'The task has timed out'
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callback null
|
|
|
|
deleteQueueMessage = (callback) ->
|
|
scoringTaskQueue.deleteMessage @clientResponseObject.receiptHandle, (err) ->
|
|
callback err
|
|
|
|
fetchLevelSession = (callback) ->
|
|
LevelSession.findOne(_id: @clientResponseObject.originalSessionID).select('submitDate creator level standardDeviation meanStrength totalScore submittedCodeLanguage').lean().exec (err, session) =>
|
|
@levelSession = session
|
|
callback err
|
|
|
|
checkSubmissionDate = (callback) ->
|
|
supposedSubmissionDate = new Date(@clientResponseObject.sessions[0].submitDate)
|
|
if Number(supposedSubmissionDate) isnt Number(@levelSession.submitDate)
|
|
callback 'The game has been resubmitted. Removing from queue...'
|
|
else
|
|
callback null
|
|
|
|
logTaskComputation = (callback) ->
|
|
@taskLog.set('calculationTimeMS', @clientResponseObject.calculationTimeMS)
|
|
@taskLog.set('sessions') # Huh?
|
|
@taskLog.calculationTimeMS = @clientResponseObject.calculationTimeMS
|
|
@taskLog.sessions = @clientResponseObject.sessions
|
|
@taskLog.save (err, saved) ->
|
|
callback err
|
|
|
|
calculateSessionScores = (callback) ->
|
|
sessionIDs = _.pluck @clientResponseObject.sessions, 'sessionID'
|
|
async.map sessionIDs, retrieveOldSessionData, (err, oldScores) =>
|
|
if err? then callback err, {error: 'There was an error retrieving the old scores'}
|
|
try
|
|
oldScoreArray = _.toArray putRankingFromMetricsIntoScoreObject @clientResponseObject, oldScores
|
|
newScoreArray = bayes.updatePlayerSkills oldScoreArray
|
|
createSessionScoreUpdate.call @, scoreObject for scoreObject in newScoreArray
|
|
callback err, newScoreArray
|
|
catch e
|
|
callback e
|
|
|
|
createSessionScoreUpdate = (scoreObject) ->
|
|
newTotalScore = scoreObject.meanStrength - 1.8 * scoreObject.standardDeviation
|
|
scoreHistoryAddition = [Date.now(), newTotalScore]
|
|
@levelSessionUpdates ?= {}
|
|
@levelSessionUpdates[scoreObject.id] =
|
|
meanStrength: scoreObject.meanStrength
|
|
standardDeviation: scoreObject.standardDeviation
|
|
totalScore: newTotalScore
|
|
$push: {scoreHistory: {$each: [scoreHistoryAddition], $slice: -1000}}
|
|
randomSimulationIndex: Math.random()
|
|
|
|
indexNewScoreArray = (newScoreArray, callback) ->
|
|
newScoresObject = _.indexBy newScoreArray, 'id'
|
|
@newScoresObject = newScoresObject
|
|
callback null, newScoresObject
|
|
|
|
addMatchToSessionsAndUpdate = (newScoreObject, callback) ->
|
|
matchObject = {}
|
|
matchObject.date = new Date()
|
|
matchObject.opponents = {}
|
|
for session in @clientResponseObject.sessions
|
|
sessionID = session.sessionID
|
|
matchObject.opponents[sessionID] = match = {}
|
|
match.sessionID = sessionID
|
|
match.userID = session.creator
|
|
match.name = session.name
|
|
match.totalScore = session.totalScore
|
|
match.metrics = {}
|
|
match.metrics.rank = Number(newScoreObject[sessionID]?.gameRanking ? 0)
|
|
match.codeLanguage = newScoreObject[sessionID].submittedCodeLanguage
|
|
|
|
#log.info "Match object computed, result: #{JSON.stringify(matchObject, null, 2)}"
|
|
#log.info 'Writing match object to database...'
|
|
#use bind with async to do the writes
|
|
sessionIDs = _.pluck @clientResponseObject.sessions, 'sessionID'
|
|
async.each sessionIDs, updateMatchesInSession.bind(@, matchObject), (err) ->
|
|
callback err
|
|
|
|
updateMatchesInSession = (matchObject, sessionID, callback) ->
|
|
currentMatchObject = {}
|
|
currentMatchObject.date = matchObject.date
|
|
currentMatchObject.metrics = matchObject.opponents[sessionID].metrics
|
|
opponentsClone = _.cloneDeep matchObject.opponents
|
|
opponentsClone = _.omit opponentsClone, sessionID
|
|
opponentsArray = _.toArray opponentsClone
|
|
currentMatchObject.opponents = opponentsArray
|
|
currentMatchObject.codeLanguage = matchObject.opponents[opponentsArray[0].sessionID].codeLanguage
|
|
#currentMatchObject.simulator = @clientResponseObject.simulator # Uncomment when actively debugging simulation mismatches
|
|
#currentMatchObject.randomSeed = parseInt(@clientResponseObject.randomSeed or 0, 10) # Uncomment when actively debugging simulation mismatches
|
|
sessionUpdateObject = @levelSessionUpdates[sessionID]
|
|
sessionUpdateObject.$push.matches = {$each: [currentMatchObject], $slice: -200}
|
|
#log.info "Update is #{JSON.stringify(sessionUpdateObject, null, 2)}"
|
|
LevelSession.update {_id: sessionID}, sessionUpdateObject, callback
|
|
|
|
updateUserSimulationCounts = (reqUserID, callback) ->
|
|
incrementUserSimulationCount reqUserID, 'simulatedBy', (err) =>
|
|
if err? then return callback err
|
|
#console.log 'Incremented user simulation count!'
