mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-25 00:28:31 -05:00
182 lines
11 KiB
CoffeeScript
182 lines
11 KiB
CoffeeScript
LankBoss = require 'lib/surface/LankBoss'
|
|
Camera = require 'lib/surface/Camera'
|
|
World = require 'lib/world/world'
|
|
ThangType = require 'models/ThangType'
|
|
|
|
treeData = require 'test/app/fixtures/tree1.thang.type'
|
|
munchkinData = require 'test/app/fixtures/ogre-munchkin-m.thang.type'
|
|
fangriderData = require 'test/app/fixtures/ogre-fangrider.thang.type'
|
|
curseData = require 'test/app/fixtures/curse.thang.type'
|
|
|
|
describe 'LankBoss', ->
|
|
lankBoss = null
|
|
canvas = null
|
|
stage = null
|
|
midRenderExpectations = [] # bit of a hack to move tests which happen mid-initialization into a separate test
|
|
|
|
# This suite just creates and renders the stage once, and then has each of the tests
|
|
# check the resulting data for the whole thing, without changing anything.
|
|
|
|
init = (done) ->
|
|
return done() if lankBoss
|
|
t = new Date()
|
|
canvas = $('<canvas width="800" height="600"></canvas>')
|
|
camera = new Camera(canvas)
|
|
|
|
# Create an initial, simple world with just trees
|
|
world = new World()
|
|
world.thangs = [
|
|
# Set trees side by side with different render strategies
|
|
{id: 'Segmented Tree', spriteName: 'Segmented Tree', exists: true, shape: 'disc', depth: 2, pos: {x:10, y:-8, z: 1}, action: 'idle', health: 20, maxHealth: 20, rotation: Math.PI/2, acts: true }
|
|
{id: 'Singular Tree', spriteName: 'Singular Tree', exists: true, shape: 'disc', depth: 2, pos: {x:8, y:-8, z: 1}, action: 'idle', health: 20, maxHealth: 20, rotation: Math.PI/2, acts: true }
|
|
|
|
# Include a tree whose existence will change so we can test removing sprites
|
|
{id: 'Disappearing Tree', spriteName: 'Singular Tree', exists: true, shape: 'disc', depth: 2, pos: {x:0, y:0, z: 1}, action: 'idle', health: 20, maxHealth: 20, rotation: Math.PI/2, acts: true }
|
|
]
|
|
world.thangMap = {}
|
|
world.thangMap[thang.id] = thang for thang in world.thangs
|
|
|
|
# Set up thang types. Mix renderStrategies.
|
|
fangrider = new ThangType($.extend({}, fangriderData, {spriteType:'segmented', name:'Fangrider', slug:'fangrider'}))
|
|
segmentedMunchkin = new ThangType($.extend({}, munchkinData, {spriteType:'segmented', name:'Segmented Munchkin', slug:'segmented-munchkin'}))
|
|
singularMunchkin = new ThangType($.extend({}, munchkinData, {spriteType:'singular', name:'Singular Munchkin', slug:'singular-munchkin'}))
|
|
segmentedTree = new ThangType($.extend({}, treeData, {spriteType:'segmented', name:'Segmented Tree', slug: 'segmented-tree'}))
|
|
singularTree = new ThangType($.extend({}, treeData, {spriteType:'singular', name:'Singular Tree', slug: 'singular-tree'}))
|
|
|
|
thangTypes = [fangrider, segmentedMunchkin, singularMunchkin, segmentedTree, singularTree]
|
|
|
|
# Build the Stage and LankBoss.
|
|
window.stage = stage = new createjs.SpriteStage(canvas[0])
|
|
options = {
|
|
camera: camera
|
|
webGLStage: stage
|
|
surfaceTextLayer: new createjs.Container()
|
|
world: world
|
|
thangTypes: thangTypes
|
|
}
|
|
|
|
window.lankBoss = lankBoss = new LankBoss(options)
|
|
|
|
defaultLayer = lankBoss.layerAdapters.Default
|
|
defaultLayer.buildAsync = false # cause faster
|
|
|
|
# Sort of an implicit test. By default, all the default actions are always rendered,
|
|
# but I want to make sure the system can dynamically hear about actions it needs to render for
|
|
# as they are used.
|
|
defaultLayer.defaultActions = ['idle']
|
|
|
|
# Render the simple world with just trees
|
|
lankBoss.update(true)
|
|
|
|
# Test that the unrendered, static sprites aren't showing anything
|
|
midRenderExpectations.push([lankBoss.lanks['Segmented Tree'].sprite.children.length,1,'static segmented action'])
|
|
midRenderExpectations.push([lankBoss.lanks['Segmented Tree'].sprite.children[0].currentFrame,0,'static segmented action'])
|
|
midRenderExpectations.push([lankBoss.lanks['Segmented Tree'].sprite.children[0].paused,true,'static segmented action'])
|
|
midRenderExpectations.push([lankBoss.lanks['Singular Tree'].sprite.currentFrame,0,'static singular action'])
|
|
midRenderExpectations.push([lankBoss.lanks['Singular Tree'].sprite.paused,true,'static singular action'])
