mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-28 10:06:08 -05:00
91 lines
5.1 KiB
CoffeeScript
91 lines
5.1 KiB
CoffeeScript
mongoose = require 'mongoose'
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plugins = require '../../plugins/plugins'
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AchievablePlugin = require '../../plugins/achievements'
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jsonschema = require '../../../app/schemas/models/level_session'
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log = require 'winston'
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config = require '../../../server_config'
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LevelSessionSchema = new mongoose.Schema({
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created:
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type: Date
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'default': Date.now
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}, {strict: false,read:config.mongo.readpref})
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LevelSessionSchema.index({creator: 1})
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LevelSessionSchema.index({level: 1})
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LevelSessionSchema.index({levelID: 1})
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LevelSessionSchema.index({'level.majorVersion': 1})
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LevelSessionSchema.index({'level.original': 1}, {name: 'Level Original'})
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LevelSessionSchema.index({'level.original': 1, 'level.majorVersion': 1, 'creator': 1, 'team': 1})
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LevelSessionSchema.index({creator: 1, level: 1}) # Looks like the ones operating on level as two separate fields might not be working, and sometimes this query uses the "level" index instead of the "creator" index.
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LevelSessionSchema.index({playtime: 1}, {name: 'Playtime'})
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LevelSessionSchema.index({submitted: 1}, {sparse: true})
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LevelSessionSchema.index({team: 1}, {sparse: true})
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LevelSessionSchema.index({totalScore: 1}, {sparse: true})
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LevelSessionSchema.index({user: 1, changed: -1}, {name: 'last played index', sparse: true})
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LevelSessionSchema.index({levelID: 1, changed: -1}, {name: 'last played by level index', sparse: true}) # Needed for getRecentSessions for CampaignLevelView
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LevelSessionSchema.index({'level.original': 1, 'state.topScores.type': 1, 'state.topScores.date': -1, 'state.topScores.score': -1}, {name: 'top scores index', sparse: true})
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LevelSessionSchema.index({submitted: 1, team: 1, level: 1, totalScore: -1}, {name: 'rank counting index', sparse: true})
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#LevelSessionSchema.index({level: 1, 'leagues.leagueID': 1, submitted: 1, team: 1, totalScore: -1}, {name: 'league rank counting index', sparse: true}) # needed for league leaderboards?
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LevelSessionSchema.index({levelID: 1, submitted: 1, team: 1}, {name: 'get all scores index', sparse: true})
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#LevelSessionSchema.index({levelID: 1, 'leagues.leagueID': 1, submitted: 1, team: 1}, {name: 'league get all scores index', sparse: true}) # needed for league histograms?
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LevelSessionSchema.index({submitted: 1, team: 1, levelID: 1, submitDate: -1}, {name: 'matchmaking index', sparse: true})
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LevelSessionSchema.index({submitted: 1, team: 1, levelID: 1, randomSimulationIndex: -1}, {name: 'matchmaking random index', sparse: true})
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LevelSessionSchema.index({'leagues.leagueID': 1, submitted: 1, levelID: 1, team: 1, randomSimulationIndex: -1}, {name: 'league-based matchmaking random index', sparse: true}) # Really need MongoDB 3.2 for partial indexes for this and several others: https://jira.mongodb.org/browse/SERVER-785
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LevelSessionSchema.plugin(plugins.PermissionsPlugin)
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LevelSessionSchema.plugin(AchievablePlugin)
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LevelSessionSchema.post 'init', (doc) ->
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unless doc.previousStateInfo
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doc.previousStateInfo =
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'state.complete': doc.get 'state.complete'
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playtime: doc.get 'playtime'
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LevelSessionSchema.pre 'save', (next) ->
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User = require '../../users/User' # Avoid mutual inclusion cycles
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Level = require '../Level'
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@set('changed', new Date())
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id = @get('id')
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initd = @previousStateInfo?
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levelID = @get('levelID')
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userID = @get('creator')
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activeUserEvent = null
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# Newly completed level
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if not (initd and @previousStateInfo['state.complete']) and @get('state.complete')
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Level.findOne({slug: levelID}).select('concepts -_id').lean().exec (err, level) ->
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log.error err if err?
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update = $inc: {'stats.gamesCompleted': 1}
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for concept in level?.concepts ? []
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update.$inc["stats.concepts.#{concept}"] = 1
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User.findByIdAndUpdate userID, update, {}, (err, user) ->
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log.error err if err?
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oldCopy = user.toObject()
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oldCopy.stats = _.clone oldCopy.stats
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--oldCopy.stats.gamesCompleted
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oldCopy.stats.concepts ?= {}
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for concept in level?.concepts ? []
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--oldCopy.stats.concepts[concept]
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User.schema.statics.createNewEarnedAchievements user, oldCopy
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activeUserEvent = "level-completed/#{levelID}"
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# Spent at least 30s playing this level
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if not initd and @get('playtime') >= 30 or initd and (@get('playtime') - @previousStateInfo['playtime'] >= 30)
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activeUserEvent = "level-playtime/#{levelID}"
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if activeUserEvent?
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User.saveActiveUser userID, activeUserEvent, next
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else
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next()
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LevelSessionSchema.statics.privateProperties = ['code', 'submittedCode', 'unsubscribed']
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LevelSessionSchema.statics.editableProperties = ['multiplayer', 'players', 'code', 'codeLanguage', 'completed', 'state',
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'levelName', 'creatorName', 'levelID', 'screenshot',
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'chat', 'teamSpells', 'submitted', 'submittedCodeLanguage',
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'unsubscribed', 'playtime', 'heroConfig', 'team', 'transpiledCode',
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'browser']
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LevelSessionSchema.statics.jsonSchema = jsonschema
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module.exports = LevelSession = mongoose.model('level.session', LevelSessionSchema, 'level.sessions')
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