|
|
unless @isRandomMatch
|
|
incrementUserSimulationCount @levelSession.creator, 'simulatedFor', callback
|
|
else
|
|
callback null
|
|
|
|
incrementUserSimulationCount = (userID, type, callback) =>
|
|
return callback null unless userID
|
|
inc = {}
|
|
inc[type] = 1
|
|
User.update {_id: userID}, {$inc: inc}, (err, affected) ->
|
|
log.error "Error incrementing #{type} for #{userID}: #{err}" if err
|
|
callback err
|
|
|
|
determineIfSessionShouldContinueAndUpdateLog = (cb) ->
|
|
sessionID = @clientResponseObject.originalSessionID
|
|
sessionRank = parseInt @clientResponseObject.originalSessionRank
|
|
|
|
queryParameters = _id: sessionID
|
|
updateParameters = '$inc': {}
|
|
|
|
if sessionRank is 0
|
|
updateParameters['$inc'] = {numberOfWinsAndTies: 1}
|
|
else
|
|
updateParameters['$inc'] = {numberOfLosses: 1}
|
|
|
|
LevelSession.findOneAndUpdate queryParameters, updateParameters, {select: 'numberOfWinsAndTies numberOfLosses', lean: true}, (err, updatedSession) ->
|
|
if err? then return cb err, updatedSession
|
|
|
|
totalNumberOfGamesPlayed = updatedSession.numberOfWinsAndTies + updatedSession.numberOfLosses
|
|
if totalNumberOfGamesPlayed < 10
|
|
#console.log 'Number of games played is less than 10, continuing...'
|
|
cb null
|
|
else
|
|
ratio = (updatedSession.numberOfLosses) / (totalNumberOfGamesPlayed)
|
|
if ratio > 0.33
|
|
cb 'shouldn\'t continue'
|
|
#console.log "Ratio(#{ratio}) is bad, ending simulation"
|
|
else
|
|
#console.log "Ratio(#{ratio}) is good, so continuing simulations"
|
|
cb null
|
|
|
|
findNearestBetterSessionID = (cb) ->
|
|
try
|
|
levelOriginalID = @levelSession.level.original
|
|
levelMajorVersion = @levelSession.level.majorVersion
|
|
sessionID = @clientResponseObject.originalSessionID
|
|
sessionTotalScore = @newScoresObject[sessionID].totalScore
|
|
opponentSessionID = _.pull(_.keys(@newScoresObject), sessionID)
|
|
opponentSessionTotalScore = @newScoresObject[opponentSessionID].totalScore
|
|
opposingTeam = calculateOpposingTeam(@clientResponseObject.originalSessionTeam)
|
|
catch e
|
|
cb e
|
|
|
|
retrieveAllOpponentSessionIDs sessionID, (err, opponentSessionIDs) ->
|
|
if err? then return cb err, null
|
|
|
|
queryParameters =
|
|
totalScore:
|
|
$gt: opponentSessionTotalScore
|
|
_id:
|
|
$nin: opponentSessionIDs
|
|
'level.original': levelOriginalID
|
|
'level.majorVersion': levelMajorVersion
|
|
submitted: true
|
|
team: opposingTeam
|
|
|
|
if opponentSessionTotalScore < 30
|
|
# Don't play a ton of matches at low scores--skip some in proportion to how close to 30 we are.
|
|
# TODO: this could be made a lot more flexible.
|
|
queryParameters['totalScore']['$gt'] = opponentSessionTotalScore + 2 * (30 - opponentSessionTotalScore) / 20
|
|
|
|
limitNumber = 1
|
|
|
|
sortParameters =
|
|
totalScore: 1
|
|
|
|
selectString = '_id totalScore'
|
|
|
|
query = LevelSession.findOne(queryParameters)
|
|
.sort(sortParameters)
|
|
.limit(limitNumber)
|
|
.select(selectString)
|
|
.lean()
|
|
|
|
#console.log "Finding session with score near #{opponentSessionTotalScore}"
|
|
query.exec (err, session) ->
|
|
if err? then return cb err, session
|
|
unless session then return cb 'no session was found'
|
|
#console.log "Found session with score #{session.totalScore}"
|
|
cb err, session._id
|
|
|
|
retrieveAllOpponentSessionIDs = (sessionID, cb) ->
|
|
query = LevelSession.findOne({_id: sessionID})
|
|
.select('matches.opponents.sessionID matches.date submitDate')
|
|
.lean()
|
|
query.exec (err, session) ->
|
|
if err? then return cb err, null
|
|
opponentSessionIDs = (match.opponents[0].sessionID for match in session.matches when match.date > session.submitDate)
|
|
cb err, opponentSessionIDs
|
|
|
|
calculateOpposingTeam = (sessionTeam) ->
|
|
teams = ['ogres', 'humans']
|
|
opposingTeams = _.pull teams, sessionTeam
|
|
return opposingTeams[0]
|
|
|
|
addNewSessionsToQueue = (sessionID, callback) ->
|
|
sessions = [@clientResponseObject.originalSessionID, sessionID]
|
|
addPairwiseTaskToQueue sessions, callback
|
|
|
|
messageIsInvalid = (message) -> (not message?) or message.isEmpty()
|
|
|
|
sendEachTaskPairToTheQueue = (taskPairs, callback) -> async.each taskPairs, sendTaskPairToQueue, callback
|
|
|
|
generateTaskPairs = (submittedSessions, sessionToScore) ->
|
|
taskPairs = []
|
|
for session in submittedSessions
|
|
if session.toObject?
|
|
session = session.toObject()
|
|
teams = ['ogres', 'humans']
|
|
opposingTeams = _.pull teams, sessionToScore.team
|
|
if String(session._id) isnt String(sessionToScore._id) and session.team in opposingTeams
|
|
#console.log 'Adding game to taskPairs!'
|
|
taskPairs.push [sessionToScore._id, String session._id]
|
|
return taskPairs
|
|
|
|
sendTaskPairToQueue = (taskPair, callback) ->
|
|
scoringTaskQueue.sendMessage {sessions: taskPair}, 5, (err, data) -> callback? err, data
|
|
|
|
getUserIDFromRequest = (req) -> if req.user? then return req.user._id else return null
|
|
|
|
isUserAnonymous = (req) -> if req.user? then return req.user.get('anonymous') else return true
|
|
|
|
isUserAdmin = (req) -> return Boolean(req.user?.isAdmin())
|
|
|
|
sendResponseObject = (req, res, object) ->
|
|
res.setHeader('Content-Type', 'application/json')
|
|
res.send(object)
|
|
res.end()
|
|
|
|
hasTaskTimedOut = (taskSentTimestamp) -> taskSentTimestamp + scoringTaskTimeoutInSeconds * 1000 < Date.now()
|
|
|
|
handleTimedOutTask = (req, res, taskBody) -> errors.clientTimeout res, 'The results weren\'t provided within the timeout'
|
|
|
|
putRankingFromMetricsIntoScoreObject = (taskObject, scoreObject) ->
|
|
scoreObject = _.indexBy scoreObject, 'id'
|
|
scoreObject[session.sessionID].gameRanking = session.metrics.rank for session in taskObject.sessions
|
|
return scoreObject
|
|
|
|
retrieveOldSessionData = (sessionID, callback) ->
|
|
formatOldScoreObject = (session) ->
|
|
standardDeviation: session.standardDeviation ? 25/3
|
|
meanStrength: session.meanStrength ? 25
|
|
totalScore: session.totalScore ? (25 - 1.8*(25/3))
|
|
id: sessionID
|
|
submittedCodeLanguage: session.submittedCodeLanguage
|
|
|
|
return formatOldScoreObject @levelSession if sessionID is @levelSession?._id # No need to fetch again
|
|
|
|
query = _id: sessionID
|
|
selection = 'standardDeviation meanStrength totalScore submittedCodeLanguage'
|
|
LevelSession.findOne(query).select(selection).lean().exec (err, session) ->
|
|
return callback err, {'error': 'There was an error retrieving the session.'} if err?
|
|
callback err, formatOldScoreObject session
|
|
|
|
markSessionAsDoneRanking = (sessionID, cb) ->
|
|
#console.log 'Marking session as done ranking...'
|
|
LevelSession.update {_id: sessionID}, {isRanking: false}, cb
|
|
|
|
simulatorIsTooOld = (req, res) ->
|
|
clientSimulator = req.body.simulator
|
|
return false if clientSimulator?.version >= SIMULATOR_VERSION
|
|
message = "Old simulator version #{clientSimulator?.version}, need to clear cache and get version #{SIMULATOR_VERSION}."
|
|
log.debug "400: #{message}"
|
|
res.send 400, message
|
|
res.end()
|
|
true
|