|
|
|
|
defaultLayer.once 'new-spritesheet', ->
|
|
|
|
# Now make the world a little more complicated.
|
|
world.thangs = world.thangs.concat [
|
|
# four cardinal ogres, to test movement rotation and placement around a center point.
|
|
{id: 'Ogre N', spriteName: 'Segmented Munchkin', exists: true, shape: 'disc', depth: 2, pos: {x:0, y:8, z: 1}, action: 'move', health: 10, maxHealth: 10, rotation: -Math.PI/2, acts: true, scaleFactorX: 1.5, hudProperties: ['health'] }
|
|
{id: 'Ogre W', spriteName: 'Segmented Munchkin', exists: true, shape: 'disc', depth: 2, pos: {x:-8, y:0, z: 1}, action: 'move', health: 8, maxHealth: 10, rotation: 0, acts: true, scaleFactorY: 1.5, hudProperties: ['health'] }
|
|
{id: 'Ogre E', spriteName: 'Segmented Munchkin', exists: true, shape: 'disc', depth: 2, pos: {x:8, y:0, z: 1}, action: 'move', health: 5, maxHealth: 10, rotation: Math.PI, acts: true, alpha: 0.5, hudProperties: ['health'] }
|
|
{id: 'Ogre S', spriteName: 'Segmented Munchkin', exists: true, shape: 'disc', depth: 2, pos: {x:0, y:-8, z: 1}, action: 'move', health: 2, maxHealth: 10, rotation: Math.PI/2, acts: true, hudProperties: ['health'], effectNames: ['curse'] }
|
|
|
|
# Set ogres side by side with different render strategies
|
|
{id: 'Singular Ogre', spriteName: 'Singular Munchkin', exists: true, shape: 'disc', depth: 2, pos: {x:-10, y:-8, z: 1}, action: 'move', health: 10, maxHealth: 10, rotation: -Math.PI/2, acts: true, alpha: 0.5 }
|
|
{id: 'Segmented Ogre', spriteName: 'Segmented Munchkin', exists: true, shape: 'disc', depth: 2, pos: {x:-8, y:-8, z: 1}, action: 'move', health: 10, maxHealth: 10, rotation: -Math.PI/2, acts: true }
|
|
|
|
# A line of ogres overlapping to test child ordering
|
|
{id: 'Dying Ogre 1', spriteName: 'Segmented Munchkin', exists: true, shape: 'disc', depth: 2, pos: {x:-14, y:0, z: 1}, action: 'die', health: 5, maxHealth: 10, rotation: 0, acts: true }
|
|
{id: 'Dying Ogre 2', spriteName: 'Segmented Munchkin', exists: true, shape: 'disc', depth: 2, pos: {x:-13.5, y:1, z: 1}, action: 'die', health: 5, maxHealth: 10, rotation: 0, acts: true }
|
|
{id: 'Dying Ogre 3', spriteName: 'Segmented Munchkin', exists: true, shape: 'disc', depth: 2, pos: {x:-13, y:2, z: 1}, action: 'die', health: 5, maxHealth: 10, rotation: 0, acts: true }
|
|
{id: 'Dying Ogre 4', spriteName: 'Segmented Munchkin', exists: true, shape: 'disc', depth: 2, pos: {x:-12.5, y:3, z: 1}, action: 'die', health: 5, maxHealth: 10, rotation: 0, acts: true }
|
|
|
|
# Throw in a ThangType that contains nested MovieClips
|
|
{id: 'Fangrider', spriteName: 'Fangrider', exists: true, shape: 'disc', depth: 2, pos: {x:8, y:8, z: 1}, action: 'move', health: 20, maxHealth: 20, rotation: 0, acts: true, currentEvents: ['aoe-' + JSON.stringify([0, 0, 8, '#00F'])] }
|
|
]
|
|
|
|
_.find(world.thangs, {id: 'Disappearing Tree'}).exists = false
|
|
world.thangMap[thang.id] = thang for thang in world.thangs
|
|
lankBoss.update(true)
|
|
jasmine.Ajax.requests.sendResponses({'/db/thang.type/curse': curseData})
|
|
|
|
# Test that the unrendered, animated sprites aren't showing anything
|
|
midRenderExpectations.push([lankBoss.lanks['Segmented Ogre'].sprite.children.length,10,'animated segmented action'])
|
|
for child in lankBoss.lanks['Segmented Ogre'].sprite.children
|
|
midRenderExpectations.push([child.children[0].currentFrame, 0, 'animated segmented action'])
|
|
midRenderExpectations.push([lankBoss.lanks['Singular Ogre'].sprite.currentFrame,0,'animated singular action'])
|
|
midRenderExpectations.push([lankBoss.lanks['Singular Ogre'].sprite.paused,true,'animated singular action'])
