codecombat/app/templates/play/level
2014-12-28 13:25:20 -08:00
..
modal Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents. 2014-12-28 13:25:20 -08:00
tome Make spell palette help label a button 2014-12-18 00:19:40 -08:00
chat.jade Fixed modal switchout and palette property interpolation. Refactored all use of .hide to .secret so we can use jQuery to show/hide things again. 2014-02-13 09:26:21 -08:00
control_bar.jade Made all of lib into a wad. Fixed AuthModal. 2014-11-29 08:54:18 -08:00
goals.jade Goals now show status: 'Running...' while the world is simulating. 2014-11-05 14:42:55 -08:00
gold.jade Added GoldView. 2014-02-11 12:02:27 -08:00
hud.jade Implemented new HUD design. Removed more unneeded stuff. Changed reload button to restart level. Still need restart confirmation and to redo the sprite dialogue area. 2014-11-07 19:15:55 -08:00
hud_prop.jade Hooked up new HUD icons. 2014-03-04 11:15:31 -08:00
level-dialogue-view.jade Added new LevelDialogueView. Messed around with dimming a bit more. 2014-11-08 11:39:04 -08:00
level-flags-view.jade A few changes to flags UX. 2014-08-25 14:02:23 -07:00
level_loading.jade Fixed indentation and punctuation for superpower tip. 2014-12-23 07:57:07 -08:00
playback.jade Implemented new playback scrubber textures. 2014-11-04 19:03:35 -08:00
team_gold.jade Improved GoldView tooltip. 2014-05-14 16:06:00 -07:00
thang_avatar.jade Don't be draggin' all these images around yo. 2014-11-19 16:36:06 -08:00