codecombat/app/views/play/level/LevelLoadingView.coffee

223 lines
8.1 KiB
CoffeeScript

CocoView = require 'views/core/CocoView'
template = require 'templates/play/level/level_loading'
utils = require 'core/utils'
SubscribeModal = require 'views/core/SubscribeModal'
module.exports = class LevelLoadingView extends CocoView
id: 'level-loading-view'
template: template
events:
'mousedown .start-level-button': 'startUnveiling' # Split into two for animation smoothness.
'click .start-level-button': 'onClickStartLevel'
'click .start-subscription-button': 'onClickStartSubscription'
subscriptions:
'level:loaded': 'onLevelLoaded' # If Level loads after level loading view.
'level:session-loaded': 'onSessionLoaded'
'level:subscription-required': 'onSubscriptionRequired' # If they'd need a subscription to start playing.
'level:course-membership-required': 'onCourseMembershipRequired' # If they'd need a subscription to start playing.
'subscribe-modal:subscribed': 'onSubscribed'
shortcuts:
'enter': 'onEnterPressed'
afterRender: ->
super()
@$el.find('.tip.rare').remove() if _.random(1, 10) < 9
tips = @$el.find('.tip').addClass('to-remove')
tip = _.sample(tips)
$(tip).removeClass('to-remove').addClass('secret')
@$el.find('.to-remove').remove()
@onLevelLoaded level: @options.level if @options.level?.get('goals') # If Level was already loaded.
afterInsert: ->
super()
_.defer =>
return if @destroyed
# Make sure that we are as tall now as we will be when the canvas wrapper is resized to the right height.
currentCanvasHeight = 589
canvasAspectRatio = 924 / 589
eventualCanvasWidth = $('#canvas-wrapper').outerWidth()
eventualCanvasHeight = eventualCanvasWidth / canvasAspectRatio
newHeight = Math.max 769, @$el.outerHeight() + eventualCanvasHeight - currentCanvasHeight + 2
@$el.addClass('manually-sized').css('height', newHeight)
onLevelLoaded: (e) ->
return if @level
@level = e.level
@prepareGoals e
@prepareTip()
@prepareIntro()
onSessionLoaded: (e) ->
return if @session
@session = e.session if e.session.get('creator') is me.id
prepareGoals: (e) ->
goalContainer = @$el.find('.level-loading-goals')
goalList = goalContainer.find('ul')
goalCount = 0
for goalID, goal of @level.get('goals') when (not goal.team or goal.team is (e.team or 'humans')) and not goal.hiddenGoal
continue if goal.optional and @level.get('type', true) is 'course'
name = utils.i18n goal, 'name'
goalList.append $('<li>' + name + '</li>')
++goalCount
if goalCount
goalContainer.removeClass('secret')
if goalCount is 1
goalContainer.find('.panel-heading').text $.i18n.t 'play_level.goal' # Not plural
prepareTip: ->
tip = @$el.find('.tip')
if @level.get('loadingTip')
loadingTip = utils.i18n @level.attributes, 'loadingTip'
tip.text(loadingTip)
tip.removeClass('secret')
prepareIntro: ->
@docs = @level.get('documentation') ? {}
specific = @docs.specificArticles or []
@intro = _.find specific, name: 'Intro'
if window.serverConfig.picoCTF
@intro ?= body: ''
showReady: ->
return if @shownReady
@shownReady = true
_.delay @finishShowingReady, 100 # Let any blocking JS hog the main thread before we show that we're done.
finishShowingReady: =>
return if @destroyed
showIntro = @getQueryVariable('intro')
autoUnveil = not showIntro and (@options.autoUnveil or @session?.get('state').complete)
if autoUnveil
@startUnveiling()
@unveil true
else
@playSound 'level_loaded', 0.75 # old: loading_ready
@$el.find('.progress').hide()
@$el.find('.start-level-button').show()
@unveil false
startUnveiling: (e) ->
@playSound 'menu-button-click'
@unveiling = true
Backbone.Mediator.publish 'level:loading-view-unveiling', {}
_.delay @onClickStartLevel, 1000 # If they never mouse-up for the click (or a modal shows up and interrupts the click), do it anyway.