|
|
|
|
defaultLayer.once 'new-spritesheet', ->
|
|
# showMe() # Uncomment to display this world when you run any of these tests.
|
|
done()
|
|
|
|
beforeEach (done) -> init(done)
|
|
|
|
showMe = ->
|
|
canvas.css('position', 'absolute').css('index', 1000).css('background', 'white')
|
|
$('body').append(canvas)
|
|
|
|
ticks = 0
|
|
listener = {
|
|
handleEvent: ->
|
|
return if ticks >= 100
|
|
ticks += 1
|
|
if ticks % 20 is 0
|
|
lankBoss.update(true)
|
|
stage.update()
|
|
}
|
|
createjs.Ticker.addEventListener "tick", listener
|
|
$('body').append($('<div style="position: absolute; top: 295px; left: 395px; height: 10px; width: 10px; background: red;"></div>'))
|
|
|
|
it 'does not display anything for sprites whose animations or containers have not been rendered yet', ->
|
|
for expectation in midRenderExpectations
|
|
if expectation[0] isnt expectation[1]
|
|
console.error('This type of action display failed:', expectation[2])
|
|
expect(expectation[0]).toBe(expectation[1])
|
|
|
|
it 'rotates and animates sprites according to thang rotation', ->
|
|
expect(lankBoss.lanks['Ogre N'].sprite.currentAnimation).toBe('move_fore')
|
|
expect(lankBoss.lanks['Ogre E'].sprite.currentAnimation).toBe('move_side')
|
|
expect(lankBoss.lanks['Ogre W'].sprite.currentAnimation).toBe('move_side')
|
|
expect(lankBoss.lanks['Ogre S'].sprite.currentAnimation).toBe('move_back')
|
|
|
|
expect(lankBoss.lanks['Ogre E'].sprite.scaleX).toBeLessThan(0)
|
|
expect(lankBoss.lanks['Ogre W'].sprite.scaleX).toBeGreaterThan(0)
|
|
|
|
it 'positions sprites according to thang pos', ->
|
|
expect(lankBoss.lanks['Ogre N'].sprite.x).toBe(0)
|
|
expect(lankBoss.lanks['Ogre N'].sprite.y).toBeCloseTo(-60)
|
|
expect(lankBoss.lanks['Ogre E'].sprite.x).toBeCloseTo(80)
|
|
expect(lankBoss.lanks['Ogre E'].sprite.y).toBe(0)
|
|
expect(lankBoss.lanks['Ogre W'].sprite.x).toBe(-80)
|
|
expect(lankBoss.lanks['Ogre W'].sprite.y).toBeCloseTo(0)
|
|
expect(lankBoss.lanks['Ogre S'].sprite.x).toBe(0)
|
|
expect(lankBoss.lanks['Ogre S'].sprite.y).toBeCloseTo(60)
|
|
|
|
it 'scales sprites according to thang scaleFactorX and scaleFactorY', ->
|
|
expect(lankBoss.lanks['Ogre N'].sprite.scaleX).toBe(lankBoss.lanks['Ogre N'].sprite.baseScaleX * 1.5)
|
|
expect(lankBoss.lanks['Ogre W'].sprite.scaleY).toBe(lankBoss.lanks['Ogre N'].sprite.baseScaleY * 1.5)
|
|
|
|
it 'sets alpha based on thang alpha', ->
|
|
expect(lankBoss.lanks['Ogre E'].sprite.alpha).toBe(0.5)
|
|
|
|
it 'orders sprites in the layer based on thang pos.y\'s', ->
|
|
container = lankBoss.layerAdapters.Default.container
|
|
l = container.children
|
|
i1 = container.getChildIndex(_.find(container.children, (c) -> c.lank.thang.id is 'Dying Ogre 1'))
|
|
i2 = container.getChildIndex(_.find(container.children, (c) -> c.lank.thang.id is 'Dying Ogre 2'))
|
|
i3 = container.getChildIndex(_.find(container.children, (c) -> c.lank.thang.id is 'Dying Ogre 3'))
|
|
i4 = container.getChildIndex(_.find(container.children, (c) -> c.lank.thang.id is 'Dying Ogre 4'))
|
|
expect(i1).toBeGreaterThan(i2)
|
|
expect(i2).toBeGreaterThan(i3)
|
|
expect(i3).toBeGreaterThan(i4)
|
|
|
|
it 'only contains children Sprites and SpriteContainers whose spritesheet matches the Layer', ->
|
|
defaultLayerContainer = lankBoss.layerAdapters.Default.container
|
|
for c in defaultLayerContainer.children
|
|
expect(c.spriteSheet).toBe(defaultLayerContainer.spriteSheet)
|