onClickStartLevel: (e) =>
return if @destroyed
@unveil true
onEnterPressed: (e) ->
return unless @shownReady and not @unveiled
@startUnveiling()
@onClickStartLevel()
unveil: (full) ->
return if @destroyed or @unveiled
@unveiled = full
@$loadingDetails = @$el.find('#loading-details')
duration = parseFloat(@$loadingDetails.css 'transition-duration') * 1000
unless @$el.hasClass 'unveiled'
@$el.addClass 'unveiled'
@unveilWings duration
if full
@unveilLoadingFull()
_.delay @onUnveilEnded, duration
else
@unveilLoadingPreview duration
unveilLoadingFull: ->
# Get rid of the loading details screen entirely--the level is totally ready.
unless @unveiling
Backbone.Mediator.publish 'level:loading-view-unveiling', {}
@unveiling = true
if @$el.hasClass 'preview-screen'
@$loadingDetails.css 'right', -@$loadingDetails.outerWidth(true)
else
@$loadingDetails.css 'top', -@$loadingDetails.outerHeight(true)
@$el.removeClass 'preview-screen'
$('#canvas-wrapper').removeClass 'preview-overlay'
unveilLoadingPreview: (duration) ->
# Move the loading details screen over the code editor to preview the level.
return if @$el.hasClass 'preview-screen'
$('#canvas-wrapper').addClass 'preview-overlay'
@$el.addClass('preview-screen')
@$loadingDetails.addClass('preview')
@resize()
@onWindowResize = _.debounce @onWindowResize, 700 # Wait a bit for other views to resize before we resize
$(window).on 'resize', @onWindowResize
if @intro
@$el.find('.progress-or-start-container').addClass('intro-footer')
@$el.find('#tip-wrapper').remove()
_.delay @unveilIntro, duration
resize: ->
maxHeight = $('#page-container').outerHeight(true)
minHeight = $('#code-area').outerHeight(true)
@$el.css height: maxHeight
@$loadingDetails.css minHeight: minHeight, maxHeight: maxHeight
if @intro
$intro = @$el.find('.intro-doc')
$intro.css height: minHeight - $intro.offset().top - @$el.find('.progress-or-start-container').outerHeight() - 30 - 20
_.defer -> $intro.find('.nano').nanoScroller alwaysVisible: true
unveilWings: (duration) ->
@playSound 'loading-view-unveil', 0.5
@$el.find('.left-wing').css left: '-100%', backgroundPosition: 'right -400px top 0'
@$el.find('.right-wing').css right: '-100%', backgroundPosition: 'left -400px top 0'
$('#level-footer-background').detach().appendTo('#page-container').slideDown(duration)
unveilIntro: =>
return if @destroyed or not @intro or @unveiled
if window.serverConfig.picoCTF and problem = @level.picoCTFProblem
html = marked """
### #{problem.name}
#{@intro.body}
#{problem.description}
#{problem.category} - #{problem.score} points
""", sanitize: false
else
html = marked utils.filterMarkdownCodeLanguages(utils.i18n(@intro, 'body'))
@$el.find('.intro-doc').removeClass('hidden').find('.intro-doc-content').html html
@resize()
onUnveilEnded: =>
return if @destroyed
Backbone.Mediator.publish 'level:loading-view-unveiled', view: @
onWindowResize: (e) =>
return if @destroyed
@$loadingDetails.css transition: 'none'
@resize()
onSubscriptionRequired: (e) ->
@$el.find('.level-loading-goals, .tip, .load-progress').hide()
@$el.find('.subscription-required').show()
onCourseMembershipRequired: (e) ->
@$el.find('.level-loading-goals, .tip, .load-progress').hide()
@$el.find('.course-membership-required').show()
onLoadError: (resource) ->
@$el.find('.level-loading-goals, .tip, .load-progress').hide()
@$el.find('.could-not-load').show()
onClickStartSubscription: (e) ->
@openModalView new SubscribeModal()
levelSlug = @level?.get('slug') or @options.level?.get('slug')
# TODO: Added levelID on 2/9/16. Remove level property and associated AnalyticsLogEvent 'properties.level' index later.
window.tracker?.trackEvent 'Show subscription modal', category: 'Subscription', label: 'level loading', level: levelSlug, levelID: levelSlug
onSubscribed: ->
document.location.reload()
destroy: ->
$(window).off 'resize', @onWindowResize
super()